Java Code Examples for com.badlogic.gdx.scenes.scene2d.ui.ImageButton#addListener()

The following examples show how to use com.badlogic.gdx.scenes.scene2d.ui.ImageButton#addListener() . You can vote up the ones you like or vote down the ones you don't like, and go to the original project or source file by following the links above each example. You may check out the related API usage on the sidebar.
Example 1
Source File: GameSpeedController.java    From GdxDemo3D with Apache License 2.0 6 votes vote down vote up
public GameSpeedController(TextureAtlas buttonAtlas) {
	btnPauseStyle = new ImageButton.ImageButtonStyle();
	btnPauseStyle.up = new TextureRegionDrawable(buttonAtlas.findRegion("pause-up"));
	btnPauseStyle.down = new TextureRegionDrawable(buttonAtlas.findRegion("pause-down"));

	btnPlayStyle = new ImageButton.ImageButtonStyle();
	btnPlayStyle.up = new TextureRegionDrawable(buttonAtlas.findRegion("play-up"));
	btnPlayStyle.down = new TextureRegionDrawable(buttonAtlas.findRegion("play-down"));

	btnSlowStyle = new ImageButton.ImageButtonStyle();
	btnSlowStyle.up = new TextureRegionDrawable(buttonAtlas.findRegion("slow-up"));
	btnSlowStyle.down = new TextureRegionDrawable(buttonAtlas.findRegion("slow-down"));

	imageButton = new ImageButton(btnPauseStyle);

	add(imageButton);

	imageButton.addListener(new ChangeListener() {
		@Override
		public void changed(ChangeEvent event, Actor actor) {
			setGameSpeed();
			event.cancel();
		}
	});
}
 
Example 2
Source File: ProjectToolbar.java    From bladecoder-adventure-engine with Apache License 2.0 6 votes vote down vote up
private void addToolBarButton(Skin skin, ImageButton button, String icon, String text, String tooltip) {
	ImageButtonStyle style = new ImageButtonStyle(skin.get(ButtonStyle.class));
	TextureRegion image = Ctx.assetManager.getIcon(icon);
	style.imageUp = new TextureRegionDrawable(image);

	try {
		TextureRegion imageDisabled = Ctx.assetManager.getIcon(icon + "_disabled");

		if (imageDisabled != null)
			style.imageDisabled = new TextureRegionDrawable(imageDisabled);
	} catch (Exception e) {

	}

	button.setStyle(style);
	// button.row();
	// button.add(new Label(text, skin));

	add(button);
	button.setDisabled(true);
	TextTooltip t = new TextTooltip(tooltip, skin);
	button.addListener(t);
}
 
Example 3
Source File: EditToolbar.java    From bladecoder-adventure-engine with Apache License 2.0 6 votes vote down vote up
public void addToolBarButton(ImageButton button, String icon, String text, String tooltip) {
	
	TextureRegion image = Ctx.assetManager.getIcon(icon);
	TextureRegion imageDisabled = Ctx.assetManager.getIcon(icon + "_disabled");
	
	ImageButtonStyle style = new ImageButtonStyle(skin.get("plain", ButtonStyle.class));
	style.imageUp = new TextureRegionDrawable(image);
	
	if(imageDisabled != null)
		style.imageDisabled = new TextureRegionDrawable(imageDisabled);
	button.setStyle(style);
	button.pad(6,3,6,3);
       addActor(button);
       button.setDisabled(true);
       TextTooltip t = new TextTooltip(tooltip, skin);
	button.addListener(t);
}
 
Example 4
Source File: ChapterList.java    From bladecoder-adventure-engine with Apache License 2.0 6 votes vote down vote up
public ChapterList(Skin skin) {
	super(skin);

	list.setCellRenderer(listCellRenderer);

	initBtn = new ImageButton(skin);
	toolbar.addToolBarButton(initBtn, "ic_check", "Set init chapter", "Set init chapter");

	initBtn.setDisabled(false);
	toolbar.hideCopyPaste();

	initBtn.addListener(new ChangeListener() {
		@Override
		public void changed(ChangeEvent event, Actor actor) {
			setDefault();
		}
	});

}
 
Example 5
Source File: WidgetsBar.java    From gdx-skineditor with Apache License 2.0 5 votes vote down vote up
/**
 * 
 */
public void initializeButtons() {
	
	group = new ButtonGroup();

	Tooltips.TooltipStyle styleTooltip = new Tooltips.TooltipStyle(game.skin.getFont("default-font"), game.skin.getDrawable("default-round"), game.skin.getColor("white"));		

	String[] widgets = SkinEditorGame.widgets;
	for (String widget : widgets) {

		ImageButtonStyle style = new ImageButtonStyle();
		style.checked = game.skin.getDrawable("default-round-down");
		style.down = game.skin.getDrawable("default-round-down");
		style.up = game.skin.getDrawable("default-round");
		style.imageUp = game.skin.getDrawable("widgets/" + widget);
		ImageButton button = new ImageButton(style);
		button.setUserObject(widget);

		Tooltips tooltip = new Tooltips(styleTooltip, getStage());
		tooltip.registerTooltip(button, (String) button.getUserObject()); 
		
		button.addListener(new ClickListener() {

			@Override
			public void clicked(InputEvent event, float x, float y) {
				game.screenMain.panePreview.refresh();
				game.screenMain.paneOptions.refresh();

			}

		});

		group.add(button);
		add(button).pad(5);
	}
	
	
}
 
Example 6
Source File: InventoryUI.java    From Unlucky with MIT License 4 votes vote down vote up
public InventoryUI(final Unlucky game, Player player, final ResourceManager rm) {
    super(game, player, rm);

    ui = new MovingImageUI(rm.inventoryui372x212, new Vector2(200, 7), new Vector2(7, 7), 225.f, 186, 106);
    ui.setTouchable(Touchable.enabled);

    // create exit button
    ImageButton.ImageButtonStyle exitStyle = new ImageButton.ImageButtonStyle();
    exitStyle.imageUp = new TextureRegionDrawable(rm.exitbutton18x18[0][0]);
    exitStyle.imageDown = new TextureRegionDrawable(rm.exitbutton18x18[1][0]);
    exitButton = new ImageButton(exitStyle);
    exitButton.setSize(9, 9);

    // Fonts and Colors
    Label.LabelStyle[] labelColors = new Label.LabelStyle[] {
        new Label.LabelStyle(rm.pixel10, new Color(1, 1, 1, 1)), // white
        new Label.LabelStyle(rm.pixel10, new Color(0, 190 / 255.f, 1, 1)), // blue
        new Label.LabelStyle(rm.pixel10, new Color(1, 212 / 255.f, 0, 1)), // yellow
        new Label.LabelStyle(rm.pixel10, new Color(0, 1, 60 / 255.f, 1)), // green
        new Label.LabelStyle(rm.pixel10, new Color(220 / 255.f, 0, 0, 1)) // red
    };

    // create headers
    headers = new Label[3];
    for (int i = 0; i < headers.length; i++) {
        headers[i] = new Label(headerStrs[i], labelColors[0]);
        headers[i].setSize(62, 4);
        headers[i].setFontScale(0.5f);
        headers[i].setTouchable(Touchable.disabled);
        headers[i].setAlignment(Align.left);
    }

    // create stats
    stats = new Label[5];
    for (int i = 0; i < stats.length; i++) {
        stats[i] = new Label("", labelColors[0]);
        stats[i].setSize(62, 4);
        stats[i].setFontScale(0.5f);
        stats[i].setTouchable(Touchable.disabled);
        stats[i].setAlignment(Align.left);
    }
    stats[0].setStyle(labelColors[3]);
    stats[1].setStyle(labelColors[4]);
    stats[2].setStyle(labelColors[1]);
    stats[3].setStyle(labelColors[2]);
    stats[4].setStyle(labelColors[2]);

    selectedSlot = new Image(rm.selectedslot28x28);
    selectedSlot.setVisible(false);
    tooltip = new ItemTooltip(rm.skin);
    tooltip.setPosition(90, 15);

    enabled = new ImageButton.ImageButtonStyle();
    enabled.imageUp = new TextureRegionDrawable(rm.invbuttons92x28[0][0]);
    enabled.imageDown = new TextureRegionDrawable(rm.invbuttons92x28[1][0]);
    disabled = new ImageButton.ImageButtonStyle();
    disabled.imageUp = new TextureRegionDrawable(rm.invbuttons92x28[2][0]);
    invButtons = new ImageButton[2];
    invButtonLabels = new Label[2];
    String[] texts = { "ENCHANT", "SELL" };
    for (int i = 0; i < 2; i++) {
        invButtons[i] = new ImageButton(disabled);
        invButtons[i].setTouchable(Touchable.disabled);
        invButtonLabels[i] = new Label(texts[i], labelColors[0]);
        invButtonLabels[i].setFontScale(0.5f);
        invButtonLabels[i].setTouchable(Touchable.disabled);
        invButtonLabels[i].setSize(46, 14);
        invButtonLabels[i].setAlignment(Align.center);
    }

    exitButton.addListener(new ClickListener() {
        @Override
        public void clicked(InputEvent event, float x, float y) {
            end();
            if (!game.player.settings.muteSfx) rm.buttonclick0.play(game.player.settings.sfxVolume);
            if (inMenu) {
                removeInventoryActors();
                game.menuScreen.transitionIn = 1;
                renderHealthBars = false;
                game.inventoryScreen.setSlideScreen(game.menuScreen, true);
            }
            else {
                Gdx.input.setInputProcessor(gameScreen.multiplexer);
            }
        }
    });

    handleStageEvents();
    handleInvButtonEvents();
}