Java Code Examples for net.minecraftforge.common.util.ForgeDirection#SOUTH
The following examples show how to use
net.minecraftforge.common.util.ForgeDirection#SOUTH .
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Example 1
Source File: BlockArcaneDropper.java From Gadomancy with GNU Lesser General Public License v3.0 | 6 votes |
@Override public boolean isSideSolid(IBlockAccess world, int x, int y, int z, ForgeDirection side) { int metadata = world.getBlockMetadata(x, y, z); ForgeDirection direction = ForgeDirection.getOrientation(metadata & 7); boolean flipped = (metadata & 8) == 8; if(direction == ForgeDirection.SOUTH || direction == ForgeDirection.NORTH) { flipped = !flipped; } ForgeDirection rotated = direction.getRotation(flipped ? ForgeDirection.getOrientation((direction.ordinal() + 4) % 6) : ForgeDirection.getOrientation((direction.ordinal() + 2) % 6)); return direction != side && rotated != side && rotated.getOpposite() != side; }
Example 2
Source File: TileEntityVortexTube.java From PneumaticCraft with GNU General Public License v3.0 | 6 votes |
public ForgeDirection getTubeDirection(){ ForgeDirection d; switch(getRotation()){ case DOWN: case NORTH: case UP: d = ForgeDirection.WEST; break; case SOUTH: d = ForgeDirection.EAST; break; case WEST: d = ForgeDirection.SOUTH; break; case EAST: d = ForgeDirection.NORTH; break; default: d = ForgeDirection.SOUTH; } for(int i = 0; i < roll; i++) { d = d.getRotation(getRotation()); } return d; }
Example 3
Source File: PneumaticCraftUtils.java From PneumaticCraft with GNU General Public License v3.0 | 6 votes |
/** * Returns the ForgeDirection of the facing of the entity given. * @param entity * @param includeUpAndDown false when UP/DOWN should not be included. * @return */ public static ForgeDirection getDirectionFacing(EntityLivingBase entity, boolean includeUpAndDown){ double yaw = entity.rotationYaw; while(yaw < 0) yaw += 360; yaw = yaw % 360; if(includeUpAndDown) { if(entity.rotationPitch > 45) return ForgeDirection.DOWN; else if(entity.rotationPitch < -45) return ForgeDirection.UP; } if(yaw < 45) return ForgeDirection.SOUTH; else if(yaw < 135) return ForgeDirection.WEST; else if(yaw < 225) return ForgeDirection.NORTH; else if(yaw < 315) return ForgeDirection.EAST; else return ForgeDirection.SOUTH; }
Example 4
Source File: BlockPresent.java From Chisel-2 with GNU General Public License v2.0 | 6 votes |
public AxisAlignedBB getBoundingBox(TileEntityPresent me) { if (me == null) { return AxisAlignedBB.getBoundingBox(minX, minY, minZ, maxX, maxY, maxZ); } int x = me.xCoord, y = me.yCoord, z = me.zCoord; if (me.isConnected()) { ForgeDirection dir = me.getConnectionDir(); // warning: magic below! Do not change this conditional if (dir == ForgeDirection.EAST || (me.isParent() && dir == ForgeDirection.SOUTH) || (!me.isParent() && dir == ForgeDirection.SOUTH)) { return AxisAlignedBB.getBoundingBox(x + minX, y + minY, z + minZ, x + maxX + dir.offsetX, y + maxY, z + maxZ + dir.offsetZ); } else { return AxisAlignedBB.getBoundingBox(x + dir.offsetX + minX, y + minY, z + dir.offsetZ + minZ, x + maxX, y + maxY, z + maxZ); } } return AxisAlignedBB.getBoundingBox(x + minX, y + minY, z + minZ, x + maxX, y + maxY, z + maxZ); }
Example 5
Source File: RectangularMultiblockTileEntityBase.java From BeefCore with MIT License | 5 votes |
public void recalculateOutwardsDirection(CoordTriplet minCoord, CoordTriplet maxCoord) { outwards = ForgeDirection.UNKNOWN; position = PartPosition.Unknown; int facesMatching = 0; if(maxCoord.x == this.xCoord || minCoord.x == this.xCoord) { facesMatching++; } if(maxCoord.y == this.yCoord || minCoord.y == this.yCoord) { facesMatching++; } if(maxCoord.z == this.zCoord || minCoord.z == this.zCoord) { facesMatching++; } if(facesMatching <= 0) { position = PartPosition.Interior; } else if(facesMatching >= 3) { position = PartPosition.FrameCorner; } else if(facesMatching == 2) { position = PartPosition.Frame; } else { // 1 face matches if(maxCoord.x == this.xCoord) { position = PartPosition.EastFace; outwards = ForgeDirection.EAST; } else if(minCoord.x == this.xCoord) { position = PartPosition.WestFace; outwards = ForgeDirection.WEST; } else if(maxCoord.z == this.zCoord) { position = PartPosition.SouthFace; outwards = ForgeDirection.SOUTH; } else if(minCoord.z == this.zCoord) { position = PartPosition.NorthFace; outwards = ForgeDirection.NORTH; } else if(maxCoord.y == this.yCoord) { position = PartPosition.TopFace; outwards = ForgeDirection.UP; } else { position = PartPosition.BottomFace; outwards = ForgeDirection.DOWN; } } }
Example 6
Source File: CoordTriplet.java From BeefCore with MIT License | 5 votes |
public ForgeDirection getOppositeDirectionFromSourceCoords(int x, int y, int z) { if(this.x < x) { return ForgeDirection.EAST; } else if(this.x > x) { return ForgeDirection.WEST; } else if(this.y < y) { return ForgeDirection.UP; } else if(this.y > y) { return ForgeDirection.DOWN; } else if(this.z < z) { return ForgeDirection.NORTH; } else if(this.z > z) { return ForgeDirection.SOUTH; } else { return ForgeDirection.UNKNOWN; } }
Example 7
Source File: TileEntityPressureChamberValve.java From PneumaticCraft with GNU General Public License v3.0 | 5 votes |
@Override public boolean isConnectedTo(ForgeDirection side){ switch(ForgeDirection.getOrientation(getBlockMetadata())){ case UP: case DOWN: return side == ForgeDirection.UP || side == ForgeDirection.DOWN; case NORTH: case SOUTH: return side == ForgeDirection.NORTH || side == ForgeDirection.SOUTH; case EAST: case WEST: return side == ForgeDirection.EAST || side == ForgeDirection.WEST; } return false; }
Example 8
Source File: BlockUVLightBox.java From PneumaticCraft with GNU General Public License v3.0 | 5 votes |
@Override public void setBlockBoundsBasedOnState(IBlockAccess blockAccess, int x, int y, int z){ ForgeDirection facing = ForgeDirection.getOrientation(blockAccess.getBlockMetadata(x, y, z)); if(facing == ForgeDirection.NORTH || facing == ForgeDirection.SOUTH) { setBlockBounds(BBConstants.UV_LIGHT_BOX_LENGTH_MIN, 0, BBConstants.UV_LIGHT_BOX_WIDTH_MIN, 1 - BBConstants.UV_LIGHT_BOX_LENGTH_MIN, BBConstants.UV_LIGHT_BOX_TOP_MAX, 1 - BBConstants.UV_LIGHT_BOX_WIDTH_MIN); } else { setBlockBounds(BBConstants.UV_LIGHT_BOX_WIDTH_MIN, 0, BBConstants.UV_LIGHT_BOX_LENGTH_MIN, 1 - BBConstants.UV_LIGHT_BOX_WIDTH_MIN, BBConstants.UV_LIGHT_BOX_TOP_MAX, 1 - BBConstants.UV_LIGHT_BOX_LENGTH_MIN); } }
Example 9
Source File: BlockKeroseneLamp.java From PneumaticCraft with GNU General Public License v3.0 | 5 votes |
@Override public void setBlockBoundsBasedOnState(IBlockAccess blockAccess, int x, int y, int z){ ForgeDirection facing = ForgeDirection.getOrientation(blockAccess.getBlockMetadata(x, y, z)); if(facing == ForgeDirection.NORTH || facing == ForgeDirection.SOUTH) { setBlockBounds(BBConstants.KEROSENE_LAMP_LENGTH_MIN, 0, BBConstants.KEROSENE_LAMP_WIDTH_MIN, 1 - BBConstants.KEROSENE_LAMP_LENGTH_MIN, BBConstants.KEROSENE_LAMP_TOP_MAX, 1 - BBConstants.KEROSENE_LAMP_WIDTH_MIN); } else { setBlockBounds(BBConstants.KEROSENE_LAMP_WIDTH_MIN, 0, BBConstants.KEROSENE_LAMP_LENGTH_MIN, 1 - BBConstants.KEROSENE_LAMP_WIDTH_MIN, BBConstants.KEROSENE_LAMP_TOP_MAX, 1 - BBConstants.KEROSENE_LAMP_LENGTH_MIN); } }
Example 10
Source File: WorldCoord.java From Framez with GNU General Public License v3.0 | 5 votes |
/** * Will Return NULL if it's at some diagonal! */ public ForgeDirection directionTo(WorldCoord loc) { int ox = x - loc.x; int oy = y - loc.y; int oz = z - loc.z; int xlen = Math.abs( ox ); int ylen = Math.abs( oy ); int zlen = Math.abs( oz ); if ( loc.isEqual( this.copy().add( ForgeDirection.EAST, xlen ) ) ) return ForgeDirection.EAST; if ( loc.isEqual( this.copy().add( ForgeDirection.WEST, xlen ) ) ) return ForgeDirection.WEST; if ( loc.isEqual( this.copy().add( ForgeDirection.NORTH, zlen ) ) ) return ForgeDirection.NORTH; if ( loc.isEqual( this.copy().add( ForgeDirection.SOUTH, zlen ) ) ) return ForgeDirection.SOUTH; if ( loc.isEqual( this.copy().add( ForgeDirection.UP, ylen ) ) ) return ForgeDirection.UP; if ( loc.isEqual( this.copy().add( ForgeDirection.DOWN, ylen ) ) ) return ForgeDirection.DOWN; return null; }
Example 11
Source File: StaticUtils.java From BigReactors with MIT License | 5 votes |
/** * @param entity The entity whose facing you wish to query. * @return The ForgeDirection which entity is facing (north/south/east/west) */ protected ForgeDirection getFacingDirection(Entity entity) { int facingAngle = (MathHelper.floor_double((entity.rotationYaw * 4F) / 360F + 0.5D) & 3); switch(facingAngle) { case 1: return ForgeDirection.EAST; case 2: return ForgeDirection.SOUTH; case 3: return ForgeDirection.WEST; default: return ForgeDirection.NORTH; } }
Example 12
Source File: CoordTriplet.java From BeefCore with MIT License | 5 votes |
public ForgeDirection getDirectionFromSourceCoords(int x, int y, int z) { if(this.x < x) { return ForgeDirection.WEST; } else if(this.x > x) { return ForgeDirection.EAST; } else if(this.y < y) { return ForgeDirection.DOWN; } else if(this.y > y) { return ForgeDirection.UP; } else if(this.z < z) { return ForgeDirection.SOUTH; } else if(this.z > z) { return ForgeDirection.NORTH; } else { return ForgeDirection.UNKNOWN; } }
Example 13
Source File: TileEssentiaCompressor.java From Gadomancy with GNU Lesser General Public License v3.0 | 5 votes |
@Override public boolean canOutputTo(ForgeDirection direction) { if(isMultiblockFormed() && multiblockYIndex == 1) { //The middle one return direction == ForgeDirection.SOUTH || direction == ForgeDirection.NORTH || direction == ForgeDirection.EAST || direction == ForgeDirection.WEST; } return false; }
Example 14
Source File: TileEssentiaCompressor.java From Gadomancy with GNU Lesser General Public License v3.0 | 5 votes |
@Override public boolean canInputFrom(ForgeDirection direction) { if(isMultiblockFormed() && multiblockYIndex == 1) { //The middle one return direction == ForgeDirection.SOUTH || direction == ForgeDirection.NORTH || direction == ForgeDirection.EAST || direction == ForgeDirection.WEST; } return false; }
Example 15
Source File: TileStickyJar.java From Gadomancy with GNU Lesser General Public License v3.0 | 5 votes |
public ForgeDirection changeDirection(ForgeDirection face) { if(placedOn == ForgeDirection.UP) { if(face == ForgeDirection.UP || face == ForgeDirection.DOWN) { return face.getOpposite(); } return face; } if(placedOn == ForgeDirection.DOWN) { return face; } if(face == ForgeDirection.UP) { return ForgeDirection.NORTH; } if(face == ForgeDirection.DOWN) { return ForgeDirection.SOUTH; } if(face == placedOn) { return ForgeDirection.DOWN; } if(face == placedOn.getOpposite()) { return ForgeDirection.UP; } switch (placedOn) { case EAST: return face == ForgeDirection.NORTH ? ForgeDirection.WEST : ForgeDirection.EAST; case SOUTH: return face.getOpposite(); case WEST: return face == ForgeDirection.SOUTH ? ForgeDirection.WEST : ForgeDirection.EAST; } return face; }
Example 16
Source File: RenderBabyChest.java From NewHorizonsCoreMod with GNU General Public License v3.0 | 4 votes |
@Override public void renderTileEntityAt(TileEntity pTileEntity, double pX, double pY, double pZ, float pTick) { if (pTileEntity instanceof TileEntityBabyChest) { TileEntityBabyChest tTileEntityBabyChest = (TileEntityBabyChest) pTileEntity; ForgeDirection tDirection = null; if (tTileEntityBabyChest.getWorldObj() != null) { tDirection = tTileEntityBabyChest.getOrientation(); } World tWorld = tTileEntityBabyChest.getWorldObj(); Block tBlock = tWorld.getBlock(tTileEntityBabyChest.xCoord, tTileEntityBabyChest.yCoord, tTileEntityBabyChest.zCoord); if (tBlock instanceof BlockBabyChest) { BlockBabyChest blockBabyChest = (BlockBabyChest) tBlock; bindTexture(new ResourceLocation("minecraft:textures/entity/chest/normal.png")); } GL11.glPushMatrix(); GL11.glEnable(GL12.GL_RESCALE_NORMAL); GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); GL11.glTranslatef((float) pX, (float) pY + 1.0F, (float) pZ + 1.0F); GL11.glScalef(0.5F, -0.5F, -0.5F); GL11.glTranslatef(0.5F, 1F, 0.5F); GL11.glTranslatef(0.5F, 0.5F, 0.5F); short tAngle = 0; if (tDirection != null) { if (tDirection == ForgeDirection.NORTH) { tAngle = 180; } else if (tDirection == ForgeDirection.SOUTH) { tAngle = 0; } else if (tDirection == ForgeDirection.WEST) { tAngle = 90; } else if (tDirection == ForgeDirection.EAST) { tAngle = -90; } } GL11.glRotatef(tAngle, 0.0F, 1.0F, 0.0F); GL11.glTranslatef(-0.5F, -0.5F, -0.5F); float adjustedLidAngle = tTileEntityBabyChest._mPrevLidAngle + (tTileEntityBabyChest._mLidAngle - tTileEntityBabyChest._mPrevLidAngle) * pTick; adjustedLidAngle = 1.0F - adjustedLidAngle; adjustedLidAngle = 1.0F - adjustedLidAngle * adjustedLidAngle * adjustedLidAngle; _mModelChest.chestLid.rotateAngleX = -(adjustedLidAngle * (float) Math.PI / 2.0F); _mModelChest.renderAll(); GL11.glDisable(GL12.GL_RESCALE_NORMAL); GL11.glPopMatrix(); GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); } }
Example 17
Source File: WorldCoord.java From PneumaticCraft with GNU General Public License v3.0 | 4 votes |
/** * Will Return NULL if it's at some diagonal! */ public ForgeDirection directionTo( WorldCoord loc ) { int ox = this.x - loc.x; int oy = this.y - loc.y; int oz = this.z - loc.z; int xlen = Math.abs( ox ); int ylen = Math.abs( oy ); int zlen = Math.abs( oz ); if( loc.isEqual( this.copy().add( ForgeDirection.EAST, xlen ) ) ) { return ForgeDirection.EAST; } if( loc.isEqual( this.copy().add( ForgeDirection.WEST, xlen ) ) ) { return ForgeDirection.WEST; } if( loc.isEqual( this.copy().add( ForgeDirection.NORTH, zlen ) ) ) { return ForgeDirection.NORTH; } if( loc.isEqual( this.copy().add( ForgeDirection.SOUTH, zlen ) ) ) { return ForgeDirection.SOUTH; } if( loc.isEqual( this.copy().add( ForgeDirection.UP, ylen ) ) ) { return ForgeDirection.UP; } if( loc.isEqual( this.copy().add( ForgeDirection.DOWN, ylen ) ) ) { return ForgeDirection.DOWN; } return null; }
Example 18
Source File: TileEntityTicketMachine.java From OpenPeripheral-Addons with MIT License | 4 votes |
@Override public IIcon getIcon(ForgeDirection rotatedDir) { if (rotatedDir == ForgeDirection.SOUTH) return hasTicket.getValue()? BlockTicketMachine.iconFrontTicket : BlockTicketMachine.iconFrontEmpty; return null; }
Example 19
Source File: BlockStickyJar.java From Gadomancy with GNU Lesser General Public License v3.0 | 4 votes |
private void flipBlockBounds(TileStickyJar stickyJar) { ForgeDirection placedOn = stickyJar.placedOn; if (placedOn != ForgeDirection.DOWN) { float minX = (float) getBlockBoundsMinX(); float minY = (float) getBlockBoundsMinY(); float minZ = (float) getBlockBoundsMinZ(); float maxX = (float) getBlockBoundsMaxX(); float maxY = (float) getBlockBoundsMaxY(); float maxZ = (float) getBlockBoundsMaxZ(); float temp; if (placedOn == ForgeDirection.NORTH || placedOn == ForgeDirection.SOUTH) { temp = minZ; minZ = minY; minY = temp; temp = maxZ; maxZ = maxY; maxY = temp; } else if (placedOn == ForgeDirection.WEST || placedOn == ForgeDirection.EAST) { temp = minX; minX = minY; minY = temp; temp = maxX; maxX = maxY; maxY = temp; } if (placedOn == ForgeDirection.UP || placedOn == ForgeDirection.SOUTH || placedOn == ForgeDirection.EAST) { minX = 1 - minX; minY = 1 - minY; minZ = 1 - minZ; maxX = 1 - maxX; maxY = 1 - maxY; maxZ = 1 - maxZ; temp = minX; minX = maxX; maxX = temp; temp = minY; minY = maxY; maxY = temp; temp = minZ; minZ = maxZ; maxZ = temp; } this.minX = minX; this.minY = minY; this.minZ = minZ; this.maxX = maxX; this.maxY = maxY; this.maxZ = maxZ; } }
Example 20
Source File: TileEntityBabyChest.java From NewHorizonsCoreMod with GNU General Public License v3.0 | 4 votes |
public TileEntityBabyChest() { _mInventory = new ItemStack[1]; _mOrientation = ForgeDirection.SOUTH; _mSides = new int[] {0}; }