Java Code Examples for net.minecraft.util.Vec3#rotateAroundZ()
The following examples show how to use
net.minecraft.util.Vec3#rotateAroundZ() .
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Example 1
Source File: EntityShip.java From archimedes-ships with MIT License | 4 votes |
public void updateRiderPosition(Entity entity, int seatx, int seaty, int seatz, int flags) { if (entity != null) { float yaw = (float) Math.toRadians(rotationYaw); float pitch = (float) Math.toRadians(rotationPitch); int x1 = seatx, y1 = seaty, z1 = seatz; if ((flags & 1) == 1) { if (frontDirection == 0) { z1 -= 1; } else if (frontDirection == 1) { x1 += 1; } else if (frontDirection == 2) { z1 += 1; } else if (frontDirection == 3) { x1 -= 1; } Block block = shipChunk.getBlock(x1, MathHelper.floor_double(y1 + getMountedYOffset() + entity.getYOffset()), z1); if (block.isOpaqueCube()) { x1 = seatx; y1 = seaty; z1 = seatz; } } double yoff = (flags & 2) == 2 ? 0d : getMountedYOffset(); Vec3 vec = Vec3.createVectorHelper(x1 - shipChunk.getCenterX() + 0.5d, y1 - shipChunk.minY() + yoff, z1 - shipChunk.getCenterZ() + 0.5d); switch (frontDirection) { case 0: vec.rotateAroundZ(-pitch); break; case 1: vec.rotateAroundX(pitch); break; case 2: vec.rotateAroundZ(pitch); break; case 3: vec.rotateAroundX(-pitch); break; } vec.rotateAroundY(yaw); entity.setPosition(posX + vec.xCoord, posY + vec.yCoord + entity.getYOffset(), posZ + vec.zCoord); } }
Example 2
Source File: GuiUnitProgrammer.java From PneumaticCraft with GNU General Public License v3.0 | 4 votes |
private void showFlow(){ GL11.glLineWidth(1); GL11.glDisable(GL11.GL_TEXTURE_2D); GL11.glBegin(GL11.GL_LINES); for(IProgWidget widget : progWidgets) { if(widget instanceof IJump) { List<String> jumpLocations = ((IJump)widget).getPossibleJumpLocations(); if(jumpLocations != null) { for(String jumpLocation : jumpLocations) { if(jumpLocation != null) { for(IProgWidget w : progWidgets) { if(w instanceof ILabel) { String label = ((ILabel)w).getLabel(); if(label != null && jumpLocation.equals(label)) { int x1 = widget.getX() + widget.getWidth() / 4; int y1 = widget.getY() + widget.getHeight() / 4; int x2 = w.getX() + w.getWidth() / 4; int y2 = w.getY() + w.getHeight() / 4; double midX = (x2 + x1) / 2D; double midY = (y2 + y1) / 2D; GL11.glVertex3d(guiLeft + x1, guiTop + y1, zLevel); GL11.glVertex3d(guiLeft + x2, guiTop + y2, zLevel); Vec3 arrowVec = Vec3.createVectorHelper(x1 - x2, y1 - y2, 0).normalize(); float arrowAngle = (float)Math.toRadians(30); float arrowSize = 5; arrowVec.xCoord *= arrowSize; arrowVec.yCoord *= arrowSize; arrowVec.rotateAroundZ(arrowAngle); GL11.glVertex3d(guiLeft + midX, guiTop + midY, zLevel); GL11.glVertex3d(guiLeft + midX + arrowVec.xCoord, guiTop + midY + arrowVec.yCoord, zLevel); arrowVec.rotateAroundZ(-2 * arrowAngle); GL11.glVertex3d(guiLeft + midX, guiTop + midY, zLevel); GL11.glVertex3d(guiLeft + midX + arrowVec.xCoord, guiTop + midY + arrowVec.yCoord, zLevel); } } } } } } } } GL11.glEnd(); GL11.glEnable(GL11.GL_TEXTURE_2D); }