Java Code Examples for processing.core.PVector#add()
The following examples show how to use
processing.core.PVector#add() .
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Example 1
Source File: TwoFingersRST.java From PapARt with GNU Lesser General Public License v3.0 | 5 votes |
protected PVector computeTranslate(Touch touch0, Touch touch1) { PVector previousCenter = PVector.add(touch0.pposition, touch1.pposition); previousCenter.mult(0.5f); PVector currentCenter = PVector.add(touch0.position, touch1.position); currentCenter.mult(0.5f); PVector diff = PVector.sub(currentCenter, previousCenter); // diff.mult(0.5f); return diff; }
Example 2
Source File: Polygon.java From haxademic with MIT License | 5 votes |
public void translate(float x, float y, float z) { for (int i = 0; i < vertices.size(); i++) { PVector v = vertices.get(i); v.add(x, y, z); } calcCentroid(); calcBounds(); }
Example 3
Source File: PaperScreen.java From PapARt with GNU Lesser General Public License v3.0 | 4 votes |
/** * Init VR rendering. The VR rendering creates a 3D "screen". It is used to * create 3D pop-up effects. * * @param cam Rendering origin. * @param userPos Position of the user, relative to the PaperScreen * @param nearPlane Close disance for OpengL in millimeters. * @param farPlane Far distance for OpenGL in millimeters. * @param isAnaglyph Use Anaglyph. * @param isLeft When analygph is it left or right, ignored otherwise. */ public void initDraw(Camera cam, PVector userPos, float nearPlane, float farPlane, boolean isAnaglyph, boolean isLeft) { PGraphicsOpenGL graphics = getGraphics(); if (initPosM == null) { this.isOpenGL = true; // Transformation Camera -> Marker initPosM = this.getLocation(cam); initPosM.translate(this.getRenderingSizeX() / 2, this.getRenderingSizeY() / 2); // All is relative to the paper's center. not the corner. initPosM.scale(-1, 1, 1); } // get the current transformation... PMatrix3D newPos = this.getLocation(cam); newPos.translate(this.getRenderingSizeX() / 2, this.getRenderingSizeY() / 2); newPos.scale(-1, 1, 1); newPos.invert(); newPos.apply(initPosM); PVector user = new PVector(); if (isAnaglyph && isLeft) { userPos.add(-halfEyeDist * 2, 0, 0); } newPos.mult(userPos, user); PVector paperCameraPos = user; // Camera must look perpendicular to the screen. graphics.camera(paperCameraPos.x, paperCameraPos.y, paperCameraPos.z, paperCameraPos.x, paperCameraPos.y, 0, 0, 1, 0); // http://www.gamedev.net/topic/597564-view-and-projection-matrices-for-vr-window-using-head-tracking/ float nearFactor = nearPlane / paperCameraPos.z; float left = nearFactor * (-drawingSize.x / 2f - paperCameraPos.x); float right = nearFactor * (drawingSize.x / 2f - paperCameraPos.x); float top = nearFactor * (drawingSize.y / 2f - paperCameraPos.y); float bottom = nearFactor * (-drawingSize.y / 2f - paperCameraPos.y); graphics.frustum(left, right, bottom, top, nearPlane, farPlane); graphics.projection.m11 = -graphics.projection.m11; // No detection? PMatrix3D transformation = this.getLocation(cam); if (transformation.m03 == 0 && transformation.m13 == 0 && transformation.m23 == 0) { resetPos(); } }
Example 4
Source File: Demo_PVector_tests.java From haxademic with MIT License | 4 votes |
protected void drawApp() { p.background(0); p.stroke(255); PG.setDrawCenter(p); mouse.set(Mouse.xEased * p.width, Mouse.yEased * p.height); // line to mouse p.line(center.x, center.y, mouse.x, mouse.y); // get perpendicular location from mouse // from: https://twitter.com/mattdesl/status/1140218255069646848 p.stroke(0, 255, 0); float perpLength = 70f + 20f * P.sin(p.frameCount * 0.03f); perp.set(mouse).sub(center).normalize(); perp.set(-perp.y, perp.x); perp.mult(perpLength).add(mouse); p.line(mouse.x, mouse.y, perp.x, perp.y); p.ellipse(perp.x, perp.y, 10, 10); // average perpendiculars between line segments for (int i = 0; i < lineSegments.length; i++) { PVector point = lineSegments[i]; point.add(1.5f * P.sin(i + p.frameCount * 0.05f), 1.5f * P.cos(i + p.frameCount * 0.04f)); p.noStroke(); p.ellipse(point.x, point.y, 10, 10); if(i > 0) { PVector pointLast = lineSegments[i-1]; p.stroke(255); p.line(point.x, point.y, pointLast.x, pointLast.y); } } getPerp(lineSegments[0], lineSegments[1], perp1); getPerp(lineSegments[1], lineSegments[2], perp2); perp1.lerp(perp2, 0.5f); // draw averaged perpendicular perp1.mult(50).add(lineSegments[1]); p.stroke(0, 255, 0); p.line(lineSegments[1].x, lineSegments[1].y, perp1.x, perp1.y); p.ellipse(perp1.x, perp1.y, 10, 10); }
Example 5
Source File: TextureSphere.java From haxademic with MIT License | 4 votes |
PVector midpointOnSphere(PVector a, PVector b) { PVector midpoint = PVector.add(a, b); midpoint.mult(0.5f); midpoint.normalize(); return midpoint; }
Example 6
Source File: Icosahedron.java From haxademic with MIT License | 4 votes |
PVector midpointOnSphere(PVector a, PVector b) { PVector midpoint = PVector.add(a, b); midpoint.mult(0.5f); midpoint.normalize(); return midpoint; }