Java Code Examples for android.opengl.GLSurfaceView#Renderer
The following examples show how to use
android.opengl.GLSurfaceView#Renderer .
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Example 1
Source File: PixelBuffer.java From Fatigue-Detection with MIT License | 7 votes |
public void setRenderer(final GLSurfaceView.Renderer renderer) { mRenderer = renderer; // Does this thread own the OpenGL context? if (!Thread.currentThread().getName().equals(mThreadOwner)) { Log.e(TAG, "setRenderer: This thread does not own the OpenGL context."); return; } // Call the renderer initialization routines mRenderer.onSurfaceCreated(mGL, mEGLConfig); mRenderer.onSurfaceChanged(mGL, mWidth, mHeight); }
Example 2
Source File: PixelBuffer.java From DeviceConnect-Android with MIT License | 5 votes |
public void setRenderer(GLSurfaceView.Renderer renderer) { mRenderer = renderer; if (!Thread.currentThread().getName().equals(mThreadOwner)) { mLogger.severe("setRenderer: This thread does not own the OpenGL context."); return; } mRenderer.onSurfaceCreated(mGL, mEGLConfig); }
Example 3
Source File: PixelBuffer.java From In77Camera with MIT License | 5 votes |
public void setRenderer(final GLSurfaceView.Renderer renderer) { mRenderer = renderer; // Does this thread own the OpenGL context? if (!Thread.currentThread().getName().equals(mThreadOwner)) { Log.e(TAG, "setRenderer: This thread does not own the OpenGL context."); return; } // Call the renderer initialization routines mRenderer.onSurfaceCreated(mGL, mEGLConfig); mRenderer.onSurfaceChanged(mGL, mWidth, mHeight); }
Example 4
Source File: PixelBuffer.java From SimpleVideoEditor with Apache License 2.0 | 5 votes |
public void setRenderer(final GLSurfaceView.Renderer renderer) { mRenderer = renderer; // Does this thread own the OpenGL context? if (!Thread.currentThread().getName().equals(mThreadOwner)) { Log.e(TAG, "setRenderer: This thread does not own the OpenGL context."); return; } // Call the renderer initialization routines mRenderer.onSurfaceCreated(mGL, mEGLConfig); mRenderer.onSurfaceChanged(mGL, mWidth, mHeight); }
Example 5
Source File: CardboardView.java From Cardboard with Apache License 2.0 | 4 votes |
public void setRenderer(GLSurfaceView.Renderer renderer) { throw new RuntimeException( "Please use the CardboardView renderer interfaces"); }
Example 6
Source File: DSL.java From anvil with MIT License | 4 votes |
public static Void renderer(GLSurfaceView.Renderer arg) { return BaseDSL.attr("renderer", arg); }
Example 7
Source File: DSL.java From anvil with MIT License | 4 votes |
public static Void renderer(GLSurfaceView.Renderer arg) { return BaseDSL.attr("renderer", arg); }
Example 8
Source File: GLTextureView.java From ZGDanmaku with Apache License 2.0 | 4 votes |
/** * Set the renderer associated with this view. Also starts the thread that * will call the renderer, which in turn causes the rendering to start. * <p>This method should be called once and only once in the life-cycle of * a GLSurfaceView. * <p>The following GLSurfaceView methods can only be called <em>before</em> * setRenderer is called: * <ul> * <li>{@link #setEGLConfigChooser(boolean)} * <li>{@link #setEGLConfigChooser(EGLConfigChooser)} * <li>{@link #setEGLConfigChooser(int, int, int, int, int, int)} * </ul> * <p> * The following GLSurfaceView methods can only be called <em>after</em> * setRenderer is called: * <ul> * <li>{@link #getRenderMode()} * <li>{@link #onPause()} * <li>{@link #onResume()} * <li>{@link #queueEvent(Runnable)} * <li>{@link #requestRender()} * <li>{@link #setRenderMode(int)} * </ul> * * @param renderer the renderer to use to perform OpenGL drawing. */ public void setRenderer(GLSurfaceView.Renderer renderer) { checkRenderThreadState(); if (mEGLConfigChooser == null) { mEGLConfigChooser = new SimpleEGLConfigChooser(true); } if (mEGLContextFactory == null) { mEGLContextFactory = new DefaultContextFactory(); } if (mEGLWindowSurfaceFactory == null) { mEGLWindowSurfaceFactory = new DefaultWindowSurfaceFactory(); } mRenderer = renderer; mGLThread = new GLThread(mThisWeakRef); mGLThread.start(); }
Example 9
Source File: MDGLScreenWrapper.java From MD360Player4Android with Apache License 2.0 | 4 votes |
@Override public void setRenderer(GLSurfaceView.Renderer renderer) { glSurfaceView.setRenderer(renderer); }
Example 10
Source File: MDGLScreenWrapper.java From MD360Player4Android with Apache License 2.0 | 4 votes |
@Override public void setRenderer(GLSurfaceView.Renderer renderer) { glTextureView.setRenderer(renderer); }
Example 11
Source File: GLTextureView.java From MD360Player4Android with Apache License 2.0 | 4 votes |
/** * Set the renderer associated with this view. Also starts the thread that * will call the renderer, which in turn causes the rendering to start. * <p>This method should be called once and only once in the life-cycle of * a GLSurfaceView. * <p>The following GLSurfaceView methods can only be called <em>before</em> * setRenderer is called: * <ul> * <li>{@link #setEGLConfigChooser(boolean)} * <li>{@link #setEGLConfigChooser(EGLConfigChooser)} * <li>{@link #setEGLConfigChooser(int, int, int, int, int, int)} * </ul> * <p> * The following GLSurfaceView methods can only be called <em>after</em> * setRenderer is called: * <ul> * <li>{@link #getRenderMode()} * <li>{@link #onPause()} * <li>{@link #onResume()} * <li>{@link #queueEvent(Runnable)} * <li>{@link #requestRender()} * <li>{@link #setRenderMode(int)} * </ul> * * @param renderer the renderer to use to perform OpenGL drawing. */ public void setRenderer(GLSurfaceView.Renderer renderer) { checkRenderThreadState(); if (mEGLConfigChooser == null) { mEGLConfigChooser = new SimpleEGLConfigChooser(true); } if (mEGLContextFactory == null) { mEGLContextFactory = new DefaultContextFactory(); } if (mEGLWindowSurfaceFactory == null) { mEGLWindowSurfaceFactory = new DefaultWindowSurfaceFactory(); } mRenderer = renderer; mGLThread = new GLThread(mThisWeakRef); mGLThread.start(); }
Example 12
Source File: GlTextureView.java From ParticleView with Apache License 2.0 | 4 votes |
/** * Set the renderer associated with this view. Also starts the thread that * will call the renderer, which in turn causes the rendering to start. * <p>This method should be called once and only once in the life-cycle of * a GLSurfaceView. * <p>The following GLSurfaceView methods can only be called <em>before</em> * setRenderer is called: * <ul> * <li>{@link #setEGLConfigChooser(boolean)} * <li>{@link #setEGLConfigChooser(EGLConfigChooser)} * <li>{@link #setEGLConfigChooser(int, int, int, int, int, int)} * </ul> * <p> * The following GLSurfaceView methods can only be called <em>after</em> * setRenderer is called: * <ul> * <li>{@link #getRenderMode()} * <li>{@link #onPause()} * <li>{@link #onResume()} * <li>{@link #queueEvent(Runnable)} * <li>{@link #requestRender()} * <li>{@link #setRenderMode(int)} * </ul> * * @param renderer the renderer to use to perform OpenGL drawing. */ public void setRenderer(GLSurfaceView.Renderer renderer) { checkRenderThreadState(); if (mEGLConfigChooser == null) { mEGLConfigChooser = new SimpleEGLConfigChooser(true); } if (mEGLContextFactory == null) { mEGLContextFactory = new DefaultContextFactory(); } if (mEGLWindowSurfaceFactory == null) { mEGLWindowSurfaceFactory = new DefaultWindowSurfaceFactory(); } mRenderer = renderer; mGLThread = new GLThread(mThisWeakRef); // ParticleView modification mGLThread.mRequestPaused = true; mGLThread.start(); }
Example 13
Source File: HeyhouPlayerService.java From TikTok with Apache License 2.0 | 4 votes |
public void attachRender(GLSurfaceView.Renderer render){ mMediaPlayer.attachRender(render); }
Example 14
Source File: GLTextureView.java From VideoRecorder with Apache License 2.0 | 4 votes |
/** * Set the renderer associated with this view. Also starts the thread that * will call the renderer, which in turn causes the rendering to startRecord. * <p>This method should be called once and only once in the life-cycle of * a GLSurfaceView. * <p>The following GLSurfaceView methods can only be called <em>before</em> * setRenderer is called: * <ul> * <li>{@link #setEGLConfigChooser(boolean)} * <li>{@link #setEGLConfigChooser(EGLConfigChooser)} * <li>{@link #setEGLConfigChooser(int, int, int, int, int, int)} * </ul> * <p> * The following GLSurfaceView methods can only be called <em>after</em> * setRenderer is called: * <ul> * <li>{@link #getRenderMode()} * <li>{@link #onPause()} * <li>{@link #onResume()} * <li>{@link #queueEvent(Runnable)} * <li>{@link #requestRender()} * <li>{@link #setRenderMode(int)} * </ul> * * @param renderer the renderer to use to perform OpenGL drawing. */ public void setRenderer(GLSurfaceView.Renderer renderer) { checkRenderThreadState(); if (mEGLConfigChooser == null) { mEGLConfigChooser = new SimpleEGLConfigChooser(true); } if (mEGLContextFactory == null) { mEGLContextFactory = new DefaultContextFactory(); } if (mEGLWindowSurfaceFactory == null) { mEGLWindowSurfaceFactory = new DefaultWindowSurfaceFactory(); } mRenderer = renderer; mGLThread = new GLThread(mThisWeakRef); mGLThread.start(); }
Example 15
Source File: GLTextureView.java From Beginner-Level-Android-Studio-Apps with GNU General Public License v3.0 | 4 votes |
/** * Set the renderer associated with this view. Also starts the thread that * will call the renderer, which in turn causes the rendering to start. * <p>This method should be called once and only once in the life-cycle of * a GLSurfaceView. * <p>The following GLSurfaceView methods can only be called <em>before</em> * setRenderer is called: * <ul> * <li>{@link #setEGLConfigChooser(boolean)} * <li>{@link #setEGLConfigChooser(EGLConfigChooser)} * <li>{@link #setEGLConfigChooser(int, int, int, int, int, int)} * </ul> * <p> * The following GLSurfaceView methods can only be called <em>after</em> * setRenderer is called: * <ul> * <li>{@link #getRenderMode()} * <li>{@link #onPause()} * <li>{@link #onResume()} * <li>{@link #queueEvent(Runnable)} * <li>{@link #requestRender()} * <li>{@link #setRenderMode(int)} * </ul> * * @param renderer the renderer to use to perform OpenGL drawing. */ public void setRenderer(GLSurfaceView.Renderer renderer) { checkRenderThreadState(); if (mEGLConfigChooser == null) { mEGLConfigChooser = new SimpleEGLConfigChooser(true); } if (mEGLContextFactory == null) { mEGLContextFactory = new DefaultContextFactory(); } if (mEGLWindowSurfaceFactory == null) { mEGLWindowSurfaceFactory = new DefaultWindowSurfaceFactory(); } mRenderer = renderer; mGLThread = new GLThread(mThisWeakRef); mGLThread.start(); }
Example 16
Source File: MDGLScreenWrapper.java From Beginner-Level-Android-Studio-Apps with GNU General Public License v3.0 | 4 votes |
@Override public void setRenderer(GLSurfaceView.Renderer renderer) { glSurfaceView.setRenderer(renderer); }
Example 17
Source File: MDGLScreenWrapper.java From Beginner-Level-Android-Studio-Apps with GNU General Public License v3.0 | 4 votes |
@Override public void setRenderer(GLSurfaceView.Renderer renderer) { glTextureView.setRenderer(renderer); }
Example 18
Source File: HeyhouPlayer.java From TikTok with Apache License 2.0 | 2 votes |
/** * attach surface * @param render,render GLSurfaceView render,used by video output */ public native void attachRender(GLSurfaceView.Renderer render);
Example 19
Source File: MDGLScreenWrapper.java From MD360Player4Android with Apache License 2.0 | votes |
abstract public void setRenderer(GLSurfaceView.Renderer renderer);
Example 20
Source File: MDGLScreenWrapper.java From Beginner-Level-Android-Studio-Apps with GNU General Public License v3.0 | votes |
abstract public void setRenderer(GLSurfaceView.Renderer renderer);