Java Code Examples for com.badlogic.gdx.scenes.scene2d.utils.Drawable#getLeftWidth()
The following examples show how to use
com.badlogic.gdx.scenes.scene2d.utils.Drawable#getLeftWidth() .
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Example 1
Source File: VisTextArea.java From vis-ui with Apache License 2.0 | 6 votes |
@Override protected void setCursorPosition (float x, float y) { moveOffset = -1; Drawable background = style.background; BitmapFont font = style.font; float height = getHeight(); if (background != null) { height -= background.getTopHeight(); x -= background.getLeftWidth(); } x = Math.max(0, x); if (background != null) { y -= background.getTopHeight(); } cursorLine = (int) Math.floor((height - y) / font.getLineHeight()) + firstLineShowing; cursorLine = Math.max(0, Math.min(cursorLine, getLines() - 1)); super.setCursorPosition(x, y); updateCurrentLine(); }
Example 2
Source File: CellRenderer.java From bladecoder-adventure-engine with Apache License 2.0 | 6 votes |
public void layout(CustomListStyle style) { this.style = style; BitmapFont font = style.font; Drawable selectedDrawable = style.selection; textOffsetX = selectedDrawable.getLeftWidth(); textOffsetY = selectedDrawable.getTopHeight() - font.getDescent(); itemHeight = font.getCapHeight() - font.getDescent() * 2; if (hasSubtitle()) { itemHeight += style.subtitleFont.getCapHeight() - style.subtitleFont.getDescent() * 2; ; } itemHeight += selectedDrawable.getTopHeight() + selectedDrawable.getBottomHeight(); }
Example 3
Source File: ProgressBar.java From cocos-ui-libgdx with Apache License 2.0 | 5 votes |
boolean calculatePositionAndValue(float x, float y) { final Drawable bg = style.background; float value; float oldPosition = progressPos; if (vertical) { float height = getHeight() - bg.getTopHeight() - bg.getBottomHeight(); progressPos = y - bg.getBottomHeight(); value = min + (max - min) * (progressPos / height); progressPos = Math.max(0, progressPos); progressPos = Math.min(height, progressPos); } else { float width = getWidth() - bg.getLeftWidth() - bg.getRightWidth(); progressPos = x - bg.getLeftWidth(); value = min + (max - min) * (progressPos / width); progressPos = Math.max(0, progressPos); progressPos = Math.min(width, progressPos); } float oldValue = value; boolean valueSet = setValue(value); if (value == oldValue) { progressPos = oldPosition; } return valueSet; }
Example 4
Source File: Scene2dUtils.java From gdx-texture-packer-gui with Apache License 2.0 | 5 votes |
/** Checks if the text could fit the current textField's width. */ public static boolean isTextFitTextField(VisTextField textField, String text) { float availableWidth = textField.getWidth(); Drawable fieldBg = textField.getStyle().background; if (fieldBg != null) { availableWidth = availableWidth - fieldBg.getLeftWidth() - fieldBg.getRightWidth(); } BitmapFont font = textField.getStyle().font; return isTextFitWidth(font, availableWidth, text); }
Example 5
Source File: CustomList.java From bladecoder-adventure-engine with Apache License 2.0 | 5 votes |
@Override public void draw(Batch batch, float parentAlpha) { validate(); Color color = getColor(); batch.setColor(color.r, color.g, color.b, color.a * parentAlpha); float x = getX(), y = getY(), width = getWidth(), height = getHeight(); float itemY = height; Drawable background = style.background; if (background != null) { background.draw(batch, x, y, width, height); float leftWidth = background.getLeftWidth(); x += leftWidth; itemY -= background.getTopHeight(); width -= leftWidth + background.getRightWidth(); } for (int i = 0; i < items.size; i++) { if (cullingArea == null || (itemY - cellRenderer.getItemHeight() <= cullingArea.y + cullingArea.height && itemY >= cullingArea.y)) { T item = items.get(i); boolean selected = selection.contains(item); cellRenderer.draw(batch, parentAlpha, item, selected, x, y + itemY, width, cellRenderer.getItemHeight()); } else if (itemY < cullingArea.y) { break; } itemY -= cellRenderer.getItemHeight(); } }
Example 6
Source File: FilteredSelectBox.java From bladecoder-adventure-engine with Apache License 2.0 | 5 votes |
@Override public void draw(Batch batch, float parentAlpha) { validate(); Drawable background; if (disabled && style.backgroundDisabled != null) background = style.backgroundDisabled; else if (selectBoxList.hasParent() && style.backgroundOpen != null) background = style.backgroundOpen; else if (clickListener.isOver() && style.backgroundOver != null) background = style.backgroundOver; else if (style.background != null) background = style.background; else background = null; BitmapFont font = style.font; Color fontColor = (disabled && style.disabledFontColor != null) ? style.disabledFontColor : style.fontColor; Color color = getColor(); float x = getX(), y = getY(); float width = getWidth(), height = getHeight(); batch.setColor(color.r, color.g, color.b, color.a * parentAlpha); if (background != null) background.draw(batch, x, y, width, height); T selected = selection.first(); if (selected != null) { if (background != null) { width -= background.getLeftWidth() + background.getRightWidth(); height -= background.getBottomHeight() + background.getTopHeight(); x += background.getLeftWidth(); y += (int) (height / 2 + background.getBottomHeight() + font.getData().capHeight / 2); } else { y += (int) (height / 2 + font.getData().capHeight / 2); } font.setColor(fontColor.r, fontColor.g, fontColor.b, fontColor.a * parentAlpha); drawItem(batch, font, selected, x, y, width); } }
Example 7
Source File: ProgressBar.java From cocos-ui-libgdx with Apache License 2.0 | 4 votes |
@Override public void draw(Batch batch, float parentAlpha) { ProgressBarStyle style = this.style; final Drawable bg = style.background; final Drawable knobBefore = style.progress; Color color = getColor(); float x = getX(); float y = getY(); float width = getWidth(); float height = getHeight(); float value = getVisualValue(); batch.setColor(color.r, color.g, color.b, color.a * parentAlpha); if (vertical) { bg.draw(batch, x + (int) ((width - bg.getMinWidth()) * 0.5f), y, bg.getMinWidth(), height); float progressPosHeight = height - (bg.getTopHeight() + bg.getBottomHeight()); if (min != max) { progressPos = (value - min) / (max - min) * progressPosHeight; progressPos = Math.max(0, progressPos); progressPos = Math.min(progressPosHeight, progressPos) + bg.getBottomHeight(); } if (knobBefore != null) { knobBefore.draw(batch, x + (int) ((width - knobBefore.getMinWidth()) * 0.5f), y, knobBefore.getMinWidth(), (int) progressPos); } } else { bg.draw(batch, x, y + (int) ((height - bg.getMinHeight()) * 0.5f), width, bg.getMinHeight()); float progressPosWidth = width - (bg.getLeftWidth() + bg.getRightWidth()); if (min != max) { progressPos = (value - min) / (max - min) * progressPosWidth; progressPos = Math.max(0, progressPos); progressPos = Math.min(progressPosWidth, progressPos) + bg.getLeftWidth(); } if (knobBefore != null) { knobBefore.draw(batch, x, y + (int) ((height - knobBefore.getMinHeight()) * 0.5f), (int) progressPos, knobBefore.getMinHeight()); } } super.draw(batch, parentAlpha); }
Example 8
Source File: VisTextField.java From vis-ui with Apache License 2.0 | 4 votes |
@Override public void draw (Batch batch, float parentAlpha) { Stage stage = getStage(); boolean focused = stage != null && stage.getKeyboardFocus() == this; if (!focused) keyRepeatTask.cancel(); final BitmapFont font = style.font; final Color fontColor = (disabled && style.disabledFontColor != null) ? style.disabledFontColor : ((focused && style.focusedFontColor != null) ? style.focusedFontColor : style.fontColor); final Drawable selection = style.selection; final Drawable cursorPatch = style.cursor; Drawable background = (disabled && style.disabledBackground != null) ? style.disabledBackground : ((focused && style.focusedBackground != null) ? style.focusedBackground : style.background); // vis if (!disabled && style.backgroundOver != null && (clickListener.isOver() || focused)) { background = style.backgroundOver; } Color color = getColor(); float x = getX(); float y = getY(); float width = getWidth(); float height = getHeight(); batch.setColor(color.r, color.g, color.b, color.a * parentAlpha); float bgLeftWidth = 0, bgRightWidth = 0; if (background != null) { background.draw(batch, x, y, width, height); bgLeftWidth = background.getLeftWidth(); bgRightWidth = background.getRightWidth(); } float textY = getTextY(font, background); calculateOffsets(); if (focused && hasSelection && selection != null) { drawSelection(selection, batch, font, x + bgLeftWidth, y + textY); } float yOffset = font.isFlipped() ? -textHeight : 0; if (displayText.length() == 0) { if (!focused && messageText != null) { if (style.messageFontColor != null) { font.setColor(style.messageFontColor.r, style.messageFontColor.g, style.messageFontColor.b, style.messageFontColor.a * color.a * parentAlpha); } else font.setColor(0.7f, 0.7f, 0.7f, color.a * parentAlpha); BitmapFont messageFont = style.messageFont != null ? style.messageFont : font; messageFont.draw(batch, messageText, x + bgLeftWidth, y + textY + yOffset, 0, messageText.length(), width - bgLeftWidth - bgRightWidth, textHAlign, false, "..."); } } else { font.setColor(fontColor.r, fontColor.g, fontColor.b, fontColor.a * color.a * parentAlpha); drawText(batch, font, x + bgLeftWidth, y + textY + yOffset); } if (drawBorder && focused && !disabled) { blink(); if (cursorOn && cursorPatch != null) { drawCursor(cursorPatch, batch, font, x + bgLeftWidth, y + textY); } } // vis if (isDisabled() == false && inputValid == false && style.errorBorder != null) style.errorBorder.draw(batch, getX(), getY(), getWidth(), getHeight()); else if (focusBorderEnabled && drawBorder && style.focusBorder != null) style.focusBorder.draw(batch, getX(), getY(), getWidth(), getHeight()); }
Example 9
Source File: CustomList.java From bladecoder-adventure-engine with Apache License 2.0 | 4 votes |
public void layout() { final BitmapFont font = style.font; final BitmapFont subfont = style.subtitleFont; final Drawable selectedDrawable = style.selection; cellRenderer.layout(style); GlyphLayout textLayout = new GlyphLayout(); prefWidth = 0; for (int i = 0; i < items.size; i++) { textLayout.setText(font, cellRenderer.getCellTitle(items.get(i))); prefWidth = Math.max(textLayout.width, prefWidth); if (cellRenderer.hasImage()) { TextureRegion r = cellRenderer.getCellImage(items.get(i)); float ih = r.getRegionHeight(); float iw = r.getRegionWidth(); if (ih > getItemHeight() - 10) { ih = getItemHeight() - 10; iw *= ih / r.getRegionHeight(); } prefWidth = Math.max(iw + textLayout.width, prefWidth); } if (cellRenderer.hasSubtitle()) { String subtitle = cellRenderer.getCellSubTitle(items.get(i)); if (subtitle != null) { textLayout.setText(subfont, subtitle); prefWidth = Math.max(textLayout.width, prefWidth); } } } prefWidth += selectedDrawable.getLeftWidth() + selectedDrawable.getRightWidth(); prefHeight = items.size * cellRenderer.getItemHeight(); Drawable background = style.background; if (background != null) { prefWidth += background.getLeftWidth() + background.getRightWidth(); prefHeight += background.getTopHeight() + background.getBottomHeight(); } }