Java Code Examples for cn.nukkit.math.NukkitMath#ceilDouble()
The following examples show how to use
cn.nukkit.math.NukkitMath#ceilDouble() .
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Example 1
Source File: Entity.java From Jupiter with GNU General Public License v3.0 | 6 votes |
public List<Block> getBlocksAround() { if (this.blocksAround == null) { int minX = NukkitMath.floorDouble(this.boundingBox.minX); int minY = NukkitMath.floorDouble(this.boundingBox.minY); int minZ = NukkitMath.floorDouble(this.boundingBox.minZ); int maxX = NukkitMath.ceilDouble(this.boundingBox.maxX); int maxY = NukkitMath.ceilDouble(this.boundingBox.maxY); int maxZ = NukkitMath.ceilDouble(this.boundingBox.maxZ); this.blocksAround = new ArrayList<>(); for (int z = minZ; z <= maxZ; ++z) { for (int x = minX; x <= maxX; ++x) { for (int y = minY; y <= maxY; ++y) { Block block = this.level.getBlock(this.temporalVector.setComponents(x, y, z)); this.blocksAround.add(block); } } } } return this.blocksAround; }
Example 2
Source File: Level.java From Jupiter with GNU General Public License v3.0 | 6 votes |
public boolean hasCollision(Entity entity, AxisAlignedBB bb, boolean entities) { int minX = NukkitMath.floorDouble(bb.minX); int minY = NukkitMath.floorDouble(bb.minY); int minZ = NukkitMath.floorDouble(bb.minZ); int maxX = NukkitMath.ceilDouble(bb.maxX); int maxY = NukkitMath.ceilDouble(bb.maxY); int maxZ = NukkitMath.ceilDouble(bb.maxZ); for (int z = minZ; z <= maxZ; ++z) { for (int x = minX; x <= maxX; ++x) { for (int y = minY; y <= maxY; ++y) { Block block = this.getBlock(this.temporalVector.setComponents(x, y, z)); if (!block.canPassThrough() && block.collidesWithBB(bb)) { return true; } } } } if (entities) { return this.getCollidingEntities(bb.grow(0.25f, 0.25f, 0.25f), entity).length > 0; } return false; }
Example 3
Source File: Level.java From Jupiter with GNU General Public License v3.0 | 6 votes |
public Entity[] getCollidingEntities(AxisAlignedBB bb, Entity entity) { List<Entity> nearby = new ArrayList<>(); if (entity == null || entity.canCollide()) { int minX = NukkitMath.floorDouble((bb.minX - 2) / 16); int maxX = NukkitMath.ceilDouble((bb.maxX + 2) / 16); int minZ = NukkitMath.floorDouble((bb.minZ - 2) / 16); int maxZ = NukkitMath.ceilDouble((bb.maxZ + 2) / 16); for (int x = minX; x <= maxX; ++x) { for (int z = minZ; z <= maxZ; ++z) { for (Entity ent : this.getChunkEntities(x, z).values()) { if ((entity == null || (ent != entity && entity.canCollideWith(ent))) && ent.boundingBox.intersectsWith(bb)) { nearby.add(ent); } } } } } return nearby.stream().toArray(Entity[]::new); }
Example 4
Source File: Level.java From Jupiter with GNU General Public License v3.0 | 6 votes |
public Entity[] getNearbyEntities(AxisAlignedBB bb, Entity entity) { List<Entity> nearby = new ArrayList<>(); int minX = NukkitMath.floorDouble((bb.minX - 2) / 16); int maxX = NukkitMath.ceilDouble((bb.maxX + 2) / 16); int minZ = NukkitMath.floorDouble((bb.minZ - 2) / 16); int maxZ = NukkitMath.ceilDouble((bb.maxZ + 2) / 16); for (int x = minX; x <= maxX; ++x) { for (int z = minZ; z <= maxZ; ++z) { for (Entity ent : this.getChunkEntities(x, z).values()) { if (ent != entity && ent.boundingBox.intersectsWith(bb)) { nearby.add(ent); } } } } return nearby.stream().toArray(Entity[]::new); }
Example 5
Source File: Level.java From Jupiter with GNU General Public License v3.0 | 5 votes |
public AxisAlignedBB[] getCollisionCubes(Entity entity, AxisAlignedBB bb, boolean entities) { int minX = NukkitMath.floorDouble(bb.minX); int minY = NukkitMath.floorDouble(bb.minY); int minZ = NukkitMath.floorDouble(bb.minZ); int maxX = NukkitMath.ceilDouble(bb.maxX); int maxY = NukkitMath.ceilDouble(bb.maxY); int maxZ = NukkitMath.ceilDouble(bb.maxZ); List<AxisAlignedBB> collides = new ArrayList<>(); for (int z = minZ; z <= maxZ; ++z) { for (int x = minX; x <= maxX; ++x) { for (int y = minY; y <= maxY; ++y) { Block block = this.getBlock(this.temporalVector.setComponents(x, y, z)); if (!block.canPassThrough() && block.collidesWithBB(bb)) { collides.add(block.getBoundingBox()); } } } } if (entities) { for (Entity ent : this.getCollidingEntities(bb.grow(0.25f, 0.25f, 0.25f), entity)) { collides.add(ent.boundingBox.clone()); } } return collides.stream().toArray(AxisAlignedBB[]::new); }
Example 6
Source File: EntityProjectile.java From Jupiter with GNU General Public License v3.0 | 4 votes |
public int getResultDamage() { return NukkitMath.ceilDouble(Math.sqrt(this.motionX * this.motionX + this.motionY * this.motionY + this.motionZ * this.motionZ) * getDamage()); }
Example 7
Source File: EntityProjectile.java From Nukkit with GNU General Public License v3.0 | 4 votes |
public int getResultDamage() { return NukkitMath.ceilDouble(Math.sqrt(this.motionX * this.motionX + this.motionY * this.motionY + this.motionZ * this.motionZ) * getDamage()); }
Example 8
Source File: EntityProjectile.java From Nukkit with GNU General Public License v3.0 | 4 votes |
public int getResultDamage() { return NukkitMath.ceilDouble(Math.sqrt(this.motionX * this.motionX + this.motionY * this.motionY + this.motionZ * this.motionZ) * getDamage()); }