Java Code Examples for com.badlogic.gdx.graphics.Pixmap.Format#RGBA4444
The following examples show how to use
com.badlogic.gdx.graphics.Pixmap.Format#RGBA4444 .
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Example 1
Source File: TransitionManager.java From uracer-kotd with Apache License 2.0 | 6 votes |
public TransitionManager (Rectangle viewport, boolean use32Bits, boolean useAlphaChannel, boolean useDepth) { this.viewport.set(viewport); transition = null; paused = false; fbFormat = Format.RGB565; usedepth = useDepth; if (use32Bits) { if (useAlphaChannel) { fbFormat = Format.RGBA8888; } else { fbFormat = Format.RGB888; } } else { if (useAlphaChannel) { fbFormat = Format.RGBA4444; } else { fbFormat = Format.RGB565; } } fbFrom = new FrameBuffer(fbFormat, (int)viewport.width, (int)viewport.height, useDepth); fbTo = new FrameBuffer(fbFormat, (int)viewport.width, (int)viewport.height, useDepth); }
Example 2
Source File: PostProcessor.java From RuinsOfRevenge with MIT License | 6 votes |
public PostProcessor( int fboWidth, int fboHeight, boolean useDepth, boolean useAlphaChannel, boolean use32Bits, TextureWrap u, TextureWrap v ) { if( use32Bits ) { if( useAlphaChannel ) { fbFormat = Format.RGBA8888; } else { fbFormat = Format.RGB888; } } else { if( useAlphaChannel ) { fbFormat = Format.RGBA4444; } else { fbFormat = Format.RGB565; } } composite = newPingPongBuffer( fboWidth, fboHeight, fbFormat, useDepth ); setBufferTextureWrap( u, v ); pipelineState = new PipelineState(); capturing = false; hasCaptured = false; enabled = true; this.useDepth = useDepth; }
Example 3
Source File: PostProcessor.java From uracer-kotd with Apache License 2.0 | 5 votes |
/** Construct a new PostProcessor with the given parameters and the specified texture wrap mode */ public PostProcessor (int fboWidth, int fboHeight, boolean useDepth, boolean useAlphaChannel, boolean use32Bits, TextureWrap u, TextureWrap v) { if (use32Bits) { if (useAlphaChannel) { fbFormat = Format.RGBA8888; } else { fbFormat = Format.RGB888; } } else { if (useAlphaChannel) { fbFormat = Format.RGBA4444; } else { fbFormat = Format.RGB565; } } composite = newPingPongBuffer(fboWidth, fboHeight, fbFormat, useDepth); setBufferTextureWrap(u, v); pipelineState = new PipelineState(); capturing = false; hasCaptured = false; enabled = true; this.useDepth = useDepth; if (useDepth) { clearBits |= GL20.GL_DEPTH_BUFFER_BIT; } setViewport(null); }
Example 4
Source File: BGDrawer.java From libGDX-Path-Editor with Apache License 2.0 | 5 votes |
public BGDrawer() { renderer = new ShapeRenderer(); Pixmap p = new Pixmap(4, 4, Format.RGBA4444); p.setColor(0.698f, 0.698f, 0.698f, 1f); p.fill(); overlay = new Texture(p); p.dispose(); t = new Sprite(overlay); b = new Sprite(overlay); l = new Sprite(overlay); r = new Sprite(overlay); }
Example 5
Source File: VirtualRealityRenderer.java From gdx-vr with Apache License 2.0 | 4 votes |
public void resize(int screenWidth, int screenHeight) { // TODO: set up the FBOs // TODO: what happens in case the FBO size won't be PoT? FrameBuffer fbo = new FrameBuffer(Format.RGBA4444, screenWidth, screenHeight, false); }