Java Code Examples for android.opengl.GLES30#glGetShaderiv()
The following examples show how to use
android.opengl.GLES30#glGetShaderiv() .
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Example 1
Source File: GLHelper.java From libcommon with Apache License 2.0 | 6 votes |
/** * Compiles the provided shader source. * * @return A handle to the shader, or 0 on failure. */ public static int loadShader(final int shaderType, final String source) { int shader = GLES30.glCreateShader(shaderType); checkGlError("glCreateShader type=" + shaderType); GLES30.glShaderSource(shader, source); GLES30.glCompileShader(shader); final int[] compiled = new int[1]; GLES30.glGetShaderiv(shader, GLES30.GL_COMPILE_STATUS, compiled, 0); if (compiled[0] == 0) { Log.e(TAG, "Could not compile shader " + shaderType + ":"); Log.e(TAG, " " + GLES30.glGetShaderInfoLog(shader)); GLES30.glDeleteShader(shader); shader = 0; } return shader; }
Example 2
Source File: Utils.java From alynx-live-wallpaper with Apache License 2.0 | 5 votes |
static int compileShaderResourceGLES30( @NonNull Context context, final int shaderType, final int shaderRes ) throws RuntimeException { final InputStream inputStream = context.getResources().openRawResource(shaderRes); final BufferedReader bufferedReader = new BufferedReader(new InputStreamReader(inputStream)); String line; final StringBuilder stringBuilder = new StringBuilder(); try { while ((line = bufferedReader.readLine()) != null) { stringBuilder.append(line); stringBuilder.append('\n'); } } catch (IOException e) { e.printStackTrace(); return 0; } final String shaderSource = stringBuilder.toString(); int shader = GLES30.glCreateShader(shaderType); if (shader == 0) { throw new RuntimeException("Failed to create shader"); } GLES30.glShaderSource(shader, shaderSource); GLES30.glCompileShader(shader); final int[] status = new int[1]; GLES30.glGetShaderiv(shader, GLES30.GL_COMPILE_STATUS, status, 0); if (status[0] == 0) { final String log = GLES30.glGetShaderInfoLog(shader); GLES30.glDeleteShader(shader); throw new RuntimeException(log); } return shader; }
Example 3
Source File: myRenderer.java From opengl with Apache License 2.0 | 5 votes |
public static int LoadShader(int type, String shaderSrc) { int shader; int[] compiled = new int[1]; // Create the shader object shader = GLES30.glCreateShader(type); if (shader == 0) { return 0; } // Load the shader source GLES30.glShaderSource(shader, shaderSrc); // Compile the shader GLES30.glCompileShader(shader); // Check the compile status GLES30.glGetShaderiv(shader, GLES30.GL_COMPILE_STATUS, compiled, 0); if (compiled[0] == 0) { Log.e(TAG, "Erorr!!!!"); Log.e(TAG, GLES30.glGetShaderInfoLog(shader)); GLES30.glDeleteShader(shader); return 0; } return shader; }
Example 4
Source File: HelloTriangleRenderer.java From opengl with Apache License 2.0 | 5 votes |
private int LoadShader(int type, String shaderSrc) { int shader; int[] compiled = new int[1]; // Create the shader object shader = GLES30.glCreateShader(type); if (shader == 0) { return 0; } // Load the shader source GLES30.glShaderSource(shader, shaderSrc); // Compile the shader GLES30.glCompileShader(shader); // Check the compile status GLES30.glGetShaderiv(shader, GLES30.GL_COMPILE_STATUS, compiled, 0); if (compiled[0] == 0) { Log.e(TAG, GLES30.glGetShaderInfoLog(shader)); GLES30.glDeleteShader(shader); return 0; } return shader; }
Example 5
Source File: myRenderer.java From opengl with Apache License 2.0 | 5 votes |
public static int LoadShader(int type, String shaderSrc) { int shader; int[] compiled = new int[1]; // Create the shader object shader = GLES30.glCreateShader(type); if (shader == 0) { return 0; } // Load the shader source GLES30.glShaderSource(shader, shaderSrc); // Compile the shader GLES30.glCompileShader(shader); // Check the compile status GLES30.glGetShaderiv(shader, GLES30.GL_COMPILE_STATUS, compiled, 0); if (compiled[0] == 0) { Log.e(TAG, "Erorr!!!!"); Log.e(TAG, GLES30.glGetShaderInfoLog(shader)); GLES30.glDeleteShader(shader); return 0; } return shader; }
Example 6
Source File: myRenderer.java From opengl with Apache License 2.0 | 5 votes |
public static int LoadShader(int type, String shaderSrc) { int shader; int[] compiled = new int[1]; // Create the shader object shader = GLES30.glCreateShader(type); if (shader == 0) { return 0; } // Load the shader source GLES30.glShaderSource(shader, shaderSrc); // Compile the shader GLES30.glCompileShader(shader); // Check the compile status GLES30.glGetShaderiv(shader, GLES30.GL_COMPILE_STATUS, compiled, 0); if (compiled[0] == 0) { Log.e(TAG, "Erorr!!!!"); Log.e(TAG, GLES30.glGetShaderInfoLog(shader)); GLES30.glDeleteShader(shader); return 0; } return shader; }