Java Code Examples for com.jme3.effect.ParticleEmitter#setShape()

The following examples show how to use com.jme3.effect.ParticleEmitter#setShape() . You can vote up the ones you like or vote down the ones you don't like, and go to the original project or source file by following the links above each example. You may check out the related API usage on the sidebar.
Example 1
Source File: BombControl.java    From jmonkeyengine with BSD 3-Clause "New" or "Revised" License 6 votes vote down vote up
private void prepareEffect(AssetManager assetManager) {
    int COUNT_FACTOR = 1;
    float COUNT_FACTOR_F = 1f;
    effect = new ParticleEmitter("Flame", Type.Triangle, 32 * COUNT_FACTOR);
    effect.setSelectRandomImage(true);
    effect.setStartColor(new ColorRGBA(1f, 0.4f, 0.05f, (1f / COUNT_FACTOR_F)));
    effect.setEndColor(new ColorRGBA(.4f, .22f, .12f, 0f));
    effect.setStartSize(1.3f);
    effect.setEndSize(2f);
    effect.setShape(new EmitterSphereShape(Vector3f.ZERO, 1f));
    effect.setParticlesPerSec(0);
    effect.setGravity(0, -5f, 0);
    effect.setLowLife(.4f);
    effect.setHighLife(.5f);
    effect.getParticleInfluencer()
            .setInitialVelocity(new Vector3f(0, 7, 0));
    effect.getParticleInfluencer().setVelocityVariation(1f);
    effect.setImagesX(2);
    effect.setImagesY(2);
    Material mat = new Material(assetManager, "Common/MatDefs/Misc/Particle.j3md");
    mat.setTexture("Texture", assetManager.loadTexture("Effects/Explosion/flame.png"));
    effect.setMaterial(mat);
}
 
Example 2
Source File: TestWalkingChar.java    From jmonkeyengine with BSD 3-Clause "New" or "Revised" License 6 votes vote down vote up
private void prepareEffect() {
        int COUNT_FACTOR = 1;
        float COUNT_FACTOR_F = 1f;
        effect = new ParticleEmitter("Flame", Type.Triangle, 32 * COUNT_FACTOR);
        effect.setSelectRandomImage(true);
        effect.setStartColor(new ColorRGBA(1f, 0.4f, 0.05f, (1f / COUNT_FACTOR_F)));
        effect.setEndColor(new ColorRGBA(.4f, .22f, .12f, 0f));
        effect.setStartSize(1.3f);
        effect.setEndSize(2f);
        effect.setShape(new EmitterSphereShape(Vector3f.ZERO, 1f));
        effect.setParticlesPerSec(0);
        effect.setGravity(0, -5, 0);
        effect.setLowLife(.4f);
        effect.setHighLife(.5f);
        effect.getParticleInfluencer()
                .setInitialVelocity(new Vector3f(0, 7, 0));
        effect.getParticleInfluencer().setVelocityVariation(1f);
        effect.setImagesX(2);
        effect.setImagesY(2);
        Material mat = new Material(assetManager, "Common/MatDefs/Misc/Particle.j3md");
        mat.setTexture("Texture", assetManager.loadTexture("Effects/Explosion/flame.png"));
        effect.setMaterial(mat);
//        effect.setLocalScale(100);
        rootNode.attachChild(effect);
    }
 
Example 3
Source File: TestParticleExportingCloning.java    From jmonkeyengine with BSD 3-Clause "New" or "Revised" License 6 votes vote down vote up
@Override
public void simpleInitApp() {
    ParticleEmitter emit = new ParticleEmitter("Emitter", Type.Triangle, 200);
    emit.setShape(new EmitterSphereShape(Vector3f.ZERO, 1f));
    emit.setGravity(0, 0, 0);
    emit.setLowLife(5);
    emit.setHighLife(10);
    emit.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 0, 0));
    emit.setImagesX(15);
    Material mat = new Material(assetManager, "Common/MatDefs/Misc/Particle.j3md");
    mat.setTexture("Texture", assetManager.loadTexture("Effects/Smoke/Smoke.png"));
    emit.setMaterial(mat);

    ParticleEmitter emit2 = emit.clone();
    emit2.move(3, 0, 0);
    
    rootNode.attachChild(emit);
    rootNode.attachChild(emit2);
    
    ParticleEmitter emit3 = BinaryExporter.saveAndLoad(assetManager, emit);
    emit3.move(-3, 0, 0);
    rootNode.attachChild(emit3);
}
 
Example 4
Source File: TestExplosionEffect.java    From jmonkeyengine with BSD 3-Clause "New" or "Revised" License 6 votes vote down vote up
private void createFlame(){
    flame = new ParticleEmitter("Flame", EMITTER_TYPE, 32 * COUNT_FACTOR);
    flame.setSelectRandomImage(true);
    flame.setStartColor(new ColorRGBA(1f, 0.4f, 0.05f, (1f / COUNT_FACTOR_F)));
    flame.setEndColor(new ColorRGBA(.4f, .22f, .12f, 0f));
    flame.setStartSize(1.3f);
    flame.setEndSize(2f);
    flame.setShape(new EmitterSphereShape(Vector3f.ZERO, 1f));
    flame.setParticlesPerSec(0);
    flame.setGravity(0, -5, 0);
    flame.setLowLife(.4f);
    flame.setHighLife(.5f);
    flame.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 7, 0));
    flame.getParticleInfluencer().setVelocityVariation(1f);
    flame.setImagesX(2);
    flame.setImagesY(2);
    Material mat = new Material(assetManager, "Common/MatDefs/Misc/Particle.j3md");
    mat.setTexture("Texture", assetManager.loadTexture("Effects/Explosion/flame.png"));
    mat.setBoolean("PointSprite", POINT_SPRITE);
    flame.setMaterial(mat);
    explosionEffect.attachChild(flame);
}
 
Example 5
Source File: TestExplosionEffect.java    From jmonkeyengine with BSD 3-Clause "New" or "Revised" License 6 votes vote down vote up
private void createFlash(){
    flash = new ParticleEmitter("Flash", EMITTER_TYPE, 24 * COUNT_FACTOR);
    flash.setSelectRandomImage(true);
    flash.setStartColor(new ColorRGBA(1f, 0.8f, 0.36f, 1f / COUNT_FACTOR_F));
    flash.setEndColor(new ColorRGBA(1f, 0.8f, 0.36f, 0f));
    flash.setStartSize(.1f);
    flash.setEndSize(3.0f);
    flash.setShape(new EmitterSphereShape(Vector3f.ZERO, .05f));
    flash.setParticlesPerSec(0);
    flash.setGravity(0, 0, 0);
    flash.setLowLife(.2f);
    flash.setHighLife(.2f);
    flash.getParticleInfluencer()
            .setInitialVelocity(new Vector3f(0, 5f, 0));
    flash.getParticleInfluencer().setVelocityVariation(1);
    flash.setImagesX(2);
    flash.setImagesY(2);
    Material mat = new Material(assetManager, "Common/MatDefs/Misc/Particle.j3md");
    mat.setTexture("Texture", assetManager.loadTexture("Effects/Explosion/flash.png"));
    mat.setBoolean("PointSprite", POINT_SPRITE);
    flash.setMaterial(mat);
    explosionEffect.attachChild(flash);
}
 
Example 6
Source File: TestExplosionEffect.java    From jmonkeyengine with BSD 3-Clause "New" or "Revised" License 6 votes vote down vote up
private void createRoundSpark(){
    roundspark = new ParticleEmitter("RoundSpark", EMITTER_TYPE, 20 * COUNT_FACTOR);
    roundspark.setStartColor(new ColorRGBA(1f, 0.29f, 0.34f, (float) (1.0 / COUNT_FACTOR_F)));
    roundspark.setEndColor(new ColorRGBA(0, 0, 0, 0.5f / COUNT_FACTOR_F));
    roundspark.setStartSize(1.2f);
    roundspark.setEndSize(1.8f);
    roundspark.setShape(new EmitterSphereShape(Vector3f.ZERO, 2f));
    roundspark.setParticlesPerSec(0);
    roundspark.setGravity(0, -.5f, 0);
    roundspark.setLowLife(1.8f);
    roundspark.setHighLife(2f);
    roundspark.getParticleInfluencer()
            .setInitialVelocity(new Vector3f(0, 3, 0));
    roundspark.getParticleInfluencer().setVelocityVariation(.5f);
    roundspark.setImagesX(1);
    roundspark.setImagesY(1);
    Material mat = new Material(assetManager, "Common/MatDefs/Misc/Particle.j3md");
    mat.setTexture("Texture", assetManager.loadTexture("Effects/Explosion/roundspark.png"));
    mat.setBoolean("PointSprite", POINT_SPRITE);
    roundspark.setMaterial(mat);
    explosionEffect.attachChild(roundspark);
}
 
Example 7
Source File: BombControl.java    From MikuMikuStudio with BSD 2-Clause "Simplified" License 6 votes vote down vote up
private void prepareEffect(AssetManager assetManager) {
    int COUNT_FACTOR = 1;
    float COUNT_FACTOR_F = 1f;
    effect = new ParticleEmitter("Flame", Type.Triangle, 32 * COUNT_FACTOR);
    effect.setSelectRandomImage(true);
    effect.setStartColor(new ColorRGBA(1f, 0.4f, 0.05f, (float) (1f / COUNT_FACTOR_F)));
    effect.setEndColor(new ColorRGBA(.4f, .22f, .12f, 0f));
    effect.setStartSize(1.3f);
    effect.setEndSize(2f);
    effect.setShape(new EmitterSphereShape(Vector3f.ZERO, 1f));
    effect.setParticlesPerSec(0);
    effect.setGravity(0, -5f, 0);
    effect.setLowLife(.4f);
    effect.setHighLife(.5f);
    effect.setInitialVelocity(new Vector3f(0, 7, 0));
    effect.setVelocityVariation(1f);
    effect.setImagesX(2);
    effect.setImagesY(2);
    Material mat = new Material(assetManager, "Common/MatDefs/Misc/Particle.j3md");
    mat.setTexture("Texture", assetManager.loadTexture("Effects/Explosion/flame.png"));
    effect.setMaterial(mat);
}
 
Example 8
Source File: TestWalkingChar.java    From MikuMikuStudio with BSD 2-Clause "Simplified" License 6 votes vote down vote up
private void prepareEffect() {
        int COUNT_FACTOR = 1;
        float COUNT_FACTOR_F = 1f;
        effect = new ParticleEmitter("Flame", Type.Triangle, 32 * COUNT_FACTOR);
        effect.setSelectRandomImage(true);
        effect.setStartColor(new ColorRGBA(1f, 0.4f, 0.05f, (float) (1f / COUNT_FACTOR_F)));
        effect.setEndColor(new ColorRGBA(.4f, .22f, .12f, 0f));
        effect.setStartSize(1.3f);
        effect.setEndSize(2f);
        effect.setShape(new EmitterSphereShape(Vector3f.ZERO, 1f));
        effect.setParticlesPerSec(0);
        effect.setGravity(0, -5, 0);
        effect.setLowLife(.4f);
        effect.setHighLife(.5f);
        effect.setInitialVelocity(new Vector3f(0, 7, 0));
        effect.setVelocityVariation(1f);
        effect.setImagesX(2);
        effect.setImagesY(2);
        Material mat = new Material(assetManager, "Common/MatDefs/Misc/Particle.j3md");
        mat.setTexture("Texture", assetManager.loadTexture("Effects/Explosion/flame.png"));
        effect.setMaterial(mat);
//        effect.setLocalScale(100);
        rootNode.attachChild(effect);
    }
 
Example 9
Source File: TestExplosionEffect.java    From MikuMikuStudio with BSD 2-Clause "Simplified" License 6 votes vote down vote up
private void createFlame(){
    flame = new ParticleEmitter("Flame", EMITTER_TYPE, 32 * COUNT_FACTOR);
    flame.setSelectRandomImage(true);
    flame.setStartColor(new ColorRGBA(1f, 0.4f, 0.05f, (float) (1f / COUNT_FACTOR_F)));
    flame.setEndColor(new ColorRGBA(.4f, .22f, .12f, 0f));
    flame.setStartSize(1.3f);
    flame.setEndSize(2f);
    flame.setShape(new EmitterSphereShape(Vector3f.ZERO, 1f));
    flame.setParticlesPerSec(0);
    flame.setGravity(0, -5, 0);
    flame.setLowLife(.4f);
    flame.setHighLife(.5f);
    flame.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 7, 0));
    flame.getParticleInfluencer().setVelocityVariation(1f);
    flame.setImagesX(2);
    flame.setImagesY(2);
    Material mat = new Material(assetManager, "Common/MatDefs/Misc/Particle.j3md");
    mat.setTexture("Texture", assetManager.loadTexture("Effects/Explosion/flame.png"));
    mat.setBoolean("PointSprite", POINT_SPRITE);
    flame.setMaterial(mat);
    explosionEffect.attachChild(flame);
}
 
Example 10
Source File: TestExplosionEffect.java    From MikuMikuStudio with BSD 2-Clause "Simplified" License 6 votes vote down vote up
private void createFlash(){
    flash = new ParticleEmitter("Flash", EMITTER_TYPE, 24 * COUNT_FACTOR);
    flash.setSelectRandomImage(true);
    flash.setStartColor(new ColorRGBA(1f, 0.8f, 0.36f, (float) (1f / COUNT_FACTOR_F)));
    flash.setEndColor(new ColorRGBA(1f, 0.8f, 0.36f, 0f));
    flash.setStartSize(.1f);
    flash.setEndSize(3.0f);
    flash.setShape(new EmitterSphereShape(Vector3f.ZERO, .05f));
    flash.setParticlesPerSec(0);
    flash.setGravity(0, 0, 0);
    flash.setLowLife(.2f);
    flash.setHighLife(.2f);
    flash.setInitialVelocity(new Vector3f(0, 5f, 0));
    flash.setVelocityVariation(1);
    flash.setImagesX(2);
    flash.setImagesY(2);
    Material mat = new Material(assetManager, "Common/MatDefs/Misc/Particle.j3md");
    mat.setTexture("Texture", assetManager.loadTexture("Effects/Explosion/flash.png"));
    mat.setBoolean("PointSprite", POINT_SPRITE);
    flash.setMaterial(mat);
    explosionEffect.attachChild(flash);
}
 
Example 11
Source File: TestExplosionEffect.java    From MikuMikuStudio with BSD 2-Clause "Simplified" License 6 votes vote down vote up
private void createRoundSpark(){
    roundspark = new ParticleEmitter("RoundSpark", EMITTER_TYPE, 20 * COUNT_FACTOR);
    roundspark.setStartColor(new ColorRGBA(1f, 0.29f, 0.34f, (float) (1.0 / COUNT_FACTOR_F)));
    roundspark.setEndColor(new ColorRGBA(0, 0, 0, (float) (0.5f / COUNT_FACTOR_F)));
    roundspark.setStartSize(1.2f);
    roundspark.setEndSize(1.8f);
    roundspark.setShape(new EmitterSphereShape(Vector3f.ZERO, 2f));
    roundspark.setParticlesPerSec(0);
    roundspark.setGravity(0, -.5f, 0);
    roundspark.setLowLife(1.8f);
    roundspark.setHighLife(2f);
    roundspark.setInitialVelocity(new Vector3f(0, 3, 0));
    roundspark.setVelocityVariation(.5f);
    roundspark.setImagesX(1);
    roundspark.setImagesY(1);
    Material mat = new Material(assetManager, "Common/MatDefs/Misc/Particle.j3md");
    mat.setTexture("Texture", assetManager.loadTexture("Effects/Explosion/roundspark.png"));
    mat.setBoolean("PointSprite", POINT_SPRITE);
    roundspark.setMaterial(mat);
    explosionEffect.attachChild(roundspark);
}
 
Example 12
Source File: TestPointSprite.java    From jmonkeyengine with BSD 3-Clause "New" or "Revised" License 5 votes vote down vote up
@Override
public void simpleInitApp() {
    final ParticleEmitter emit = new ParticleEmitter("Emitter", Type.Point, 10000);
    emit.setShape(new EmitterBoxShape(new Vector3f(-1.8f, -1.8f, -1.8f),
                                      new Vector3f(1.8f, 1.8f, 1.8f)));
    emit.setGravity(0, 0, 0);
    emit.setLowLife(60);
    emit.setHighLife(60);
    emit.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 0, 0));
    emit.setImagesX(15);
    emit.setStartSize(0.05f);
    emit.setEndSize(0.05f);
    emit.setStartColor(ColorRGBA.White);
    emit.setEndColor(ColorRGBA.White);
    emit.setSelectRandomImage(true);
    emit.emitAllParticles();
    
    Material mat = new Material(assetManager, "Common/MatDefs/Misc/Particle.j3md");
    mat.setBoolean("PointSprite", true);
    mat.setTexture("Texture", assetManager.loadTexture("Effects/Smoke/Smoke.png"));
    emit.setMaterial(mat);

    rootNode.attachChild(emit);
    inputManager.addListener(new ActionListener() {
        
        @Override
        public void onAction(String name, boolean isPressed, float tpf) {
            if ("setNum".equals(name) && isPressed) {
                emit.setNumParticles(5000);
                emit.emitAllParticles();
            }
        }
    }, "setNum");
    
    inputManager.addMapping("setNum", new KeyTrigger(KeyInput.KEY_SPACE));
    
}
 
Example 13
Source File: TestPointSprite.java    From MikuMikuStudio with BSD 2-Clause "Simplified" License 5 votes vote down vote up
@Override
public void simpleInitApp() {
    final ParticleEmitter emit = new ParticleEmitter("Emitter", Type.Point, 10000);
    emit.setShape(new EmitterBoxShape(new Vector3f(-1.8f, -1.8f, -1.8f),
                                      new Vector3f(1.8f, 1.8f, 1.8f)));
    emit.setGravity(0, 0, 0);
    emit.setLowLife(60);
    emit.setHighLife(60);
    emit.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 0, 0));
    emit.setImagesX(15);
    emit.setStartSize(0.05f);
    emit.setEndSize(0.05f);
    emit.setStartColor(ColorRGBA.White);
    emit.setEndColor(ColorRGBA.White);
    emit.setSelectRandomImage(true);
    emit.emitAllParticles();
    
    Material mat = new Material(assetManager, "Common/MatDefs/Misc/Particle.j3md");
    mat.setBoolean("PointSprite", true);
    mat.setTexture("Texture", assetManager.loadTexture("Effects/Smoke/Smoke.png"));
    emit.setMaterial(mat);

    rootNode.attachChild(emit);
    inputManager.addListener(new ActionListener() {
        
        public void onAction(String name, boolean isPressed, float tpf) {
            if ("setNum".equals(name) && isPressed) {
                emit.setNumParticles(5000);
                emit.emitAllParticles();
            }
        }
    }, "setNum");
    
    inputManager.addMapping("setNum", new KeyTrigger(KeyInput.KEY_SPACE));
    
}
 
Example 14
Source File: TestParticleExportingCloning.java    From MikuMikuStudio with BSD 2-Clause "Simplified" License 5 votes vote down vote up
@Override
public void simpleInitApp() {
    ParticleEmitter emit = new ParticleEmitter("Emitter", Type.Triangle, 200);
    emit.setShape(new EmitterSphereShape(Vector3f.ZERO, 1f));
    emit.setGravity(0, 0, 0);
    emit.setLowLife(5);
    emit.setHighLife(10);
    emit.setInitialVelocity(new Vector3f(0, 0, 0));
    emit.setImagesX(15);
    Material mat = new Material(assetManager, "Common/MatDefs/Misc/Particle.j3md");
    mat.setTexture("Texture", assetManager.loadTexture("Effects/Smoke/Smoke.png"));
    emit.setMaterial(mat);

    ParticleEmitter emit2 = emit.clone();
    emit2.move(3, 0, 0);
    
    rootNode.attachChild(emit);
    rootNode.attachChild(emit2);
    
    ByteArrayOutputStream out = new ByteArrayOutputStream();
    try {
        BinaryExporter.getInstance().save(emit, out);
        
        BinaryImporter imp = new BinaryImporter();
        imp.setAssetManager(assetManager);
        ParticleEmitter emit3 = (ParticleEmitter) imp.load(out.toByteArray());
        
        emit3.move(-3, 0, 0);
        rootNode.attachChild(emit3);
    } catch (IOException ex) {
        ex.printStackTrace();
    }

        //        Camera cam2 = cam.clone();
//        cam.setViewPortTop(0.5f);
//        cam2.setViewPortBottom(0.5f);
//        ViewPort vp = renderManager.createMainView("SecondView", cam2);
//        viewPort.setClearEnabled(false);
//        vp.attachScene(rootNode);
}
 
Example 15
Source File: TestSoftParticles.java    From jmonkeyengine with BSD 3-Clause "New" or "Revised" License 4 votes vote down vote up
private void createParticles() {
    
    Material material = new Material(assetManager, "Common/MatDefs/Misc/Particle.j3md");
    material.setTexture("Texture", assetManager.loadTexture("Effects/Explosion/flame.png"));
    material.setFloat("Softness", 3f); // 
    
    //Fire
    ParticleEmitter fire = new ParticleEmitter("Fire", ParticleMesh.Type.Triangle, 30);
    fire.setMaterial(material);
    fire.setShape(new EmitterSphereShape(Vector3f.ZERO, 0.1f));
    fire.setImagesX(2);
    fire.setImagesY(2); // 2x2 texture animation
    fire.setEndColor(new ColorRGBA(1f, 0f, 0f, 1f)); // red
    fire.setStartColor(new ColorRGBA(1f, 1f, 0f, 0.5f)); // yellow
    fire.setStartSize(0.6f);
    fire.setEndSize(0.01f);
    fire.setGravity(0, -0.3f, 0);
    fire.setLowLife(0.5f);
    fire.setHighLife(3f);
    fire.setLocalTranslation(0, 0.2f, 0);

    particleNode.attachChild(fire);
    
    
    ParticleEmitter smoke = new ParticleEmitter("Smoke", ParticleMesh.Type.Triangle, 30);
    smoke.setMaterial(material);
    smoke.setShape(new EmitterSphereShape(Vector3f.ZERO, 5));
    smoke.setImagesX(1);
    smoke.setImagesY(1); // 2x2 texture animation
    smoke.setStartColor(new ColorRGBA(0.1f, 0.1f, 0.1f,1f)); // dark gray
    smoke.setEndColor(new ColorRGBA(0.5f, 0.5f, 0.5f, 0.3f)); // gray      
    smoke.setStartSize(3f);
    smoke.setEndSize(5f);
    smoke.setGravity(0, -0.001f, 0);
    smoke.setLowLife(100f);
    smoke.setHighLife(100f);
    smoke.setLocalTranslation(0, 0.1f, 0);        
    smoke.emitAllParticles();
    
    particleNode.attachChild(smoke);
}
 
Example 16
Source File: ParticlePerformer.java    From OpenRTS with MIT License 4 votes vote down vote up
private void createEmitter(ParticleActor actor){
	ParticleEmitter emitter = new ParticleEmitter("", ParticleMesh.Type.Triangle, actor.maxCount);
	Material m = actorDrawer.getParticleMat(actor.spritePath);

	if(!actor.add) {
		m.getAdditionalRenderState().setBlendMode(RenderState.BlendMode.Alpha);
	}
	emitter.setMaterial(m);
	emitter.setParticlesPerSec(actor.perSecond);
	emitter.setImagesX(actor.nbRow);
	emitter.setImagesY(actor.nbCol);

	emitter.setStartColor(TranslateUtil.toColorRGBA(actor.startColor));
	emitter.setEndColor(TranslateUtil.toColorRGBA(actor.endColor));

	emitter.setStartSize((float)actor.startSize);
	emitter.setEndSize((float)actor.endSize);
	if(actor.gravity) {
		emitter.setGravity(0, 0, 4);
	} else {
		emitter.setGravity(0, 0, 0);
	}

	emitter.setLowLife((float)actor.minLife);
	emitter.setHighLife((float)actor.maxLife);
	emitter.setRotateSpeed((float)actor.rotationSpeed);

	if(actor.startVariation != 0) {
		emitter.setShape(new EmitterSphereShape(Vector3f.ZERO, (float)actor.startVariation));
	}

	if(actor.facing == ParticleActor.Facing.Horizontal) {
		emitter.setFaceNormal(Vector3f.UNIT_Z);
	}
	if(actor.velocity != 0) {
		emitter.setFacingVelocity(true);
	}
	emitter.setQueueBucket(Bucket.Transparent);
	actorDrawer.mainNode.attachChild(emitter);
	actor.getViewElements().particleEmitter = emitter;
}