Java Code Examples for org.lwjgl.input.Mouse#getDX()

The following examples show how to use org.lwjgl.input.Mouse#getDX() . You can vote up the ones you like or vote down the ones you don't like, and go to the original project or source file by following the links above each example. You may check out the related API usage on the sidebar.
Example 1
Source File: Camera.java    From LowPolyWater with The Unlicense 5 votes vote down vote up
/**
 * Calculate the angle of the camera around the player (when looking down at
 * the camera from above). Basically the yaw. Changes the yaw when the user
 * moves the mouse horizontally with the LMB down.
 */
private void calculateAngleAroundPlayer() {
	if (Mouse.isButtonDown(0)) {
		float angleChange = Mouse.getDX() * YAW_SENSITIVITY;
		angleAroundPlayer.increaseTarget(-angleChange);
	}
	angleAroundPlayer.update(1f / 60);
}
 
Example 2
Source File: Camera.java    From OpenGL-Animation with The Unlicense 5 votes vote down vote up
/**
 * Calculate the angle of the camera around the player (when looking down at
 * the camera from above). Basically the yaw. Changes the yaw when the user
 * moves the mouse horizontally with the LMB down.
 */
private void calculateAngleAroundPlayer() {
	if (Mouse.isButtonDown(0)) {
		float angleChange = Mouse.getDX() * YAW_SENSITIVITY;
		angleAroundPlayer.increaseTarget(-angleChange);
	}
	angleAroundPlayer.update(DisplayManager.getFrameTime());
}
 
Example 3
Source File: Camera.java    From OpenRS with GNU General Public License v3.0 5 votes vote down vote up
public static void acceptInputRotate(float delta) {
    if(Mouse.isGrabbed()) {
        float mouseDX = Mouse.getDX();
        float mouseDY = -Mouse.getDY();
        rotation.y += mouseDX * mouseSensitivity * delta;
        rotation.x += mouseDY * mouseSensitivity * delta;
        rotation.x = Math.max(-maxLook, Math.min(maxLook, rotation.x));
    }
}
 
Example 4
Source File: Test.java    From LWJGL-OpenGL-Tutorials with BSD 3-Clause "New" or "Revised" License 5 votes vote down vote up
@Override
public void update(long deltaTime) {
	final float delta = deltaTime / (float)1e9;
	
	float turnSpeed = (float)Math.PI * delta;
	float moveSpeed = (Keyboard.isKeyDown(Keyboard.KEY_LSHIFT) ? 100 : 50) * delta;
	
	if(Mouse.isGrabbed()) {
		angle += turnSpeed * Mouse.getDX() / 20f;
		angleY -= turnSpeed * Mouse.getDY() / 20f;
	}
	
	if(Keyboard.isKeyDown(Keyboard.KEY_A))
		position.add((float)Math.cos(angle + Math.PI) * moveSpeed, 0, (float)Math.sin(angle + Math.PI) * moveSpeed);
	if(Keyboard.isKeyDown(Keyboard.KEY_D))
		position.sub((float)Math.cos(angle + Math.PI) * moveSpeed, 0, (float)Math.sin(angle + Math.PI) * moveSpeed);
	
	if(Keyboard.isKeyDown(Keyboard.KEY_W))
		position.sub((float)Math.cos(angle + Math.PI / 2) * moveSpeed, 0, (float)Math.sin(angle + Math.PI / 2) * moveSpeed);
	if(Keyboard.isKeyDown(Keyboard.KEY_S))
		position.add((float)Math.cos(angle + Math.PI / 2) * moveSpeed, 0, (float)Math.sin(angle + Math.PI / 2) * moveSpeed);
	
	if(Keyboard.isKeyDown(Keyboard.KEY_R))
		position.reset();
	
	if(Keyboard.isKeyDown(Keyboard.KEY_SPACE) && position.y() == 0)
		vy = 30;
	
	vy += gravity * delta;
	position.add(0, vy * delta, 0);
	
	if(position.y() < 0) {
		position.y(0);
		vy = 0;
	}
}