Java Code Examples for net.minecraft.util.EnumHand#MAIN_HAND
The following examples show how to use
net.minecraft.util.EnumHand#MAIN_HAND .
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Example 1
Source File: BlockTatara.java From Sakura_mod with MIT License | 6 votes |
@Override public boolean onBlockActivated(World worldIn, BlockPos pos, IBlockState state, EntityPlayer playerIn, EnumHand hand, EnumFacing facing, float hitX, float hitY, float hitZ) { if (worldIn.isRemote) { worldIn.playSound(playerIn, pos, SoundEvents.ITEM_FLINTANDSTEEL_USE, SoundCategory.BLOCKS, 1.0F, 0.8F); return true; } ItemStack stack = playerIn.getHeldItem(hand); if (hand == EnumHand.MAIN_HAND) { if (stack.getItem() == Items.FLINT_AND_STEEL) { worldIn.setBlockState(pos, BlockLoader.TATARA_SMELTING.getDefaultState()); stack.damageItem(1, playerIn); return true; } } return true; }
Example 2
Source File: RenderCodex.java From Wizardry with GNU Lesser General Public License v3.0 | 6 votes |
private static void renderItemInFirstPerson(AbstractClientPlayer player, EnumHand hand, float swingProgress, ItemStack stack, float equipProgress) { // Cherry picked from ItemRenderer.renderItemInFirstPerson boolean flag = hand == EnumHand.MAIN_HAND; EnumHandSide enumhandside = flag ? player.getPrimaryHand() : player.getPrimaryHand().opposite(); GlStateManager.pushMatrix(); boolean flag1 = enumhandside == EnumHandSide.RIGHT; float f = -0.4F * MathHelper.sin(MathHelper.sqrt(swingProgress) * (float) Math.PI); float f1 = 0.2F * MathHelper.sin(MathHelper.sqrt(swingProgress) * ((float) Math.PI * 2F)); float f2 = -0.2F * MathHelper.sin(swingProgress * (float) Math.PI); int i = flag1 ? 1 : -1; GlStateManager.translate(i * f, f1, f2); transformSideFirstPerson(enumhandside, equipProgress); transformFirstPerson(enumhandside, swingProgress); RenderCodex.INSTANCE.doRender(enumhandside, stack); GlStateManager.popMatrix(); }
Example 3
Source File: GTItemSprayCan.java From GT-Classic with GNU Lesser General Public License v3.0 | 6 votes |
@Override public ActionResult<ItemStack> onItemRightClick(World worldIn, EntityPlayer playerIn, EnumHand handIn) { if (playerIn.isSneaking() && handIn == EnumHand.MAIN_HAND) { ItemStack playerStack = playerIn.getHeldItemMainhand(); NBTTagCompound nbt = StackUtil.getOrCreateNbtData(playerStack); if (nbt.hasKey(COLOR)) { int i = nbt.getInteger(COLOR); if (i + 1 > 15) { nbt.setInteger(COLOR, 0); } else { nbt.setInteger(COLOR, i + 1); } } else { nbt.setInteger(COLOR, 0); } if (!IC2.platform.isSimulating()) { IC2.audioManager.playOnce(playerIn, Ic2Sounds.cutterUse); } return ActionResult.newResult(EnumActionResult.SUCCESS, playerIn.getHeldItem(handIn)); } return ActionResult.newResult(EnumActionResult.PASS, playerIn.getHeldItem(handIn)); }
Example 4
Source File: GTItemSprayCan.java From GT-Classic with GNU Lesser General Public License v3.0 | 6 votes |
@Override public EnumActionResult onItemUseFirst(EntityPlayer playerIn, World world, BlockPos pos, EnumFacing side, float hitX, float hitY, float hitZ, EnumHand handIn) { if (!playerIn.isSneaking() && handIn == EnumHand.MAIN_HAND) { ItemStack playerStack = playerIn.getHeldItemMainhand(); NBTTagCompound nbt = StackUtil.getNbtData(playerStack); if (nbt.hasKey(COLOR)) { EnumDyeColor dye = EnumDyeColor.byDyeDamage(nbt.getInteger(COLOR)); if (colorBlock(world.getBlockState(pos), world, pos, null, dye)) { if (playerStack.getItemDamage() < playerStack.getMaxDamage()) { playerStack.damageItem(1, playerIn); if (!IC2.platform.isSimulating()) { IC2.audioManager.playOnce(playerIn, Ic2Sounds.painterUse); } } else { playerIn.setHeldItem(handIn, GTMaterialGen.get(GTItems.sprayCanEmpty)); if (!IC2.platform.isSimulating()) { playerIn.playSound(SoundEvents.ENTITY_ITEM_BREAK, 1.0F, 1.0F); } } return EnumActionResult.SUCCESS; } } } return EnumActionResult.PASS; }
Example 5
Source File: ModelTofuMindCore.java From TofuCraftReload with MIT License | 5 votes |
protected EnumHandSide getMainHand(Entity entityIn) { if (entityIn instanceof EntityLivingBase) { EntityLivingBase entitylivingbase = (EntityLivingBase) entityIn; EnumHandSide enumhandside = entitylivingbase.getPrimaryHand(); return entitylivingbase.swingingHand == EnumHand.MAIN_HAND ? enumhandside : enumhandside.opposite(); } else { return EnumHandSide.RIGHT; } }
Example 6
Source File: ProxyCommon.java From WearableBackpacks with MIT License | 5 votes |
@SubscribeEvent public void onPlayerInteractBlock(PlayerInteractEvent.RightClickBlock event) { // This event is fired twice, once for each hand. Unfortunately there // is no way to set the result of the main hand interaction to SUCCESS // so the off hand one will be skipped. So: Hacky code! if (cancelOffHand) { cancelOffHand = false; if (event.getHand() == EnumHand.OFF_HAND) { event.setCanceled(true); return; } } // When players sneak-right-click the ground with an // empty hand, place down their equipped backpack. EntityPlayer player = event.getEntityPlayer(); World world = event.getWorld(); if (!player.isSneaking() || (event.getHand() != EnumHand.MAIN_HAND) || !player.getHeldItem(EnumHand.MAIN_HAND).isEmpty()) return; IBackpack backpack = BackpackHelper.getBackpack(player); if (backpack == null) return; // Try place the equipped backpack on the ground by using it. Also takes // care of setting the tile entity stack and data as well as unequipping. // See ItemBackpack.onItemUse. player.inventory.mainInventory.set(player.inventory.currentItem, backpack.getStack()); if (backpack.getStack().onItemUse( player, world, event.getPos(), EnumHand.MAIN_HAND, event.getFace(), 0.5F, 0.5F, 0.5F) == EnumActionResult.SUCCESS) { player.swingArm(EnumHand.MAIN_HAND); event.setCanceled(true); cancelOffHand = true; } else player.inventory.mainInventory.set(player.inventory.currentItem, ItemStack.EMPTY); }
Example 7
Source File: EntityUtils.java From enderutilities with GNU Lesser General Public License v3.0 | 5 votes |
/** * Sets the held item, without playing the equip sound. * @param player * @param hand * @param stack */ public static void setHeldItemWithoutEquipSound(EntityPlayer player, EnumHand hand, ItemStack stack) { if (hand == EnumHand.MAIN_HAND) { player.inventory.mainInventory.set(player.inventory.currentItem, stack); } else if (hand == EnumHand.OFF_HAND) { player.inventory.offHandInventory.set(0, stack); } }
Example 8
Source File: ItemOreScanner.java From AdvancedRocketry with MIT License | 5 votes |
@Override public EnumActionResult onItemUse(EntityPlayer playerIn, World worldIn, BlockPos pos, EnumHand hand, EnumFacing facing, float hitX, float hitY, float hitZ) { if(!playerIn.world.isRemote && hand == EnumHand.MAIN_HAND) playerIn.openGui(AdvancedRocketry.instance, GuiHandler.guiId.OreMappingSatellite.ordinal(), worldIn, (int)playerIn.getPosition().getX(), (int)getSatelliteID(playerIn.getHeldItem(hand)), (int)playerIn.getPosition().getZ()); return super.onItemUse(playerIn, worldIn, pos, hand, facing, hitX, hitY, hitZ); }
Example 9
Source File: EssentialsMissingHandler.java From Cyberware with MIT License | 5 votes |
private void processEvent(Event event, EnumHand hand, EntityPlayer p, ICyberwareUserData cyberware) { EnumHandSide mainHand = p.getPrimaryHand(); EnumHandSide offHand = ((mainHand == EnumHandSide.LEFT) ? EnumHandSide.RIGHT : EnumHandSide.LEFT); EnumSide correspondingMainHand = ((mainHand == EnumHandSide.RIGHT) ? EnumSide.RIGHT : EnumSide.LEFT); EnumSide correspondingOffHand = ((offHand == EnumHandSide.RIGHT) ? EnumSide.RIGHT : EnumSide.LEFT); boolean leftUnpowered = false; ItemStack armLeft = cyberware.getCyberware(new ItemStack(CyberwareContent.cyberlimbs, 1, 0)); if (armLeft != null && !ItemCyberlimb.isPowered(armLeft)) { leftUnpowered = true; } boolean rightUnpowered = false; ItemStack armRight = cyberware.getCyberware(new ItemStack(CyberwareContent.cyberlimbs, 1, 1)); if (armRight != null && !ItemCyberlimb.isPowered(armRight)) { rightUnpowered = true; } if (hand == EnumHand.MAIN_HAND && (!cyberware.hasEssential(EnumSlot.ARM, correspondingMainHand) || leftUnpowered)) { event.setCanceled(true); } else if (hand == EnumHand.OFF_HAND && (!cyberware.hasEssential(EnumSlot.ARM, correspondingOffHand) || rightUnpowered)) { event.setCanceled(true); } }
Example 10
Source File: ICooldownSpellCaster.java From Wizardry with GNU Lesser General Public License v3.0 | 5 votes |
default void setCooldown(World world, @Nullable EntityPlayer player, @Nullable EnumHand hand, ItemStack stack, @Nonnull SpellData data) { int maxCooldown = 0; List<SpellRing> rings = SpellUtils.getAllSpellRings(stack); for (SpellRing ring : rings) { if (ring.isContinuous()) return; if (ring.getModule() != null && ring.getModule().getModuleClass() instanceof IOverrideCooldown) { maxCooldown = ring.getCooldownTime(world, data); break; } if (ring.getCooldownTime() > maxCooldown) maxCooldown = ring.getCooldownTime(); } if (maxCooldown <= 0) return; if (player != null && hand != null) { player.stopActiveHand(); player.swingArm(hand); if (!world.isRemote) if (hand == EnumHand.MAIN_HAND) PacketHandler.NETWORK.sendTo(new PacketSyncCooldown(true, false), (EntityPlayerMP) player); else PacketHandler.NETWORK.sendTo(new PacketSyncCooldown(false, true), (EntityPlayerMP) player); } NBTHelper.setInt(stack, NBTConstants.NBT.LAST_COOLDOWN, maxCooldown); NBTHelper.setLong(stack, NBTConstants.NBT.LAST_CAST, world.getTotalWorldTime()); }
Example 11
Source File: EntityUtils.java From litematica with GNU Lesser General Public License v3.0 | 5 votes |
/** * Checks if the requested item is currently in the player's hand such that it would be used for using/placing. * This means, that it must either be in the main hand, or the main hand must be empty and the item is in the offhand. * @param player * @param stack * @param lenient if true, then NBT tags and also damage of damageable items are ignored * @return */ @Nullable public static EnumHand getUsedHandForItem(EntityPlayer player, ItemStack stack, boolean lenient) { EnumHand hand = null; if (lenient) { if (ItemStack.areItemsEqualIgnoreDurability(player.getHeldItemMainhand(), stack)) { hand = EnumHand.MAIN_HAND; } else if (player.getHeldItemMainhand().isEmpty() && ItemStack.areItemsEqualIgnoreDurability(player.getHeldItemOffhand(), stack)) { hand = EnumHand.OFF_HAND; } } else { if (InventoryUtils.areStacksEqual(player.getHeldItemMainhand(), stack)) { hand = EnumHand.MAIN_HAND; } else if (player.getHeldItemMainhand().isEmpty() && InventoryUtils.areStacksEqual(player.getHeldItemOffhand(), stack)) { hand = EnumHand.OFF_HAND; } } return hand; }
Example 12
Source File: ModGenuinePeoplePersonalities.java From CommunityMod with GNU Lesser General Public License v2.1 | 5 votes |
@SubscribeEvent(priority = EventPriority.HIGHEST) public static void onBlockActivated(PlayerInteractEvent.RightClickBlock event) { EventData data = new EventData(event); if (data.getPlayer() == null || data.getPlayer().world.isRemote) return; if (data.getHand() != EnumHand.MAIN_HAND) return; if (!testCooldown(data.getPlayer())) return; if (generateComplaint(StringType.ACTIVATE, data.getPlayer(), data.getBlock(), data)) { resetCooldown(data.getPlayer()); } }
Example 13
Source File: ModGenuinePeoplePersonalities.java From CommunityMod with GNU Lesser General Public License v2.1 | 5 votes |
@SubscribeEvent(priority = EventPriority.HIGHEST) public static void onBlockHit(PlayerInteractEvent.LeftClickBlock event) { EventData data = new EventData(event); if (data.getPlayer() == null || data.getPlayer().world.isRemote) return; if (data.getHand() != EnumHand.MAIN_HAND) return; if (!testCooldown(data.getPlayer())) return; if (generateComplaint(StringType.ATTACK, data.getPlayer(), data.getBlock(), data)) { resetCooldown(data.getPlayer()); } }
Example 14
Source File: EntityPenguin.java From CommunityMod with GNU Lesser General Public License v2.1 | 5 votes |
@Override public boolean processInteract(EntityPlayer player, EnumHand hand) { boolean ret = super.processInteract(player, hand); if (player.world.isRemote && hand == EnumHand.MAIN_HAND) { player.sendMessage(new TextComponentString( "If you like these penguins, you'll like the full version more!")); player.sendMessage(new TextComponentString("Click [here] to download it on CurseForge.") .setStyle(new Style().setClickEvent(new ClickEvent(ClickEvent.Action.OPEN_URL, "https://minecraft.curseforge.com/projects/penguins")))); } return ret; }
Example 15
Source File: BlockOben.java From Sakura_mod with MIT License | 5 votes |
@Override public boolean onBlockActivated(World worldIn, BlockPos pos, IBlockState state, EntityPlayer playerIn, EnumHand hand, EnumFacing facing, float hitX, float hitY, float hitZ) { if (worldIn.isRemote) return true; ItemStack stack = playerIn.getHeldItem(hand); TileEntity tile = worldIn.getTileEntity(pos); if (hand == EnumHand.MAIN_HAND) { if (tile instanceof TileEntityOben) { TileEntityOben tileEntity = (TileEntityOben) tile; if(!(tileEntity.getInventory().getStackInSlot(0)).isEmpty()&&!(stack.equals(tileEntity.getInventory().getStackInSlot(0)))){ Block.spawnAsEntity(worldIn, pos, tileEntity.getInventory().getStackInSlot(0)); tileEntity.getInventory().setStackInSlot(0, ItemStack.EMPTY); tileEntity.markDirty(); return true; } ItemStack campfireStack=stack.copy(); campfireStack.setCount(1); stack.shrink(1); tileEntity.getInventory().insertItem(0,campfireStack,false); tileEntity.markDirty(); return true; } } return true; }
Example 16
Source File: EntityTofunian.java From TofuCraftReload with MIT License | 5 votes |
public boolean processInteract(EntityPlayer player, EnumHand hand) { ItemStack itemstack = player.getHeldItem(hand); boolean flag = itemstack.getItem() == Items.NAME_TAG; if (flag) { itemstack.interactWithEntity(player, this, hand); return true; } else if (!this.holdingSpawnEggOfClass(itemstack, this.getClass()) && this.isEntityAlive() && !this.isTrading() && !this.isChild() && !player.isSneaking()) { if (this.buyingList == null) { this.initTrades(); } if (hand == EnumHand.MAIN_HAND) { player.addStat(StatList.TALKED_TO_VILLAGER); } if (!this.world.isRemote && !this.buyingList.isEmpty()) { this.setCustomer(player); player.displayVillagerTradeGui(this); } else if (this.buyingList.isEmpty()) { return super.processInteract(player, hand); } return true; } else { return super.processInteract(player, hand); } }
Example 17
Source File: ContentGuiContainer.java From customstuff4 with GNU General Public License v3.0 | 4 votes |
private ContainerGui createContainer(ItemStack stack, EntityPlayer player, EnumHand hand) { ItemHandlerSupplier itemHandlerSupplier = stack.getCapability(CapabilityItemHandlerSupplier.ITEM_HANDLER_SUPPLIER_CAPABILITY, null); int itemSlot = hand == EnumHand.MAIN_HAND ? player.inventory.currentItem : -1; return new ContainerGui(this, itemHandlerSupplier, FluidSource.EMPTY, FieldSupplier.EMPTY, player, itemSlot); }
Example 18
Source File: ClientProxy.java From Wizardry with GNU Lesser General Public License v3.0 | 4 votes |
@Override public void setItemStackHandHandler(EnumHand hand, ItemStack stack) { if (hand == EnumHand.MAIN_HAND) itemStackMainHandHandler.invoke(Minecraft.getMinecraft().getItemRenderer(), stack); else itemStackOffHandHandler.invoke(Minecraft.getMinecraft().getItemRenderer(), stack); }
Example 19
Source File: RenderCyberlimbHand.java From Cyberware with MIT License | 4 votes |
public void renderItemInFirstPerson(AbstractClientPlayer p_187457_1_, float p_187457_2_, float p_187457_3_, EnumHand p_187457_4_, float p_187457_5_, @Nullable ItemStack p_187457_6_, float p_187457_7_) { boolean flag = p_187457_4_ == EnumHand.MAIN_HAND; EnumHandSide enumhandside = flag ? p_187457_1_.getPrimaryHand() : p_187457_1_.getPrimaryHand().opposite(); GlStateManager.pushMatrix(); if (p_187457_6_ == null) { if (flag && !p_187457_1_.isInvisible()) { this.renderArmFirstPerson(p_187457_7_, p_187457_5_, enumhandside); } } else if (p_187457_6_.getItem() instanceof net.minecraft.item.ItemMap) { if (flag && itemStackOffHand == null) { this.renderMapFirstPerson(p_187457_3_, p_187457_7_, p_187457_5_); } else { this.renderMapFirstPersonSide(p_187457_7_, enumhandside, p_187457_5_, p_187457_6_); } } else { boolean flag1 = enumhandside == EnumHandSide.RIGHT; if (p_187457_1_.isHandActive() && p_187457_1_.getItemInUseCount() > 0 && p_187457_1_.getActiveHand() == p_187457_4_) { int j = flag1 ? 1 : -1; switch (p_187457_6_.getItemUseAction()) { case NONE: this.transformSideFirstPerson(enumhandside, p_187457_7_); break; case EAT: case DRINK: this.transformEatFirstPerson(p_187457_2_, enumhandside, p_187457_6_); this.transformSideFirstPerson(enumhandside, p_187457_7_); break; case BLOCK: this.transformSideFirstPerson(enumhandside, p_187457_7_); break; case BOW: this.transformSideFirstPerson(enumhandside, p_187457_7_); GlStateManager.translate((float)j * -0.2785682F, 0.18344387F, 0.15731531F); GlStateManager.rotate(-13.935F, 1.0F, 0.0F, 0.0F); GlStateManager.rotate((float)j * 35.3F, 0.0F, 1.0F, 0.0F); GlStateManager.rotate((float)j * -9.785F, 0.0F, 0.0F, 1.0F); float f5 = (float)p_187457_6_.getMaxItemUseDuration() - ((float)this.mc.thePlayer.getItemInUseCount() - p_187457_2_ + 1.0F); float f6 = f5 / 20.0F; f6 = (f6 * f6 + f6 * 2.0F) / 3.0F; if (f6 > 1.0F) { f6 = 1.0F; } if (f6 > 0.1F) { float f7 = MathHelper.sin((f5 - 0.1F) * 1.3F); float f3 = f6 - 0.1F; float f4 = f7 * f3; GlStateManager.translate(f4 * 0.0F, f4 * 0.004F, f4 * 0.0F); } GlStateManager.translate(f6 * 0.0F, f6 * 0.0F, f6 * 0.04F); GlStateManager.scale(1.0F, 1.0F, 1.0F + f6 * 0.2F); GlStateManager.rotate((float)j * 45.0F, 0.0F, -1.0F, 0.0F); } } else { float f = -0.4F * MathHelper.sin(MathHelper.sqrt_float(p_187457_5_) * (float)Math.PI); float f1 = 0.2F * MathHelper.sin(MathHelper.sqrt_float(p_187457_5_) * ((float)Math.PI * 2F)); float f2 = -0.2F * MathHelper.sin(p_187457_5_ * (float)Math.PI); int i = flag1 ? 1 : -1; GlStateManager.translate((float)i * f, f1, f2); this.transformSideFirstPerson(enumhandside, p_187457_7_); this.transformFirstPerson(enumhandside, p_187457_5_); } this.renderItemSide(p_187457_1_, p_187457_6_, flag1 ? ItemCameraTransforms.TransformType.FIRST_PERSON_RIGHT_HAND : ItemCameraTransforms.TransformType.FIRST_PERSON_LEFT_HAND, !flag1); } GlStateManager.popMatrix(); }
Example 20
Source File: EssentialsMissingHandlerClient.java From Cyberware with MIT License | 4 votes |
private void renderItemInFirstPerson(float partialTicks) { ItemRenderer ir = mc.getItemRenderer(); AbstractClientPlayer abstractclientplayer = mc.thePlayer; float f = abstractclientplayer.getSwingProgress(partialTicks); EnumHand enumhand = (EnumHand)Objects.firstNonNull(abstractclientplayer.swingingHand, EnumHand.MAIN_HAND); float f1 = abstractclientplayer.prevRotationPitch + (abstractclientplayer.rotationPitch - abstractclientplayer.prevRotationPitch) * partialTicks; float f2 = abstractclientplayer.prevRotationYaw + (abstractclientplayer.rotationYaw - abstractclientplayer.prevRotationYaw) * partialTicks; boolean flag = true; boolean flag1 = true; if (abstractclientplayer.isHandActive()) { ItemStack itemstack = abstractclientplayer.getActiveItemStack(); if (itemstack != null && itemstack.getItem() == Items.BOW) //Forge: Data watcher can desync and cause this to NPE... { EnumHand enumhand1 = abstractclientplayer.getActiveHand(); flag = enumhand1 == EnumHand.MAIN_HAND; flag1 = !flag; } } rotateArroundXAndY(f1, f2); setLightmap(); rotateArm(partialTicks); GlStateManager.enableRescaleNormal(); ItemStack itemStackMainHand = ReflectionHelper.getPrivateValue(ItemRenderer.class, ir, 3); ItemStack itemStackOffHand = ReflectionHelper.getPrivateValue(ItemRenderer.class, ir, 4); float equippedProgressMainHand = ReflectionHelper.getPrivateValue(ItemRenderer.class, ir, 5); float prevEquippedProgressMainHand = ReflectionHelper.getPrivateValue(ItemRenderer.class, ir, 6); float equippedProgressOffHand = ReflectionHelper.getPrivateValue(ItemRenderer.class, ir, 7); float prevEquippedProgressOffHand = ReflectionHelper.getPrivateValue(ItemRenderer.class, ir, 8); RenderCyberlimbHand.INSTANCE.itemStackMainHand = itemStackMainHand; RenderCyberlimbHand.INSTANCE.itemStackOffHand = itemStackOffHand; if (flag && !missingSecondArm) { float f3 = enumhand == EnumHand.MAIN_HAND ? f : 0.0F; float f5 = 1.0F - (prevEquippedProgressMainHand + (equippedProgressMainHand - prevEquippedProgressMainHand) * partialTicks); RenderCyberlimbHand.INSTANCE.leftRobot = hasRoboLeft; RenderCyberlimbHand.INSTANCE.rightRobot = hasRoboRight; RenderCyberlimbHand.INSTANCE.renderItemInFirstPerson(abstractclientplayer, partialTicks, f1, EnumHand.MAIN_HAND, f3, itemStackMainHand, f5); } if (flag1 && !missingArm) { float f4 = enumhand == EnumHand.OFF_HAND ? f : 0.0F; float f6 = 1.0F - (prevEquippedProgressOffHand + (equippedProgressOffHand - prevEquippedProgressOffHand) * partialTicks); RenderCyberlimbHand.INSTANCE.leftRobot = hasRoboLeft; RenderCyberlimbHand.INSTANCE.rightRobot = hasRoboRight; RenderCyberlimbHand.INSTANCE.renderItemInFirstPerson(abstractclientplayer, partialTicks, f1, EnumHand.OFF_HAND, f4, itemStackOffHand, f6); } GlStateManager.disableRescaleNormal(); RenderHelper.disableStandardItemLighting(); }