Java Code Examples for javafx.scene.paint.PhongMaterial#setBumpMap()
The following examples show how to use
javafx.scene.paint.PhongMaterial#setBumpMap() .
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Example 1
Source File: MarsViewer.java From mars-sim with GNU General Public License v3.0 | 5 votes |
private Group buildScene() { Sphere mars = new Sphere(MARS_RADIUS); mars.setTranslateX(VIEWPORT_SIZE / 2d); mars.setTranslateY(VIEWPORT_SIZE / 2d); PhongMaterial material = new PhongMaterial(); material.setDiffuseMap( new Image(this.getClass().getResource(DIFFUSE_MAP).toExternalForm(), MAP_WIDTH, MAP_HEIGHT, true, true ) ); material.setBumpMap( new Image(this.getClass().getResource(NORMAL_MAP).toExternalForm(), MAP_WIDTH, MAP_HEIGHT, true, true ) ); /* material.setSpecularMap( new Image(this.getClass().getResource(SPECULAR_MAP).toExternalForm(), MAP_WIDTH, MAP_HEIGHT, true, true ) ); */ mars.setMaterial( material ); return new Group(mars); }
Example 2
Source File: TriangleMeshHelper.java From FXyzLib with GNU General Public License v3.0 | 5 votes |
public Material getMaterialWithColor(Color color, String image){ PhongMaterial mat = new PhongMaterial(color); if(image!=null && !image.isEmpty()){ Image img = new Image(image); mat.setDiffuseMap(img); NormalMap normal = new NormalMap(img); // normal.setIntensity(10); // normal.setIntensityScale(2); mat.setBumpMap(normal); } mat.setSpecularPower(32); mat.setSpecularColor(Color.WHITE); return mat; }
Example 3
Source File: TriangleMeshHelper.java From FXyzLib with GNU General Public License v3.0 | 5 votes |
private void clearMaterialAndSetDiffMap(PhongMaterial mat, Image diff){ mat.setBumpMap(null); mat.setSpecularMap(null); mat.setSelfIlluminationMap(null); mat.setDiffuseColor(DEFAULT_DIFFUSE_COLOR); mat.setSpecularColor(DEFAULT_SPECULAR_COLOR); mat.setDiffuseMap(diff); }
Example 4
Source File: TriangleMeshHelper.java From FXyzLib with GNU General Public License v3.0 | 5 votes |
private void clearMaterialAndSetColor(PhongMaterial mat, Color col){ mat.setBumpMap(null); mat.setSpecularMap(null); mat.setSelfIlluminationMap(null); mat.setDiffuseMap(null); mat.setDiffuseColor(col); }