Java Code Examples for org.apache.commons.math.util.MathUtils#linearCombination()
The following examples show how to use
org.apache.commons.math.util.MathUtils#linearCombination() .
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Example 1
Source File: Vector3D.java From astor with GNU General Public License v2.0 | 5 votes |
/** Compute the cross-product of the instance with another vector. * @param v other vector * @return the cross product this ^ v as a new Vector3D */ public Vector3D crossProduct(final Vector<Euclidean3D> v) { final Vector3D v3 = (Vector3D) v; return new Vector3D(MathUtils.linearCombination(y, v3.z, -z, v3.y), MathUtils.linearCombination(z, v3.x, -x, v3.z), MathUtils.linearCombination(x, v3.y, -y, v3.x)); }
Example 2
Source File: Vector3D.java From astor with GNU General Public License v2.0 | 5 votes |
/** Compute the cross-product of the instance with another vector. * @param v other vector * @return the cross product this ^ v as a new Vector3D */ public Vector3D crossProduct(final Vector<Euclidean3D> v) { final Vector3D v3 = (Vector3D) v; return new Vector3D(MathUtils.linearCombination(y, v3.z, -z, v3.y), MathUtils.linearCombination(z, v3.x, -x, v3.z), MathUtils.linearCombination(x, v3.y, -y, v3.x)); }
Example 3
Source File: Vector3D.java From astor with GNU General Public License v2.0 | 3 votes |
/** Linear constructor * Build a vector from three other ones and corresponding scale factors. * The vector built will be a1 * u1 + a2 * u2 + a3 * u3 * @param a1 first scale factor * @param u1 first base (unscaled) vector * @param a2 second scale factor * @param u2 second base (unscaled) vector * @param a3 third scale factor * @param u3 third base (unscaled) vector */ public Vector3D(double a1, Vector3D u1, double a2, Vector3D u2, double a3, Vector3D u3) { this.x = MathUtils.linearCombination(a1, u1.x, a2, u2.x, a3, u3.x); this.y = MathUtils.linearCombination(a1, u1.y, a2, u2.y, a3, u3.y); this.z = MathUtils.linearCombination(a1, u1.z, a2, u2.z, a3, u3.z); }
Example 4
Source File: Vector3D.java From astor with GNU General Public License v2.0 | 3 votes |
/** Linear constructor * Build a vector from four other ones and corresponding scale factors. * The vector built will be a1 * u1 + a2 * u2 + a3 * u3 + a4 * u4 * @param a1 first scale factor * @param u1 first base (unscaled) vector * @param a2 second scale factor * @param u2 second base (unscaled) vector * @param a3 third scale factor * @param u3 third base (unscaled) vector * @param a4 fourth scale factor * @param u4 fourth base (unscaled) vector */ public Vector3D(double a1, Vector3D u1, double a2, Vector3D u2, double a3, Vector3D u3, double a4, Vector3D u4) { this.x = MathUtils.linearCombination(a1, u1.x, a2, u2.x, a3, u3.x, a4, u4.x); this.y = MathUtils.linearCombination(a1, u1.y, a2, u2.y, a3, u3.y, a4, u4.y); this.z = MathUtils.linearCombination(a1, u1.z, a2, u2.z, a3, u3.z, a4, u4.z); }
Example 5
Source File: Vector3D.java From astor with GNU General Public License v2.0 | 3 votes |
/** Linear constructor * Build a vector from three other ones and corresponding scale factors. * The vector built will be a1 * u1 + a2 * u2 + a3 * u3 * @param a1 first scale factor * @param u1 first base (unscaled) vector * @param a2 second scale factor * @param u2 second base (unscaled) vector * @param a3 third scale factor * @param u3 third base (unscaled) vector */ public Vector3D(double a1, Vector3D u1, double a2, Vector3D u2, double a3, Vector3D u3) { this.x = MathUtils.linearCombination(a1, u1.x, a2, u2.x, a3, u3.x); this.y = MathUtils.linearCombination(a1, u1.y, a2, u2.y, a3, u3.y); this.z = MathUtils.linearCombination(a1, u1.z, a2, u2.z, a3, u3.z); }
Example 6
Source File: Vector3D.java From astor with GNU General Public License v2.0 | 3 votes |
/** Linear constructor * Build a vector from four other ones and corresponding scale factors. * The vector built will be a1 * u1 + a2 * u2 + a3 * u3 + a4 * u4 * @param a1 first scale factor * @param u1 first base (unscaled) vector * @param a2 second scale factor * @param u2 second base (unscaled) vector * @param a3 third scale factor * @param u3 third base (unscaled) vector * @param a4 fourth scale factor * @param u4 fourth base (unscaled) vector */ public Vector3D(double a1, Vector3D u1, double a2, Vector3D u2, double a3, Vector3D u3, double a4, Vector3D u4) { this.x = MathUtils.linearCombination(a1, u1.x, a2, u2.x, a3, u3.x, a4, u4.x); this.y = MathUtils.linearCombination(a1, u1.y, a2, u2.y, a3, u3.y, a4, u4.y); this.z = MathUtils.linearCombination(a1, u1.z, a2, u2.z, a3, u3.z, a4, u4.z); }
Example 7
Source File: Vector3D.java From astor with GNU General Public License v2.0 | 2 votes |
/** Linear constructor * Build a vector from two other ones and corresponding scale factors. * The vector built will be a1 * u1 + a2 * u2 * @param a1 first scale factor * @param u1 first base (unscaled) vector * @param a2 second scale factor * @param u2 second base (unscaled) vector */ public Vector3D(double a1, Vector3D u1, double a2, Vector3D u2) { this.x = MathUtils.linearCombination(a1, u1.x, a2, u2.x); this.y = MathUtils.linearCombination(a1, u1.y, a2, u2.y); this.z = MathUtils.linearCombination(a1, u1.z, a2, u2.z); }
Example 8
Source File: Vector3D.java From astor with GNU General Public License v2.0 | 2 votes |
/** {@inheritDoc} * <p> * The implementation uses specific multiplication and addition * algorithms to preserve accuracy and reduce cancellation effects. * It should be very accurate even for nearly orthogonal vectors. * </p> * @see MathUtils#linearCombination(double, double, double, double, double, double) */ public double dotProduct(final Vector<Euclidean3D> v) { final Vector3D v3 = (Vector3D) v; return MathUtils.linearCombination(x, v3.x, y, v3.y, z, v3.z); }
Example 9
Source File: Vector3D.java From astor with GNU General Public License v2.0 | 2 votes |
/** Linear constructor * Build a vector from two other ones and corresponding scale factors. * The vector built will be a1 * u1 + a2 * u2 * @param a1 first scale factor * @param u1 first base (unscaled) vector * @param a2 second scale factor * @param u2 second base (unscaled) vector */ public Vector3D(double a1, Vector3D u1, double a2, Vector3D u2) { this.x = MathUtils.linearCombination(a1, u1.x, a2, u2.x); this.y = MathUtils.linearCombination(a1, u1.y, a2, u2.y); this.z = MathUtils.linearCombination(a1, u1.z, a2, u2.z); }
Example 10
Source File: Vector3D.java From astor with GNU General Public License v2.0 | 2 votes |
/** {@inheritDoc} * <p> * The implementation uses specific multiplication and addition * algorithms to preserve accuracy and reduce cancellation effects. * It should be very accurate even for nearly orthogonal vectors. * </p> * @see MathUtils#linearCombination(double, double, double, double, double, double) */ public double dotProduct(final Vector<Euclidean3D> v) { final Vector3D v3 = (Vector3D) v; return MathUtils.linearCombination(x, v3.x, y, v3.y, z, v3.z); }