net.minecraft.client.renderer.entity.RenderPlayer Java Examples
The following examples show how to use
net.minecraft.client.renderer.entity.RenderPlayer.
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Example #1
Source File: ClientProxy.java From Wizardry with GNU Lesser General Public License v3.0 | 6 votes |
@Override public void init(FMLInitializationEvent event) { super.init(event); MinecraftForge.EVENT_BUS.register(CapeHandler.instance()); Map<String, RenderPlayer> skinMap = Minecraft.getMinecraft().getRenderManager().getSkinMap(); for (RenderPlayer render : skinMap.values()) { // render.addLayer(new BloodRenderLayer(render)); render.addLayer(new RenderHaloEntity(render.getMainModel().bipedHead)); } Map<Class<? extends Entity>, Render<? extends Entity>> map = Minecraft.getMinecraft().getRenderManager().entityRenderMap; for (ResourceLocation entity : EntityList.getEntityNameList()) { Class<? extends Entity> clazz = EntityList.getClass(entity); Render<? extends Entity> entityRenderer = map.get(clazz); if (entityRenderer instanceof RenderLiving<?>) { ModelBase main = ((RenderLiving<?>) entityRenderer).getMainModel(); ModelRenderer renderer = null; if (main instanceof ModelBiped) renderer = ((ModelBiped) main).bipedHead; ((RenderLiving<?>) entityRenderer).addLayer(new RenderHaloEntity(renderer)); } } }
Example #2
Source File: RenderCyberlimbHand.java From Cyberware with MIT License | 6 votes |
private void renderArm(EnumHandSide p_187455_1_) { this.mc.getTextureManager().bindTexture(this.mc.thePlayer.getLocationSkin()); Render<AbstractClientPlayer> render = getEntityRenderObject(this.mc.thePlayer, p_187455_1_); RenderPlayer renderplayer = (RenderPlayer)render; GlStateManager.pushMatrix(); float f = p_187455_1_ == EnumHandSide.RIGHT ? 1.0F : -1.0F; GlStateManager.rotate(92.0F, 0.0F, 1.0F, 0.0F); GlStateManager.rotate(45.0F, 1.0F, 0.0F, 0.0F); GlStateManager.rotate(f * -41.0F, 0.0F, 0.0F, 1.0F); GlStateManager.translate(f * 0.3F, -1.1F, 0.45F); if (p_187455_1_ == EnumHandSide.RIGHT) { renderplayer.renderRightArm(this.mc.thePlayer); } else { renderplayer.renderLeftArm(this.mc.thePlayer); } GlStateManager.popMatrix(); }
Example #3
Source File: RenderCyberlimbHand.java From Cyberware with MIT License | 6 votes |
private RenderPlayer getEntityRenderObject(AbstractClientPlayer p, EnumHandSide side) { if (side == EnumHandSide.RIGHT) { if (rightRobot) { return EssentialsMissingHandlerClient.renderF; } } else { if (leftRobot) { return EssentialsMissingHandlerClient.renderF; } } return (RenderPlayer) this.renderManager.<AbstractClientPlayer>getEntityRenderObject(p); }
Example #4
Source File: ProxyClient.java From WearableBackpacks with MIT License | 6 votes |
@Override public void init() { super.init(); Minecraft mc = Minecraft.getMinecraft(); if (BackpacksContent.BACKPACK != null) { mc.getBlockColors().registerBlockColorHandler(BLOCK_COLOR, MiscUtils.getBlockFromItem(BackpacksContent.BACKPACK)); mc.getItemColors().registerItemColorHandler(ITEM_COLOR, BackpacksContent.BACKPACK); ClientRegistry.bindTileEntitySpecialRenderer(TileEntityBackpack.class, new RendererBackpack.TileEntity()); } RenderManager manager = mc.getRenderManager(); Map<String, RenderPlayer> skinMap = manager.getSkinMap(); for (RenderPlayer renderer : skinMap.values()) { renderer.addLayer(new RendererBackpack.Layer(renderer)); } }
Example #5
Source File: RenderCyberlimbHand.java From Cyberware with MIT License | 5 votes |
private void renderArmFirstPerson(float p_187456_1_, float p_187456_2_, EnumHandSide p_187456_3_) { boolean flag = p_187456_3_ != EnumHandSide.LEFT; float f = flag ? 1.0F : -1.0F; float f1 = MathHelper.sqrt_float(p_187456_2_); float f2 = -0.3F * MathHelper.sin(f1 * (float)Math.PI); float f3 = 0.4F * MathHelper.sin(f1 * ((float)Math.PI * 2F)); float f4 = -0.4F * MathHelper.sin(p_187456_2_ * (float)Math.PI); GlStateManager.translate(f * (f2 + 0.64000005F), f3 + -0.6F + p_187456_1_ * -0.6F, f4 + -0.71999997F); GlStateManager.rotate(f * 45.0F, 0.0F, 1.0F, 0.0F); float f5 = MathHelper.sin(p_187456_2_ * p_187456_2_ * (float)Math.PI); float f6 = MathHelper.sin(f1 * (float)Math.PI); GlStateManager.rotate(f * f6 * 70.0F, 0.0F, 1.0F, 0.0F); GlStateManager.rotate(f * f5 * -20.0F, 0.0F, 0.0F, 1.0F); AbstractClientPlayer abstractclientplayer = this.mc.thePlayer; this.mc.getTextureManager().bindTexture(abstractclientplayer.getLocationSkin()); GlStateManager.translate(f * -1.0F, 3.6F, 3.5F); GlStateManager.rotate(f * 120.0F, 0.0F, 0.0F, 1.0F); GlStateManager.rotate(200.0F, 1.0F, 0.0F, 0.0F); GlStateManager.rotate(f * -135.0F, 0.0F, 1.0F, 0.0F); GlStateManager.translate(f * 5.6F, 0.0F, 0.0F); RenderPlayer renderplayer = getEntityRenderObject(this.mc.thePlayer, p_187456_3_); GlStateManager.disableCull(); if (flag) { renderplayer.renderRightArm(abstractclientplayer); } else { renderplayer.renderLeftArm(abstractclientplayer); } GlStateManager.enableCull(); }
Example #6
Source File: HyperiumRenderPlayer.java From Hyperium with GNU Lesser General Public License v3.0 | 4 votes |
public HyperiumRenderPlayer(RenderPlayer parent) { this.parent = parent; }
Example #7
Source File: MixinRenderManger.java From Hyperium with GNU Lesser General Public License v3.0 | 4 votes |
@Override public Map<String, RenderPlayer> getSkinMap() { return skinMap; }
Example #8
Source File: BloodRenderLayer.java From Wizardry with GNU Lesser General Public License v3.0 | 4 votes |
public BloodRenderLayer(RenderPlayer renderIn) { render = renderIn; }
Example #9
Source File: IMixinRenderManager.java From Hyperium with GNU Lesser General Public License v3.0 | votes |
Map<String, RenderPlayer> getSkinMap();