Java Code Examples for cn.nukkit.math.MathHelper#floor()
The following examples show how to use
cn.nukkit.math.MathHelper#floor() .
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Example 1
Source File: EntityMinecartAbstract.java From Jupiter with GNU General Public License v3.0 | 4 votes |
@Override public boolean onUpdate(int currentTick) { if (this.closed) { return false; } if (!this.isAlive()) { ++this.deadTicks; if (this.deadTicks >= 10) { this.despawnFromAll(); this.close(); } return this.deadTicks < 10; } int tickDiff = currentTick - this.lastUpdate; if (tickDiff <= 0) { return false; } this.lastUpdate = currentTick; if (isAlive()) { super.onUpdate(currentTick); // Entity variables lastX = x; lastY = y; lastZ = z; motionY -= 0.03999999910593033D; int dx = MathHelper.floor(x); int dy = MathHelper.floor(y); int dz = MathHelper.floor(z); // Some hack to check rails if (Rail.isRailBlock(level.getBlockIdAt(dx, dy - 1, dz))) { --dy; } Block block = level.getBlock(new Vector3(dx, dy, dz)); // Ensure that the block is a rail if (Rail.isRailBlock(block)) { processMovement(dx, dy, dz, (BlockRail) block); if (block instanceof BlockRailActivator) { // Activate the minecart/TNT activate(dx, dy, dz, (block.getDamage() & 0x8) != 0); } } else { setFalling(); } checkBlockCollision(); // Minecart head pitch = 0; double diffX = this.lastX - this.x; double diffZ = this.lastZ - this.z; double yawToChange = yaw; if (diffX * diffX + diffZ * diffZ > 0.001D) { yawToChange = (Math.atan2(diffZ, diffX) * 180 / 3.141592653589793D); } // Reverse yaw if yaw is below 0 if (yawToChange < 0) { // -90-(-90)-(-90) = 90 yawToChange -= yawToChange - yawToChange; } setRotation(yawToChange, pitch); Location from = new Location(lastX, lastY, lastZ, lastYaw, lastPitch, level); Location to = new Location(this.x, this.y, this.z, this.yaw, this.pitch, level); this.getServer().getPluginManager().callEvent(new VehicleUpdateEvent(this)); if (!from.equals(to)) { this.getServer().getPluginManager().callEvent(new VehicleMoveEvent(this, from, to)); } // Collisions for (Entity entity : level.getNearbyEntities(boundingBox.grow(0.2D, 0, 0.2D), this)) { if (entity != linkedEntity && entity instanceof EntityMinecartAbstract) { entity.applyEntityCollision(this); } } // Easier if ((linkedEntity != null) && (!linkedEntity.isAlive())) { if (linkedEntity.riding == this) { linkedEntity.riding = null; } linkedEntity = null; } // No need to onGround or Motion diff! This always have an update return true; } return false; }
Example 2
Source File: EntityMinecartAbstract.java From Jupiter with GNU General Public License v3.0 | 4 votes |
private Vector3 getNextRail(double dx, double dy, double dz) { int checkX = MathHelper.floor(dx); int checkY = MathHelper.floor(dy); int checkZ = MathHelper.floor(dz); if (Rail.isRailBlock(level.getBlockIdAt(checkX, checkY - 1, checkZ))) { --checkY; } Block block = level.getBlock(new Vector3(checkX, checkY, checkZ)); if (Rail.isRailBlock(block)) { int[][] facing = matrix[((BlockRail) block).getRealMeta()]; double rail; // Genisys mistake (Doesn't check surrounding more exactly) double nextOne = (double) checkX + 0.5D + (double) facing[0][0] * 0.5D; double nextTwo = (double) checkY + 0.5D + (double) facing[0][1] * 0.5D; double nextThree = (double) checkZ + 0.5D + (double) facing[0][2] * 0.5D; double nextFour = (double) checkX + 0.5D + (double) facing[1][0] * 0.5D; double nextFive = (double) checkY + 0.5D + (double) facing[1][1] * 0.5D; double nextSix = (double) checkZ + 0.5D + (double) facing[1][2] * 0.5D; double nextSeven = nextFour - nextOne; double nextEight = (nextFive - nextTwo) * 2; double nextMax = nextSix - nextThree; if (nextSeven == 0) { rail = dz - (double) checkZ; } else if (nextMax == 0) { rail = dx - (double) checkX; } else { double whatOne = dx - nextOne; double whatTwo = dz - nextThree; rail = (whatOne * nextSeven + whatTwo * nextMax) * 2; } dx = nextOne + nextSeven * rail; dy = nextTwo + nextEight * rail; dz = nextThree + nextMax * rail; if (nextEight < 0) { ++dy; } if (nextEight > 0) { dy += 0.5D; } return new Vector3(dx, dy, dz); } else { return null; } }
Example 3
Source File: ChunkPosition.java From Jupiter with GNU General Public License v3.0 | 4 votes |
public ChunkPosition(Vector3 vec3d) { this(MathHelper.floor(vec3d.x), MathHelper.floor(vec3d.y), MathHelper.floor(vec3d.z)); }
Example 4
Source File: EntityMinecartAbstract.java From Nukkit with GNU General Public License v3.0 | 4 votes |
private Vector3 getNextRail(double dx, double dy, double dz) { int checkX = MathHelper.floor(dx); int checkY = MathHelper.floor(dy); int checkZ = MathHelper.floor(dz); if (Rail.isRailBlock(level.getBlockIdAt(checkX, checkY - 1, checkZ))) { --checkY; } Block block = level.getBlock(new Vector3(checkX, checkY, checkZ)); if (Rail.isRailBlock(block)) { int[][] facing = matrix[((BlockRail) block).getRealMeta()]; double rail; // Genisys mistake (Doesn't check surrounding more exactly) double nextOne = (double) checkX + 0.5D + (double) facing[0][0] * 0.5D; double nextTwo = (double) checkY + 0.5D + (double) facing[0][1] * 0.5D; double nextThree = (double) checkZ + 0.5D + (double) facing[0][2] * 0.5D; double nextFour = (double) checkX + 0.5D + (double) facing[1][0] * 0.5D; double nextFive = (double) checkY + 0.5D + (double) facing[1][1] * 0.5D; double nextSix = (double) checkZ + 0.5D + (double) facing[1][2] * 0.5D; double nextSeven = nextFour - nextOne; double nextEight = (nextFive - nextTwo) * 2; double nextMax = nextSix - nextThree; if (nextSeven == 0) { rail = dz - (double) checkZ; } else if (nextMax == 0) { rail = dx - (double) checkX; } else { double whatOne = dx - nextOne; double whatTwo = dz - nextThree; rail = (whatOne * nextSeven + whatTwo * nextMax) * 2; } dx = nextOne + nextSeven * rail; dy = nextTwo + nextEight * rail; dz = nextThree + nextMax * rail; if (nextEight < 0) { ++dy; } if (nextEight > 0) { dy += 0.5D; } return new Vector3(dx, dy, dz); } else { return null; } }
Example 5
Source File: OreType.java From Nukkit with GNU General Public License v3.0 | 4 votes |
public boolean spawn(ChunkManager level, NukkitRandom rand, int replaceId, int x, int y, int z) { float piScaled = rand.nextFloat() * (float) Math.PI; double scaleMaxX = (double) ((float) (x + 8) + MathHelper.sin(piScaled) * (float) clusterSize / 8.0F); double scaleMinX = (double) ((float) (x + 8) - MathHelper.sin(piScaled) * (float) clusterSize / 8.0F); double scaleMaxZ = (double) ((float) (z + 8) + MathHelper.cos(piScaled) * (float) clusterSize / 8.0F); double scaleMinZ = (double) ((float) (z + 8) - MathHelper.cos(piScaled) * (float) clusterSize / 8.0F); double scaleMaxY = (double) (y + rand.nextBoundedInt(3) - 2); double scaleMinY = (double) (y + rand.nextBoundedInt(3) - 2); for (int i = 0; i < clusterSize; ++i) { float sizeIncr = (float) i / (float) clusterSize; double scaleX = scaleMaxX + (scaleMinX - scaleMaxX) * (double) sizeIncr; double scaleY = scaleMaxY + (scaleMinY - scaleMaxY) * (double) sizeIncr; double scaleZ = scaleMaxZ + (scaleMinZ - scaleMaxZ) * (double) sizeIncr; double randSizeOffset = rand.nextDouble() * (double) clusterSize / 16.0D; double randVec1 = (double) (MathHelper.sin((float) Math.PI * sizeIncr) + 1.0F) * randSizeOffset + 1.0D; double randVec2 = (double) (MathHelper.sin((float) Math.PI * sizeIncr) + 1.0F) * randSizeOffset + 1.0D; int minX = MathHelper.floor(scaleX - randVec1 / 2.0D); int minY = MathHelper.floor(scaleY - randVec2 / 2.0D); int minZ = MathHelper.floor(scaleZ - randVec1 / 2.0D); int maxX = MathHelper.floor(scaleX + randVec1 / 2.0D); int maxY = MathHelper.floor(scaleY + randVec2 / 2.0D); int maxZ = MathHelper.floor(scaleZ + randVec1 / 2.0D); for (int xSeg = minX; xSeg <= maxX; ++xSeg) { double xVal = ((double) xSeg + 0.5D - scaleX) / (randVec1 / 2.0D); if (xVal * xVal < 1.0D) { for (int ySeg = minY; ySeg <= maxY; ++ySeg) { double yVal = ((double) ySeg + 0.5D - scaleY) / (randVec2 / 2.0D); if (xVal * xVal + yVal * yVal < 1.0D) { for (int zSeg = minZ; zSeg <= maxZ; ++zSeg) { double zVal = ((double) zSeg + 0.5D - scaleZ) / (randVec1 / 2.0D); if (xVal * xVal + yVal * yVal + zVal * zVal < 1.0D) { if (level.getBlockIdAt(xSeg, ySeg, zSeg) == replaceBlockId) { level.setBlockFullIdAt(xSeg, ySeg, zSeg, fullId); } } } } } } } } return true; }
Example 6
Source File: ChunkPosition.java From Nukkit with GNU General Public License v3.0 | 4 votes |
public ChunkPosition(Vector3 vec3d) { this(MathHelper.floor(vec3d.x), MathHelper.floor(vec3d.y), MathHelper.floor(vec3d.z)); }
Example 7
Source File: EntityMinecartAbstract.java From Nukkit with GNU General Public License v3.0 | 4 votes |
@Override public boolean onUpdate(int currentTick) { if (this.closed) { return false; } if (!this.isAlive()) { ++this.deadTicks; if (this.deadTicks >= 10) { this.despawnFromAll(); this.close(); } return this.deadTicks < 10; } int tickDiff = currentTick - this.lastUpdate; if (tickDiff <= 0) { return false; } this.lastUpdate = currentTick; if (isAlive()) { super.onUpdate(currentTick); // Entity variables lastX = x; lastY = y; lastZ = z; motionY -= 0.03999999910593033D; int dx = MathHelper.floor(x); int dy = MathHelper.floor(y); int dz = MathHelper.floor(z); // Some hack to check rails if (Rail.isRailBlock(level.getBlockIdAt(dx, dy - 1, dz))) { --dy; } Block block = level.getBlock(new Vector3(dx, dy, dz)); // Ensure that the block is a rail if (Rail.isRailBlock(block)) { processMovement(dx, dy, dz, (BlockRail) block); if (block instanceof BlockRailActivator) { // Activate the minecart/TNT activate(dx, dy, dz, (block.getDamage() & 0x8) != 0); } } else { setFalling(); } checkBlockCollision(); // Minecart head pitch = 0; double diffX = this.lastX - this.x; double diffZ = this.lastZ - this.z; double yawToChange = yaw; if (diffX * diffX + diffZ * diffZ > 0.001D) { yawToChange = (Math.atan2(diffZ, diffX) * 180 / 3.141592653589793D); } // Reverse yaw if yaw is below 0 if (yawToChange < 0) { // -90-(-90)-(-90) = 90 yawToChange -= yawToChange - yawToChange; } setRotation(yawToChange, pitch); Location from = new Location(lastX, lastY, lastZ, lastYaw, lastPitch, level); Location to = new Location(this.x, this.y, this.z, this.yaw, this.pitch, level); this.getServer().getPluginManager().callEvent(new VehicleUpdateEvent(this)); if (!from.equals(to)) { this.getServer().getPluginManager().callEvent(new VehicleMoveEvent(this, from, to)); } // Collisions for (Entity entity : level.getNearbyEntities(boundingBox.grow(0.2D, 0, 0.2D), this)) { if (entity != linkedEntity && entity instanceof EntityMinecartAbstract) { entity.applyEntityCollision(this); } } // Easier if ((linkedEntity != null) && (!linkedEntity.isAlive())) { if (linkedEntity.riding == this) { linkedEntity.riding = null; } linkedEntity = null; } // No need to onGround or Motion diff! This always have an update return true; } return false; }
Example 8
Source File: EntityMinecartAbstract.java From Nukkit with GNU General Public License v3.0 | 4 votes |
private Vector3 getNextRail(double dx, double dy, double dz) { int checkX = MathHelper.floor(dx); int checkY = MathHelper.floor(dy); int checkZ = MathHelper.floor(dz); if (Rail.isRailBlock(level.getBlockIdAt(checkX, checkY - 1, checkZ))) { --checkY; } Block block = level.getBlock(new Vector3(checkX, checkY, checkZ)); if (Rail.isRailBlock(block)) { int[][] facing = matrix[((BlockRail) block).getRealMeta()]; double rail; // Genisys mistake (Doesn't check surrounding more exactly) double nextOne = (double) checkX + 0.5D + (double) facing[0][0] * 0.5D; double nextTwo = (double) checkY + 0.5D + (double) facing[0][1] * 0.5D; double nextThree = (double) checkZ + 0.5D + (double) facing[0][2] * 0.5D; double nextFour = (double) checkX + 0.5D + (double) facing[1][0] * 0.5D; double nextFive = (double) checkY + 0.5D + (double) facing[1][1] * 0.5D; double nextSix = (double) checkZ + 0.5D + (double) facing[1][2] * 0.5D; double nextSeven = nextFour - nextOne; double nextEight = (nextFive - nextTwo) * 2; double nextMax = nextSix - nextThree; if (nextSeven == 0) { rail = dz - (double) checkZ; } else if (nextMax == 0) { rail = dx - (double) checkX; } else { double whatOne = dx - nextOne; double whatTwo = dz - nextThree; rail = (whatOne * nextSeven + whatTwo * nextMax) * 2; } dx = nextOne + nextSeven * rail; dy = nextTwo + nextEight * rail; dz = nextThree + nextMax * rail; if (nextEight < 0) { ++dy; } if (nextEight > 0) { dy += 0.5D; } return new Vector3(dx, dy, dz); } else { return null; } }
Example 9
Source File: ChunkPosition.java From Nukkit with GNU General Public License v3.0 | 4 votes |
public ChunkPosition(Vector3 vec3d) { this(MathHelper.floor(vec3d.x), MathHelper.floor(vec3d.y), MathHelper.floor(vec3d.z)); }