Java Code Examples for android.view.InputDevice#SOURCE_UNKNOWN
The following examples show how to use
android.view.InputDevice#SOURCE_UNKNOWN .
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Example 1
Source File: Instrumentation.java From AndroidComponentPlugin with Apache License 2.0 | 6 votes |
/** * Send a key event to the currently focused window/view and wait for it to * be processed. Finished at some point after the recipient has returned * from its event processing, though it may <em>not</em> have completely * finished reacting from the event -- for example, if it needs to update * its display as a result, it may still be in the process of doing that. * * @param event The event to send to the current focus. */ public void sendKeySync(KeyEvent event) { validateNotAppThread(); long downTime = event.getDownTime(); long eventTime = event.getEventTime(); int source = event.getSource(); if (source == InputDevice.SOURCE_UNKNOWN) { source = InputDevice.SOURCE_KEYBOARD; } if (eventTime == 0) { eventTime = SystemClock.uptimeMillis(); } if (downTime == 0) { downTime = eventTime; } KeyEvent newEvent = new KeyEvent(event); newEvent.setTime(downTime, eventTime); newEvent.setSource(source); newEvent.setFlags(event.getFlags() | KeyEvent.FLAG_FROM_SYSTEM); InputManager.getInstance().injectInputEvent(newEvent, InputManager.INJECT_INPUT_EVENT_MODE_WAIT_FOR_FINISH); }
Example 2
Source File: Instrumentation.java From AndroidComponentPlugin with Apache License 2.0 | 5 votes |
/** * Send a key event to the currently focused window/view and wait for it to * be processed. Finished at some point after the recipient has returned * from its event processing, though it may <em>not</em> have completely * finished reacting from the event -- for example, if it needs to update * its display as a result, it may still be in the process of doing that. * * @param event The event to send to the current focus. */ public void sendKeySync(KeyEvent event) { validateNotAppThread(); long downTime = event.getDownTime(); long eventTime = event.getEventTime(); int action = event.getAction(); int code = event.getKeyCode(); int repeatCount = event.getRepeatCount(); int metaState = event.getMetaState(); int deviceId = event.getDeviceId(); int scancode = event.getScanCode(); int source = event.getSource(); int flags = event.getFlags(); if (source == InputDevice.SOURCE_UNKNOWN) { source = InputDevice.SOURCE_KEYBOARD; } if (eventTime == 0) { eventTime = SystemClock.uptimeMillis(); } if (downTime == 0) { downTime = eventTime; } KeyEvent newEvent = new KeyEvent(downTime, eventTime, action, code, repeatCount, metaState, deviceId, scancode, flags | KeyEvent.FLAG_FROM_SYSTEM, source); InputManager.getInstance().injectInputEvent(newEvent, InputManager.INJECT_INPUT_EVENT_MODE_WAIT_FOR_FINISH); }
Example 3
Source File: Instrumentation.java From AndroidComponentPlugin with Apache License 2.0 | 5 votes |
/** * Send a key event to the currently focused window/view and wait for it to * be processed. Finished at some point after the recipient has returned * from its event processing, though it may <em>not</em> have completely * finished reacting from the event -- for example, if it needs to update * its display as a result, it may still be in the process of doing that. * * @param event The event to send to the current focus. */ public void sendKeySync(KeyEvent event) { validateNotAppThread(); long downTime = event.getDownTime(); long eventTime = event.getEventTime(); int action = event.getAction(); int code = event.getKeyCode(); int repeatCount = event.getRepeatCount(); int metaState = event.getMetaState(); int deviceId = event.getDeviceId(); int scancode = event.getScanCode(); int source = event.getSource(); int flags = event.getFlags(); if (source == InputDevice.SOURCE_UNKNOWN) { source = InputDevice.SOURCE_KEYBOARD; } if (eventTime == 0) { eventTime = SystemClock.uptimeMillis(); } if (downTime == 0) { downTime = eventTime; } KeyEvent newEvent = new KeyEvent(downTime, eventTime, action, code, repeatCount, metaState, deviceId, scancode, flags | KeyEvent.FLAG_FROM_SYSTEM, source); InputManager.getInstance().injectInputEvent(newEvent, InputManager.INJECT_INPUT_EVENT_MODE_WAIT_FOR_FINISH); }
Example 4
Source File: Instrumentation.java From android_9.0.0_r45 with Apache License 2.0 | 5 votes |
/** * Send a key event to the currently focused window/view and wait for it to * be processed. Finished at some point after the recipient has returned * from its event processing, though it may <em>not</em> have completely * finished reacting from the event -- for example, if it needs to update * its display as a result, it may still be in the process of doing that. * * @param event The event to send to the current focus. */ public void sendKeySync(KeyEvent event) { validateNotAppThread(); long downTime = event.getDownTime(); long eventTime = event.getEventTime(); int action = event.getAction(); int code = event.getKeyCode(); int repeatCount = event.getRepeatCount(); int metaState = event.getMetaState(); int deviceId = event.getDeviceId(); int scancode = event.getScanCode(); int source = event.getSource(); int flags = event.getFlags(); if (source == InputDevice.SOURCE_UNKNOWN) { source = InputDevice.SOURCE_KEYBOARD; } if (eventTime == 0) { eventTime = SystemClock.uptimeMillis(); } if (downTime == 0) { downTime = eventTime; } KeyEvent newEvent = new KeyEvent(downTime, eventTime, action, code, repeatCount, metaState, deviceId, scancode, flags | KeyEvent.FLAG_FROM_SYSTEM, source); InputManager.getInstance().injectInputEvent(newEvent, InputManager.INJECT_INPUT_EVENT_MODE_WAIT_FOR_FINISH); }
Example 5
Source File: MainActivityTest.java From kolabnotes-android with GNU Lesser General Public License v3.0 | 5 votes |
private ClickWithoutDisplayConstraint getClickAction() { return new ClickWithoutDisplayConstraint( Tap.SINGLE, GeneralLocation.VISIBLE_CENTER, Press.FINGER, InputDevice.SOURCE_UNKNOWN, MotionEvent.BUTTON_PRIMARY); }
Example 6
Source File: MainActivityTest.java From kolabnotes-android with GNU Lesser General Public License v3.0 | 5 votes |
private ClickWithoutDisplayConstraint getLongClickAction() { return new ClickWithoutDisplayConstraint( Tap.LONG, GeneralLocation.CENTER, Press.FINGER, InputDevice.SOURCE_UNKNOWN, MotionEvent.BUTTON_PRIMARY); }
Example 7
Source File: TypeTextAction.java From android-test with Apache License 2.0 | 5 votes |
private static GeneralClickAction defaultClickAction() { return new GeneralClickAction( Tap.SINGLE, GeneralLocation.CENTER, Press.FINGER, InputDevice.SOURCE_UNKNOWN, MotionEvent.BUTTON_PRIMARY); }
Example 8
Source File: Instrumentation.java From droidel with Apache License 2.0 | 5 votes |
/** * Send a key event to the currently focused window/view and wait for it to * be processed. Finished at some point after the recipient has returned * from its event processing, though it may <em>not</em> have completely * finished reacting from the event -- for example, if it needs to update * its display as a result, it may still be in the process of doing that. * * @param event The event to send to the current focus. */ public void sendKeySync(KeyEvent event) { validateNotAppThread(); long downTime = event.getDownTime(); long eventTime = event.getEventTime(); int action = event.getAction(); int code = event.getKeyCode(); int repeatCount = event.getRepeatCount(); int metaState = event.getMetaState(); int deviceId = event.getDeviceId(); int scancode = event.getScanCode(); int source = event.getSource(); int flags = event.getFlags(); if (source == InputDevice.SOURCE_UNKNOWN) { source = InputDevice.SOURCE_KEYBOARD; } if (eventTime == 0) { eventTime = SystemClock.uptimeMillis(); } if (downTime == 0) { downTime = eventTime; } KeyEvent newEvent = new KeyEvent(downTime, eventTime, action, code, repeatCount, metaState, deviceId, scancode, flags | KeyEvent.FLAG_FROM_SYSTEM, source); InputManager.getInstance().injectInputEvent(newEvent, InputManager.INJECT_INPUT_EVENT_MODE_WAIT_FOR_FINISH); }