Java Code Examples for net.minecraft.client.renderer.Tessellator#startDrawingQuads()
The following examples show how to use
net.minecraft.client.renderer.Tessellator#startDrawingQuads() .
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Example 1
Source File: QCraftProxyClient.java From qcraft-mod with Apache License 2.0 | 6 votes |
private void renderOverlay( ResourceLocation texture, float width, float height ) { Minecraft mc = Minecraft.getMinecraft(); GL11.glDisable( GL11.GL_DEPTH_TEST ); GL11.glDepthMask( false ); GL11.glBlendFunc( GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA ); GL11.glColor4f( 1.0F, 1.0F, 1.0F, 1.0F ); GL11.glDisable( GL11.GL_ALPHA_TEST ); mc.renderEngine.bindTexture( texture ); Tessellator tessellator = Tessellator.instance; tessellator.startDrawingQuads(); tessellator.addVertexWithUV( 0.0D, (double) height, -90.0D, 0.0D, 1.0D ); tessellator.addVertexWithUV( (double) width, (double) height, -90.0D, 1.0D, 1.0D ); tessellator.addVertexWithUV( (double) width, 0.0D, -90.0D, 1.0D, 0.0D ); tessellator.addVertexWithUV( 0.0D, 0.0D, -90.0D, 0.0D, 0.0D ); tessellator.draw(); GL11.glDepthMask( true ); GL11.glEnable( GL11.GL_DEPTH_TEST ); GL11.glEnable( GL11.GL_ALPHA_TEST ); GL11.glColor4f( 1.0F, 1.0F, 1.0F, 1.0F ); }
Example 2
Source File: GuiTextField.java From ehacks-pro with GNU General Public License v3.0 | 6 votes |
private void drawCursorVertical(int par1, int par2, int par3, int par4) { int var5; if (par1 < par3) { var5 = par1; par1 = par3; par3 = var5; } if (par2 < par4) { var5 = par2; par2 = par4; par4 = var5; } Tessellator var6 = Tessellator.instance; GL11.glColor4f(0.0f, 0.0f, 255.0f, 255.0f); GL11.glDisable(3553); GL11.glEnable(3058); GL11.glLogicOp(5387); var6.startDrawingQuads(); var6.addVertex(par1, par4, 0.0); var6.addVertex(par3, par4, 0.0); var6.addVertex(par3, par2, 0.0); var6.addVertex(par1, par2, 0.0); var6.draw(); GL11.glDisable(3058); GL11.glEnable(3553); }
Example 3
Source File: SemiBlockRendererLogistics.java From PneumaticCraft with GNU General Public License v3.0 | 5 votes |
public static void renderOffsetAABB(AxisAlignedBB p_76978_0_, double p_76978_1_, double p_76978_3_, double p_76978_5_){ Tessellator tessellator = Tessellator.instance; tessellator.startDrawingQuads(); tessellator.setTranslation(p_76978_1_, p_76978_3_, p_76978_5_); tessellator.setNormal(0.0F, 0.0F, -1.0F); tessellator.addVertex(p_76978_0_.minX, p_76978_0_.maxY, p_76978_0_.minZ); tessellator.addVertex(p_76978_0_.maxX, p_76978_0_.maxY, p_76978_0_.minZ); tessellator.addVertex(p_76978_0_.maxX, p_76978_0_.minY, p_76978_0_.minZ); tessellator.addVertex(p_76978_0_.minX, p_76978_0_.minY, p_76978_0_.minZ); tessellator.setNormal(0.0F, 0.0F, 1.0F); tessellator.addVertex(p_76978_0_.minX, p_76978_0_.minY, p_76978_0_.maxZ); tessellator.addVertex(p_76978_0_.maxX, p_76978_0_.minY, p_76978_0_.maxZ); tessellator.addVertex(p_76978_0_.maxX, p_76978_0_.maxY, p_76978_0_.maxZ); tessellator.addVertex(p_76978_0_.minX, p_76978_0_.maxY, p_76978_0_.maxZ); tessellator.setNormal(0.0F, -1.0F, 0.0F); tessellator.addVertex(p_76978_0_.minX, p_76978_0_.minY, p_76978_0_.minZ); tessellator.addVertex(p_76978_0_.maxX, p_76978_0_.minY, p_76978_0_.minZ); tessellator.addVertex(p_76978_0_.maxX, p_76978_0_.minY, p_76978_0_.maxZ); tessellator.addVertex(p_76978_0_.minX, p_76978_0_.minY, p_76978_0_.maxZ); tessellator.setNormal(0.0F, 1.0F, 0.0F); tessellator.addVertex(p_76978_0_.minX, p_76978_0_.maxY, p_76978_0_.maxZ); tessellator.addVertex(p_76978_0_.maxX, p_76978_0_.maxY, p_76978_0_.maxZ); tessellator.addVertex(p_76978_0_.maxX, p_76978_0_.maxY, p_76978_0_.minZ); tessellator.addVertex(p_76978_0_.minX, p_76978_0_.maxY, p_76978_0_.minZ); tessellator.setNormal(-1.0F, 0.0F, 0.0F); tessellator.addVertex(p_76978_0_.minX, p_76978_0_.minY, p_76978_0_.maxZ); tessellator.addVertex(p_76978_0_.minX, p_76978_0_.maxY, p_76978_0_.maxZ); tessellator.addVertex(p_76978_0_.minX, p_76978_0_.maxY, p_76978_0_.minZ); tessellator.addVertex(p_76978_0_.minX, p_76978_0_.minY, p_76978_0_.minZ); tessellator.setNormal(1.0F, 0.0F, 0.0F); tessellator.addVertex(p_76978_0_.maxX, p_76978_0_.minY, p_76978_0_.minZ); tessellator.addVertex(p_76978_0_.maxX, p_76978_0_.maxY, p_76978_0_.minZ); tessellator.addVertex(p_76978_0_.maxX, p_76978_0_.maxY, p_76978_0_.maxZ); tessellator.addVertex(p_76978_0_.maxX, p_76978_0_.minY, p_76978_0_.maxZ); tessellator.setTranslation(0.0D, 0.0D, 0.0D); tessellator.draw(); }
Example 4
Source File: QCraftProxyClient.java From qcraft-mod with Apache License 2.0 | 5 votes |
private void renderInventoryQBlock( RenderBlocks renderblocks, BlockQBlock block, int type, BlockQBlock.Appearance appearance ) { Tessellator tessellator = Tessellator.instance; tessellator.startDrawingQuads(); bindColor( block.getColorForType( 0, type ) ); tessellator.setNormal( 0.0F, -1F, 0.0F ); renderblocks.renderFaceYNeg( block, 0.0D, 0.0D, 0.0D, block.getIconForType( 0, type, appearance ) ); tessellator.draw(); tessellator.startDrawingQuads(); bindColor( block.getColorForType( 1, type ) ); tessellator.setNormal( 0.0F, 1.0F, 0.0F ); renderblocks.renderFaceYPos( block, 0.0D, 0.0D, 0.0D, block.getIconForType( 1, type, appearance ) ); tessellator.draw(); tessellator.startDrawingQuads(); bindColor( block.getColorForType( 2, type ) ); tessellator.setNormal( 0.0F, 0.0F, -1F ); renderblocks.renderFaceZNeg( block, 0.0D, 0.0D, 0.0D, block.getIconForType( 2, type, appearance ) ); tessellator.draw(); tessellator.startDrawingQuads(); bindColor( block.getColorForType( 3, type ) ); tessellator.setNormal( 0.0F, 0.0F, 1.0F ); renderblocks.renderFaceZPos( block, 0.0D, 0.0D, 0.0D, block.getIconForType( 3, type, appearance ) ); tessellator.draw(); tessellator.startDrawingQuads(); bindColor( block.getColorForType( 4, type ) ); tessellator.setNormal( -1F, 0.0F, 0.0F ); renderblocks.renderFaceXNeg( block, 0.0D, 0.0D, 0.0D, block.getIconForType( 4, type, appearance ) ); tessellator.draw(); tessellator.startDrawingQuads(); bindColor( block.getColorForType( 5, type ) ); tessellator.setNormal( 1.0F, 0.0F, 0.0F ); renderblocks.renderFaceXPos( block, 0.0D, 0.0D, 0.0D, block.getIconForType( 5, type, appearance ) ); tessellator.draw(); }
Example 5
Source File: PotionCustomTexture.java From Gadomancy with GNU Lesser General Public License v3.0 | 5 votes |
@Override public void renderInventoryEffect(int x, int y, PotionEffect effect, Minecraft mc) { Tessellator tes = Tessellator.instance; mc.renderEngine.bindTexture(texture); tes.startDrawingQuads(); Color c = new Color(getLiquidColor()); tes.setColorRGBA(c.getRed(), c.getGreen(), c.getBlue(), c.getAlpha()); tes.addVertexWithUV(x + 6, y + 7, 0, 0, 0); tes.addVertexWithUV(x + 6, y + 7 + 18, 0, 0, 1); tes.addVertexWithUV(x + 6 + 18, y + 7 + 18, 0, 1, 1); tes.addVertexWithUV(x + 6 + 18, y + 7, 0, 1, 0); tes.draw(); }
Example 6
Source File: BlockExtendedNodeJarRenderer.java From Gadomancy with GNU Lesser General Public License v3.0 | 5 votes |
public static void drawFaces(RenderBlocks renderblocks, Block block, IIcon i1, IIcon i2, IIcon i3, IIcon i4, IIcon i5, IIcon i6, boolean solidtop) { Tessellator tessellator = Tessellator.instance; GL11.glTranslatef(-0.5F, -0.5F, -0.5F); tessellator.startDrawingQuads(); tessellator.setNormal(0.0F, -1.0F, 0.0F); renderblocks.renderFaceYNeg(block, 0.0D, 0.0D, 0.0D, i1); tessellator.draw(); if (solidtop) { GL11.glDisable(3008); } tessellator.startDrawingQuads(); tessellator.setNormal(0.0F, 1.0F, 0.0F); renderblocks.renderFaceYPos(block, 0.0D, 0.0D, 0.0D, i2); tessellator.draw(); if (solidtop) { GL11.glEnable(3008); } tessellator.startDrawingQuads(); tessellator.setNormal(0.0F, 0.0F, 1.0F); renderblocks.renderFaceXNeg(block, 0.0D, 0.0D, 0.0D, i3); tessellator.draw(); tessellator.startDrawingQuads(); tessellator.setNormal(0.0F, 0.0F, -1.0F); renderblocks.renderFaceXPos(block, 0.0D, 0.0D, 0.0D, i4); tessellator.draw(); tessellator.startDrawingQuads(); tessellator.setNormal(1.0F, 0.0F, 0.0F); renderblocks.renderFaceZNeg(block, 0.0D, 0.0D, 0.0D, i5); tessellator.draw(); tessellator.startDrawingQuads(); tessellator.setNormal(-1.0F, 0.0F, 0.0F); renderblocks.renderFaceZPos(block, 0.0D, 0.0D, 0.0D, i6); tessellator.draw(); GL11.glTranslatef(0.5F, 0.5F, 0.5F); }
Example 7
Source File: BeefGuiInsertionProgressBar.java From BigReactors with MIT License | 5 votes |
@Override public void drawBackground(TextureManager renderEngine, int mouseX, int mouseY) { if(!this.visible) { return; } // Draw the background GL11.glColor4f(1.0f, 1.0f, 1.0f, 1.0f); renderEngine.bindTexture(controlResource); Tessellator tessellator = Tessellator.instance; tessellator.startDrawingQuads(); tessellator.addVertexWithUV(this.absoluteX, this.absoluteY + this.height, 0, backgroundLeftU, 1.0); tessellator.addVertexWithUV(this.absoluteX + this.width, this.absoluteY + this.height, 0, backgroundRightU, 1.0); tessellator.addVertexWithUV(this.absoluteX + this.width, this.absoluteY, 0, backgroundRightU, 0); tessellator.addVertexWithUV(this.absoluteX, this.absoluteY, 0, backgroundLeftU, 0); tessellator.draw(); // Draw the rod itself, on top of the background if(insertion > 0f) { int barHeight = Math.max(1, (int)Math.floor(insertion * barAbsoluteMaxHeight)); int rodMaxY = this.absoluteY + barHeight; float rodTopV = 1f - insertion; // TODO tessellator.startDrawingQuads(); tessellator.addVertexWithUV(this.absoluteX, rodMaxY, 2, rodLeftU, 1f); tessellator.addVertexWithUV(this.absoluteX + this.width, rodMaxY, 2, rodRightU, 1f); tessellator.addVertexWithUV(this.absoluteX + this.width, this.absoluteY, 2, rodRightU, rodTopV); tessellator.addVertexWithUV(this.absoluteX, this.absoluteY, 2, rodLeftU, rodTopV); tessellator.draw(); } }
Example 8
Source File: BeefGuiVerticalProgressBar.java From BigReactors with MIT License | 5 votes |
@Override public void drawBackground(TextureManager renderEngine, int mouseX, int mouseY) { if(!this.visible) { return; } // Draw the background GL11.glColor4f(1.0f, 1.0f, 1.0f, 1.0f); renderEngine.bindTexture(controlResource); Tessellator tessellator = Tessellator.instance; tessellator.startDrawingQuads(); tessellator.addVertexWithUV(this.absoluteX, this.absoluteY + this.height, 0, backgroundLeftU, 1.0); tessellator.addVertexWithUV(this.absoluteX + this.width, this.absoluteY + this.height, 0, backgroundRightU, 1.0); tessellator.addVertexWithUV(this.absoluteX + this.width, this.absoluteY, 0, backgroundRightU, 0); tessellator.addVertexWithUV(this.absoluteX, this.absoluteY, 0, backgroundLeftU, 0); tessellator.draw(); float progress = getProgress(); // Draw the bar itself, on top of the background if(progress > 0.0) { int barHeight = Math.max(1, (int)Math.floor(progress * barAbsoluteMaxHeight)); int barMinX = this.absoluteX + 1; int barMaxX = this.absoluteX + this.width - 4; int barMinY = this.absoluteY + this.height - barHeight; int barMaxY = this.absoluteY + this.height - 1; this.drawProgressBar(tessellator, renderEngine, barMinX, barMaxX, barMinY, barMaxY, 1); } if(drawGradationMarks()) { GL11.glColor4f(1.0f, 1.0f, 1.0f, 1.0f); renderEngine.bindTexture(controlResource); tessellator.startDrawingQuads(); tessellator.addVertexWithUV(this.absoluteX, this.absoluteY + this.height, 2, gradationLeftU, 1.0); tessellator.addVertexWithUV(this.absoluteX + this.width - 4, this.absoluteY + this.height, 2, gradationRightU, 1.0); tessellator.addVertexWithUV(this.absoluteX + this.width - 4, this.absoluteY, 2, gradationRightU, 0); tessellator.addVertexWithUV(this.absoluteX, this.absoluteY, 2, gradationLeftU, 0); tessellator.draw(); } }
Example 9
Source File: RenderLaser.java From PneumaticCraft with GNU General Public License v3.0 | 5 votes |
private void renderQuad(int color){ Tessellator t = Tessellator.instance; t.startDrawingQuads(); t.setColorOpaque_I(color); t.addVertexWithUV(-0.5, 0, 0, 0, 0); t.addVertexWithUV(-0.5, 1, 0, 0, 1); t.addVertexWithUV(0.5, 1, 0, 1, 1); t.addVertexWithUV(0.5, 0, 0, 1, 0); t.draw(); }
Example 10
Source File: ShowArmor.java From ehacks-pro with GNU General Public License v3.0 | 5 votes |
private void drawTexturedModalRect(int p_73729_1_, int p_73729_2_, int p_73729_3_, int p_73729_4_, int p_73729_5_, int p_73729_6_) { float f = 0.00390625F; float f1 = 0.00390625F; Tessellator tessellator = Tessellator.instance; tessellator.startDrawingQuads(); tessellator.addVertexWithUV((p_73729_1_), (p_73729_2_ + p_73729_6_), 300f, ((p_73729_3_) * f), ((p_73729_4_ + p_73729_6_) * f1)); tessellator.addVertexWithUV((p_73729_1_ + p_73729_5_), (p_73729_2_ + p_73729_6_), 300f, ((p_73729_3_ + p_73729_5_) * f), ((p_73729_4_ + p_73729_6_) * f1)); tessellator.addVertexWithUV((p_73729_1_ + p_73729_5_), (p_73729_2_), 300f, ((p_73729_3_ + p_73729_5_) * f), ((p_73729_4_) * f1)); tessellator.addVertexWithUV((p_73729_1_), (p_73729_2_), 300f, ((p_73729_3_) * f), ((p_73729_4_) * f1)); tessellator.draw(); }
Example 11
Source File: TileEntityEndRodRenderer.java From Et-Futurum with The Unlicense | 4 votes |
public static void renderRod(RenderBlocks renderer, Block block, int meta) { Tessellator tessellator = Tessellator.instance; double x = 7 / 16.0; double y = 0; double z = 7 / 16.0; renderer.setRenderBounds(0, 1 / 16F, 0, 2 / 16F, 1, 2 / 16F); tessellator.startDrawingQuads(); tessellator.setNormal(0.0F, -1.0F, 0.0F); renderer.renderFaceYNeg(block, x, y, z, renderer.getBlockIconFromSideAndMetadata(block, 0, meta)); tessellator.setNormal(0.0F, 1.0F, 0.0F); renderer.renderFaceYPos(block, x, y, z, renderer.getBlockIconFromSideAndMetadata(block, 1, meta)); tessellator.setNormal(0.0F, 0.0F, -1.0F); renderer.renderFaceZNeg(block, x, y, z, renderer.getBlockIconFromSideAndMetadata(block, 2, meta)); tessellator.setNormal(0.0F, 0.0F, 1.0F); renderer.renderFaceZPos(block, x, y, z, renderer.getBlockIconFromSideAndMetadata(block, 3, meta)); tessellator.setNormal(-1.0F, 0.0F, 0.0F); renderer.renderFaceXNeg(block, x, y, z, renderer.getBlockIconFromSideAndMetadata(block, 4, meta)); tessellator.setNormal(1.0F, 0.0F, 0.0F); renderer.renderFaceXPos(block, x, y, z, renderer.getBlockIconFromSideAndMetadata(block, 5, meta)); tessellator.draw(); x = 4 / 16.0; y = 0; z = 4 / 16.0; renderer.setRenderBounds(2 / 16F, 0, 2 / 16F, 6 / 16F, 1 / 16F, 6 / 16F); tessellator.startDrawingQuads(); tessellator.setNormal(0.0F, -1.0F, 0.0F); renderer.renderFaceYNeg(block, x, y, z, renderer.getBlockIconFromSideAndMetadata(block, 0, meta)); tessellator.setNormal(0.0F, 1.0F, 0.0F); renderer.renderFaceYPos(block, x, y, z, renderer.getBlockIconFromSideAndMetadata(block, 1, meta)); y = -13 / 16.0; renderer.setRenderBounds(2 / 16F, 13 / 16F, 2 / 16F, 6 / 16F, 14 / 16F, 6 / 16F); tessellator.setNormal(0.0F, 0.0F, -1.0F); renderer.renderFaceZNeg(block, x, y, z, renderer.getBlockIconFromSideAndMetadata(block, 2, meta)); tessellator.setNormal(0.0F, 0.0F, 1.0F); renderer.renderFaceZPos(block, x, y, z, renderer.getBlockIconFromSideAndMetadata(block, 3, meta)); tessellator.setNormal(-1.0F, 0.0F, 0.0F); renderer.renderFaceXNeg(block, x, y, z, renderer.getBlockIconFromSideAndMetadata(block, 4, meta)); tessellator.setNormal(1.0F, 0.0F, 0.0F); renderer.renderFaceXPos(block, x, y, z, renderer.getBlockIconFromSideAndMetadata(block, 5, meta)); tessellator.draw(); }
Example 12
Source File: MoCRenderShark.java From mocreaturesdev with GNU General Public License v3.0 | 4 votes |
@Override public void doRenderLiving(EntityLiving entityliving, double d, double d1, double d2, float f, float f1) { MoCEntityShark entityshark = (MoCEntityShark) entityliving; super.doRenderLiving(entityshark, d, d1, d2, f, f1); boolean flag = MoCreatures.proxy.getDisplayPetName() && !(entityshark.getName()).isEmpty(); boolean flag1 = MoCreatures.proxy.getDisplayPetHealth(); boolean flag2 = MoCreatures.proxy.getDisplayPetIcons(); if (entityshark.renderName()) { float f2 = 1.6F; float f3 = 0.01666667F * f2; float f4 = entityshark.getDistanceToEntity(renderManager.livingPlayer); if (f4 < 16F) { String s = ""; s = (new StringBuilder()).append(s).append(entityshark.getName()).toString(); float f5 = 0.1F; FontRenderer fontrenderer = getFontRendererFromRenderManager(); GL11.glPushMatrix(); GL11.glTranslatef((float) d + 0.0F, (float) d1 + f5, (float) d2); GL11.glNormal3f(0.0F, 1.0F, 0.0F); GL11.glRotatef(-renderManager.playerViewY, 0.0F, 1.0F, 0.0F); GL11.glScalef(-f3, -f3, f3); GL11.glDisable(2896 /* GL_LIGHTING */); Tessellator tessellator = Tessellator.instance; byte byte0 = -50; if (flag1) { GL11.glDisable(3553 /* GL_TEXTURE_2D */); if (!flag) { byte0 += 8; } tessellator.startDrawingQuads(); // might break SSP float f6 = entityshark.getHealth(); float f7 = entityshark.getMaxHealth(); float f8 = f6 / f7; float f9 = 40F * f8; tessellator.setColorRGBA_F(0.7F, 0.0F, 0.0F, 1.0F); tessellator.addVertex(-20F + f9, -10 + byte0, 0.0D); tessellator.addVertex(-20F + f9, -6 + byte0, 0.0D); tessellator.addVertex(20D, -6 + byte0, 0.0D); tessellator.addVertex(20D, -10 + byte0, 0.0D); tessellator.setColorRGBA_F(0.0F, 0.7F, 0.0F, 1.0F); tessellator.addVertex(-20D, -10 + byte0, 0.0D); tessellator.addVertex(-20D, -6 + byte0, 0.0D); tessellator.addVertex(f9 - 20F, -6 + byte0, 0.0D); tessellator.addVertex(f9 - 20F, -10 + byte0, 0.0D); tessellator.draw(); GL11.glEnable(3553 /* GL_TEXTURE_2D */); } if (flag) { GL11.glDepthMask(false); GL11.glDisable(2929 /* GL_DEPTH_TEST */); GL11.glEnable(3042 /* GL_BLEND */); GL11.glBlendFunc(770, 771); GL11.glDisable(3553 /* GL_TEXTURE_2D */); tessellator.startDrawingQuads(); int i = fontrenderer.getStringWidth(s) / 2; tessellator.setColorRGBA_F(0.0F, 0.0F, 0.0F, 0.25F); tessellator.addVertex(-i - 1, -1 + byte0, 0.0D); tessellator.addVertex(-i - 1, 8 + byte0, 0.0D); tessellator.addVertex(i + 1, 8 + byte0, 0.0D); tessellator.addVertex(i + 1, -1 + byte0, 0.0D); tessellator.draw(); GL11.glEnable(3553 /* GL_TEXTURE_2D */); fontrenderer.drawString(s, -fontrenderer.getStringWidth(s) / 2, byte0, 0x20ffffff); GL11.glEnable(2929 /* GL_DEPTH_TEST */); GL11.glDepthMask(true); fontrenderer.drawString(s, -fontrenderer.getStringWidth(s) / 2, byte0, -1); GL11.glDisable(3042 /* GL_BLEND */); GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); } GL11.glEnable(2896 /* GL_LIGHTING */); GL11.glPopMatrix(); } } }
Example 13
Source File: GLUtils.java From ehacks-pro with GNU General Public License v3.0 | 4 votes |
public static void drawBoundingBox(AltAxisAlignedBB axisalignedbb) { Tessellator tessellator = Tessellator.instance; tessellator.startDrawingQuads(); tessellator.addVertex(axisalignedbb.minX, axisalignedbb.minY, axisalignedbb.minZ); tessellator.addVertex(axisalignedbb.minX, axisalignedbb.maxY, axisalignedbb.minZ); tessellator.addVertex(axisalignedbb.maxX, axisalignedbb.minY, axisalignedbb.minZ); tessellator.addVertex(axisalignedbb.maxX, axisalignedbb.maxY, axisalignedbb.minZ); tessellator.addVertex(axisalignedbb.maxX, axisalignedbb.minY, axisalignedbb.maxZ); tessellator.addVertex(axisalignedbb.maxX, axisalignedbb.maxY, axisalignedbb.maxZ); tessellator.addVertex(axisalignedbb.minX, axisalignedbb.minY, axisalignedbb.maxZ); tessellator.addVertex(axisalignedbb.minX, axisalignedbb.maxY, axisalignedbb.maxZ); tessellator.draw(); tessellator.startDrawingQuads(); tessellator.addVertex(axisalignedbb.maxX, axisalignedbb.maxY, axisalignedbb.minZ); tessellator.addVertex(axisalignedbb.maxX, axisalignedbb.minY, axisalignedbb.minZ); tessellator.addVertex(axisalignedbb.minX, axisalignedbb.maxY, axisalignedbb.minZ); tessellator.addVertex(axisalignedbb.minX, axisalignedbb.minY, axisalignedbb.minZ); tessellator.addVertex(axisalignedbb.minX, axisalignedbb.maxY, axisalignedbb.maxZ); tessellator.addVertex(axisalignedbb.minX, axisalignedbb.minY, axisalignedbb.maxZ); tessellator.addVertex(axisalignedbb.maxX, axisalignedbb.maxY, axisalignedbb.maxZ); tessellator.addVertex(axisalignedbb.maxX, axisalignedbb.minY, axisalignedbb.maxZ); tessellator.draw(); tessellator.startDrawingQuads(); tessellator.addVertex(axisalignedbb.minX, axisalignedbb.maxY, axisalignedbb.minZ); tessellator.addVertex(axisalignedbb.maxX, axisalignedbb.maxY, axisalignedbb.minZ); tessellator.addVertex(axisalignedbb.maxX, axisalignedbb.maxY, axisalignedbb.maxZ); tessellator.addVertex(axisalignedbb.minX, axisalignedbb.maxY, axisalignedbb.maxZ); tessellator.addVertex(axisalignedbb.minX, axisalignedbb.maxY, axisalignedbb.minZ); tessellator.addVertex(axisalignedbb.minX, axisalignedbb.maxY, axisalignedbb.maxZ); tessellator.addVertex(axisalignedbb.maxX, axisalignedbb.maxY, axisalignedbb.maxZ); tessellator.addVertex(axisalignedbb.maxX, axisalignedbb.maxY, axisalignedbb.minZ); tessellator.draw(); tessellator.startDrawingQuads(); tessellator.addVertex(axisalignedbb.minX, axisalignedbb.minY, axisalignedbb.minZ); tessellator.addVertex(axisalignedbb.maxX, axisalignedbb.minY, axisalignedbb.minZ); tessellator.addVertex(axisalignedbb.maxX, axisalignedbb.minY, axisalignedbb.maxZ); tessellator.addVertex(axisalignedbb.minX, axisalignedbb.minY, axisalignedbb.maxZ); tessellator.addVertex(axisalignedbb.minX, axisalignedbb.minY, axisalignedbb.minZ); tessellator.addVertex(axisalignedbb.minX, axisalignedbb.minY, axisalignedbb.maxZ); tessellator.addVertex(axisalignedbb.maxX, axisalignedbb.minY, axisalignedbb.maxZ); tessellator.addVertex(axisalignedbb.maxX, axisalignedbb.minY, axisalignedbb.minZ); tessellator.draw(); tessellator.startDrawingQuads(); tessellator.addVertex(axisalignedbb.minX, axisalignedbb.minY, axisalignedbb.minZ); tessellator.addVertex(axisalignedbb.minX, axisalignedbb.maxY, axisalignedbb.minZ); tessellator.addVertex(axisalignedbb.minX, axisalignedbb.minY, axisalignedbb.maxZ); tessellator.addVertex(axisalignedbb.minX, axisalignedbb.maxY, axisalignedbb.maxZ); tessellator.addVertex(axisalignedbb.maxX, axisalignedbb.minY, axisalignedbb.maxZ); tessellator.addVertex(axisalignedbb.maxX, axisalignedbb.maxY, axisalignedbb.maxZ); tessellator.addVertex(axisalignedbb.maxX, axisalignedbb.minY, axisalignedbb.minZ); tessellator.addVertex(axisalignedbb.maxX, axisalignedbb.maxY, axisalignedbb.minZ); tessellator.draw(); tessellator.startDrawingQuads(); tessellator.addVertex(axisalignedbb.minX, axisalignedbb.maxY, axisalignedbb.maxZ); tessellator.addVertex(axisalignedbb.minX, axisalignedbb.minY, axisalignedbb.maxZ); tessellator.addVertex(axisalignedbb.minX, axisalignedbb.maxY, axisalignedbb.minZ); tessellator.addVertex(axisalignedbb.minX, axisalignedbb.minY, axisalignedbb.minZ); tessellator.addVertex(axisalignedbb.maxX, axisalignedbb.maxY, axisalignedbb.minZ); tessellator.addVertex(axisalignedbb.maxX, axisalignedbb.minY, axisalignedbb.minZ); tessellator.addVertex(axisalignedbb.maxX, axisalignedbb.maxY, axisalignedbb.maxZ); tessellator.addVertex(axisalignedbb.maxX, axisalignedbb.minY, axisalignedbb.maxZ); tessellator.draw(); }
Example 14
Source File: FXVortex.java From Gadomancy with GNU Lesser General Public License v3.0 | 4 votes |
private void render(Tessellator tessellator, float pTicks) { float arX = ActiveRenderInfo.rotationX; float arXZ = ActiveRenderInfo.rotationXZ; float arZ = ActiveRenderInfo.rotationZ; float arYZ = ActiveRenderInfo.rotationYZ; float arXY = ActiveRenderInfo.rotationXY; GL11.glPushMatrix(); GL11.glAlphaFunc(GL11.GL_GREATER, 0.003921569F); GL11.glEnable(GL11.GL_BLEND); GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); float agescale = (float) (ClientHandler.ticks % 800) / 400F; if(agescale >= 1.0F) agescale = 2 - agescale; float size = 0.2F + 0.1F * agescale; if(parent != null) { size += size * (((float) parent.getSizeStage()) * 0.04F); } float anglePerc = (float) (ClientHandler.ticks % 300) / 300F; float angle = RAD - RAD * anglePerc; Vector3 iV = MiscUtils.interpolateEntityPosition(Minecraft.getMinecraft().renderViewEntity, pTicks); if(parent != null && parent.getSizeStage() > 4) { float mult = 0.001F * (parent.getSizeStage() - 4F); Vector3 shake = new Vector3( RAND.nextFloat() * mult * (RAND.nextBoolean() ? 1 : -1), RAND.nextFloat() * mult * (RAND.nextBoolean() ? 1 : -1), RAND.nextFloat() * mult * (RAND.nextBoolean() ? 1 : -1)); iV.add(shake); } GL11.glTranslated(-iV.getX(), -iV.getY(), -iV.getZ()); UtilsFX.bindTexture(TC_VORTEX_TEXTURE); tessellator.startDrawingQuads(); tessellator.setBrightness(220); tessellator.setColorRGBA_F(1F, 1F, 1F, 1F); Vec3 v1 = Vec3.createVectorHelper(-arX * size - arYZ * size, -arXZ * size, -arZ * size - arXY * size); Vec3 v2 = Vec3.createVectorHelper(-arX * size + arYZ * size, arXZ * size, -arZ * size + arXY * size); Vec3 v3 = Vec3.createVectorHelper(arX * size + arYZ * size, arXZ * size, arZ * size + arXY * size); Vec3 v4 = Vec3.createVectorHelper(arX * size - arYZ * size, -arXZ * size, arZ * size - arXY * size); if (angle != 0.0F) { Vec3 pvec = Vec3.createVectorHelper(iV.getX(), iV.getY(), iV.getZ()); Vec3 tvec = Vec3.createVectorHelper(x, y, z); Vec3 qvec = pvec.subtract(tvec).normalize(); QuadHelper.setAxis(qvec, angle).rotate(v1); QuadHelper.setAxis(qvec, angle).rotate(v2); QuadHelper.setAxis(qvec, angle).rotate(v3); QuadHelper.setAxis(qvec, angle).rotate(v4); } tessellator.setNormal(0.0F, 0.0F, -1.0F); tessellator.addVertexWithUV(x + v1.xCoord, y + v1.yCoord, z + v1.zCoord, 0, 1); tessellator.addVertexWithUV(x + v2.xCoord, y + v2.yCoord, z + v2.zCoord, 1, 1); tessellator.addVertexWithUV(x + v3.xCoord, y + v3.yCoord, z + v3.zCoord, 1, 0); tessellator.addVertexWithUV(x + v4.xCoord, y + v4.yCoord, z + v4.zCoord, 0, 0); tessellator.draw(); GL11.glDisable(GL11.GL_BLEND); GL11.glAlphaFunc(GL11.GL_GREATER, 0.1F); GL11.glPopMatrix(); }
Example 15
Source File: TileEntityNewBeaconRenderer.java From Et-Futurum with The Unlicense | 4 votes |
@Override public void renderTileEntityAt(TileEntity tile, double x, double y, double z, float partialTickTime) { TileEntityNewBeacon beacon = (TileEntityNewBeacon) tile; float f1 = beacon.func_146002_i(); OpenGLHelper.alphaFunc(GL11.GL_GREATER, 0.1F); if (f1 > 0.0F) { Tessellator tessellator = Tessellator.instance; List<BeamSegment> list = beacon.getSegments(); int j = 0; for (int i = 0; i < list.size(); i++) { BeamSegment beamsegment = list.get(i); int l = j + beamsegment.func_177264_c(); bindTexture(BEAM_TEXTURE); GL11.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_S, 10497.0F); GL11.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_T, 10497.0F); OpenGLHelper.disableLighting(); OpenGLHelper.disableCull(); OpenGLHelper.disableBlend(); OpenGLHelper.depthMask(true); OpenGlHelper.glBlendFunc(770, 1, 1, 0); float f2 = tile.getWorldObj().getTotalWorldTime() + partialTickTime; float f3 = -f2 * 0.2F - MathHelper.floor_float(-f2 * 0.1F); double d3 = f2 * 0.025D * -1.5D; tessellator.startDrawingQuads(); double d4 = 0.2D; double d5 = 0.5D + Math.cos(d3 + 2.356194490192345D) * d4; double d6 = 0.5D + Math.sin(d3 + 2.356194490192345D) * d4; double d7 = 0.5D + Math.cos(d3 + Math.PI / 4D) * d4; double d8 = 0.5D + Math.sin(d3 + Math.PI / 4D) * d4; double d9 = 0.5D + Math.cos(d3 + 3.9269908169872414D) * d4; double d10 = 0.5D + Math.sin(d3 + 3.9269908169872414D) * d4; double d11 = 0.5D + Math.cos(d3 + 5.497787143782138D) * d4; double d12 = 0.5D + Math.sin(d3 + 5.497787143782138D) * d4; double d13 = 0.0D; double d14 = 1.0D; double d15 = -1.0F + f3; double d16 = beamsegment.func_177264_c() * f1 * (0.5D / d4) + d15; tessellator.setColorRGBA_F(beamsegment.func_177263_b()[0], beamsegment.func_177263_b()[1], beamsegment.func_177263_b()[2], 0.125F); tessellator.addVertexWithUV(x + d5, y + l, z + d6, d14, d16); tessellator.addVertexWithUV(x + d5, y + j, z + d6, d14, d15); tessellator.addVertexWithUV(x + d7, y + j, z + d8, d13, d15); tessellator.addVertexWithUV(x + d7, y + l, z + d8, d13, d16); tessellator.addVertexWithUV(x + d11, y + l, z + d12, d14, d16); tessellator.addVertexWithUV(x + d11, y + j, z + d12, d14, d15); tessellator.addVertexWithUV(x + d9, y + j, z + d10, d13, d15); tessellator.addVertexWithUV(x + d9, y + l, z + d10, d13, d16); tessellator.addVertexWithUV(x + d7, y + l, z + d8, d14, d16); tessellator.addVertexWithUV(x + d7, y + j, z + d8, d14, d15); tessellator.addVertexWithUV(x + d11, y + j, z + d12, d13, d15); tessellator.addVertexWithUV(x + d11, y + l, z + d12, d13, d16); tessellator.addVertexWithUV(x + d9, y + l, z + d10, d14, d16); tessellator.addVertexWithUV(x + d9, y + j, z + d10, d14, d15); tessellator.addVertexWithUV(x + d5, y + j, z + d6, d13, d15); tessellator.addVertexWithUV(x + d5, y + l, z + d6, d13, d16); tessellator.draw(); OpenGLHelper.enableBlend(); OpenGlHelper.glBlendFunc(770, 771, 1, 0); OpenGLHelper.depthMask(false); tessellator.startDrawingQuads(); tessellator.setColorRGBA_F(beamsegment.func_177263_b()[0], beamsegment.func_177263_b()[1], beamsegment.func_177263_b()[2], 0.125F); d3 = 0.2D; d4 = 0.2D; d5 = 0.8D; d6 = 0.2D; d7 = 0.2D; d8 = 0.8D; d9 = 0.8D; d10 = 0.8D; d11 = 0.0D; d12 = 1.0D; d13 = -1.0F + f3; d14 = beamsegment.func_177264_c() * f1 + d13; tessellator.addVertexWithUV(x + d3, y + l, z + d4, d12, d14); tessellator.addVertexWithUV(x + d3, y + j, z + d4, d12, d13); tessellator.addVertexWithUV(x + d5, y + j, z + d6, d11, d13); tessellator.addVertexWithUV(x + d5, y + l, z + d6, d11, d14); tessellator.addVertexWithUV(x + d9, y + l, z + d10, d12, d14); tessellator.addVertexWithUV(x + d9, y + j, z + d10, d12, d13); tessellator.addVertexWithUV(x + d7, y + j, z + d8, d11, d13); tessellator.addVertexWithUV(x + d7, y + l, z + d8, d11, d14); tessellator.addVertexWithUV(x + d5, y + l, z + d6, d12, d14); tessellator.addVertexWithUV(x + d5, y + j, z + d6, d12, d13); tessellator.addVertexWithUV(x + d9, y + j, z + d10, d11, d13); tessellator.addVertexWithUV(x + d9, y + l, z + d10, d11, d14); tessellator.addVertexWithUV(x + d7, y + l, z + d8, d12, d14); tessellator.addVertexWithUV(x + d7, y + j, z + d8, d12, d13); tessellator.addVertexWithUV(x + d3, y + j, z + d4, d11, d13); tessellator.addVertexWithUV(x + d3, y + l, z + d4, d11, d14); tessellator.draw(); OpenGLHelper.enableLighting(); OpenGLHelper.enableTexture2D(); OpenGLHelper.depthMask(true); j = l; } } }
Example 16
Source File: AntibuilderParticle.java From Artifacts with MIT License | 4 votes |
public void renderParticle(Tessellator par1Tessellator, float par2, float par3, float par4, float par5, float par6, float par7) { par1Tessellator.draw(); GL11.glPushMatrix(); ParticleUtils.bindTexture("textures/items/radarparticle.png"); //GL11.glDepthMask(false); GL11.glDepthFunc(GL11.GL_ALWAYS); //GL11.glEnable(3042); //GL11.glBlendFunc(770, 1); GL11.glEnable(GL11.GL_BLEND); GL11.glBlendFunc(GL11.GL_ONE_MINUS_SRC_ALPHA, GL11.GL_SRC_ALPHA); GL11.glColor4f(1.0F, 1.0F, 1.0F, 1F); //GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); par1Tessellator.startDrawingQuads(); /*int bright = -1; try { bright = ReflectionHelper.getPrivateValue(Tessellator.class, par1Tessellator, new String[] { "brightness", "b", "field_78401_l" }); } catch (Exception e) { System.out.println("Bad reflection"); }*/ par1Tessellator.setBrightness(255); float var8 = ((float)this.particleAge + par2) / (float)this.particleMaxAge * 32.0F; if (var8 < 0.0F) { var8 = 0.0F; } if (var8 > 1.0F) { var8 = 1.0F; } this.particleScale = this.reddustParticleScale;// * var8; //replace this //super.renderParticle(par1Tessellator, par2, par3, par4, par5, par6, par7); //Minecraft.getMinecraft().renderEngine.bindTexture(rl); float f6 = (float)this.particleTextureIndexX / 32.0F; float f7 = f6 + 0.029375F; // 0.0624375 // 0.0625 float f8 = (float)this.particleTextureIndexY / 32.0F; float f9 = f8 + 0.029375F; float f10 = 0.15F;// * this.particleScale; float f11 = (float)(this.prevPosX + (this.posX - this.prevPosX) * (double)par2 - interpPosX); float f12 = (float)(this.prevPosY + (this.posY - this.prevPosY) * (double)par2 - interpPosY); float f13 = (float)(this.prevPosZ + (this.posZ - this.prevPosZ) * (double)par2 - interpPosZ); float f14 = 1.0F; //par1Tessellator.draw(); //GL11.glDepthFunc(GL11.GL_ALWAYS); //par1Tessellator.startDrawingQuads(); //par1Tessellator.setBrightness(255); //GL11.glDisable(GL11.GL_DEPTH_TEST); float al = 0.0F; EntityPlayer player = (EntityPlayer) this.worldObj.findNearestEntityWithinAABB(EntityPlayer.class, AxisAlignedBB.getBoundingBox(this.posX - 16, this.posY-16, this.posZ-16, this.posX+16, this.posY+16, this.posZ+16), this); if(player != null) { double d = player.getDistanceToEntity(this); if(d < 6 && d > 1) { al = (float)(d / 8D); } else if(d > 1) al = 6F / 8F; }/**/ par1Tessellator.setColorRGBA_F(this.particleRed * f14 - al/2, this.particleGreen * f14, this.particleBlue * f14 + al, 0.05F); par1Tessellator.addVertexWithUV((double)(f11 - par3 * f10 - par6 * f10), (double)(f12 - par4 * f10), (double)(f13 - par5 * f10 - par7 * f10), (double)f7, (double)f9); par1Tessellator.addVertexWithUV((double)(f11 - par3 * f10 + par6 * f10), (double)(f12 + par4 * f10), (double)(f13 - par5 * f10 + par7 * f10), (double)f7, (double)f8); par1Tessellator.addVertexWithUV((double)(f11 + par3 * f10 + par6 * f10), (double)(f12 + par4 * f10), (double)(f13 + par5 * f10 + par7 * f10), (double)f6, (double)f8); par1Tessellator.addVertexWithUV((double)(f11 + par3 * f10 - par6 * f10), (double)(f12 - par4 * f10), (double)(f13 + par5 * f10 - par7 * f10), (double)f6, (double)f9); par1Tessellator.draw(); //GL11.glDepthFunc(GL11.GL_LEQUAL); //par1Tessellator.startDrawingQuads(); //rl = new ResourceLocation("textures/particle/particles.png"); //Minecraft.getMinecraft().renderEngine.bindTexture(rl2); //GL11.glEnable(GL11.GL_DEPTH_TEST); GL11.glDepthFunc(GL11.GL_LEQUAL); GL11.glDisable(GL11.GL_BLEND); GL11.glPopMatrix(); Minecraft.getMinecraft().renderEngine.bindTexture(ParticleUtils.getParticleTexture()); par1Tessellator.startDrawingQuads(); par1Tessellator.setBrightness(0); }
Example 17
Source File: RotorSpecialRenderer.java From BigReactors with MIT License | 4 votes |
int generateRotor(RotorInfo rotorInfo) { int list = GLAllocation.generateDisplayLists(1); GL11.glNewList(list, GL11.GL_COMPILE); ForgeDirection rotorDir = rotorInfo.rotorDirection; int rotorLen = rotorInfo.rotorLength; CoordTriplet currentRotorCoord = new CoordTriplet(0,0,0); Tessellator tessellator = Tessellator.instance; if(rotorDir.offsetX != 0) { tessellator.setTranslation(0, -0.5, -0.5); } else if(rotorDir.offsetY != 0) { tessellator.setTranslation(-0.5, 0, -0.5); } else { tessellator.setTranslation(-0.5, -0.5, 0); } tessellator.startDrawingQuads(); tessellator.setBrightness(256); tessellator.setColorOpaque(255, 255, 255); CoordTriplet bladeCoord = new CoordTriplet(0,0,0); int rotorIdx = 0; boolean[] hasBlades = new boolean[4]; ForgeDirection[] bladeDirs = StaticUtils.neighborsBySide[rotorInfo.rotorDirection.ordinal()]; while(rotorIdx < rotorInfo.rotorLength) { for(int i = 0; i < hasBlades.length; i++) { hasBlades[i] = rotorInfo.bladeLengths[rotorIdx][i] > 0; } RotorSimpleRenderer.renderRotorShaft(BigReactors.blockTurbineRotorPart, renderBlocks, BlockTurbineRotorPart.METADATA_SHAFT, rotorDir, hasBlades, currentRotorCoord.x, currentRotorCoord.y, currentRotorCoord.z, false); for(int bladeIdx = 0; bladeIdx < bladeDirs.length; bladeIdx++) { bladeCoord.copy(currentRotorCoord); int bladeLen = 0; bladeCoord.translate(bladeDirs[bladeIdx]); while(bladeLen < rotorInfo.bladeLengths[rotorIdx][bladeIdx]) { RotorSimpleRenderer.renderBlade(renderBlocks, bladeCoord.x, bladeCoord.y, bladeCoord.z, BigReactors.blockTurbineRotorPart, BlockTurbineRotorPart.METADATA_BLADE, rotorInfo.rotorDirection); bladeLen++; bladeCoord.translate(bladeDirs[bladeIdx]); } } rotorIdx++; currentRotorCoord.translate(rotorDir); } tessellator.setTranslation(0, 0, 0); tessellator.draw(); GL11.glEndList(); return list; }
Example 18
Source File: RenderCustomEndPortal.java From EnderStorage with MIT License | 4 votes |
public void render(double posX, double posY, double posZ, float frame, double playerX, double playerY, double playerZ, TextureManager r) { if(r == null)return; GL11.glDisable(GL11.GL_LIGHTING); Random random = new Random(31100L); for(int i = 0; i < 16; i++) { GL11.glPushMatrix(); float f5 = 16 - i; float f6 = 0.0625F; float f7 = 1.0F / (f5 + 1.0F); if(i == 0) { r.bindTexture(end_skyTex); f7 = 0.1F; f5 = 65F; f6 = 0.125F; GL11.glEnable(GL11.GL_BLEND); GL11.glBlendFunc(770, 771); } if(i == 1) { r.bindTexture(end_portalTex); GL11.glEnable(GL11.GL_BLEND); GL11.glBlendFunc(1, 1); f6 = 0.5F; } float f8 = (float)(-(posY + surfaceY)); float f9 = f8 + ActiveRenderInfo.objectY; float f10 = f8 + f5 + ActiveRenderInfo.objectY; float f11 = f9 / f10; f11 = (float)(posY + surfaceY) + f11; GL11.glTranslated(playerX, f11, playerZ); GL11.glTexGeni(GL11.GL_S, GL11.GL_TEXTURE_GEN_MODE, GL11.GL_OBJECT_LINEAR); GL11.glTexGeni(GL11.GL_T, GL11.GL_TEXTURE_GEN_MODE, GL11.GL_OBJECT_LINEAR); GL11.glTexGeni(GL11.GL_R, GL11.GL_TEXTURE_GEN_MODE, GL11.GL_OBJECT_LINEAR); GL11.glTexGeni(GL11.GL_Q, GL11.GL_TEXTURE_GEN_MODE, GL11.GL_EYE_LINEAR); GL11.glTexGen(GL11.GL_S, GL11.GL_OBJECT_PLANE, func_40447_a(1.0F, 0.0F, 0.0F, 0.0F)); GL11.glTexGen(GL11.GL_T, GL11.GL_OBJECT_PLANE, func_40447_a(0.0F, 0.0F, 1.0F, 0.0F)); GL11.glTexGen(GL11.GL_R, GL11.GL_OBJECT_PLANE, func_40447_a(0.0F, 0.0F, 0.0F, 1.0F)); GL11.glTexGen(GL11.GL_Q, GL11.GL_EYE_PLANE, func_40447_a(0.0F, 1.0F, 0.0F, 0.0F)); GL11.glEnable(GL11.GL_TEXTURE_GEN_S); GL11.glEnable(GL11.GL_TEXTURE_GEN_T); GL11.glEnable(GL11.GL_TEXTURE_GEN_R); GL11.glEnable(GL11.GL_TEXTURE_GEN_Q); GL11.glPopMatrix(); GL11.glMatrixMode(GL11.GL_TEXTURE); GL11.glPushMatrix(); GL11.glLoadIdentity(); GL11.glTranslatef(0.0F, System.currentTimeMillis() % 0xaae60L / 700000F, 0.0F); GL11.glScalef(f6, f6, f6); GL11.glTranslatef(0.5F, 0.5F, 0.0F); GL11.glRotatef((i * i * 4321 + i * 9) * 2.0F, 0.0F, 0.0F, 1.0F); GL11.glTranslatef(-0.5F, -0.5F, 0.0F); GL11.glTranslated(-playerX, -playerZ, -playerY); f9 = f8 + ActiveRenderInfo.objectY; GL11.glTranslated((ActiveRenderInfo.objectX * f5) / f9, (ActiveRenderInfo.objectZ * f5) / f9, -playerY + 20); Tessellator tessellator = Tessellator.instance; tessellator.startDrawingQuads(); f11 = random.nextFloat() * 0.5F + 0.1F; float f12 = random.nextFloat() * 0.5F + 0.4F; float f13 = random.nextFloat() * 0.5F + 0.5F; if(i == 0) { f11 = f12 = f13 = 1.0F; } tessellator.setColorRGBA_F(f11 * f7, f12 * f7, f13 * f7, 1.0F); tessellator.addVertex(posX + surfaceX1, posY + surfaceY, posZ + surfaceZ1); tessellator.addVertex(posX + surfaceX1, posY + surfaceY, posZ + surfaceZ2); tessellator.addVertex(posX + surfaceX2, posY + surfaceY, posZ + surfaceZ2); tessellator.addVertex(posX + surfaceX2, posY + surfaceY, posZ + surfaceZ1); tessellator.draw(); GL11.glPopMatrix(); GL11.glMatrixMode(ARBVertexBlend.GL_MODELVIEW0_ARB); } GL11.glDisable(GL11.GL_BLEND); GL11.glDisable(GL11.GL_TEXTURE_GEN_S); GL11.glDisable(GL11.GL_TEXTURE_GEN_T); GL11.glDisable(GL11.GL_TEXTURE_GEN_R); GL11.glDisable(GL11.GL_TEXTURE_GEN_Q); GL11.glEnable(GL11.GL_LIGHTING); }
Example 19
Source File: RadarParticle.java From Artifacts with MIT License | 4 votes |
public void renderParticle(Tessellator par1Tessellator, float par2, float par3, float par4, float par5, float par6, float par7) { par1Tessellator.draw(); GL11.glPushMatrix(); ParticleUtils.bindTexture("textures/items/radarparticle.png"); //GL11.glDepthMask(false); GL11.glDepthFunc(GL11.GL_ALWAYS); //GL11.glEnable(3042); //GL11.glBlendFunc(770, 1); GL11.glColor4f(1.0F, 1.0F, 1.0F, this.particleAlpha); par1Tessellator.startDrawingQuads(); /*int bright = -1; try { bright = ReflectionHelper.getPrivateValue(Tessellator.class, par1Tessellator, new String[] { "brightness", "b", "field_78401_l" }); } catch (Exception e) { System.out.println("Bad reflection"); }*/ par1Tessellator.setBrightness(255); float var8 = ((float)this.particleAge + par2) / (float)this.particleMaxAge * 32.0F; if (var8 < 0.0F) { var8 = 0.0F; } if (var8 > 1.0F) { var8 = 1.0F; } this.particleScale = this.reddustParticleScale;// * var8; //replace this //super.renderParticle(par1Tessellator, par2, par3, par4, par5, par6, par7); //Minecraft.getMinecraft().renderEngine.bindTexture(rl); float f6 = (float)this.particleTextureIndexX / 16.0F; float f7 = f6 + 0.0624375F; float f8 = (float)this.particleTextureIndexY / 16.0F; float f9 = f8 + 0.0624375F; float f10 = 0.3F;// * this.particleScale; float f11 = (float)(this.prevPosX + (this.posX - this.prevPosX) * (double)par2 - interpPosX); float f12 = (float)(this.prevPosY + (this.posY - this.prevPosY) * (double)par2 - interpPosY); float f13 = (float)(this.prevPosZ + (this.posZ - this.prevPosZ) * (double)par2 - interpPosZ); float f14 = 1.0F; //par1Tessellator.draw(); //GL11.glDepthFunc(GL11.GL_ALWAYS); //par1Tessellator.startDrawingQuads(); //par1Tessellator.setBrightness(255); //GL11.glDisable(GL11.GL_DEPTH_TEST); par1Tessellator.setColorRGBA_F(this.particleRed * f14, this.particleGreen * f14, this.particleBlue * f14, this.particleAlpha); par1Tessellator.addVertexWithUV((double)(f11 - par3 * f10 - par6 * f10), (double)(f12 - par4 * f10), (double)(f13 - par5 * f10 - par7 * f10), (double)f7, (double)f9); par1Tessellator.addVertexWithUV((double)(f11 - par3 * f10 + par6 * f10), (double)(f12 + par4 * f10), (double)(f13 - par5 * f10 + par7 * f10), (double)f7, (double)f8); par1Tessellator.addVertexWithUV((double)(f11 + par3 * f10 + par6 * f10), (double)(f12 + par4 * f10), (double)(f13 + par5 * f10 + par7 * f10), (double)f6, (double)f8); par1Tessellator.addVertexWithUV((double)(f11 + par3 * f10 - par6 * f10), (double)(f12 - par4 * f10), (double)(f13 + par5 * f10 - par7 * f10), (double)f6, (double)f9); par1Tessellator.draw(); //GL11.glDepthFunc(GL11.GL_LEQUAL); //par1Tessellator.startDrawingQuads(); //rl = new ResourceLocation("textures/particle/particles.png"); //Minecraft.getMinecraft().renderEngine.bindTexture(rl2); //GL11.glEnable(GL11.GL_DEPTH_TEST); GL11.glDepthFunc(GL11.GL_LEQUAL); GL11.glPopMatrix(); Minecraft.getMinecraft().renderEngine.bindTexture(ParticleUtils.getParticleTexture()); par1Tessellator.startDrawingQuads(); par1Tessellator.setBrightness(0); }
Example 20
Source File: RenderMotor.java From Framez with GNU General Public License v3.0 | 4 votes |
@Override public void renderItem(ItemRenderType type, ItemStack item, Object... data) { Tessellator t = Tessellator.instance; boolean blend = GL11.glGetBoolean(GL11.GL_BLEND); boolean alpha = GL11.glGetBoolean(GL11.GL_ALPHA_TEST); GL11.glEnable(GL11.GL_BLEND); GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); GL11.glEnable(GL11.GL_ALPHA_TEST); GL11.glPushMatrix(); { if (type == ItemRenderType.INVENTORY) GL11.glTranslated(0, -0.0625, 0); if (type == ItemRenderType.ENTITY) GL11.glTranslated(-0.5, -0.45, -0.5); t.startDrawingQuads(); RenderHelper renderer = RenderHelper.instance; renderer.fullReset(); IIcon border = IconSupplier.motor_border; IIcon center = IconSupplier.motor_center; renderer.renderBox(new Vec3dCube(0, 0, 0, 1, 1, 1), border); renderer.setRenderFromInside(true); { renderer.renderBox(new Vec3dCube(0, 2 / 16D, 2 / 16D, 1, 14 / 16D, 14 / 16D), border); renderer.renderBox(new Vec3dCube(2 / 16D, 0, 2 / 16D, 14 / 16D, 1, 14 / 16D), border); renderer.renderBox(new Vec3dCube(2 / 16D, 2 / 16D, 0, 14 / 16D, 14 / 16D, 1), border); } renderer.renderBox(new Vec3dCube(1 / 16D, 1 / 16D, 1 / 16D, 15 / 16D, 15 / 16D, 15 / 16D), center); renderer.setRenderFromInside(false); renderer.renderBox(new Vec3dCube(1 / 16D, 1 / 16D, 1 / 16D, 15 / 16D, 15 / 16D, 15 / 16D), center); t.draw(); } GL11.glPopMatrix(); if (!blend) GL11.glDisable(GL11.GL_BLEND); if (!alpha) GL11.glDisable(GL11.GL_ALPHA_TEST); }