Java Code Examples for net.minecraft.client.renderer.BufferBuilder#begin()
The following examples show how to use
net.minecraft.client.renderer.BufferBuilder#begin() .
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Example 1
Source File: FireRecipeJEI.java From Wizardry with GNU Lesser General Public License v3.0 | 6 votes |
protected void drawGradientRect(int left, int top, int right, int bottom) { GlStateManager.disableTexture2D(); GlStateManager.enableBlend(); GlStateManager.disableAlpha(); GlStateManager.tryBlendFuncSeparate(GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA, GlStateManager.SourceFactor.ONE, GlStateManager.DestFactor.ZERO); Tessellator tessellator = Tessellator.getInstance(); BufferBuilder bufferbuilder = tessellator.getBuffer(); bufferbuilder.begin(7, DefaultVertexFormats.POSITION_COLOR); bufferbuilder.pos((double) right, (double) top, 0).color(1f, 1f, 1f, .5f).endVertex(); bufferbuilder.pos((double) left, (double) top, 0).color(1f, 1f, 1f, .5f).endVertex(); bufferbuilder.pos((double) left, (double) bottom, 0).color(1f, 1f, 1f, .5f).endVertex(); bufferbuilder.pos((double) right, (double) bottom, 0).color(1f, 1f, 1f, .5f).endVertex(); tessellator.draw(); GlStateManager.disableBlend(); GlStateManager.enableAlpha(); GlStateManager.enableTexture2D(); }
Example 2
Source File: RenderUtils.java From litematica with GNU Lesser General Public License v3.0 | 6 votes |
public static void renderAreaSides(BlockPos pos1, BlockPos pos2, Color4f color, Entity renderViewEntity, float partialTicks) { GlStateManager.enableBlend(); GlStateManager.disableCull(); Tessellator tessellator = Tessellator.getInstance(); BufferBuilder buffer = tessellator.getBuffer(); buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_COLOR); renderAreaSidesBatched(pos1, pos2, color, 0.002, renderViewEntity, partialTicks, buffer); tessellator.draw(); GlStateManager.enableCull(); GlStateManager.disableBlend(); }
Example 3
Source File: FluidStackRenderer.java From YouTubeModdingTutorial with MIT License | 6 votes |
private static void drawFluidTexture(double xCoord, double yCoord, TextureAtlasSprite textureSprite) { double uMin = textureSprite.getMinU(); double uMax = textureSprite.getMaxU(); double vMin = textureSprite.getMinV(); double vMax = textureSprite.getMaxV(); double zLevel = 100; Tessellator tessellator = Tessellator.getInstance(); BufferBuilder vertexBuffer = tessellator.getBuffer(); vertexBuffer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX); vertexBuffer.pos(xCoord, yCoord + 16, zLevel).tex(uMin, vMax).endVertex(); vertexBuffer.pos(xCoord + 16, yCoord + 16, zLevel).tex(uMax, vMax).endVertex(); vertexBuffer.pos(xCoord + 16, yCoord, zLevel).tex(uMax, vMin).endVertex(); vertexBuffer.pos(xCoord, yCoord, zLevel).tex(uMin, vMin).endVertex(); tessellator.draw(); }
Example 4
Source File: SurfaceHelper.java From ForgeHax with MIT License | 6 votes |
private static void draw( double x, double y, double width, double height, int red, int green, int blue, int alpha) { Tessellator tessellator = Tessellator.getInstance(); BufferBuilder renderer = tessellator.getBuffer(); renderer.begin(7, DefaultVertexFormats.POSITION_COLOR); renderer .pos(x + 0, y + 0, 0.0D) .color(red, green, blue, alpha) .endVertex(); renderer .pos(x + 0, y + height, 0.0D) .color(red, green, blue, alpha) .endVertex(); renderer .pos(x + width, y + height, 0.0D) .color(red, green, blue, alpha) .endVertex(); renderer .pos(x + width, y + 0, 0.0D) .color(red, green, blue, alpha) .endVertex(); Tessellator.getInstance().draw(); }
Example 5
Source File: Camera.java From seppuku with GNU General Public License v3.0 | 6 votes |
public void render(float x, float y, float w, float h) { if (OpenGlHelper.isFramebufferEnabled()) { GlStateManager.pushMatrix(); GlStateManager.enableTexture2D(); GlStateManager.disableLighting(); GlStateManager.disableAlpha(); GlStateManager.disableBlend(); GlStateManager.enableColorMaterial(); GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F); frameBuffer.bindFramebufferTexture(); final Tessellator tessellator = Tessellator.getInstance(); final BufferBuilder bufferbuilder = tessellator.getBuffer(); bufferbuilder.begin(GL_QUADS, DefaultVertexFormats.POSITION_TEX); bufferbuilder.pos(x, h, 0).tex(0, 0).endVertex(); bufferbuilder.pos(w, h, 0).tex(1, 0).endVertex(); bufferbuilder.pos(w, y, 0).tex(1, 1).endVertex(); bufferbuilder.pos(x, y, 0).tex(0, 1).endVertex(); tessellator.draw(); frameBuffer.unbindFramebufferTexture(); GlStateManager.popMatrix(); } }
Example 6
Source File: RenderUtil.java From GregTech with GNU Lesser General Public License v3.0 | 6 votes |
private static void drawFluidTexture(double xCoord, double yCoord, TextureAtlasSprite textureSprite, int maskTop, int maskRight, double zLevel) { double uMin = textureSprite.getMinU(); double uMax = textureSprite.getMaxU(); double vMin = textureSprite.getMinV(); double vMax = textureSprite.getMaxV(); uMax = uMax - maskRight / 16.0 * (uMax - uMin); vMax = vMax - maskTop / 16.0 * (vMax - vMin); Tessellator tessellator = Tessellator.getInstance(); BufferBuilder buffer = tessellator.getBuffer(); buffer.begin(7, DefaultVertexFormats.POSITION_TEX); buffer.pos(xCoord, yCoord + 16, zLevel).tex(uMin, vMax).endVertex(); buffer.pos(xCoord + 16 - maskRight, yCoord + 16, zLevel).tex(uMax, vMax).endVertex(); buffer.pos(xCoord + 16 - maskRight, yCoord + maskTop, zLevel).tex(uMax, vMin).endVertex(); buffer.pos(xCoord, yCoord + maskTop, zLevel).tex(uMin, vMin).endVertex(); tessellator.draw(); }
Example 7
Source File: InverseTrailFx.java From AdvancedRocketry with MIT License | 5 votes |
@Override public void renderParticle(BufferBuilder worldRendererIn, Entity entityIn, float partialTicks, float rotationX, float rotationZ, float rotationYZ, float rotationXY, float rotationXZ) { //super.renderParticle(worldRendererIn, entityIn, partialTicks, rotationX, //rotationZ, rotationYZ, rotationXY, rotationXZ); float f11 = (float)(this.prevPosX + (this.posX - this.prevPosX) * (double)partialTicks - interpPosX); float f12 = (float)(this.prevPosY + (this.posY - this.prevPosY) * (double)partialTicks - interpPosY); float f13 = (float)(this.prevPosZ + (this.posZ - this.prevPosZ) * (double)partialTicks - interpPosZ); float f10 = 0.25F * this.particleScale; int i = this.getBrightnessForRender(partialTicks); int j = i >> 16 & 65535; int k = i & 65535; Minecraft.getMinecraft().getTextureManager().bindTexture(icon); worldRendererIn.finishDrawing(); worldRendererIn.begin(GL11.GL_QUADS, DefaultVertexFormats.PARTICLE_POSITION_TEX_COLOR_LMAP); worldRendererIn.pos((double)(f11 - rotationX * f10 - rotationXY * f10), (double)(f12 - rotationZ * f10), (double)(f13 - rotationYZ * f10 - rotationXZ * f10)).tex(1, 1).color(this.particleRed, this.particleGreen, this.particleBlue, 1f).lightmap(j, k).endVertex(); worldRendererIn.pos((double)(f11 - rotationX * f10 + rotationXY * f10), (double)(f12 + rotationZ * f10), (double)(f13 - rotationYZ * f10 + rotationXZ * f10)).tex(1, 0).color(this.particleRed, this.particleGreen, this.particleBlue, 1f).lightmap(j, k).endVertex(); worldRendererIn.pos((double)(f11 + rotationX * f10 + rotationXY * f10), (double)(f12 + rotationZ * f10), (double)(f13 + rotationYZ * f10 + rotationXZ * f10)).tex(0, 0).color(this.particleRed, this.particleGreen, this.particleBlue, 1f).lightmap(j, k).endVertex(); worldRendererIn.pos((double)(f11 + rotationX * f10 - rotationXY * f10), (double)(f12 - rotationZ * f10), (double)(f13 + rotationYZ * f10 - rotationXZ * f10)).tex(0, 1).color(this.particleRed, this.particleGreen, this.particleBlue, 1f).lightmap(j, k).endVertex(); Tessellator.getInstance().draw(); worldRendererIn.begin(GL11.GL_QUADS, DefaultVertexFormats.PARTICLE_POSITION_TEX_COLOR_LMAP); }
Example 8
Source File: Hud.java From ToroQuest with GNU General Public License v3.0 | 5 votes |
/** * Draws a solid color rectangle with the specified coordinates and color. */ public static void drawRect(int left, int top, int right, int bottom, int color) { if (left < right) { int i = left; left = right; right = i; } if (top < bottom) { int j = top; top = bottom; bottom = j; } float f3 = (float) (color >> 24 & 255) / 255.0F; float f = (float) (color >> 16 & 255) / 255.0F; float f1 = (float) (color >> 8 & 255) / 255.0F; float f2 = (float) (color & 255) / 255.0F; Tessellator tessellator = Tessellator.getInstance(); BufferBuilder vertexbuffer = tessellator.getBuffer(); GlStateManager.enableBlend(); GlStateManager.disableTexture2D(); GlStateManager.tryBlendFuncSeparate(GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA, GlStateManager.SourceFactor.ONE, GlStateManager.DestFactor.ZERO); GlStateManager.color(f, f1, f2, f3); vertexbuffer.begin(7, DefaultVertexFormats.POSITION); vertexbuffer.pos((double) left, (double) bottom, 0.0D).endVertex(); vertexbuffer.pos((double) right, (double) bottom, 0.0D).endVertex(); vertexbuffer.pos((double) right, (double) top, 0.0D).endVertex(); vertexbuffer.pos((double) left, (double) top, 0.0D).endVertex(); tessellator.draw(); GlStateManager.enableTexture2D(); GlStateManager.disableBlend(); }
Example 9
Source File: GuiCustom.java From Custom-Main-Menu with MIT License | 5 votes |
protected void renderSkybox(int p_73971_1_, int p_73971_2_, float p_73971_3_) { this.mc.getFramebuffer().unbindFramebuffer(); GlStateManager.viewport(0, 0, 256, 256); this.drawPanorama(p_73971_1_, p_73971_2_, p_73971_3_); this.rotateAndBlurSkybox(p_73971_3_); this.rotateAndBlurSkybox(p_73971_3_); this.rotateAndBlurSkybox(p_73971_3_); this.rotateAndBlurSkybox(p_73971_3_); this.rotateAndBlurSkybox(p_73971_3_); this.rotateAndBlurSkybox(p_73971_3_); this.rotateAndBlurSkybox(p_73971_3_); this.mc.getFramebuffer().bindFramebuffer(true); GlStateManager.viewport(0, 0, this.mc.displayWidth, this.mc.displayHeight); float f = this.width > this.height ? 120.0F / (float) this.width : 120.0F / (float) this.height; float f1 = (float) this.height * f / 256.0F; float f2 = (float) this.width * f / 256.0F; int i = this.width; int j = this.height; Tessellator tessellator = Tessellator.getInstance(); BufferBuilder vertexBuffer = tessellator.getBuffer(); vertexBuffer.begin(7, DefaultVertexFormats.POSITION_TEX_COLOR); vertexBuffer.pos(0.0D, (double) j, (double) this.zLevel).tex((double) (0.5F - f1), (double) (0.5F + f2)).color(1.0F, 1.0F, 1.0F, 1.0F).endVertex(); vertexBuffer.pos((double) i, (double) j, (double) this.zLevel).tex((double) (0.5F - f1), (double) (0.5F - f2)).color(1.0F, 1.0F, 1.0F, 1.0F).endVertex(); vertexBuffer.pos((double) i, 0.0D, (double) this.zLevel).tex((double) (0.5F + f1), (double) (0.5F - f2)).color(1.0F, 1.0F, 1.0F, 1.0F).endVertex(); vertexBuffer.pos(0.0D, 0.0D, (double) this.zLevel).tex((double) (0.5F + f1), (double) (0.5F + f2)).color(1.0F, 1.0F, 1.0F, 1.0F).endVertex(); tessellator.draw(); }
Example 10
Source File: RenderUtil.java From seppuku with GNU General Public License v3.0 | 5 votes |
public static void drawLine(float x, float y, float x1, float y1, float thickness, int hex) { float red = (hex >> 16 & 0xFF) / 255.0F; float green = (hex >> 8 & 0xFF) / 255.0F; float blue = (hex & 0xFF) / 255.0F; float alpha = (hex >> 24 & 0xFF) / 255.0F; GlStateManager.pushMatrix(); GlStateManager.disableTexture2D(); GlStateManager.enableBlend(); GlStateManager.disableAlpha(); GlStateManager.tryBlendFuncSeparate(770, 771, 1, 0); GlStateManager.shadeModel(GL_SMOOTH); glLineWidth(thickness); glEnable(GL_LINE_SMOOTH); glHint(GL_LINE_SMOOTH_HINT, GL_NICEST); final Tessellator tessellator = Tessellator.getInstance(); final BufferBuilder bufferbuilder = tessellator.getBuffer(); bufferbuilder.begin(GL_LINE_STRIP, DefaultVertexFormats.POSITION_COLOR); bufferbuilder.pos((double) x, (double) y, (double) 0).color(red, green, blue, alpha).endVertex(); bufferbuilder.pos((double) x1, (double) y1, (double) 0).color(red, green, blue, alpha).endVertex(); tessellator.draw(); GlStateManager.shadeModel(GL_FLAT); glDisable(GL_LINE_SMOOTH); GlStateManager.disableBlend(); GlStateManager.enableAlpha(); GlStateManager.enableTexture2D(); GlStateManager.popMatrix(); }
Example 11
Source File: FxGravityEffect.java From AdvancedRocketry with MIT License | 5 votes |
@Override public void renderParticle(BufferBuilder worldRendererIn, Entity entityIn, float partialTicks, float rotationX, float rotationZ, float rotationYZ, float rotationXY, float rotationXZ) { //super.renderParticle(worldRendererIn, entityIn, partialTicks, rotationX, //rotationZ, rotationYZ, rotationXY, rotationXZ); float f11 = (float)(this.prevPosX + (this.posX - this.prevPosX) * (double)partialTicks - interpPosX); float f12 = (float)(this.prevPosY + (this.posY - this.prevPosY) * (double)partialTicks - interpPosY); float f13 = (float)(this.prevPosZ + (this.posZ - this.prevPosZ) * (double)partialTicks - interpPosZ); float f10 = 0.25F * this.particleScale; int i = this.getBrightnessForRender(partialTicks); int j = i >> 16 & 65535; int k = i & 65535; Minecraft.getMinecraft().getTextureManager().bindTexture(icon); worldRendererIn.finishDrawing(); worldRendererIn.begin(GL11.GL_QUADS, DefaultVertexFormats.PARTICLE_POSITION_TEX_COLOR_LMAP); worldRendererIn.pos((double)(f11 - rotationX * f10 - rotationXY * f10), (double)(f12 - rotationZ * f10), (double)(f13 - rotationYZ * f10 - rotationXZ * f10)).tex(1, 1).color(this.particleRed, this.particleGreen, this.particleBlue, this.particleAlpha).lightmap(j, k).endVertex(); worldRendererIn.pos((double)(f11 - rotationX * f10 + rotationXY * f10), (double)(f12 + rotationZ * f10), (double)(f13 - rotationYZ * f10 + rotationXZ * f10)).tex(1, 0).color(this.particleRed, this.particleGreen, this.particleBlue, this.particleAlpha).lightmap(j, k).endVertex(); worldRendererIn.pos((double)(f11 + rotationX * f10 + rotationXY * f10), (double)(f12 + rotationZ * f10), (double)(f13 + rotationYZ * f10 + rotationXZ * f10)).tex(0, 0).color(this.particleRed, this.particleGreen, this.particleBlue, this.particleAlpha).lightmap(j, k).endVertex(); worldRendererIn.pos((double)(f11 + rotationX * f10 - rotationXY * f10), (double)(f12 - rotationZ * f10), (double)(f13 + rotationYZ * f10 - rotationXZ * f10)).tex(0, 1).color(this.particleRed, this.particleGreen, this.particleBlue, this.particleAlpha).lightmap(j, k).endVertex(); Tessellator.getInstance().draw(); worldRendererIn.begin(GL11.GL_QUADS, DefaultVertexFormats.PARTICLE_POSITION_TEX_COLOR_LMAP); }
Example 12
Source File: ToroGuiUtils.java From ToroQuest with GNU General Public License v3.0 | 5 votes |
public static void drawTexturedModalRect(int x, int y, int textureX, int textureY, int width, int height) { Tessellator tessellator = Tessellator.getInstance(); BufferBuilder worldrenderer = tessellator.getBuffer(); worldrenderer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX); worldrenderer.pos(x + 0, y + height, 0.0D).tex((textureX + 0) * TEXTURE_HEIGHT_SCALER, (textureY + height) * TEXTURE_WIDTH_SCALER) .endVertex(); ; worldrenderer.pos(x + width, y + height, 0.0D).tex((textureX + width) * TEXTURE_HEIGHT_SCALER, (textureY + height) * TEXTURE_WIDTH_SCALER) .endVertex(); worldrenderer.pos(x + width, y + 0, 0.0D).tex((textureX + width) * TEXTURE_HEIGHT_SCALER, (textureY + 0) * TEXTURE_WIDTH_SCALER).endVertex(); worldrenderer.pos(x + 0, y + 0, 0.0D).tex((textureX + 0) * TEXTURE_HEIGHT_SCALER, (textureY + 0) * TEXTURE_WIDTH_SCALER).endVertex(); tessellator.draw(); }
Example 13
Source File: GuiHelper.java From LunatriusCore with MIT License | 5 votes |
public static void drawItemStackSlot(final TextureManager textureManager, final int x, final int y) { textureManager.bindTexture(Gui.STAT_ICONS); final Tessellator tessellator = Tessellator.getInstance(); final BufferBuilder buffer = tessellator.getBuffer(); final double uScale = 1.0 / 128.0; final double vScale = 1.0 / 128.0; GlStateManager.color(1.0f, 1.0f, 1.0f, 1.0f); buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX); drawTexturedRectangle(buffer, x + 1, y + 1, x + 1 + 18, y + 1 + 18, 0, uScale * 0, vScale * 0, uScale * 18, vScale * 18); tessellator.draw(); }
Example 14
Source File: UnicornTrailRenderer.java From Wizardry with GNU Lesser General Public License v3.0 | 4 votes |
@SubscribeEvent @SideOnly(Side.CLIENT) public static void render(RenderWorldLastEvent event) { World world = Minecraft.getMinecraft().world; EntityPlayer player = Minecraft.getMinecraft().player; if (player == null || world == null) return; GlStateManager.pushMatrix(); double interpPosX = player.lastTickPosX + (player.posX - player.lastTickPosX) * event.getPartialTicks(); double interpPosY = player.lastTickPosY + (player.posY - player.lastTickPosY) * event.getPartialTicks(); double interpPosZ = player.lastTickPosZ + (player.posZ - player.lastTickPosZ) * event.getPartialTicks(); GlStateManager.translate(-interpPosX, -interpPosY + 0.1, -interpPosZ); GlStateManager.disableCull(); GlStateManager.depthMask(false); GlStateManager.enableBlend(); GlStateManager.disableTexture2D(); GlStateManager.shadeModel(GL11.GL_SMOOTH); GlStateManager.blendFunc(GL_SRC_ALPHA, GL_ONE); GlStateManager.enableColorMaterial(); GlStateManager.disableLighting(); Tessellator tessellator = Tessellator.getInstance(); BufferBuilder vb = tessellator.getBuffer(); Set<EntityUnicorn> corns = new HashSet<>(positions.keySet()); for (EntityUnicorn corn : corns) { if (corn.world.provider.getDimension() != world.provider.getDimension()) continue; List<Point> points = new ArrayList<>(positions.getOrDefault(corn, new ArrayList<>())); boolean q = false; vb.begin(GL11.GL_TRIANGLE_STRIP, DefaultVertexFormats.POSITION_COLOR); for (Point pos : points) { if (pos == null) continue; float sub = (world.getTotalWorldTime() - pos.time); Color color = Color.getHSBColor(sub % 360.0f / 360.0f, 1f, 1f); int alpha; if (sub < 500) { alpha = (int) (MathHelper.clamp(Math.log(sub + 1) / 2.0, 0, 1) * 80.0); } else { alpha = (int) (MathHelper.clamp(1 - (Math.log(sub) / 2.0), 0, 1) * 80.0); } pos(vb, pos.origin.subtract(pos.normal.scale(1.5))).color(color.getRed(), color.getGreen(), color.getBlue(), alpha).endVertex(); pos(vb, pos.origin.add(pos.normal.scale(1.5))).color(color.getRed(), color.getGreen(), color.getBlue(), alpha).endVertex(); q = !q; } tessellator.draw(); } GlStateManager.enableCull(); GlStateManager.depthMask(true); GlStateManager.disableBlend(); GlStateManager.enableTexture2D(); GlStateManager.shadeModel(GL11.GL_FLAT); GlStateManager.tryBlendFuncSeparate(GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA, GlStateManager.SourceFactor.ONE, GlStateManager.DestFactor.ZERO); GlStateManager.popMatrix(); }
Example 15
Source File: WorldProviderTorikki.java From Wizardry with GNU Lesser General Public License v3.0 | 4 votes |
@Override public void render(float partialTicks, WorldClient world, Minecraft mc) { EntityPlayer p = Minecraft.getMinecraft().player; if (p != null) { if (p.getEntityWorld().provider instanceof WorldProviderTorikki) { ResourceLocation img = new ResourceLocation(Wizardry.MODID, "textures/misc/torikki_sky.png"); Minecraft.getMinecraft().renderEngine.bindTexture(img); GlStateManager.pushMatrix(); GlStateManager.disableCull(); GlStateManager.disableFog(); GlStateManager.disableLighting(); GlStateManager.depthMask(false); Tessellator tessellator = Tessellator.getInstance(); BufferBuilder vertexbuffer = tessellator.getBuffer(); for (int i = 0; i < 6; ++i) { GlStateManager.pushMatrix(); Minecraft.getMinecraft().renderEngine.bindTexture(img); if (i == 3) { Minecraft.getMinecraft().renderEngine.bindTexture(img); GlStateManager.rotate(180.0F, 1.0F, 0.0F, 0.0F); } if (i == 1) { Minecraft.getMinecraft().renderEngine.bindTexture(img); GlStateManager.rotate(90.0F, 1.0F, 0.0F, 0.0F); } if (i == 2) { Minecraft.getMinecraft().renderEngine.bindTexture(img); GlStateManager.rotate(-90.0F, 1.0F, 0.0F, 0.0F); GlStateManager.rotate(180.0F, 0.0F, 1.0F, 0.0F); } if (i == 4) { Minecraft.getMinecraft().renderEngine.bindTexture(img); GlStateManager.rotate(90.0F, 0.0F, 0.0F, 1.0F); GlStateManager.rotate(270.0F, 0.0F, 1.0F, 0.0F); } if (i == 5) { Minecraft.getMinecraft().renderEngine.bindTexture(img); GlStateManager.rotate(-90.0F, 0.0F, 0.0F, 1.0F); GlStateManager.rotate(-270.0F, 0.0F, 1.0F, 0.0F); } vertexbuffer.begin(7, DefaultVertexFormats.POSITION_TEX); vertexbuffer.pos(-100.0D, -100.0D, -100.0D).tex(0.0D, 0.0D).endVertex(); vertexbuffer.pos(-100.0D, -100.0D, 100.0D).tex(0.0D, 1.0D).endVertex(); vertexbuffer.pos(100.0D, -100.0D, 100.0D).tex(1.0D, 1.0D).endVertex(); vertexbuffer.pos(100.0D, -100.0D, -100.0D).tex(1.0D, 0.0D).endVertex(); tessellator.draw(); GlStateManager.popMatrix(); } GlStateManager.depthMask(true); GlStateManager.blendFunc(GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA); GlStateManager.enableCull(); GlStateManager.enableLighting(); GlStateManager.disableAlpha(); GlStateManager.enableFog(); GlStateManager.disableBlend(); GlStateManager.popMatrix(); } } }
Example 16
Source File: RocketEventHandler.java From AdvancedRocketry with MIT License | 4 votes |
public static void onPostWorldRender(float partialTicks) { if(!mapReady ) return; if(mapNeedsBinding) { mapNeedsBinding = false; earth.setByteBuffer(table); outerBounds.setByteBuffer(outerBoundsTable); } GL11.glPushMatrix(); GL11.glTranslatef(0, -5, 0); GL11.glPushAttrib(GL11.GL_ALPHA_TEST_FUNC); GL11.glEnable(GL11.GL_BLEND); GL11.glDisable(GL11.GL_FOG); GL11.glAlphaFunc(GL11.GL_GREATER, .01f); GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); float brightness = 16; if(Minecraft.getMinecraft().getRenderViewEntity() != null && Minecraft.getMinecraft().getRenderViewEntity().world != null) brightness = Minecraft.getMinecraft().getRenderViewEntity().world.getSunBrightness(partialTicks); double deltaY = (Minecraft.getMinecraft().getRenderViewEntity().posY - Minecraft.getMinecraft().getRenderViewEntity().lastTickPosY)*partialTicks; double size = (getImgSize*5/(72-Minecraft.getMinecraft().getRenderViewEntity().posY - deltaY)); BufferBuilder buffer = Tessellator.getInstance().getBuffer(); //Less detailed land buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX); GL11.glBindTexture(GL11.GL_TEXTURE_2D, outerBounds.getTextureId()); double size2 = size*16; float brightness2 =brightness*.43f; GlStateManager.color(brightness2, brightness2, brightness2, MathHelper.clamp(((float)Minecraft.getMinecraft().getRenderViewEntity().posY -200f)/50f, 0f, 1f)); RenderHelper.renderTopFaceWithUV(buffer, -10.1, size2, size2, -size2, -size2, 0, 1, 0, 1); Tessellator.getInstance().draw(); buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX); GL11.glBindTexture(GL11.GL_TEXTURE_2D, earth.getTextureId()); float opacityFromHeight = MathHelper.clamp(((float)Minecraft.getMinecraft().getRenderViewEntity().posY -200f)/100f, 0f, 1f); //Detailed Land GlStateManager.color(brightness2, brightness2, brightness2, MathHelper.clamp(((float)Minecraft.getMinecraft().getRenderViewEntity().posY -200f)/50f, 0f, 1f)); RenderHelper.renderTopFaceWithUV(buffer, -10 , size, size, -size, -size, 0f, 1f, 0f, 1f); Tessellator.getInstance().draw(); //AtmosphereGlow Vec3d skyColor = Minecraft.getMinecraft().getRenderViewEntity().world.provider.getSkyColor(Minecraft.getMinecraft().getRenderViewEntity(), partialTicks); GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); GL11.glDisable(GL11.GL_TEXTURE_2D); GL11.glBindTexture(GL11.GL_TEXTURE_2D,0); buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_NORMAL); GlStateManager.color((float)skyColor.x, (float)skyColor.y, (float)skyColor.z, 0.05f); size = (getImgSize*100/(180-Minecraft.getMinecraft().getRenderViewEntity().posY - deltaY)); for(int i = 0; i < 5 * MathHelper.clamp(( ( DimensionManager.getInstance().getDimensionProperties(Minecraft.getMinecraft().getRenderViewEntity().world.provider.getDimension()).getAtmosphereDensity() *.01f * (float)Minecraft.getMinecraft().getRenderViewEntity().posY -280f) )/150f, 0f, 2f); i++) { RenderHelper.renderTopFace(buffer, -9 + i*.6, size, size, -size , -size); } // GL11.glEnable(GL11.GL_TEXTURE_2D); Tessellator.getInstance().draw(); GL11.glDisable(GL11.GL_BLEND); GL11.glEnable(GL11.GL_FOG); GL11.glPopAttrib(); GL11.glPopMatrix(); OpenGlHelper.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA, 0, 0); }
Example 17
Source File: RendererPhantomBlock.java From AdvancedRocketry with MIT License | 4 votes |
@Override public void render(TileEntity tile, double x, double y, double z, float t, int damage, float a) { renderBlocks = Minecraft.getMinecraft().getBlockRendererDispatcher(); TilePlaceholder tileGhost = (TilePlaceholder)tile; IBlockState state = tileGhost.getReplacedState(); //TODO: bring TESRS back /*if(tileGhost.getReplacedTileEntity() != null && !(tileGhost.getReplacedTileEntity() instanceof TileMultiBlock) && TileEntityRendererDispatcher.instance.hasSpecialRenderer(tileGhost.getReplacedTileEntity())) { GL11.glEnable(GL11.GL_BLEND); GL11.glBlendFunc(GL11.GL_ONE_MINUS_SRC_COLOR, GL11.GL_SRC_ALPHA); GL11.glColor4f(1f, 1f, 1f,0.7f); TileEntityRendererDispatcher.instance.renderTileEntityAt(tileGhost.getReplacedTileEntity(), x, y, z, t); GL11.glDisable(GL11.GL_BLEND); }*/ GL11.glPushMatrix(); GL11.glTranslated(x - tile.getPos().getX(),y - tile.getPos().getY(),z - tile.getPos().getZ()); net.minecraft.client.renderer.RenderHelper.disableStandardItemLighting(); //Render Each block this.bindTexture(TextureMap.LOCATION_BLOCKS_TEXTURE); GL11.glEnable(GL11.GL_BLEND); GL11.glBlendFunc(GL11.GL_ONE_MINUS_SRC_COLOR, GL11.GL_SRC_ALPHA); Tessellator tess = Tessellator.getInstance(); BufferBuilder buffer =tess.getBuffer(); buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.BLOCK); IBakedModel model = renderBlocks.getModelForState(state); renderBlocks.getBlockModelRenderer().renderModel( tile.getWorld(), model, state, tile.getPos(), buffer, false); tess.draw(); net.minecraft.client.renderer.RenderHelper.enableStandardItemLighting(); GL11.glDisable(GL11.GL_BLEND); GL11.glPopMatrix(); //TODO: bring tags back if(state != null) { //If the player is mousing over this block RayTraceResult movingObjPos = Minecraft.getMinecraft().objectMouseOver; try { if(Minecraft.getMinecraft().objectMouseOver != null && movingObjPos.getBlockPos().getX() == tile.getPos().getX() && movingObjPos.getBlockPos().getY() == tile.getPos().getY() && movingObjPos.getBlockPos().getZ() == tile.getPos().getZ()) { ItemStack stack = tile.getWorld().getBlockState(tile.getPos()).getBlock().getPickBlock(tile.getWorld().getBlockState(tile.getPos()), movingObjPos, Minecraft.getMinecraft().world, tile.getPos(), Minecraft.getMinecraft().player); if(stack == null) RenderHelper.renderTag(Minecraft.getMinecraft().player.getDistanceSq(movingObjPos.hitVec.x, movingObjPos.hitVec.y, movingObjPos.hitVec.z), "THIS IS AN ERROR, CONTACT THE DEV!!!", x,y,z, 10); else RenderHelper.renderTag(Minecraft.getMinecraft().player.getDistanceSq(movingObjPos.hitVec.x, movingObjPos.hitVec.y, movingObjPos.hitVec.z), stack.getDisplayName(), x+ 0.5f,y,z+ 0.5f, 10); } } catch (NullPointerException e) { //silence you fool } } }
Example 18
Source File: FxLaser.java From AdvancedRocketry with MIT License | 4 votes |
@Override public void renderParticle(BufferBuilder worldRendererIn, Entity entityIn, float partialTicks, float rotationX, float rotationZ, float rotationYZ, float rotationXY, float rotationXZ) { //worldRendererIn.finishDrawing(); float x = (float)(this.prevPosX + (this.posX - this.prevPosX) * (double)partialTicks - interpPosX); float y = (float)(this.prevPosY + (this.posY - this.prevPosY) * (double)partialTicks - interpPosY); float z = (float)(this.prevPosZ + (this.posZ - this.prevPosZ) * (double)partialTicks - interpPosZ); int i = this.getBrightnessForRender(0); int j = i >> 16 & 65535; int k = i & 65535; double radius = .3f; double fwdOffset = 0.075f; double entityOffX = entityFrom.posX - MathHelper.cos((float) (entityFrom.rotationYaw * Math.PI/180f))*radius + fwdOffset*MathHelper.sin((float) (entityFrom.rotationYaw * Math.PI/180f)); double entityOffY = entityFrom.posY + (entityFrom.getEntityId() == entityIn.getEntityId() && Minecraft.getMinecraft().gameSettings.thirdPersonView == 0 ? entityIn.getEyeHeight() - 0.12f : 1.15f); double entityOffZ = entityFrom.posZ - MathHelper.sin((float) (entityFrom.rotationYaw * Math.PI/180f))*radius - fwdOffset*MathHelper.cos((float) (entityFrom.rotationYaw * Math.PI/180f)); GL11.glDisable(GL11.GL_LIGHTING); GL11.glEnable(GL11.GL_BLEND); GL11.glDisable(GL11.GL_TEXTURE_2D); OpenGlHelper.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE, 0, 0); OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, 240.0F, 240.0F); BufferBuilder buffer = Tessellator.getInstance().getBuffer(); buffer.begin(GL11.GL_LINES, DefaultVertexFormats.POSITION); GL11.glLineWidth(5); GlStateManager.color(0.8f, 0.2f, 0.2f, .4f); buffer.pos(entityOffX - entityIn.posX, entityOffY - entityIn.posY, entityOffZ - entityIn.posZ).endVertex(); buffer.pos(x, y, z).endVertex(); Tessellator.getInstance().draw(); GL11.glEnable(GL11.GL_TEXTURE_2D); GL11.glDisable(GL11.GL_LIGHTING); OpenGlHelper.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA, 0, 0); GlStateManager.color(1, 1, 1, 1); GL11.glLineWidth(1); }
Example 19
Source File: GuiCustom.java From Custom-Main-Menu with MIT License | 4 votes |
private void drawPanorama(int p_73970_1_, int p_73970_2_, float p_73970_3_) { Tessellator tessellator = Tessellator.getInstance(); BufferBuilder vertexBuffer = tessellator.getBuffer(); GlStateManager.matrixMode(5889); GlStateManager.pushMatrix(); GlStateManager.loadIdentity(); Project.gluPerspective(120.0F, 1.0F, 0.05F, 10.0F); GlStateManager.matrixMode(5888); GlStateManager.pushMatrix(); GlStateManager.loadIdentity(); GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F); GlStateManager.rotate(180.0F, 1.0F, 0.0F, 0.0F); GlStateManager.rotate(90.0F, 0.0F, 0.0F, 1.0F); GlStateManager.enableBlend(); GlStateManager.disableAlpha(); GlStateManager.disableCull(); GlStateManager.depthMask(false); GlStateManager.tryBlendFuncSeparate(770, 771, 1, 0); int i = 8; for (int j = 0; j < 64; ++j) { GlStateManager.pushMatrix(); float f = ((float) (j % i) / (float) i - 0.5F) / 64.0F; float f1 = ((float) (j / i) / (float) i - 0.5F) / 64.0F; float f2 = 0.0F; GlStateManager.translate(f, f1, 0.0F); GlStateManager.rotate(MathHelper.sin(this.panoramaTimer / 400.0F) * 25.0F + 20.0F, 1.0F, 0.0F, 0.0F); GlStateManager.rotate(-this.panoramaTimer * 0.1F, 0.0F, 1.0F, 0.0F); for (int k = 0; k < 6; ++k) { GlStateManager.pushMatrix(); if (k == 1) { GlStateManager.rotate(90.0F, 0.0F, 1.0F, 0.0F); } if (k == 2) { GlStateManager.rotate(180.0F, 0.0F, 1.0F, 0.0F); } if (k == 3) { GlStateManager.rotate(-90.0F, 0.0F, 1.0F, 0.0F); } if (k == 4) { GlStateManager.rotate(90.0F, 1.0F, 0.0F, 0.0F); } if (k == 5) { GlStateManager.rotate(-90.0F, 1.0F, 0.0F, 0.0F); } titlePanoramaPaths[k].bind(); vertexBuffer.begin(7, DefaultVertexFormats.POSITION_TEX_COLOR); int l = 255 / (j + 1); float f3 = 0.0F; vertexBuffer.pos(-1.0D, -1.0D, 1.0D).tex(0.0D, 0.0D).color(255, 255, 255, l).endVertex(); vertexBuffer.pos(1.0D, -1.0D, 1.0D).tex(1.0D, 0.0D).color(255, 255, 255, l).endVertex(); vertexBuffer.pos(1.0D, 1.0D, 1.0D).tex(1.0D, 1.0D).color(255, 255, 255, l).endVertex(); vertexBuffer.pos(-1.0D, 1.0D, 1.0D).tex(0.0D, 1.0D).color(255, 255, 255, l).endVertex(); tessellator.draw(); GlStateManager.popMatrix(); } GlStateManager.popMatrix(); GlStateManager.colorMask(true, true, true, false); } vertexBuffer.setTranslation(0.0D, 0.0D, 0.0D); GlStateManager.colorMask(true, true, true, true); GlStateManager.matrixMode(5889); GlStateManager.popMatrix(); GlStateManager.matrixMode(5888); GlStateManager.popMatrix(); GlStateManager.depthMask(true); GlStateManager.enableCull(); GlStateManager.enableDepth(); }
Example 20
Source File: RenderFukumame.java From TofuCraftReload with MIT License | 4 votes |
/** * Renders the desired {@code T} type Entity. */ public void doRender(EntityFukumame entity, double x, double y, double z, float entityYaw, float partialTicks) { this.bindEntityTexture(entity); GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F); GlStateManager.pushMatrix(); GlStateManager.disableLighting(); GlStateManager.translate((float)x, (float)y, (float)z); GlStateManager.rotate(entity.prevRotationYaw + (entity.rotationYaw - entity.prevRotationYaw) * partialTicks - 90.0F, 0.0F, 1.0F, 0.0F); GlStateManager.rotate(entity.prevRotationPitch + (entity.rotationPitch - entity.prevRotationPitch) * partialTicks, 0.0F, 0.0F, 1.0F); Tessellator tessellator = Tessellator.getInstance(); BufferBuilder bufferbuilder = tessellator.getBuffer(); GlStateManager.enableRescaleNormal(); GlStateManager.rotate(45.0F, 1.0F, 0.0F, 0.0F); GlStateManager.scale(0.05625F, 0.05625F, 0.05625F); GlStateManager.translate(-4.0F, 0.0F, 0.0F); if (this.renderOutlines) { GlStateManager.enableColorMaterial(); GlStateManager.enableOutlineMode(this.getTeamColor(entity)); } GlStateManager.glNormal3f(0.05625F, 0.0F, 0.0F); bufferbuilder.begin(7, DefaultVertexFormats.POSITION_TEX); bufferbuilder.pos(-7.0D, -2.0D, -2.0D).tex(0.0D, 0.15625D).endVertex(); bufferbuilder.pos(-7.0D, -2.0D, 2.0D).tex(0.15625D, 0.15625D).endVertex(); bufferbuilder.pos(-7.0D, 2.0D, 2.0D).tex(0.15625D, 0.3125D).endVertex(); bufferbuilder.pos(-7.0D, 2.0D, -2.0D).tex(0.0D, 0.3125D).endVertex(); tessellator.draw(); GlStateManager.glNormal3f(-0.05625F, 0.0F, 0.0F); bufferbuilder.begin(7, DefaultVertexFormats.POSITION_TEX); bufferbuilder.pos(-7.0D, 2.0D, -2.0D).tex(0.0D, 0.15625D).endVertex(); bufferbuilder.pos(-7.0D, 2.0D, 2.0D).tex(0.15625D, 0.15625D).endVertex(); bufferbuilder.pos(-7.0D, -2.0D, 2.0D).tex(0.15625D, 0.3125D).endVertex(); bufferbuilder.pos(-7.0D, -2.0D, -2.0D).tex(0.0D, 0.3125D).endVertex(); tessellator.draw(); for (int j = 0; j < 4; ++j) { GlStateManager.rotate(90.0F, 1.0F, 0.0F, 0.0F); GlStateManager.glNormal3f(0.0F, 0.0F, 0.05625F); bufferbuilder.begin(7, DefaultVertexFormats.POSITION_TEX); bufferbuilder.pos(-8.0D, -2.0D, 0.0D).tex(0.0D, 0.0D).endVertex(); bufferbuilder.pos(8.0D, -2.0D, 0.0D).tex(0.5D, 0.0D).endVertex(); bufferbuilder.pos(8.0D, 2.0D, 0.0D).tex(0.5D, 0.15625D).endVertex(); bufferbuilder.pos(-8.0D, 2.0D, 0.0D).tex(0.0D, 0.15625D).endVertex(); tessellator.draw(); } if (this.renderOutlines) { GlStateManager.disableOutlineMode(); GlStateManager.disableColorMaterial(); } GlStateManager.disableRescaleNormal(); GlStateManager.enableLighting(); GlStateManager.popMatrix(); super.doRender(entity, x, y, z, entityYaw, partialTicks); }