Java Code Examples for processing.opengl.PGraphicsOpenGL#translate()
The following examples show how to use
processing.opengl.PGraphicsOpenGL#translate() .
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Example 1
Source File: DrawUtils.java From PapARt with GNU Lesser General Public License v3.0 | 6 votes |
static public void drawText(PGraphicsOpenGL pg3d, String text, PFont font, int x, int y) { pg3d.pushMatrix(); pg3d.translate(x, y); pg3d.text(text, 0, 0); pg3d.popMatrix(); // pg3d.pushMatrix(); // pg3d.translate(x, y); // pg3d.scale(-1, 1, 1); // pg3d.rotate(PApplet.PI); // pg3d.textMode(PApplet.MODEL); // pg3d.textFont(font); // pg3d.text(text, 0, 0); // pg3d.popMatrix(); }
Example 2
Source File: DrawUtils.java From PapARt with GNU Lesser General Public License v3.0 | 6 votes |
static public void drawText(PGraphicsOpenGL pg3d, String text, PFont font, int fontSize, int x, int y) { pg3d.pushMatrix(); pg3d.translate(x, y); pg3d.textMode(PApplet.MODEL); pg3d.textFont(font, fontSize); pg3d.text(text, 0, 0); pg3d.popMatrix(); // pg3d.pushMatrix(); // pg3d.translate(x, y); // pg3d.scale(-1, 1, 1); // pg3d.rotate(PApplet.PI); // pg3d.textMode(PApplet.MODEL); // pg3d.textFont(font, fontSize); // pg3d.text(text, 0, 0); // pg3d.popMatrix(); }
Example 3
Source File: MultiSimpleCalibrator.java From PapARt with GNU Lesser General Public License v3.0 | 5 votes |
public static void drawProgress(PGraphicsOpenGL g, MultiSimpleCalibrator multiCalibrator, PVector pt) { g.pushMatrix(); g.translate(120, 150); g.fill(255); // necessary for text g.text("Photos: ", 0, 8); // g.text("Markers: ", 150, 200 + 8); g.strokeWeight(1); g.stroke(255); for (int i = 0; i < multiCalibrator.nbScreenPoints; i++) { if (i < multiCalibrator.currentScreenPoint) { g.fill(0, 255, 0); // green } else { if (i == multiCalibrator.currentScreenPoint) { g.fill(242, 193, 48); // orange } else { g.fill(66, 66, 66); // nothing } } g.rect(50 + i * 20, 0, 20, 20); } g.popMatrix(); // Color captures int[][] savedColors = multiCalibrator.savedColors; g.noStroke(); int rectSize = 15; for (int i = 0; i < multiCalibrator.nbScreenPoints; i++) { for (int j = 0; j < multiCalibrator.nbColors; j++) { g.fill(savedColors[i * 2][j]); g.rect(i * rectSize, j * 2 * rectSize, rectSize, rectSize); g.fill(savedColors[i * 2 + 1][j]); g.rect(i * rectSize, (j * 2 + 1) * rectSize, rectSize, rectSize); } } }
Example 4
Source File: DrawUtils.java From PapARt with GNU Lesser General Public License v3.0 | 5 votes |
static public void drawImage2(PGraphicsOpenGL g, PImage img, int x, int y, int w, int h) { g.pushMatrix(); g.translate(x, y); g.scale(-1, 1, 1); g.rotate(PApplet.PI); g.image(img, 0, 0, w, h); g.popMatrix(); }
Example 5
Source File: DrawUtils.java From PapARt with GNU Lesser General Public License v3.0 | 5 votes |
static public void drawImage(PGraphicsOpenGL g, PImage img, int x, int y, int w, int h) { // g.pushMatrix(); // g.translate(x, y); // g.scale(-1, 1, 1); // g.rotate(PApplet.PI); // g.image(img, 0, 0, w, h); // g.popMatrix(); // g.beginShape(QUADS); // g.texture(img); // g.vertex(x, y, 0, h); // g.vertex(x, y + h, 0, 0); // g.vertex(x + w, y + h, w, 0); // g.vertex(x + w, y, w, h); // g.endShape(); g.pushMatrix(); g.translate(x, y); g.beginShape(QUADS); g.textureMode(NORMAL); g.texture(img); g.vertex(0, 0, 0, 1); g.vertex(0, h, 0, 0); g.vertex(w, h, 1, 0); g.vertex(w, 0, 1, 1); g.endShape(); g.popMatrix(); }
Example 6
Source File: MultiSimpleCalibrator.java From PapARt with GNU Lesser General Public License v3.0 | 4 votes |
public static void drawCalibration(PGraphicsOpenGL screenGraphics) { Papart papart = Papart.getPapart(); MultiSimpleCalibrator multiCalibrator = papart.multiCalibrator; PApplet parent = multiCalibrator.parent; PGraphicsOpenGL g = (PGraphicsOpenGL) parent.g; if (!multiCalibrator.isActive()) { System.out.println("ERROR: cannot calibrate with inactive calibrator."); return; } if (skatolo == null) { initGUI(parent, g, multiCalibrator); } g.clear(); drawAR(parent, g, multiCalibrator, INVALID_VECTOR); drawFrame(parent, g, multiCalibrator); // number of valid PVector point = multiCalibrator.screenPoints[multiCalibrator.currentScreenPoint]; drawProgress(g, multiCalibrator, point); if (multiCalibrator.doCalibration) { PVector pt = multiCalibrator.screenPoints[multiCalibrator.currentScreenPoint]; g.pushMatrix(); g.translate(pt.x, pt.y); g.rotate(pt.z); drawTarget(g, multiCalibrator); drawHints(g, multiCalibrator, pt); g.popMatrix(); } if (multiCalibrator.showTouch) { drawTouchCalibrated(g, multiCalibrator); } skatolo.draw(g); }