Java Code Examples for net.minecraft.util.math.BlockPos.MutableBlockPos#distanceSq()
The following examples show how to use
net.minecraft.util.math.BlockPos.MutableBlockPos#distanceSq() .
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Example 1
Source File: FoamSprayerBehavior.java From GregTech with GNU Lesser General Public License v3.0 | 5 votes |
private static List<BlockPos> gatherReplacableBlocks(World worldIn, BlockPos centerPos, int maxRadiusSq) { HashSet<BlockPos> observedSet = new HashSet<>(); ArrayList<BlockPos> resultAirBlocks = new ArrayList<>(); observedSet.add(centerPos); resultAirBlocks.add(centerPos); Stack<EnumFacing> moveStack = new Stack<>(); MutableBlockPos currentPos = new MutableBlockPos(centerPos); main: while (true) { for (EnumFacing facing : EnumFacing.VALUES) { currentPos.move(facing); IBlockState blockStateHere = worldIn.getBlockState(currentPos); //if there is node, and it can connect with previous node, add it to list, and set previous node as current if (blockStateHere.getBlock().isReplaceable(worldIn, currentPos) && currentPos.distanceSq(centerPos) <= maxRadiusSq && !observedSet.contains(currentPos)) { BlockPos immutablePos = currentPos.toImmutable(); observedSet.add(immutablePos); resultAirBlocks.add(immutablePos); moveStack.push(facing.getOpposite()); continue main; } else currentPos.move(facing.getOpposite()); } if (!moveStack.isEmpty()) { currentPos.move(moveStack.pop()); } else break; } resultAirBlocks.sort(Comparator.comparing(it -> it.distanceSq(centerPos))); return resultAirBlocks; }
Example 2
Source File: FoamSprayerBehavior.java From GregTech with GNU Lesser General Public License v3.0 | 5 votes |
private static List<BlockPos> gatherFrameBlocks(World worldIn, BlockPos centerPos, int maxRadiusSq) { HashSet<BlockPos> observedSet = new HashSet<>(); ArrayList<BlockPos> resultFrameBlocks = new ArrayList<>(); observedSet.add(centerPos); resultFrameBlocks.add(centerPos); IBlockState frameState = null; Stack<EnumFacing> moveStack = new Stack<>(); MutableBlockPos currentPos = new MutableBlockPos(centerPos); main: while (true) { for (EnumFacing facing : EnumFacing.VALUES) { currentPos.move(facing); IBlockState blockStateHere = worldIn.getBlockState(currentPos); //if there is node, and it can connect with previous node, add it to list, and set previous node as current if (blockStateHere.getBlock() instanceof BlockFrame && currentPos.distanceSq(centerPos) <= maxRadiusSq && (frameState == null || frameState == blockStateHere) && !observedSet.contains(currentPos)) { BlockPos immutablePos = currentPos.toImmutable(); observedSet.add(immutablePos); resultFrameBlocks.add(immutablePos); moveStack.push(facing.getOpposite()); frameState = blockStateHere; continue main; } else currentPos.move(facing.getOpposite()); } if (!moveStack.isEmpty()) { currentPos.move(moveStack.pop()); } else break; } resultFrameBlocks.sort(Comparator.comparing(it -> it.distanceSq(centerPos))); return resultFrameBlocks; }
Example 3
Source File: BlockFrame.java From GregTech with GNU Lesser General Public License v3.0 | 4 votes |
protected boolean canBlockStay(World worldIn, BlockPos pos) { MutableBlockPos currentPos = new MutableBlockPos(pos); currentPos.move(EnumFacing.DOWN); IBlockState downState = worldIn.getBlockState(currentPos); if (downState.getBlock() instanceof BlockFrame) { if (canFrameSupportVertical(worldIn, currentPos)) { return true; } } else if (downState.getBlockFaceShape(worldIn, currentPos, EnumFacing.UP) == BlockFaceShape.SOLID) { return true; } currentPos.move(EnumFacing.UP); HashSet<BlockPos> observedSet = new HashSet<>(); Stack<EnumFacing> moveStack = new Stack<>(); main: while (true) { for (EnumFacing facing : EnumFacing.HORIZONTALS) { currentPos.move(facing); IBlockState blockStateHere = worldIn.getBlockState(currentPos); //if there is node, and it can connect with previous node, add it to list, and set previous node as current if (blockStateHere.getBlock() instanceof BlockFrame && currentPos.distanceSq(pos) <= SCAFFOLD_PILLAR_RADIUS_SQ && !observedSet.contains(currentPos)) { observedSet.add(currentPos.toImmutable()); currentPos.move(EnumFacing.DOWN); downState = worldIn.getBlockState(currentPos); if (downState.getBlock() instanceof BlockFrame) { if (canFrameSupportVertical(worldIn, currentPos)) { return true; } } else if (downState.getBlockFaceShape(worldIn, currentPos, EnumFacing.UP) == BlockFaceShape.SOLID) { return true; } currentPos.move(EnumFacing.UP); moveStack.push(facing.getOpposite()); continue main; } else currentPos.move(facing.getOpposite()); } if (!moveStack.isEmpty()) { currentPos.move(moveStack.pop()); } else break; } return false; }