Java Code Examples for com.jme3.input.InputManager#getCursorPosition()
The following examples show how to use
com.jme3.input.InputManager#getCursorPosition() .
You can vote up the ones you like or vote down the ones you don't like,
and go to the original project or source file by following the links above each example. You may check out the related API usage on the sidebar.
Example 1
Source File: MoveToolControl.java From jmonkeybuilder with Apache License 2.0 | 4 votes |
@Override @JmeThread public void processTransform() { final EditorTransformSupport editorControl = getEditorControl(); final LocalObjects local = LocalObjects.get(); final Camera camera = editorControl.getCamera(); final InputManager inputManager = EditorUtil.getInputManager(); final Vector2f cursorPosition = inputManager.getCursorPosition(); final CollisionResults results = local.nextCollisionResults(); final Vector3f position = camera.getWorldCoordinates(cursorPosition, 0f, local.nextVector()); final Vector3f direction = camera.getWorldCoordinates(cursorPosition, 1f, local.nextVector()) .subtractLocal(position) .normalizeLocal(); final Ray ray = local.nextRay(); ray.setOrigin(position); ray.setDirection(direction); final Node collisionPlane = getCollisionPlane(); collisionPlane.collideWith(ray, results); final CollisionResult result = results.getClosestCollision(); final Transform transform = editorControl.getTransformCenter(); // Complex trigonometry formula based on sin(angle)*distance if (result == null || transform == null) { return; } final Node parentNode = getParentNode(); final Vector3f translation = parentNode.getLocalTranslation(); final Vector3f contactPoint = result.getContactPoint(); // get a point of collisionPlane //set new deltaVector if it's not set if (Float.isNaN(editorControl.getTransformDeltaX())) { editorControl.setTransformDeltaX(translation.getX() - contactPoint.getX()); editorControl.setTransformDeltaY(translation.getY() - contactPoint.getY()); editorControl.setTransformDeltaZ(translation.getZ() - contactPoint.getZ()); } // add delta of the picked place contactPoint.addLocal(editorControl.getTransformDeltaX(), editorControl.getTransformDeltaY(), editorControl.getTransformDeltaZ()); final Vector3f difference = contactPoint.subtract(translation, local.nextVector()); float distanceToContactPoint = translation.distance(contactPoint); // Picked vector final PickedAxis pickedAxis = editorControl.getPickedAxis(); final TransformationMode transformationMode = editorControl.getTransformationMode(); final Vector3f pickedVector = transformationMode.getPickedVector(transform, pickedAxis, camera); final Quaternion rotation = parentNode.getLocalRotation(); // the main formula for constraint axis final Vector3f normalizedDifference = local.nextVector(difference).normalizeLocal(); float angle = normalizedDifference.angleBetween(rotation.mult(pickedVector, local.nextVector()) .normalizeLocal()); float distanceVec2 = distanceToContactPoint * FastMath.sin(angle); // fix if angle>90 degrees Vector3f perpendicularVec = collisionPlane.getLocalRotation() .mult(Vector3f.UNIT_X, local.nextVector()) .multLocal(distanceVec2); Vector3f checkVec = contactPoint.add(perpendicularVec, local.nextVector()) .subtractLocal(contactPoint) .normalizeLocal(); float angleCheck = checkVec.angleBetween(normalizedDifference); if (angleCheck < FastMath.HALF_PI) { perpendicularVec.negateLocal(); } // find distance to move float distanceToMove = contactPoint.addLocal(perpendicularVec).distance(translation); // invert value if it's needed for negative movement if (angle > FastMath.HALF_PI) { distanceToMove = -distanceToMove; } translateObjects(pickedAxis, notNull(editorControl.getToTransform()), transform, distanceToMove); }
Example 2
Source File: RotationToolControl.java From jmonkeybuilder with Apache License 2.0 | 4 votes |
@Override @JmeThread public void processTransform() { final LocalObjects local = LocalObjects.get(); final EditorTransformSupport editorControl = getEditorControl(); final InputManager inputManager = EditorUtil.getInputManager(); final Camera camera = editorControl.getCamera(); final Transform transform = notNull(editorControl.getTransformCenter()); // cursor position and selected position vectors final Vector2f cursorPos = inputManager.getCursorPosition(); final Vector3f transformOnScreen = camera.getScreenCoordinates(transform.getTranslation()); final Vector2f selectedCoords = local.nextVector(transformOnScreen.getX(), transformOnScreen.getY()); //set new deltaVector if it's not set if (Float.isNaN(editorControl.getTransformDeltaX())) { editorControl.setTransformDeltaX(selectedCoords.getX() - cursorPos.getX()); editorControl.setTransformDeltaY(selectedCoords.getY() - cursorPos.getY()); } // Picked vector final TransformationMode transformationMode = editorControl.getTransformationMode(); final Vector3f pickedVector = transformationMode.getPickedVector(transform, editorControl.getPickedAxis(), camera); final Vector3f deltaVector = local.nextVector(editorControl.getTransformDeltaX(), editorControl.getTransformDeltaY(), 0F); // rotate according to angle final Vector2f cursorDirection = selectedCoords.subtractLocal(cursorPos).normalizeLocal(); float angle = cursorDirection.angleBetween(local.nextVector(deltaVector.getX(), deltaVector.getY())); angle = FastMath.RAD_TO_DEG * angle * FastMath.DEG_TO_RAD; final Node parentNode = getParentNode(); final Node childNode = getChildNode(); transformationMode.prepareToRotate(parentNode, childNode, transform, camera); final Quaternion rotation = parentNode.getLocalRotation(); final Vector3f axisToRotate = rotation.mult(pickedVector, local.nextVector()); float angleCheck = axisToRotate.angleBetween(camera.getDirection(local.nextVector())); if (angleCheck > FastMath.HALF_PI) { angle = -angle; } final Quaternion difference = local.nextRotation().fromAngleAxis(angle, pickedVector); final Quaternion newRotation = rotation.mult(difference, local.nextRotation()); parentNode.setLocalRotation(newRotation); final Spatial toTransform = notNull(editorControl.getToTransform()); toTransform.setLocalRotation(childNode.getWorldRotation()); editorControl.notifyTransformed(toTransform); }
Example 3
Source File: ScaleToolControl.java From jmonkeybuilder with Apache License 2.0 | 4 votes |
@JmeThread @Override public void processTransform() { final EditorTransformSupport editorControl = getEditorControl(); final LocalObjects local = LocalObjects.get(); final Camera camera = editorControl.getCamera(); final InputManager inputManager = EditorUtil.getInputManager(); final Transform transform = notNull(editorControl.getTransformCenter()); // cursor position and selected position vectors final Vector2f cursorPos = inputManager.getCursorPosition(); final Vector3f transformOnScreen = camera.getScreenCoordinates(transform.getTranslation(), local.nextVector()); final Vector2f selectedCoords = local.nextVector(transformOnScreen.getX(), transformOnScreen.getY()); // set new deltaVector if it's not set (scale tool stores position of a cursor) if (Float.isNaN(editorControl.getTransformDeltaX())) { editorControl.setTransformDeltaX(cursorPos.getX()); editorControl.setTransformDeltaY(cursorPos.getY()); } final Node parentNode = getParentNode(); final Node childNode = getChildNode(); // Picked vector final Spatial toTransform = notNull(editorControl.getToTransform()); final TransformationMode transformationMode = editorControl.getTransformationMode(); transformationMode.prepareToScale(parentNode, childNode, transform, camera); // scale according to distance final Vector3f deltaVector = local.nextVector(editorControl.getTransformDeltaX(), editorControl.getTransformDeltaY(), 0F); final Vector2f delta2d = local.nextVector(deltaVector.getX(), deltaVector.getY()); final Vector3f baseScale = local.nextVector(transform.getScale()); // default scale final Vector3f pickedVector = local.nextVector(transformationMode.getScaleAxis(transform, editorControl.getPickedAxis(), camera)); pickedVector.setX(abs(pickedVector.getX())); pickedVector.setY(abs(pickedVector.getY())); pickedVector.setZ(abs(pickedVector.getZ())); if (Config.DEV_TRANSFORMS_DEBUG) { System.out.println("Base scale " + baseScale + ", pickedVector " + pickedVector); } // scale object float disCursor = cursorPos.distance(selectedCoords); float disDelta = delta2d.distance(selectedCoords); float scaleValue = (float) (cursorPos.distance(delta2d) * 0.01f * Math.sqrt(baseScale.length())); if (disCursor > disDelta) { baseScale.addLocal(pickedVector.mult(scaleValue, local.nextVector())); } else { scaleValue = Math.min(scaleValue, 0.999f); // remove negateve values baseScale.subtractLocal(pickedVector.mult(scaleValue, local.nextVector())); } parentNode.setLocalScale(baseScale); if (Config.DEV_TRANSFORMS_DEBUG) { System.out.println("New scale " + baseScale + ", result world " + childNode.getWorldScale()); } parentNode.setLocalScale(baseScale); toTransform.setLocalScale(childNode.getWorldScale()); editorControl.notifyTransformed(toTransform); }