Java Code Examples for com.jme3.bullet.PhysicsSpace#removeTickListener()
The following examples show how to use
com.jme3.bullet.PhysicsSpace#removeTickListener() .
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Example 1
Source File: BombControl.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 6 votes |
@Override public void physicsTick(PhysicsSpace space, float f) { //get all overlapping objects and apply impulse to them for (Iterator<PhysicsCollisionObject> it = ghostObject.getOverlappingObjects().iterator(); it.hasNext();) { PhysicsCollisionObject physicsCollisionObject = it.next(); if (physicsCollisionObject instanceof PhysicsRigidBody) { PhysicsRigidBody rBody = (PhysicsRigidBody) physicsCollisionObject; rBody.getPhysicsLocation(vector2); vector2.subtractLocal(vector); float force = explosionRadius - vector2.length(); force *= forceFactor; force = force > 0 ? force : 0; vector2.normalizeLocal(); vector2.multLocal(force); ((PhysicsRigidBody) physicsCollisionObject).applyImpulse(vector2, Vector3f.ZERO); } } space.removeTickListener(this); space.remove(ghostObject); }
Example 2
Source File: BombControl.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 6 votes |
public void physicsTick(PhysicsSpace space, float f) { //get all overlapping objects and apply impulse to them for (Iterator<PhysicsCollisionObject> it = ghostObject.getOverlappingObjects().iterator(); it.hasNext();) { PhysicsCollisionObject physicsCollisionObject = it.next(); if (physicsCollisionObject instanceof PhysicsRigidBody) { PhysicsRigidBody rBody = (PhysicsRigidBody) physicsCollisionObject; rBody.getPhysicsLocation(vector2); vector2.subtractLocal(vector); float force = explosionRadius - vector2.length(); force *= forceFactor; force = force > 0 ? force : 0; vector2.normalizeLocal(); vector2.multLocal(force); ((PhysicsRigidBody) physicsCollisionObject).applyImpulse(vector2, Vector3f.ZERO); } } space.removeTickListener(this); space.remove(ghostObject); }
Example 3
Source File: DynamicAnimControl.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 5 votes |
/** * Remove all managed physics objects from the PhysicsSpace. */ @Override protected void removePhysics(PhysicsSpace space) { super.removePhysics(space); space.removeCollisionListener(this); space.removeTickListener(this); }
Example 4
Source File: BetterCharacterControl.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 4 votes |
/** * Remove all managed physics objects from the specified space. * * @param space which physics space to remove from (not null) */ @Override protected void removePhysics(PhysicsSpace space) { space.removeCollisionObject(rigidBody); space.removeTickListener(this); }