Java Code Examples for org.bukkit.Material#PISTON_MOVING_PIECE

The following examples show how to use org.bukkit.Material#PISTON_MOVING_PIECE . You can vote up the ones you like or vote down the ones you don't like, and go to the original project or source file by following the links above each example. You may check out the related API usage on the sidebar.
Example 1
Source File: PGMListener.java    From PGM with GNU Affero General Public License v3.0 5 votes vote down vote up
@EventHandler(ignoreCancelled = true)
public void protect36(final PlayerInteractEvent event) {
  if (event.getClickedBlock() != null) {
    if (event.getClickedBlock().getType() == Material.PISTON_MOVING_PIECE) {
      event.setCancelled(true);
    }
  }
}
 
Example 2
Source File: PGMListener.java    From ProjectAres with GNU Affero General Public License v3.0 5 votes vote down vote up
@EventHandler(ignoreCancelled = true)
public void protect36(final PlayerInteractEvent event) {
    if(event.getClickedBlock() != null) {
        if(event.getClickedBlock().getType() == Material.PISTON_MOVING_PIECE) {
            event.setCancelled(true);
        }
    }
}
 
Example 3
Source File: Phase.java    From Hawk with GNU General Public License v3.0 4 votes vote down vote up
@Override
protected void check(MoveEvent event) {
    Location locTo = event.getTo();
    Location locFrom = event.getFrom();
    Player p = event.getPlayer();
    HawkPlayer pp = event.getHawkPlayer();
    if(!locFrom.getWorld().equals(locTo.getWorld()))
        return;

    //this stops an NPE
    double distanceSquared = locFrom.distanceSquared(locTo);
    if (distanceSquared == 0)
        return;

    double horizDistanceSquared = Math.pow(locTo.getX() - locFrom.getX(), 2) + Math.pow(locTo.getZ() - locFrom.getZ(), 2);
    double vertDistance = Math.abs(locTo.getY() - locFrom.getY());

    Vector moveDirection = new Vector(locTo.getX() - locFrom.getX(), locTo.getY() - locFrom.getY(), locTo.getZ() - locFrom.getZ());

    AABB playerFrom = WrappedEntity.getWrappedEntity(p).getCollisionBox(locFrom.toVector());
    playerFrom.shrink(SIDE_EPSILON, 0, SIDE_EPSILON);
    playerFrom.getMin().setY(playerFrom.getMin().getY() + BOTTOM_EPSILON);
    playerFrom.getMax().setY(playerFrom.getMax().getY() - TOP_EPSILON);
    AABB playerTo = playerFrom.clone();
    playerTo.translate(moveDirection);

    Vector minBigBox = new Vector(Math.min(playerFrom.getMin().getX(), playerTo.getMin().getX()), Math.min(playerFrom.getMin().getY(), playerTo.getMin().getY()), Math.min(playerFrom.getMin().getZ(), playerTo.getMin().getZ()));
    Vector maxBigBox = new Vector(Math.max(playerFrom.getMax().getX(), playerTo.getMax().getX()), Math.max(playerFrom.getMax().getY(), playerTo.getMax().getY()), Math.max(playerFrom.getMax().getZ(), playerTo.getMax().getZ()));
    AABB bigBox = new AABB(minBigBox, maxBigBox);

    AABB selection = bigBox.clone();
    selection.getMin().setY(selection.getMin().getY() - 0.6); //we need to grab blocks below us too, such as fences

    Set<Location> ignored = pp.getIgnoredBlockCollisions();

    GameMode gm = p.getGameMode();
    if(gm == GameMode.SURVIVAL || gm == GameMode.ADVENTURE || gm == GameMode.CREATIVE) {
        for (int x = selection.getMin().getBlockX(); x <= selection.getMax().getBlockX(); x++) {
            for (int y = selection.getMin().getBlockY(); y <= selection.getMax().getBlockY(); y++) {
                for (int z = selection.getMin().getBlockZ(); z <= selection.getMax().getBlockZ(); z++) {

                    Location blockLoc = new Location(locTo.getWorld(), x, y, z);

                    //Skip block if it updated within player AABB (only if they move slowly)
                    if(ignored.contains(blockLoc) && horizDistanceSquared <= HORIZONTAL_DISTANCE_THRESHOLD && vertDistance <= VERTICAL_DISTANCE_THRESHOLD)
                        continue;

                    Block bukkitBlock = ServerUtils.getBlockAsync(blockLoc);

                    if (bukkitBlock == null)
                        continue;

                    WrappedBlock block = WrappedBlock.getWrappedBlock(bukkitBlock, pp.getClientVersion());
                    if (!block.isSolid())
                        continue;

                    if(bukkitBlock.getType() == Material.PISTON_MOVING_PIECE) {
                        continue;
                    }

                    if (bukkitBlock.getState().getData() instanceof Openable && horizDistanceSquared <= HORIZONTAL_DISTANCE_THRESHOLD && vertDistance <= VERTICAL_DISTANCE_THRESHOLD) {
                        continue;
                    }

                    for (AABB test : block.getCollisionBoxes()) {
                        //check if "test" box is even in "bigBox"
                        if (!test.isColliding(bigBox))
                            continue;

                        boolean xCollide = collides2d(test.getMin().getZ(), test.getMax().getZ(), test.getMin().getY(), test.getMax().getY(), playerFrom.getMin().getZ(), playerFrom.getMax().getZ(), playerFrom.getMin().getY(), playerFrom.getMax().getY(), moveDirection.getZ(), moveDirection.getY());
                        boolean yCollide = collides2d(test.getMin().getX(), test.getMax().getX(), test.getMin().getZ(), test.getMax().getZ(), playerFrom.getMin().getX(), playerFrom.getMax().getX(), playerFrom.getMin().getZ(), playerFrom.getMax().getZ(), moveDirection.getX(), moveDirection.getZ());
                        boolean zCollide = collides2d(test.getMin().getX(), test.getMax().getX(), test.getMin().getY(), test.getMax().getY(), playerFrom.getMin().getX(), playerFrom.getMax().getX(), playerFrom.getMin().getY(), playerFrom.getMax().getY(), moveDirection.getX(), moveDirection.getY());
                        if (xCollide && yCollide && zCollide) {
                            punish(pp, false, event, new Placeholder("block", bukkitBlock.getType()));
                            tryRubberband(event);
                            return;
                        }
                    }
                }
            }
        }
    }

    reward(pp);
}
 
Example 4
Source File: BlockPistonEvent.java    From Kettle with GNU General Public License v3.0 2 votes vote down vote up
/**
 * Returns true if the Piston in the event is sticky.
 *
 * @return stickiness of the piston
 */
public boolean isSticky() {
    return block.getType() == Material.PISTON_STICKY_BASE || block.getType() == Material.PISTON_MOVING_PIECE;
}