Java Code Examples for processing.core.PMatrix3D#rotateY()
The following examples show how to use
processing.core.PMatrix3D#rotateY() .
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Example 1
Source File: Skylight_BulletPhysics_Breakable.java From PixelFlow with MIT License | 5 votes |
public void scene1(){ reset(); float mass_mult = 0.33f; Vector3f window1_dim = new Vector3f(600, 300, 6); Vector3f window2_dim = new Vector3f(400, 500, 6); Vector3f window3_dim = new Vector3f(300, 600, 6); float[] window1_rgb = { 96,160,255}; float[] window2_rgb = {255, 96, 32}; float[] window3_rgb = {255,255,255}; BreakableBody window1 = new BreakableBody(this, physics, group_bulletbodies); BreakableBody window2 = new BreakableBody(this, physics, group_bulletbodies); BreakableBody window3 = new BreakableBody(this, physics, group_bulletbodies); PMatrix3D win1_mat = new PMatrix3D(); win1_mat.rotateX(90 * toRadians); win1_mat.translate(0, 20 + window1_dim.y*0.5f, 0); win1_mat.rotateY(-10 * toRadians); window1.initBody(window1_dim, win1_mat, window1_rgb, mass_mult); createFitting(win1_mat, window1_dim); PMatrix3D win2_mat = new PMatrix3D(); win2_mat.rotateX(90 * toRadians); win2_mat.translate(0, 20 + window2_dim.y*0.5f, +150); window2.initBody(window2_dim, win2_mat, window2_rgb, mass_mult); createFitting(win2_mat, window2_dim); PMatrix3D win3_mat = new PMatrix3D(); win3_mat.rotateX(90 * toRadians); win3_mat.translate(110, 20 + window3_dim.y*0.5f, -150); win3_mat.rotateY(10 * toRadians); window3.initBody(window3_dim, win3_mat, window3_rgb, mass_mult); createFitting(win3_mat, window3_dim); }
Example 2
Source File: Skylight_BulletPhysics_Breakable.java From PixelFlow with MIT License | 5 votes |
public void scene4(){ reset(); float mass_mult = 0.33f; Vector3f window1_dim = new Vector3f(300, 500, 6); Vector3f window2_dim = new Vector3f(400, 300, 6); Vector3f window3_dim = new Vector3f(500, 200, 6); float[] window1_rgb = { 96,160,255}; float[] window2_rgb = {255, 96, 32}; float[] window3_rgb = {255,255,255}; BreakableBody window1 = new BreakableBody(this, physics, group_bulletbodies); BreakableBody window2 = new BreakableBody(this, physics, group_bulletbodies); BreakableBody window3 = new BreakableBody(this, physics, group_bulletbodies); PMatrix3D win1_mat = new PMatrix3D(); win1_mat.rotateY(90 * toRadians); win1_mat.translate(-(20 + window1_dim.x*0.5f + window1_dim.z), 0, 0); window1.initBody(window1_dim, win1_mat, window1_rgb, mass_mult); createFitting(win1_mat, window1_dim); PMatrix3D win2_mat = new PMatrix3D(); win2_mat.rotateY(90 * toRadians); win2_mat.translate(-(20 + window2_dim.x*0.5f + window2_dim.z), 0, 150); window2.initBody(window2_dim, win2_mat, window2_rgb, mass_mult); createFitting(win2_mat, window2_dim, true); PMatrix3D win3_mat = new PMatrix3D(); win3_mat.rotateY(90 * toRadians); win3_mat.translate(-(20 + window3_dim.x*0.5f + window3_dim.z), 0, -150); window3.initBody(window3_dim, win3_mat, window3_rgb, mass_mult); createFitting(win3_mat, window3_dim, true); }
Example 3
Source File: Skylight_BulletPhysics_Breakable_VideoExport.java From PixelFlow with MIT License | 5 votes |
public void scene1(){ reset(); float mass_mult = 0.33f; Vector3f window1_dim = new Vector3f(600, 300, 6); Vector3f window2_dim = new Vector3f(400, 500, 6); Vector3f window3_dim = new Vector3f(300, 600, 6); float[] window1_rgb = { 96,160,255}; float[] window2_rgb = {255, 96, 32}; float[] window3_rgb = {255,255,255}; BreakableBody window1 = new BreakableBody(this, physics, group_bulletbodies); BreakableBody window2 = new BreakableBody(this, physics, group_bulletbodies); BreakableBody window3 = new BreakableBody(this, physics, group_bulletbodies); PMatrix3D win1_mat = new PMatrix3D(); win1_mat.rotateX(90 * toRadians); win1_mat.translate(0, 20 + window1_dim.y*0.5f, 0); win1_mat.rotateY(-10 * toRadians); window1.initBody(window1_dim, win1_mat, window1_rgb, mass_mult); createFitting(win1_mat, window1_dim); PMatrix3D win2_mat = new PMatrix3D(); win2_mat.rotateX(90 * toRadians); win2_mat.translate(0, 20 + window2_dim.y*0.5f, +150); window2.initBody(window2_dim, win2_mat, window2_rgb, mass_mult); createFitting(win2_mat, window2_dim); PMatrix3D win3_mat = new PMatrix3D(); win3_mat.rotateX(90 * toRadians); win3_mat.translate(110, 20 + window3_dim.y*0.5f, -150); win3_mat.rotateY(10 * toRadians); window3.initBody(window3_dim, win3_mat, window3_rgb, mass_mult); createFitting(win3_mat, window3_dim); }
Example 4
Source File: Skylight_BulletPhysics_Breakable_VideoExport.java From PixelFlow with MIT License | 5 votes |
public void scene4(){ reset(); float mass_mult = 0.33f; Vector3f window1_dim = new Vector3f(300, 500, 6); Vector3f window2_dim = new Vector3f(400, 300, 6); Vector3f window3_dim = new Vector3f(500, 200, 6); float[] window1_rgb = { 96,160,255}; float[] window2_rgb = {255, 96, 32}; float[] window3_rgb = {255,255,255}; BreakableBody window1 = new BreakableBody(this, physics, group_bulletbodies); BreakableBody window2 = new BreakableBody(this, physics, group_bulletbodies); BreakableBody window3 = new BreakableBody(this, physics, group_bulletbodies); PMatrix3D win1_mat = new PMatrix3D(); win1_mat.rotateY(90 * toRadians); win1_mat.translate(-(20 + window1_dim.x*0.5f + window1_dim.z), 0, 0); window1.initBody(window1_dim, win1_mat, window1_rgb, mass_mult); createFitting(win1_mat, window1_dim); PMatrix3D win2_mat = new PMatrix3D(); win2_mat.rotateY(90 * toRadians); win2_mat.translate(-(20 + window2_dim.x*0.5f + window2_dim.z), 0, 150); window2.initBody(window2_dim, win2_mat, window2_rgb, mass_mult); createFitting(win2_mat, window2_dim, true); PMatrix3D win3_mat = new PMatrix3D(); win3_mat.rotateY(90 * toRadians); win3_mat.translate(-(20 + window3_dim.x*0.5f + window3_dim.z), 0, -150); window3.initBody(window3_dim, win3_mat, window3_rgb, mass_mult); createFitting(win3_mat, window3_dim, true); }
Example 5
Source File: RSTTransform.java From PapARt with GNU Lesser General Public License v3.0 | 5 votes |
public void applyTransformationTo(PMatrix3D matrix) { matrix.translate(sceneTranslate.x, sceneTranslate.y, sceneTranslate.z); matrix.rotateX(sceneRotateX); matrix.rotateY(sceneRotateY); matrix.rotateZ(sceneRotateZ); matrix.scale(sceneScale); }
Example 6
Source File: _prmatrotatey.java From mesh with MIT License | 5 votes |
public static Object invoke(final Object arg0, final double angle) { final PMatrix3D mat = (PMatrix3D)arg0; mat.rotateY((float)angle); return mat; }