Java Code Examples for com.badlogic.gdx.utils.reflect.Field#getType()
The following examples show how to use
com.badlogic.gdx.utils.reflect.Field#getType() .
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Example 1
Source File: BehaviorTreeViewer.java From gdx-ai with Apache License 2.0 | 6 votes |
private static void appendFieldString (StringBuilder sb, Task<?> task, TaskAttribute ann, Field field) { // prefer name from annotation if there is one String name = ann.name(); if (name == null || name.length() == 0) name = field.getName(); Object value; try { field.setAccessible(true); value = field.get(task); } catch (ReflectionException e) { Gdx.app.error("", "Failed to get field", e); return; } sb.append(name).append(":"); Class<?> fieldType = field.getType(); if (fieldType.isEnum() || fieldType == String.class) { sb.append('\"').append(value).append('\"'); } else if (Distribution.class.isAssignableFrom(fieldType)) { sb.append('\"').append(DAs.toString((Distribution)value)).append('\"'); } else sb.append(value); }
Example 2
Source File: ColorPickerDialog.java From gdx-skineditor with Apache License 2.0 | 5 votes |
/** * Check if the color is already in use somewhere else in the skin */ public boolean isColorInUse(Color color) { try { // Check if it is already in use somewhere! for (String widget : SkinEditorGame.widgets) { String widgetStyle = "com.badlogic.gdx.scenes.scene2d.ui." + widget + "$" + widget + "Style"; Class<?> style = Class.forName(widgetStyle); ObjectMap<String, ?> styles = game.skinProject.getAll(style); Iterator<String> it = styles.keys().iterator(); while (it.hasNext()) { Object item = styles.get((String) it.next()); Field[] fields = ClassReflection.getFields(item.getClass()); for (Field field : fields) { if (field.getType() == Color.class) { Color c = (Color) field.get(item); if (color.equals(c)) { return true; } } } } } } catch (Exception e) { e.printStackTrace(); } return false; }
Example 3
Source File: FontPickerDialog.java From gdx-skineditor with Apache License 2.0 | 5 votes |
/** * Is font is already in use somewhere else? */ public boolean isFontInUse(BitmapFont font) { try { // Check if it is already in use somewhere! for (String widget : SkinEditorGame.widgets) { String widgetStyle = "com.badlogic.gdx.scenes.scene2d.ui." + widget + "$" + widget + "Style"; Class<?> style = Class.forName(widgetStyle); ObjectMap<String, ?> styles = game.skinProject.getAll(style); Iterator<String> it = styles.keys().iterator(); while (it.hasNext()) { Object item = styles.get((String) it.next()); Field[] fields = ClassReflection.getFields(item.getClass()); for (Field field : fields) { if (field.getType() == BitmapFont.class) { BitmapFont f = (BitmapFont) field.get(item); if (font.equals(f)) { return true; } } } } } } catch (Exception e) { e.printStackTrace(); } return false; }
Example 4
Source File: StyleData.java From skin-composer with MIT License | 4 votes |
private void newStyleProperties(Class clazz) { for (Field field : ClassReflection.getFields(clazz)) { StyleProperty styleProperty = new StyleProperty(field.getType(), field.getName(), true); properties.put(field.getName(), styleProperty); } }