Java Code Examples for org.apache.commons.math3.special.Gamma#LANCZOS_G
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Example 1
Source File: GammaDistribution.java From astor with GNU General Public License v2.0 | 6 votes |
/** {@inheritDoc} **/ @Override public double logDensity(double x) { /* * see the comment in {@link #density(double)} for computation details */ if (x < 0) { return Double.NEGATIVE_INFINITY; } final double y = x / scale; if ((y <= minY) || (FastMath.log(y) >= maxLogY)) { /* * Overflow. */ final double aux1 = (y - shiftedShape) / shiftedShape; final double aux2 = shape * (FastMath.log1p(aux1) - aux1); final double aux3 = -y * (Gamma.LANCZOS_G + 0.5) / shiftedShape + Gamma.LANCZOS_G + aux2; return logDensityPrefactor2 - FastMath.log(x) + aux3; } /* * Natural calculation. */ return logDensityPrefactor1 - y + FastMath.log(y) * (shape - 1); }
Example 2
Source File: GammaDistributionTest.java From astor with GNU General Public License v2.0 | 6 votes |
public static double logGamma(double x) { /* * This is a copy of * double Gamma.logGamma(double) * prior to MATH-849 */ double ret; if (Double.isNaN(x) || (x <= 0.0)) { ret = Double.NaN; } else { double sum = Gamma.lanczos(x); double tmp = x + Gamma.LANCZOS_G + .5; ret = ((x + .5) * FastMath.log(tmp)) - tmp + HALF_LOG_2_PI + FastMath.log(sum / x); } return ret; }
Example 3
Source File: GammaDistributionTest.java From astor with GNU General Public License v2.0 | 6 votes |
public static double logGamma(double x) { /* * This is a copy of * double Gamma.logGamma(double) * prior to MATH-849 */ double ret; if (Double.isNaN(x) || (x <= 0.0)) { ret = Double.NaN; } else { double sum = Gamma.lanczos(x); double tmp = x + Gamma.LANCZOS_G + .5; ret = ((x + .5) * FastMath.log(tmp)) - tmp + HALF_LOG_2_PI + FastMath.log(sum / x); } return ret; }
Example 4
Source File: GammaDistributionTest.java From astor with GNU General Public License v2.0 | 6 votes |
public static double logGamma(double x) { /* * This is a copy of * double Gamma.logGamma(double) * prior to MATH-849 */ double ret; if (Double.isNaN(x) || (x <= 0.0)) { ret = Double.NaN; } else { double sum = Gamma.lanczos(x); double tmp = x + Gamma.LANCZOS_G + .5; ret = ((x + .5) * FastMath.log(tmp)) - tmp + HALF_LOG_2_PI + FastMath.log(sum / x); } return ret; }
Example 5
Source File: GammaDistributionTest.java From astor with GNU General Public License v2.0 | 6 votes |
public static double logGamma(double x) { /* * This is a copy of * double Gamma.logGamma(double) * prior to MATH-849 */ double ret; if (Double.isNaN(x) || (x <= 0.0)) { ret = Double.NaN; } else { double sum = Gamma.lanczos(x); double tmp = x + Gamma.LANCZOS_G + .5; ret = ((x + .5) * FastMath.log(tmp)) - tmp + HALF_LOG_2_PI + FastMath.log(sum / x); } return ret; }
Example 6
Source File: GammaDistribution.java From astor with GNU General Public License v2.0 | 6 votes |
/** {@inheritDoc} **/ @Override public double logDensity(double x) { /* * see the comment in {@link #density(double)} for computation details */ if (x < 0) { return Double.NEGATIVE_INFINITY; } final double y = x / scale; if ((y <= minY) || (FastMath.log(y) >= maxLogY)) { /* * Overflow. */ final double aux1 = (y - shiftedShape) / shiftedShape; final double aux2 = shape * (FastMath.log1p(aux1) - aux1); final double aux3 = -y * (Gamma.LANCZOS_G + 0.5) / shiftedShape + Gamma.LANCZOS_G + aux2; return logDensityPrefactor2 - FastMath.log(x) + aux3; } /* * Natural calculation. */ return logDensityPrefactor1 - y + FastMath.log(y) * (shape - 1); }
Example 7
Source File: GammaDistributionTest.java From astor with GNU General Public License v2.0 | 6 votes |
public static double logGamma(double x) { /* * This is a copy of * double Gamma.logGamma(double) * prior to MATH-849 */ double ret; if (Double.isNaN(x) || (x <= 0.0)) { ret = Double.NaN; } else { double sum = Gamma.lanczos(x); double tmp = x + Gamma.LANCZOS_G + .5; ret = ((x + .5) * FastMath.log(tmp)) - tmp + HALF_LOG_2_PI + FastMath.log(sum / x); } return ret; }
Example 8
Source File: GammaDistribution.java From astor with GNU General Public License v2.0 | 5 votes |
/** * Creates a Gamma distribution. * * @param rng Random number generator. * @param shape the shape parameter * @param scale the scale parameter * @param inverseCumAccuracy the maximum absolute error in inverse * cumulative probability estimates (defaults to * {@link #DEFAULT_INVERSE_ABSOLUTE_ACCURACY}). * @throws NotStrictlyPositiveException if {@code shape <= 0} or * {@code scale <= 0}. * @since 3.1 */ public GammaDistribution(RandomGenerator rng, double shape, double scale, double inverseCumAccuracy) throws NotStrictlyPositiveException { super(rng); if (shape <= 0) { throw new NotStrictlyPositiveException(LocalizedFormats.SHAPE, shape); } if (scale <= 0) { throw new NotStrictlyPositiveException(LocalizedFormats.SCALE, scale); } this.shape = shape; this.scale = scale; this.solverAbsoluteAccuracy = inverseCumAccuracy; this.shiftedShape = shape + Gamma.LANCZOS_G + 0.5; final double aux = FastMath.E / (2.0 * FastMath.PI * shiftedShape); this.densityPrefactor2 = shape * FastMath.sqrt(aux) / Gamma.lanczos(shape); this.densityPrefactor1 = this.densityPrefactor2 / scale * FastMath.pow(shiftedShape, -shape) * FastMath.exp(shape + Gamma.LANCZOS_G); this.minY = shape + Gamma.LANCZOS_G - FastMath.log(Double.MAX_VALUE); this.maxLogY = FastMath.log(Double.MAX_VALUE) / (shape - 1.0); }
Example 9
Source File: GammaDistribution.java From astor with GNU General Public License v2.0 | 5 votes |
/** * Creates a Gamma distribution. * * @param rng Random number generator. * @param shape the shape parameter * @param scale the scale parameter * @param inverseCumAccuracy the maximum absolute error in inverse * cumulative probability estimates (defaults to * {@link #DEFAULT_INVERSE_ABSOLUTE_ACCURACY}). * @throws NotStrictlyPositiveException if {@code shape <= 0} or * {@code scale <= 0}. * @since 3.1 */ public GammaDistribution(RandomGenerator rng, double shape, double scale, double inverseCumAccuracy) throws NotStrictlyPositiveException { super(rng); if (shape <= 0) { throw new NotStrictlyPositiveException(LocalizedFormats.SHAPE, shape); } if (scale <= 0) { throw new NotStrictlyPositiveException(LocalizedFormats.SCALE, scale); } this.shape = shape; this.scale = scale; this.solverAbsoluteAccuracy = inverseCumAccuracy; this.shiftedShape = shape + Gamma.LANCZOS_G + 0.5; final double aux = FastMath.E / (2.0 * FastMath.PI * shiftedShape); this.densityPrefactor2 = shape * FastMath.sqrt(aux) / Gamma.lanczos(shape); this.logDensityPrefactor2 = FastMath.log(shape) + 0.5 * FastMath.log(aux) - FastMath.log(Gamma.lanczos(shape)); this.densityPrefactor1 = this.densityPrefactor2 / scale * FastMath.pow(shiftedShape, -shape) * FastMath.exp(shape + Gamma.LANCZOS_G); this.logDensityPrefactor1 = this.logDensityPrefactor2 - FastMath.log(scale) - FastMath.log(shiftedShape) * shape + shape + Gamma.LANCZOS_G; this.minY = shape + Gamma.LANCZOS_G - FastMath.log(Double.MAX_VALUE); this.maxLogY = FastMath.log(Double.MAX_VALUE) / (shape - 1.0); }
Example 10
Source File: GammaDistribution.java From astor with GNU General Public License v2.0 | 5 votes |
/** * Creates a Gamma distribution. * * @param rng Random number generator. * @param shape the shape parameter * @param scale the scale parameter * @param inverseCumAccuracy the maximum absolute error in inverse * cumulative probability estimates (defaults to * {@link #DEFAULT_INVERSE_ABSOLUTE_ACCURACY}). * @throws NotStrictlyPositiveException if {@code shape <= 0} or * {@code scale <= 0}. * @since 3.1 */ public GammaDistribution(RandomGenerator rng, double shape, double scale, double inverseCumAccuracy) throws NotStrictlyPositiveException { super(rng); if (shape <= 0) { throw new NotStrictlyPositiveException(LocalizedFormats.SHAPE, shape); } if (scale <= 0) { throw new NotStrictlyPositiveException(LocalizedFormats.SCALE, scale); } this.shape = shape; this.scale = scale; this.solverAbsoluteAccuracy = inverseCumAccuracy; this.shiftedShape = shape + Gamma.LANCZOS_G + 0.5; final double aux = FastMath.E / (2.0 * FastMath.PI * shiftedShape); this.densityPrefactor2 = shape * FastMath.sqrt(aux) / Gamma.lanczos(shape); this.densityPrefactor1 = this.densityPrefactor2 / scale * FastMath.pow(shiftedShape, -shape) * FastMath.exp(shape + Gamma.LANCZOS_G); this.minY = shape + Gamma.LANCZOS_G - FastMath.log(Double.MAX_VALUE); this.maxLogY = FastMath.log(Double.MAX_VALUE) / (shape - 1.0); }
Example 11
Source File: GammaDistribution.java From astor with GNU General Public License v2.0 | 5 votes |
/** * Creates a Gamma distribution. * * @param rng Random number generator. * @param shape the shape parameter * @param scale the scale parameter * @param inverseCumAccuracy the maximum absolute error in inverse * cumulative probability estimates (defaults to * {@link #DEFAULT_INVERSE_ABSOLUTE_ACCURACY}). * @throws NotStrictlyPositiveException if {@code shape <= 0} or * {@code scale <= 0}. * @since 3.1 */ public GammaDistribution(RandomGenerator rng, double shape, double scale, double inverseCumAccuracy) throws NotStrictlyPositiveException { super(rng); if (shape <= 0) { throw new NotStrictlyPositiveException(LocalizedFormats.SHAPE, shape); } if (scale <= 0) { throw new NotStrictlyPositiveException(LocalizedFormats.SCALE, scale); } this.shape = shape; this.scale = scale; this.solverAbsoluteAccuracy = inverseCumAccuracy; this.shiftedShape = shape + Gamma.LANCZOS_G + 0.5; final double aux = FastMath.E / (2.0 * FastMath.PI * shiftedShape); this.densityPrefactor2 = shape * FastMath.sqrt(aux) / Gamma.lanczos(shape); this.logDensityPrefactor2 = FastMath.log(shape) + 0.5 * FastMath.log(aux) - FastMath.log(Gamma.lanczos(shape)); this.densityPrefactor1 = this.densityPrefactor2 / scale * FastMath.pow(shiftedShape, -shape) * FastMath.exp(shape + Gamma.LANCZOS_G); this.logDensityPrefactor1 = this.logDensityPrefactor2 - FastMath.log(scale) - FastMath.log(shiftedShape) * shape + shape + Gamma.LANCZOS_G; this.minY = shape + Gamma.LANCZOS_G - FastMath.log(Double.MAX_VALUE); this.maxLogY = FastMath.log(Double.MAX_VALUE) / (shape - 1.0); }
Example 12
Source File: GammaDistribution.java From astor with GNU General Public License v2.0 | 5 votes |
/** * Creates a Gamma distribution. * * @param rng Random number generator. * @param shape the shape parameter * @param scale the scale parameter * @param inverseCumAccuracy the maximum absolute error in inverse * cumulative probability estimates (defaults to * {@link #DEFAULT_INVERSE_ABSOLUTE_ACCURACY}). * @throws NotStrictlyPositiveException if {@code shape <= 0} or * {@code scale <= 0}. * @since 3.1 */ public GammaDistribution(RandomGenerator rng, double shape, double scale, double inverseCumAccuracy) throws NotStrictlyPositiveException { super(rng); if (shape <= 0) { throw new NotStrictlyPositiveException(LocalizedFormats.SHAPE, shape); } if (scale <= 0) { throw new NotStrictlyPositiveException(LocalizedFormats.SCALE, scale); } this.shape = shape; this.scale = scale; this.solverAbsoluteAccuracy = inverseCumAccuracy; this.shiftedShape = shape + Gamma.LANCZOS_G + 0.5; final double aux = FastMath.E / (2.0 * FastMath.PI * shiftedShape); this.densityPrefactor2 = shape * FastMath.sqrt(aux) / Gamma.lanczos(shape); this.densityPrefactor1 = this.densityPrefactor2 / scale * FastMath.pow(shiftedShape, -shape) * FastMath.exp(shape + Gamma.LANCZOS_G); this.minY = shape + Gamma.LANCZOS_G - FastMath.log(Double.MAX_VALUE); this.maxLogY = FastMath.log(Double.MAX_VALUE) / (shape - 1.0); }
Example 13
Source File: GammaDistribution.java From astor with GNU General Public License v2.0 | 5 votes |
/** * Creates a Gamma distribution. * * @param rng Random number generator. * @param shape the shape parameter * @param scale the scale parameter * @param inverseCumAccuracy the maximum absolute error in inverse * cumulative probability estimates (defaults to * {@link #DEFAULT_INVERSE_ABSOLUTE_ACCURACY}). * @throws NotStrictlyPositiveException if {@code shape <= 0} or * {@code scale <= 0}. * @since 3.1 */ public GammaDistribution(RandomGenerator rng, double shape, double scale, double inverseCumAccuracy) throws NotStrictlyPositiveException { super(rng); if (shape <= 0) { throw new NotStrictlyPositiveException(LocalizedFormats.SHAPE, shape); } if (scale <= 0) { throw new NotStrictlyPositiveException(LocalizedFormats.SCALE, scale); } this.shape = shape; this.scale = scale; this.solverAbsoluteAccuracy = inverseCumAccuracy; this.shiftedShape = shape + Gamma.LANCZOS_G + 0.5; final double aux = FastMath.E / (2.0 * FastMath.PI * shiftedShape); this.densityPrefactor2 = shape * FastMath.sqrt(aux) / Gamma.lanczos(shape); this.densityPrefactor1 = this.densityPrefactor2 / scale * FastMath.pow(shiftedShape, -shape) * FastMath.exp(shape + Gamma.LANCZOS_G); this.minY = shape + Gamma.LANCZOS_G - FastMath.log(Double.MAX_VALUE); this.maxLogY = FastMath.log(Double.MAX_VALUE) / (shape - 1.0); }
Example 14
Source File: GammaDistribution.java From astor with GNU General Public License v2.0 | 4 votes |
/** {@inheritDoc} */ public double density(double x) { /* The present method must return the value of * * 1 x a - x * ---------- (-) exp(---) * x Gamma(a) b b * * where a is the shape parameter, and b the scale parameter. * Substituting the Lanczos approximation of Gamma(a) leads to the * following expression of the density * * a e 1 y a * - sqrt(------------------) ---- (-----------) exp(a - y + g), * x 2 pi (a + g + 0.5) L(a) a + g + 0.5 * * where y = x / b. The above formula is the "natural" computation, which * is implemented when no overflow is likely to occur. If overflow occurs * with the natural computation, the following identity is used. It is * based on the BOOST library * http://www.boost.org/doc/libs/1_35_0/libs/math/doc/sf_and_dist/html/math_toolkit/special/sf_gamma/igamma.html * Formula (15) needs adaptations, which are detailed below. * * y a * (-----------) exp(a - y + g) * a + g + 0.5 * y - a - g - 0.5 y (g + 0.5) * = exp(a log1pm(---------------) - ----------- + g), * a + g + 0.5 a + g + 0.5 * * where log1pm(z) = log(1 + z) - z. Therefore, the value to be * returned is * * a e 1 * - sqrt(------------------) ---- * x 2 pi (a + g + 0.5) L(a) * y - a - g - 0.5 y (g + 0.5) * * exp(a log1pm(---------------) - ----------- + g). * a + g + 0.5 a + g + 0.5 */ if (x < 0) { return 0; } final double y = x / scale; if ((y <= minY) || (FastMath.log(y) >= maxLogY)) { /* * Overflow. */ final double aux1 = (y - shiftedShape) / shiftedShape; final double aux2 = shape * (FastMath.log1p(aux1) - aux1); final double aux3 = -y * (Gamma.LANCZOS_G + 0.5) / shiftedShape + Gamma.LANCZOS_G + aux2; return densityPrefactor2 / x * FastMath.exp(aux3); } /* * Natural calculation. */ return densityPrefactor1 * FastMath.exp(-y) * FastMath.pow(y, shape - 1); }
Example 15
Source File: GammaDistribution.java From astor with GNU General Public License v2.0 | 4 votes |
/** {@inheritDoc} */ public double density(double x) { /* The present method must return the value of * * 1 x a - x * ---------- (-) exp(---) * x Gamma(a) b b * * where a is the shape parameter, and b the scale parameter. * Substituting the Lanczos approximation of Gamma(a) leads to the * following expression of the density * * a e 1 y a * - sqrt(------------------) ---- (-----------) exp(a - y + g), * x 2 pi (a + g + 0.5) L(a) a + g + 0.5 * * where y = x / b. The above formula is the "natural" computation, which * is implemented when no overflow is likely to occur. If overflow occurs * with the natural computation, the following identity is used. It is * based on the BOOST library * http://www.boost.org/doc/libs/1_35_0/libs/math/doc/sf_and_dist/html/math_toolkit/special/sf_gamma/igamma.html * Formula (15) needs adaptations, which are detailed below. * * y a * (-----------) exp(a - y + g) * a + g + 0.5 * y - a - g - 0.5 y (g + 0.5) * = exp(a log1pm(---------------) - ----------- + g), * a + g + 0.5 a + g + 0.5 * * where log1pm(z) = log(1 + z) - z. Therefore, the value to be * returned is * * a e 1 * - sqrt(------------------) ---- * x 2 pi (a + g + 0.5) L(a) * y - a - g - 0.5 y (g + 0.5) * * exp(a log1pm(---------------) - ----------- + g). * a + g + 0.5 a + g + 0.5 */ if (x < 0) { return 0; } final double y = x / scale; if ((y <= minY) || (FastMath.log(y) >= maxLogY)) { /* * Overflow. */ final double aux1 = (y - shiftedShape) / shiftedShape; final double aux2 = shape * (FastMath.log1p(aux1) - aux1); final double aux3 = -y * (Gamma.LANCZOS_G + 0.5) / shiftedShape + Gamma.LANCZOS_G + aux2; return densityPrefactor2 / x * FastMath.exp(aux3); } /* * Natural calculation. */ return densityPrefactor1 * FastMath.exp(-y) * FastMath.pow(y, shape - 1); }
Example 16
Source File: GammaDistribution.java From astor with GNU General Public License v2.0 | 4 votes |
/** {@inheritDoc} */ public double density(double x) { /* The present method must return the value of * * 1 x a - x * ---------- (-) exp(---) * x Gamma(a) b b * * where a is the shape parameter, and b the scale parameter. * Substituting the Lanczos approximation of Gamma(a) leads to the * following expression of the density * * a e 1 y a * - sqrt(------------------) ---- (-----------) exp(a - y + g), * x 2 pi (a + g + 0.5) L(a) a + g + 0.5 * * where y = x / b. The above formula is the "natural" computation, which * is implemented when no overflow is likely to occur. If overflow occurs * with the natural computation, the following identity is used. It is * based on the BOOST library * http://www.boost.org/doc/libs/1_35_0/libs/math/doc/sf_and_dist/html/math_toolkit/special/sf_gamma/igamma.html * Formula (15) needs adaptations, which are detailed below. * * y a * (-----------) exp(a - y + g) * a + g + 0.5 * y - a - g - 0.5 y (g + 0.5) * = exp(a log1pm(---------------) - ----------- + g), * a + g + 0.5 a + g + 0.5 * * where log1pm(z) = log(1 + z) - z. Therefore, the value to be * returned is * * a e 1 * - sqrt(------------------) ---- * x 2 pi (a + g + 0.5) L(a) * y - a - g - 0.5 y (g + 0.5) * * exp(a log1pm(---------------) - ----------- + g). * a + g + 0.5 a + g + 0.5 */ if (x < 0) { return 0; } final double y = x / scale; if ((y <= minY) || (FastMath.log(y) >= maxLogY)) { /* * Overflow. */ final double aux1 = (y - shiftedShape) / shiftedShape; final double aux2 = shape * (FastMath.log1p(aux1) - aux1); final double aux3 = -y * (Gamma.LANCZOS_G + 0.5) / shiftedShape + Gamma.LANCZOS_G + aux2; return densityPrefactor2 / x * FastMath.exp(aux3); } /* * Natural calculation. */ return densityPrefactor1 * FastMath.exp(-y) * FastMath.pow(y, shape - 1); }
Example 17
Source File: GammaDistribution.java From astor with GNU General Public License v2.0 | 4 votes |
/** {@inheritDoc} */ public double density(double x) { /* The present method must return the value of * * 1 x a - x * ---------- (-) exp(---) * x Gamma(a) b b * * where a is the shape parameter, and b the scale parameter. * Substituting the Lanczos approximation of Gamma(a) leads to the * following expression of the density * * a e 1 y a * - sqrt(------------------) ---- (-----------) exp(a - y + g), * x 2 pi (a + g + 0.5) L(a) a + g + 0.5 * * where y = x / b. The above formula is the "natural" computation, which * is implemented when no overflow is likely to occur. If overflow occurs * with the natural computation, the following identity is used. It is * based on the BOOST library * http://www.boost.org/doc/libs/1_35_0/libs/math/doc/sf_and_dist/html/math_toolkit/special/sf_gamma/igamma.html * Formula (15) needs adaptations, which are detailed below. * * y a * (-----------) exp(a - y + g) * a + g + 0.5 * y - a - g - 0.5 y (g + 0.5) * = exp(a log1pm(---------------) - ----------- + g), * a + g + 0.5 a + g + 0.5 * * where log1pm(z) = log(1 + z) - z. Therefore, the value to be * returned is * * a e 1 * - sqrt(------------------) ---- * x 2 pi (a + g + 0.5) L(a) * y - a - g - 0.5 y (g + 0.5) * * exp(a log1pm(---------------) - ----------- + g). * a + g + 0.5 a + g + 0.5 */ if (x < 0) { return 0; } final double y = x / scale; if ((y <= minY) || (FastMath.log(y) >= maxLogY)) { /* * Overflow. */ final double aux1 = (y - shiftedShape) / shiftedShape; final double aux2 = shape * (FastMath.log1p(aux1) - aux1); final double aux3 = -y * (Gamma.LANCZOS_G + 0.5) / shiftedShape + Gamma.LANCZOS_G + aux2; return densityPrefactor2 / x * FastMath.exp(aux3); } /* * Natural calculation. */ return densityPrefactor1 * FastMath.exp(-y) * FastMath.pow(y, shape - 1); }
Example 18
Source File: GammaDistribution.java From astor with GNU General Public License v2.0 | 4 votes |
/** {@inheritDoc} */ public double density(double x) { /* The present method must return the value of * * 1 x a - x * ---------- (-) exp(---) * x Gamma(a) b b * * where a is the shape parameter, and b the scale parameter. * Substituting the Lanczos approximation of Gamma(a) leads to the * following expression of the density * * a e 1 y a * - sqrt(------------------) ---- (-----------) exp(a - y + g), * x 2 pi (a + g + 0.5) L(a) a + g + 0.5 * * where y = x / b. The above formula is the "natural" computation, which * is implemented when no overflow is likely to occur. If overflow occurs * with the natural computation, the following identity is used. It is * based on the BOOST library * http://www.boost.org/doc/libs/1_35_0/libs/math/doc/sf_and_dist/html/math_toolkit/special/sf_gamma/igamma.html * Formula (15) needs adaptations, which are detailed below. * * y a * (-----------) exp(a - y + g) * a + g + 0.5 * y - a - g - 0.5 y (g + 0.5) * = exp(a log1pm(---------------) - ----------- + g), * a + g + 0.5 a + g + 0.5 * * where log1pm(z) = log(1 + z) - z. Therefore, the value to be * returned is * * a e 1 * - sqrt(------------------) ---- * x 2 pi (a + g + 0.5) L(a) * y - a - g - 0.5 y (g + 0.5) * * exp(a log1pm(---------------) - ----------- + g). * a + g + 0.5 a + g + 0.5 */ if (x < 0) { return 0; } final double y = x / scale; if ((y <= minY) || (FastMath.log(y) >= maxLogY)) { /* * Overflow. */ final double aux1 = (y - shiftedShape) / shiftedShape; final double aux2 = shape * (FastMath.log1p(aux1) - aux1); final double aux3 = -y * (Gamma.LANCZOS_G + 0.5) / shiftedShape + Gamma.LANCZOS_G + aux2; return densityPrefactor2 / x * FastMath.exp(aux3); } /* * Natural calculation. */ return densityPrefactor1 * FastMath.exp(-y) * FastMath.pow(y, shape - 1); }
Example 19
Source File: GammaDistribution.java From astor with GNU General Public License v2.0 | 4 votes |
/** {@inheritDoc} */ public double density(double x) { /* The present method must return the value of * * 1 x a - x * ---------- (-) exp(---) * x Gamma(a) b b * * where a is the shape parameter, and b the scale parameter. * Substituting the Lanczos approximation of Gamma(a) leads to the * following expression of the density * * a e 1 y a * - sqrt(------------------) ---- (-----------) exp(a - y + g), * x 2 pi (a + g + 0.5) L(a) a + g + 0.5 * * where y = x / b. The above formula is the "natural" computation, which * is implemented when no overflow is likely to occur. If overflow occurs * with the natural computation, the following identity is used. It is * based on the BOOST library * http://www.boost.org/doc/libs/1_35_0/libs/math/doc/sf_and_dist/html/math_toolkit/special/sf_gamma/igamma.html * Formula (15) needs adaptations, which are detailed below. * * y a * (-----------) exp(a - y + g) * a + g + 0.5 * y - a - g - 0.5 y (g + 0.5) * = exp(a log1pm(---------------) - ----------- + g), * a + g + 0.5 a + g + 0.5 * * where log1pm(z) = log(1 + z) - z. Therefore, the value to be * returned is * * a e 1 * - sqrt(------------------) ---- * x 2 pi (a + g + 0.5) L(a) * y - a - g - 0.5 y (g + 0.5) * * exp(a log1pm(---------------) - ----------- + g). * a + g + 0.5 a + g + 0.5 */ if (x < 0) { return 0; } final double y = x / scale; if ((y <= minY) || (FastMath.log(y) >= maxLogY)) { /* * Overflow. */ final double aux1 = (y - shiftedShape) / shiftedShape; final double aux2 = shape * (FastMath.log1p(aux1) - aux1); final double aux3 = -y * (Gamma.LANCZOS_G + 0.5) / shiftedShape + Gamma.LANCZOS_G + aux2; return densityPrefactor2 / x * FastMath.exp(aux3); } /* * Natural calculation. */ return densityPrefactor1 * FastMath.exp(-y) * FastMath.pow(y, shape - 1); }
Example 20
Source File: GammaDistribution.java From astor with GNU General Public License v2.0 | 4 votes |
/** {@inheritDoc} */ public double density(double x) { /* The present method must return the value of * * 1 x a - x * ---------- (-) exp(---) * x Gamma(a) b b * * where a is the shape parameter, and b the scale parameter. * Substituting the Lanczos approximation of Gamma(a) leads to the * following expression of the density * * a e 1 y a * - sqrt(------------------) ---- (-----------) exp(a - y + g), * x 2 pi (a + g + 0.5) L(a) a + g + 0.5 * * where y = x / b. The above formula is the "natural" computation, which * is implemented when no overflow is likely to occur. If overflow occurs * with the natural computation, the following identity is used. It is * based on the BOOST library * http://www.boost.org/doc/libs/1_35_0/libs/math/doc/sf_and_dist/html/math_toolkit/special/sf_gamma/igamma.html * Formula (15) needs adaptations, which are detailed below. * * y a * (-----------) exp(a - y + g) * a + g + 0.5 * y - a - g - 0.5 y (g + 0.5) * = exp(a log1pm(---------------) - ----------- + g), * a + g + 0.5 a + g + 0.5 * * where log1pm(z) = log(1 + z) - z. Therefore, the value to be * returned is * * a e 1 * - sqrt(------------------) ---- * x 2 pi (a + g + 0.5) L(a) * y - a - g - 0.5 y (g + 0.5) * * exp(a log1pm(---------------) - ----------- + g). * a + g + 0.5 a + g + 0.5 */ if (x < 0) { return 0; } final double y = x / scale; if ((y <= minY) || (FastMath.log(y) >= maxLogY)) { /* * Overflow. */ final double aux1 = (y - shiftedShape) / shiftedShape; final double aux2 = shape * (FastMath.log1p(aux1) - aux1); final double aux3 = -y * (Gamma.LANCZOS_G + 0.5) / shiftedShape + Gamma.LANCZOS_G + aux2; return densityPrefactor2 / x * FastMath.exp(aux3); } /* * Natural calculation. */ return densityPrefactor1 * FastMath.exp(-y) * FastMath.pow(y, shape - 1); }