Java Code Examples for android.opengl.GLES20#glLineWidth()
The following examples show how to use
android.opengl.GLES20#glLineWidth() .
You can vote up the ones you like or vote down the ones you don't like,
and go to the original project or source file by following the links above each example. You may check out the related API usage on the sidebar.
Example 1
Source File: GLES20Canvas.java From PhotoMovie with Apache License 2.0 | 6 votes |
private void prepareDraw(int offset, int color, float lineWidth) { GLES20.glUseProgram(mDrawProgram); checkError(); if (lineWidth > 0) { GLES20.glLineWidth(lineWidth); checkError(); } float[] colorArray = getColor(color); boolean blendingEnabled = (colorArray[3] < 1f); enableBlending(blendingEnabled); if (blendingEnabled) { GLES20.glBlendColor(colorArray[0], colorArray[1], colorArray[2], colorArray[3]); checkError(); } GLES20.glUniform4fv(mDrawParameters[INDEX_COLOR].handle, 1, colorArray, 0); setPosition(mDrawParameters, offset); checkError(); }
Example 2
Source File: GLES20Canvas.java From android-openGL-canvas with Apache License 2.0 | 6 votes |
private void prepareDraw(int offset, int color, float lineWidth) { GLES20.glUseProgram(mDrawProgram); checkError(); if (lineWidth > 0) { GLES20.glLineWidth(lineWidth); checkError(); } float[] colorArray = getColor(color); enableBlending(true); GLES20.glBlendColor(colorArray[0], colorArray[1], colorArray[2], colorArray[3]); checkError(); GLES20.glUniform4fv(mDrawParameters[INDEX_COLOR].handle, 1, colorArray, 0); setPosition(mDrawParameters, offset); checkError(); }
Example 3
Source File: GLES20Canvas.java From Trebuchet with GNU General Public License v3.0 | 6 votes |
private void prepareDraw(int offset, int color, float lineWidth) { GLES20.glUseProgram(mDrawProgram); checkError(); if (lineWidth > 0) { GLES20.glLineWidth(lineWidth); checkError(); } float[] colorArray = getColor(color); boolean blendingEnabled = (colorArray[3] < 1f); enableBlending(blendingEnabled); if (blendingEnabled) { GLES20.glBlendColor(colorArray[0], colorArray[1], colorArray[2], colorArray[3]); checkError(); } GLES20.glUniform4fv(mDrawParameters[INDEX_COLOR].handle, 1, colorArray, 0); setPosition(mDrawParameters, offset); checkError(); }
Example 4
Source File: GLES20Canvas.java From TurboLauncher with Apache License 2.0 | 6 votes |
private void prepareDraw(int offset, int color, float lineWidth) { GLES20.glUseProgram(mDrawProgram); checkError(); if (lineWidth > 0) { GLES20.glLineWidth(lineWidth); checkError(); } float[] colorArray = getColor(color); boolean blendingEnabled = (colorArray[3] < 1f); enableBlending(blendingEnabled); if (blendingEnabled) { GLES20.glBlendColor(colorArray[0], colorArray[1], colorArray[2], colorArray[3]); checkError(); } GLES20.glUniform4fv(mDrawParameters[INDEX_COLOR].handle, 1, colorArray, 0); setPosition(mDrawParameters, offset); checkError(); }
Example 5
Source File: Trajectory.java From ParaViewTangoRecorder with Apache License 2.0 | 6 votes |
@Override public void draw(float[] viewMatrix, float[] projectionMatrix) { GLES20.glUseProgram(mProgram); mVertexBuffer.position(0); // Compose the model, view, and projection matrices into a single m-v-p // matrix updateMvpMatrix(viewMatrix, projectionMatrix); // Load vertex attribute data mPosHandle = GLES20.glGetAttribLocation(mProgram, "vPosition"); GLES20.glVertexAttribPointer(mPosHandle, COORDS_PER_VERTEX, GLES20.GL_FLOAT, false, 0, mVertexBuffer); GLES20.glEnableVertexAttribArray(mPosHandle); mMVPMatrixHandle = GLES20.glGetUniformLocation(mProgram, "uMVPMatrix"); GLES20.glUniformMatrix4fv(mMVPMatrixHandle, 1, false, getMvpMatrix(), 0); mColorHandle = GLES20.glGetUniformLocation(mProgram, "aColor"); GLES20.glUniform4f(mColorHandle, mColor[0], mColor[1], mColor[2], mColor[3]); GLES20.glLineWidth(mLineWidth); GLES20.glDrawArrays(GLES20.GL_LINE_STRIP, 0, mTrajectoryCount); }
Example 6
Source File: Grid.java From ParaViewTangoRecorder with Apache License 2.0 | 6 votes |
@Override public void draw(float[] viewMatrix, float[] projectionMatrix) { GLES20.glUseProgram(mProgram); mVertexBuffer.position(0); // Compose the model, view, and projection matrices into a single m-v-p // matrix updateMvpMatrix(viewMatrix, projectionMatrix); // Load vertex attribute data mPosHandle = GLES20.glGetAttribLocation(mProgram, "vPosition"); GLES20.glVertexAttribPointer(mPosHandle, COORDS_PER_VERTEX, GLES20.GL_FLOAT, false, 0, mVertexBuffer); GLES20.glEnableVertexAttribArray(mPosHandle); // Draw the Grid mMVPMatrixHandle = GLES20.glGetUniformLocation(mProgram, "uMVPMatrix"); GLES20.glUniformMatrix4fv(mMVPMatrixHandle, 1, false, getMvpMatrix(), 0); GLES20.glLineWidth(1); GLES20.glDrawArrays(GLES20.GL_LINES, 0, (GRID_RANGE_M * 2 + 1) * 4); }
Example 7
Source File: GLES20Canvas.java From LB-Launcher with Apache License 2.0 | 6 votes |
private void prepareDraw(int offset, int color, float lineWidth) { GLES20.glUseProgram(mDrawProgram); checkError(); if (lineWidth > 0) { GLES20.glLineWidth(lineWidth); checkError(); } float[] colorArray = getColor(color); boolean blendingEnabled = (colorArray[3] < 1f); enableBlending(blendingEnabled); if (blendingEnabled) { GLES20.glBlendColor(colorArray[0], colorArray[1], colorArray[2], colorArray[3]); checkError(); } GLES20.glUniform4fv(mDrawParameters[INDEX_COLOR].handle, 1, colorArray, 0); setPosition(mDrawParameters, offset); checkError(); }
Example 8
Source File: OrientationView.java From PanoramaGL with Apache License 2.0 | 5 votes |
@Override public final void onSurfaceChanged(GL10 gl, int width, int height) { // Camera. GLES20.glViewport(0, 0, width, height); Matrix.perspectiveM(projectionMatrix, 0, 90, (float) (width) / height, 1, 2 * VIEW_SIZE); // Styles. GLES20.glClearColor(1, 1, 1, 1); GLES20.glLineWidth(10); GLES20.glEnable(GLES20.GL_DEPTH_TEST); }
Example 9
Source File: CameraFrustum.java From ParaViewTangoRecorder with Apache License 2.0 | 5 votes |
@Override public void draw(float[] viewMatrix, float[] projectionMatrix) { GLES20.glUseProgram(mProgram); // updateViewMatrix(viewMatrix); // Compose the model, view, and projection matrices into a single mvp // matrix updateMvpMatrix(viewMatrix, projectionMatrix); // Load vertex attribute data mPosHandle = GLES20.glGetAttribLocation(mProgram, "vPosition"); GLES20.glVertexAttribPointer(mPosHandle, COORDS_PER_VERTEX, GLES20.GL_FLOAT, false, 0, mVertexBuffer); GLES20.glEnableVertexAttribArray(mPosHandle); // Load color attribute data mColorHandle = GLES20.glGetAttribLocation(mProgram, "aColor"); GLES20.glVertexAttribPointer(mColorHandle, 4, GLES20.GL_FLOAT, false, 0, mColorBuffer); GLES20.glEnableVertexAttribArray(mColorHandle); // Draw the CameraFrustum mMVPMatrixHandle = GLES20.glGetUniformLocation(mProgram, "uMVPMatrix"); GLES20.glUniformMatrix4fv(mMVPMatrixHandle, 1, false, getMvpMatrix(), 0); GLES20.glLineWidth(1); GLES20.glDrawArrays(GLES20.GL_LINES, 0, 16); }
Example 10
Source File: CameraFrustumAndAxis.java From ParaViewTangoRecorder with Apache License 2.0 | 5 votes |
@Override public synchronized void draw(float[] viewMatrix, float[] projectionMatrix) { GLES20.glUseProgram(mProgram); // Compose the model, view, and projection matrices into a single m-v-p // matrix updateMvpMatrix(viewMatrix, projectionMatrix); // Load vertex attribute data mPosHandle = GLES20.glGetAttribLocation(mProgram, "vPosition"); GLES20.glVertexAttribPointer(mPosHandle, COORDS_PER_VERTEX, GLES20.GL_FLOAT, false, 0, mVertexBuffer); GLES20.glEnableVertexAttribArray(mPosHandle); // Load color attribute data mColorHandle = GLES20.glGetAttribLocation(mProgram, "aColor"); GLES20.glVertexAttribPointer(mColorHandle, 4, GLES20.GL_FLOAT, false, 0, mColorBuffer); GLES20.glEnableVertexAttribArray(mColorHandle); // Draw the CameraFrustumAndAxis mMVPMatrixHandle = GLES20.glGetUniformLocation(mProgram, "uMVPMatrix"); GLES20.glUniformMatrix4fv(mMVPMatrixHandle, 1, false, getMvpMatrix(), 0); GLES20.glLineWidth(3); GLES20.glDrawArrays(GLES20.GL_LINES, 0, mVertices.length / 3); }
Example 11
Source File: OGLESShaderRenderer.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 4 votes |
public void renderMesh(Mesh mesh, int lod, int count) { if (context.pointSize != mesh.getPointSize()) { if (verboseLogging) { logger.log(Level.INFO, "GLES10.glPointSize({0})", mesh.getPointSize()); } GLES10.glPointSize(mesh.getPointSize()); context.pointSize = mesh.getPointSize(); } if (context.lineWidth != mesh.getLineWidth()) { if (verboseLogging) { logger.log(Level.INFO, "GLES20.glLineWidth({0})", mesh.getLineWidth()); } GLES20.glLineWidth(mesh.getLineWidth()); context.lineWidth = mesh.getLineWidth(); } statistics.onMeshDrawn(mesh, lod); // if (GLContext.getCapabilities().GL_ARB_vertex_array_object){ // renderMeshVertexArray(mesh, lod, count); // }else{ if (useVBO) { if (verboseLogging) { logger.info("RENDERING A MESH USING VertexBufferObject"); } renderMeshDefault(mesh, lod, count); } else { if (verboseLogging) { logger.info("RENDERING A MESH USING VertexArray"); } renderMeshVertexArray(mesh, lod, count); } // } }
Example 12
Source File: GLState.java From 30-android-libraries-in-30-days with Apache License 2.0 | 4 votes |
public void lineWidth(final float pLineWidth) { if(this.mLineWidth != pLineWidth) { this.mLineWidth = pLineWidth; GLES20.glLineWidth(pLineWidth); } }
Example 13
Source File: ReferencedGridFeature.java From geoar-app with Apache License 2.0 | 4 votes |
@Override public void onPreRender() { GLES20.glLineWidth(2f); }
Example 14
Source File: NewGridFeature.java From geoar-app with Apache License 2.0 | 4 votes |
@Override public void onPreRender() { GLES20.glLineWidth(thickness); }
Example 15
Source File: GLState.java From tilt-game-android with MIT License | 4 votes |
public void lineWidth(final float pLineWidth) { if (this.mLineWidth != pLineWidth) { this.mLineWidth = pLineWidth; GLES20.glLineWidth(pLineWidth); } }
Example 16
Source File: AndroidGL.java From trekarta with GNU General Public License v3.0 | 4 votes |
@Override public void lineWidth(float width) { GLES20.glLineWidth(width); }
Example 17
Source File: PointsMatrix.java From MegviiFacepp-Android-SDK with Apache License 2.0 | 4 votes |
public void draw(float[] mvpMatrix) { // Add program to OpenGL environment GLES20.glUseProgram(mProgram); // get handle to vertex shader's vPosition member mPositionHandle = GLES20.glGetAttribLocation(mProgram, "vPosition"); // get handle to fragment shader's vColor member mColorHandle = GLES20.glGetUniformLocation(mProgram, "vColor"); // get handle to shape's transformation matrix mMVPMatrixHandle = GLES20.glGetUniformLocation(mProgram, "uMVPMatrix"); checkGlError("glGetUniformLocation"); // Apply the projection and view transformation GLES20.glUniformMatrix4fv(mMVPMatrixHandle, 1, false, mvpMatrix, 0); checkGlError("glUniformMatrix4fv"); // Enable a handle to the triangle vertices GLES20.glEnableVertexAttribArray(mPositionHandle); // Set color for drawing the triangle GLES20.glUniform4fv(mColorHandle, 1, color_rect, 0); synchronized (this) { for (int i = 0; i < vertexBuffers.size(); i++) { FloatBuffer vertexBuffer = vertexBuffers.get(i); if (vertexBuffer != null) { // Prepare the triangle coordinate data GLES20.glVertexAttribPointer(mPositionHandle, COORDS_PER_VERTEX, GLES20.GL_FLOAT, false, vertexStride, vertexBuffer); // Draw the square GLES20.glDrawElements(GLES20.GL_TRIANGLES, drawOrder.length, GLES20.GL_UNSIGNED_SHORT, drawListBuffer); } } } GLES20.glUniform4fv(mColorHandle, 1, color, 0); if (!isFaceCompare&&!isShowFaceRect){ //这里在绘制判断,需要调用api判断 synchronized (this) { for (int i = 0; i < points.size(); i++) { ArrayList<FloatBuffer> triangleVBList = points.get(i); for (int j = 0; j < triangleVBList.size(); j++) { FloatBuffer fb = triangleVBList.get(j); if (fb != null) { GLES20.glVertexAttribPointer(mPositionHandle, 3, GLES20.GL_FLOAT, false, 0, fb); // Draw the point GLES20.glDrawArrays(GLES20.GL_POINTS, 0, 1); } } } } } synchronized (this) { if (bottomVertexBuffer != null) { GLES20.glVertexAttribPointer(mPositionHandle, COORDS_PER_VERTEX, GLES20.GL_FLOAT, false, vertexStride, bottomVertexBuffer); // GLES20.glUniform4fv(mColorHandle, 1, color_megvii[1], 0); // GLES20.glDrawElements(GLES20.GL_TRIANGLES, drawOrder.length, GLES20.GL_UNSIGNED_SHORT, // drawListBuffer); // GLES20.glUniform4fv(mColorHandle, 1, color_megvii[0], 0); // GLES20.glDrawElements(GLES20.GL_LINES, drawLineOrder.length, GLES20.GL_UNSIGNED_SHORT, // drawLineListBuffer); // Draw the square GLES20.glLineWidth(4.0f); for (int i = 0; i < cubeOrders.length; ++i) { GLES20.glUniform4fv(mColorHandle, 1, color_megvii[i + 2], 0); GLES20.glDrawElements(GLES20.GL_LINES, cubeOrders[i].length, GLES20.GL_UNSIGNED_SHORT, cubeListBuffer[i]); } } } synchronized (this){ if (faceRects != null && faceRects.size()>0){ GLES20.glLineWidth(4.0f); GLES20.glUniform4f(mColorHandle, 1.0f, 0.0f, 0.0f, 1.0f); for(int i = 0; i < faceRects.size(); i++){ FloatBuffer buffer = faceRects.get(i); GLES20.glVertexAttribPointer(mPositionHandle, COORDS_PER_VERTEX, GLES20.GL_FLOAT, false, 0, buffer); GLES20.glDrawElements(GLES20.GL_LINES, drawFaceRectOrder.length, GLES20.GL_UNSIGNED_SHORT, faceRectListBuffer); } } } // Disable vertex array GLES20.glDisableVertexAttribArray(mPositionHandle); }