Java Code Examples for org.bukkit.entity.Entity#getVelocity()
The following examples show how to use
org.bukkit.entity.Entity#getVelocity() .
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Example 1
Source File: Scout.java From AnnihilationPro with MIT License | 6 votes |
private void pullEntityToLocation(Entity e, Location loc) { Location entityLoc = e.getLocation(); entityLoc.setY(entityLoc.getY() + 0.5D); e.teleport(entityLoc); double g = -0.08D; double d = loc.distance(entityLoc); double t = d; double v_x = (1.0D + 0.07000000000000001D * t) * (loc.getX() - entityLoc.getX()) / t; double v_y = (1.0D + 0.03D * t) * (loc.getY() - entityLoc.getY()) / t - 0.5D * g * t; double v_z = (1.0D + 0.07000000000000001D * t) * (loc.getZ() - entityLoc.getZ()) / t; Vector v = e.getVelocity(); v.setX(v_x); v.setY(v_y); v.setZ(v_z); e.setVelocity(v); //addNoFall(e, 100); }
Example 2
Source File: SentinelUtilities.java From Sentinel with MIT License | 5 votes |
/** * Gets the velocity for an entity. Uses a special tracker for players (since velocity doesn't network properly). */ public static Vector getVelocity(Entity entity) { if (entity instanceof Player && !CitizensAPI.getNPCRegistry().isNPC(entity)) { return VelocityTracker.getVelocityFor((Player) entity); } return entity.getVelocity(); }
Example 3
Source File: ChunkListener.java From FastAsyncWorldedit with GNU General Public License v3.0 | 5 votes |
/** * Prevent FireWorks from loading chunks * @param event */ @EventHandler(priority = EventPriority.LOWEST) public void onChunkLoad(ChunkLoadEvent event) { if (!Settings.IMP.TICK_LIMITER.FIREWORKS_LOAD_CHUNKS) { Chunk chunk = event.getChunk(); Entity[] entities = chunk.getEntities(); World world = chunk.getWorld(); Exception e = new Exception(); int start = 14; int end = 22; int depth = Math.min(end, getDepth(e)); for (int frame = start; frame < depth; frame++) { StackTraceElement elem = getElement(e, frame); if (elem == null) return; String className = elem.getClassName(); int len = className.length(); if (className != null) { if (len > 15 && className.charAt(len - 15) == 'E' && className.endsWith("EntityFireworks")) { for (Entity ent : world.getEntities()) { if (ent.getType() == EntityType.FIREWORK) { Vector velocity = ent.getVelocity(); double vertical = Math.abs(velocity.getY()); if (Math.abs(velocity.getX()) > vertical || Math.abs(velocity.getZ()) > vertical) { Fawe.debug("[FAWE `tick-limiter`] Detected and cancelled rogue FireWork at " + ent.getLocation()); ent.remove(); } } } } } } } }
Example 4
Source File: JumpEffect.java From EffectLib with MIT License | 5 votes |
@Override public void onRun() { Entity entity = getEntity(); if (entity == null) { cancel(); return; } Vector v = entity.getVelocity(); v.setY(v.getY() + power); entity.setVelocity(v); }
Example 5
Source File: ModifyBowProjectileMatchModule.java From PGM with GNU Affero General Public License v3.0 | 4 votes |
@EventHandler(ignoreCancelled = true) public void fixEntityDamage(EntityDamageByEntityEvent event) { Entity projectile = event.getDamager(); if (projectile.hasMetadata("customProjectile")) { // If the custom projectile replaced an arrow, recreate some effects specific to arrows if (projectile.hasMetadata("damage")) { boolean critical = projectile.getMetadata("critical").get(0).asBoolean(); int knockback = projectile.getMetadata("knockback").get(0).asInt(); double damage = projectile.getMetadata("damage").get(0).asDouble(); double speed = projectile.getVelocity().length(); // Reproduce the damage calculation from nms.EntityArrow with the addition of our modifier int finalDamage = (int) Math.ceil(speed * damage * this.velocityMod); if (critical) { finalDamage += match.getRandom().nextInt(finalDamage / 2 + 2); } event.setDamage(finalDamage); // Flame arrows - target burns for 5 seconds always if (projectile.getFireTicks() > 0) { event.getEntity().setFireTicks(100); } // Reproduce the knockback calculation for punch bows if (knockback > 0) { Vector projectileVelocity = projectile.getVelocity(); double horizontalSpeed = Math.sqrt( projectileVelocity.getX() * projectileVelocity.getX() + projectileVelocity.getZ() * projectileVelocity.getZ()); Vector velocity = event.getEntity().getVelocity(); velocity.setX( velocity.getX() + projectileVelocity.getX() * knockback * 0.6 / horizontalSpeed); velocity.setY(velocity.getY() + 0.1); velocity.setZ( velocity.getZ() + projectileVelocity.getZ() * knockback * 0.6 / horizontalSpeed); event.getEntity().setVelocity(velocity); } // If the projectile is not an arrow, play an impact sound. if (event.getEntity() instanceof Player && (projectile instanceof Projectile && !(projectile instanceof Arrow))) { Projectile customProjectile = (Projectile) projectile; if (customProjectile.getShooter() instanceof Player) { Player bukkitShooter = (Player) customProjectile.getShooter(); MatchPlayer shooter = match.getPlayer(bukkitShooter); if (shooter != null && event.getEntity() != null) { shooter.playSound(PROJECTILE_SOUND); } } } } // Apply any potion effects attached to the projectile if (event.getEntity() instanceof LivingEntity) { for (PotionEffect potionEffect : this.potionEffects) { ((LivingEntity) event.getEntity()).addPotionEffect(potionEffect); } } } }
Example 6
Source File: ModifyBowProjectileMatchModule.java From ProjectAres with GNU Affero General Public License v3.0 | 4 votes |
@EventHandler(ignoreCancelled = true) public void fixEntityDamage(EntityDamageByEntityEvent event) { Entity projectile = event.getDamager(); if(projectile.hasMetadata("customProjectile")) { // If the custom projectile replaced an arrow, recreate some effects specific to arrows if(projectile.hasMetadata("damage")) { boolean critical = projectile.getMetadata("critical").get(0).asBoolean(); int knockback = projectile.getMetadata("knockback").get(0).asInt(); double damage = projectile.getMetadata("damage").get(0).asDouble(); double speed = projectile.getVelocity().length(); // Reproduce the damage calculation from nms.EntityArrow with the addition of our modifier int finalDamage = (int) Math.ceil(speed * damage * this.velocityMod); if(critical) { finalDamage += random.nextInt(finalDamage / 2 + 2); } event.setDamage(finalDamage); // Flame arrows - target burns for 5 seconds always if(projectile.getFireTicks() > 0) { event.getEntity().setFireTicks(100); } // Reproduce the knockback calculation for punch bows if(knockback > 0) { Vector projectileVelocity = projectile.getVelocity(); double horizontalSpeed = Math.sqrt(projectileVelocity.getX() * projectileVelocity.getX() + projectileVelocity.getZ() * projectileVelocity.getZ()); Vector velocity = event.getEntity().getVelocity(); velocity.setX(velocity.getX() + projectileVelocity.getX() * knockback * 0.6 / horizontalSpeed); velocity.setY(velocity.getY() + 0.1); velocity.setZ(velocity.getZ() + projectileVelocity.getZ() * knockback * 0.6 / horizontalSpeed); event.getEntity().setVelocity(velocity); } } // Apply any potion effects attached to the projectile if(event.getEntity() instanceof LivingEntity) { for(PotionEffect potionEffect : this.potionEffects) { ((LivingEntity) event.getEntity()).addPotionEffect(potionEffect); } } } }
Example 7
Source File: ExprVelocity.java From Skript with GNU General Public License v3.0 | 4 votes |
@Override @Nullable public Vector convert(Entity e) { return e.getVelocity(); }
Example 8
Source File: CEListener.java From ce with GNU Lesser General Public License v3.0 | 4 votes |
@EventHandler(priority = EventPriority.HIGHEST, ignoreCancelled = true) public void EntityDamageEvent(EntityDamageEvent e) { Entity damaged = e.getEntity(); if (damaged instanceof Player) { CEventHandler.handleEvent((Player) damaged, e, damageNature); if (damaged.hasMetadata("ce.springs")) { e.setCancelled(true); Vector vel = damaged.getVelocity(); vel.setY((vel.getY() * -0.75) > 1 ? vel.getY() * -0.75 : 0); damaged.setVelocity(vel); } } }