Java Code Examples for org.lwjgl.opengl.GL11#glRotated()
The following examples show how to use
org.lwjgl.opengl.GL11#glRotated() .
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Example 1
Source File: ModelPneumaticDoorBase.java From PneumaticCraft with GNU General Public License v3.0 | 6 votes |
public void renderModel(float size, float progress, boolean renderBase, boolean rightGoing){ if(renderBase) { Shape1.render(size); Shape2.render(size); Shape4.render(size); Shape5.render(size); } float cosinus = /*12 / 16F -*/(float)Math.sin(Math.toRadians((1 - progress) * 90)) * 12 / 16F; float sinus = 9 / 16F - (float)Math.cos(Math.toRadians((1 - progress) * 90)) * 9 / 16F; double extension = Math.sqrt(Math.pow(sinus, 2) + Math.pow(cosinus + 4 / 16F, 2)); //System.out.println("sinus: " + sinus); GL11.glTranslated(((rightGoing ? -4 : 0) + 2.5) / 16F, 0, -6 / 16F); double cilinderAngle = Math.toDegrees(Math.atan(sinus / (cosinus + 14 / 16F))); GL11.glRotated(cilinderAngle, 0, rightGoing ? 1 : -1, 0); GL11.glTranslated(((rightGoing ? -3 : 0) - 2.5) / 16F, 0, 6 / 16F); double extensionPart = extension * 0.5D; Cilinder1.render(size); GL11.glTranslated(0, 0, extensionPart); Cilinder2.render(size); GL11.glTranslated(0, 0, extensionPart); Cilinder3.render(size); }
Example 2
Source File: ModelGauge.java From PneumaticCraft with GNU General Public License v3.0 | 6 votes |
@Override public void renderDynamic(float size, TileEntity te, float partialTicks){ Shape1.render(size); Shape2.render(size); float pressure = 0; float dangerPressure = 5; float critPressure = 7; if(gaugeModule != null && gaugeModule.getTube() != null) { TileEntityPneumaticBase base = (TileEntityPneumaticBase)((IPneumaticMachine)gaugeModule.getTube()).getAirHandler(); pressure = base.getPressure(ForgeDirection.UNKNOWN); dangerPressure = base.DANGER_PRESSURE; critPressure = base.CRITICAL_PRESSURE; } GL11.glTranslated(0, 1, 0.378); double scale = 0.008D; GL11.glScaled(scale, scale, scale); GL11.glRotated(180, 0, 1, 0); GL11.glDisable(GL11.GL_LIGHTING); GuiUtils.drawPressureGauge(FMLClientHandler.instance().getClient().fontRenderer, -1, critPressure, dangerPressure, -1, pressure, 0, 0, 0); GL11.glEnable(GL11.GL_LIGHTING); }
Example 3
Source File: RenderItemPressureTube.java From PneumaticCraft with GNU General Public License v3.0 | 5 votes |
@Override public void renderItem(ItemRenderType type, ItemStack item, Object... data){ int itemDamage = item.getItemDamage(); switch(type){ case ENTITY: { render(0.0F, 0.0F, 1.0F, 1.0F, itemDamage); return; } case EQUIPPED: { GL11.glRotated(180, 0, 1, 0); // GL11.glTranslated(0, 2, 0); render(-0.7F, 0.4F, 0.3F, 0.8F, itemDamage); return; } case EQUIPPED_FIRST_PERSON: { GL11.glRotated(180, 0, 1, 0); render(0.0F, 1F, 0.4F, 1.2F, itemDamage); return; } case INVENTORY: { render(0.0F, 0.0F, 1.0F, 1.5F, itemDamage); return; } default: return; } }
Example 4
Source File: RenderItemProgrammingPuzzle.java From PneumaticCraft with GNU General Public License v3.0 | 5 votes |
@Override public void renderItem(ItemRenderType type, ItemStack item, Object... data){ GL11.glPushMatrix(); GL11.glDisable(GL11.GL_LIGHTING); switch(type){ case ENTITY: { GL11.glRotated(180, 0, 0, 1); GL11.glDisable(GL11.GL_CULL_FACE); render(0.0F, 0.0F, 0.0F, 0.5F, item); GL11.glEnable(GL11.GL_CULL_FACE); break; } case EQUIPPED: { GL11.glRotated(180, 0, 0, 1); render(-0.4F, -0.5F, -0.0F, 1.0F, item); // GL11.glRotated(80, 1, 0, 0); break; } case EQUIPPED_FIRST_PERSON: { GL11.glRotated(180, 0, 0, 1); render(-0.8F, -0.5F, 0.3F, 1.0F, item); break; } case INVENTORY: { GL11.glDisable(GL11.GL_DEPTH_TEST); GL11.glEnable(GL11.GL_BLEND); GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); render(8.0F, 8.0F, 0, 12F, item); GL11.glEnable(GL11.GL_DEPTH_TEST); break; } default: break; } GL11.glEnable(GL11.GL_LIGHTING); GL11.glPopMatrix(); }
Example 5
Source File: RenderItemMinigun.java From PneumaticCraft with GNU General Public License v3.0 | 5 votes |
@Override public void renderItem(ItemRenderType type, ItemStack item, Object... data){ GL11.glTranslated(0, 0.7, 0); switch(type){ case ENTITY: { render(0.0F, 0.0F, 1.0F, 1.0F, item); return; } case EQUIPPED: { GL11.glRotatef(240F, 0, 1F, 0); render(0.1F, 0.6F, 1.3F, 2.0F, item); return; } case EQUIPPED_FIRST_PERSON: { GL11.glRotatef(150F, 0, 1F, 0); GL11.glRotated(-10, 1, 0, 0); ItemStack heldStack = PneumaticCraft.proxy.getPlayer().getCurrentEquippedItem(); if(heldStack != null && heldStack.getItem() == Itemss.minigun) { item = heldStack; } render(-0.5F, 0.6F, 2.1F, 1.0F, item); renderEffects(item); return; } case INVENTORY: { render(0.0F, 0.0F, 1.0F, 1.0F, item); return; } default: return; } }
Example 6
Source File: MapRenderer.java From mapwriter with MIT License | 5 votes |
private void drawIcons() { GL11.glPushMatrix(); if (this.mapMode.rotate) { GL11.glRotated(this.mw.mapRotationDegrees, 0.0f, 0.0f, 1.0f); } // draw markers this.mw.markerManager.drawMarkers(this.mapMode, this.mapView); // draw player trail if (this.mw.playerTrail.enabled) { this.mw.playerTrail.draw(this.mapMode, this.mapView); } // draw north arrow if (this.mapMode.rotate) { double y = this.mapMode.h / 2.0; double arrowSize = this.mapMode.playerArrowSize; Render.setColour(0xffffffff); this.mw.mc.renderEngine.bindTexture(this.northArrowTexture); Render.drawTexturedRect( -arrowSize, -y - (arrowSize * 2), arrowSize * 2, arrowSize * 2, 0.0, 0.0, 1.0, 1.0 ); } GL11.glPopMatrix(); // outside of the matrix pop as theplayer arrow // needs to be drawn without rotation this.drawPlayerArrow(); }
Example 7
Source File: ModuleRegulatorTube.java From PneumaticCraft with GNU General Public License v3.0 | 5 votes |
@Override protected void renderModule(){ super.renderModule(); if(isFake()) { if(!hasTicked) { TileEntityPneumaticBase tile = (TileEntityPneumaticBase)getTube(); NetworkHandler.sendToServer(new PacketDescriptionPacketRequest(tile.xCoord, tile.yCoord, tile.zCoord)); TileEntity neighbor = tile.getWorldObj().getTileEntity(tile.xCoord + dir.offsetX, tile.yCoord + dir.offsetY, tile.zCoord + dir.offsetZ); inLine = neighbor instanceof IPneumaticMachine; if(inLine) { inverted = ((IPneumaticMachine)neighbor).getAirHandler().getPressure(dir) > tile.getPressure(ForgeDirection.UNKNOWN); NetworkHandler.sendToServer(new PacketDescriptionPacketRequest(neighbor.xCoord, neighbor.yCoord, neighbor.zCoord)); } hasTicked = true; } GL11.glEnable(GL11.GL_BLEND); GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); if(inLine && !inverted) { GL11.glColor4d(0, 1, 0, 0.3); } else { GL11.glColor4d(1, 0, 0, 0.3); } GL11.glPushMatrix(); GL11.glTranslated(0, 1, 0.2 + ClientTickHandler.TICKS % 20 * 0.015); GL11.glRotated(90, 1, 0, 0); RenderUtils.render3DArrow(); GL11.glColor4d(1, 1, 1, 1); GL11.glPopMatrix(); GL11.glDisable(GL11.GL_BLEND); } }
Example 8
Source File: RenderBeacon.java From AdvancedRocketry with MIT License | 5 votes |
@Override public void render(TileEntity tile, double x, double y, double z, float f, int damage, float a) { TileMultiPowerConsumer multiBlockTile = (TileMultiPowerConsumer)tile; if(!multiBlockTile.canRender()) return; GL11.glPushMatrix(); //Initial setup GL11.glTranslated(x + 0.5, y, z + .5); //Rotate and move the model into position EnumFacing front = RotatableBlock.getFront(tile.getWorld().getBlockState(tile.getPos())); GL11.glRotatef((front.getFrontOffsetX() == 1 ? 180 : 0) + front.getFrontOffsetZ()*90f, 0, 1, 0); //GL11.glTranslated(2f, 0, 0f); bindTexture(baseTexture); model.renderOnly("Base"); GL11.glTranslatef(1, 0, 0); GL11.glPushMatrix(); if(multiBlockTile.getMachineEnabled()) GL11.glRotated((System.currentTimeMillis() & 0xFFFF)/20d, 0, 1, 0); model.renderOnly("OuterSpin"); GL11.glPopMatrix(); GL11.glPushMatrix(); if(multiBlockTile.getMachineEnabled()) GL11.glRotated(-(System.currentTimeMillis() & 0xFFFF)/6d, 0, 1, 0); model.renderOnly("InnerSpin"); GL11.glPopMatrix(); GL11.glPopMatrix(); }
Example 9
Source File: TileEntitySelectorRenderer.java From OpenPeripheral-Addons with MIT License | 5 votes |
@Override public void renderTileEntityAt(TileEntity tileEntity, double x, double y, double z, float f) { final TileEntitySelector selector = (TileEntitySelector)tileEntity; final Orientation orientation = selector.getOrientation(); GL11.glPushMatrix(); GL11.glTranslated(x + 0.5, y + 0.5, z + 0.5); TransformProvider.instance.multMatrix(orientation); GL11.glTranslated(-0.5, 0.501, -0.5); // 0.001 offset for 2d items in fast mode final int gridSize = selector.getGridSize(); renderer.setRenderManager(RenderManager.instance); for (ItemSlot slot : selector.getSlots(gridSize)) { ItemStack stack = selector.getSlot(slot.slot); if (stack != null) { EntityItem display = selector.getDisplayEntity(); GL11.glPushMatrix(); GL11.glTranslated(slot.x, 0, slot.y + 0.03); // 0.03, since items are rendered off-center GL11.glRotated(-90, 1, 0, 0); final double scale = slot.size * 5; GL11.glScaled(scale, scale, scale); display.setEntityItemStack(stack); RenderItem.renderInFrame = true; renderer.doRender(display, 0.0D, 0.0D, 0.0D, 0.0F, 0.0F); GL11.glPopMatrix(); } } RenderItem.renderInFrame = false; GL11.glPopMatrix(); }
Example 10
Source File: ModelVacuumPump.java From PneumaticCraft with GNU General Public License v3.0 | 5 votes |
@Override public void renderDynamic(float size, TileEntity te, float partialTicks){ if(te instanceof TileEntityVacuumPump) { GL11.glRotated(-90, 0, 1, 0); TileEntityVacuumPump tile = (TileEntityVacuumPump)te; renderModel(size, tile.oldRotation + (tile.rotation - tile.oldRotation) * partialTicks); } else { renderModel(size, 0); } }
Example 11
Source File: LiftLeverTileEntityRenderer.java From Valkyrien-Skies with Apache License 2.0 | 4 votes |
@Override public void render(TileEntityLiftLever tileentity, double x, double y, double z, float partialTick, int destroyStage, float alpha) { this.bindTexture(TextureMap.LOCATION_BLOCKS_TEXTURE); GlStateManager.pushMatrix(); GlStateManager.disableLighting(); GlStateManager.translate(x, y, z); GlStateManager.disableAlpha(); GlStateManager.disableBlend(); GlStateManager.pushMatrix(); int brightness = tileentity.getWorld().getCombinedLight(tileentity.getPos(), 0); IBlockState gearState = Minecraft.getMinecraft().world.getBlockState(tileentity.getPos()); if (gearState.getBlock() instanceof BlockLiftLever) { EnumFacing facing = gearState.getValue(BlockHorizontal.FACING); GlStateManager.translate(0.5, 0.5, 0.5); switch (facing) { case UP: GL11.glRotated(90, 1, 0, 0); break; case DOWN: GL11.glRotated(270, 1, 0, 0); break; case NORTH: GL11.glRotated(0, 0, 1, 0); break; case EAST: GL11.glRotated(270, 0, 1, 0); break; case SOUTH: GL11.glRotated(180, 0, 1, 0); break; case WEST: GL11.glRotated(90, 0, 1, 0); break; } GlStateManager.translate(-0.5, -0.5, -0.5); } float leverOffset = tileentity.getPrevLeverOffset() + (tileentity.getLeverOffset() - tileentity.getPrevLeverOffset()) * partialTick; // double keyframe = ((Minecraft.getMinecraft().world.getTotalWorldTime() + partialTick) % 44) + 1; double keyframe = (44 * leverOffset) + 1; GibsAnimationRegistry.getAnimation("lift_lever").renderAnimation(keyframe, brightness); GlStateManager.popMatrix(); GlStateManager.popMatrix(); GlStateManager.enableLighting(); GlStateManager.resetColor(); }
Example 12
Source File: RotationAxleTileEntityRenderer.java From Valkyrien-Skies with Apache License 2.0 | 4 votes |
@Override public void render(TileEntityRotationAxle tileentity, double x, double y, double z, float partialTick, int destroyStage, float alpha) { this.bindTexture(TextureMap.LOCATION_BLOCKS_TEXTURE); GlStateManager.pushMatrix(); GlStateManager.disableLighting(); GlStateManager.translate(x, y, z); GlStateManager.disableAlpha(); GlStateManager.disableBlend(); int brightness = tileentity.getWorld().getCombinedLight(tileentity.getPos(), 0); IBlockState gearState = Minecraft.getMinecraft().world.getBlockState(tileentity.getPos()); if (gearState.getBlock() instanceof BlockRotationAxle) { EnumFacing.Axis facingAxis = gearState.getValue(BlockRotationAxle.AXIS); GlStateManager.translate(0.5, 0.5, 0.5); switch (facingAxis) { case X: // Rotates (1, 0, 0) -> (1, 0, 0) break; case Y: // Rotates (1, 0, 0) -> (0, 1, 0) GL11.glRotated(90, 0, 0, 1); break; case Z: // Rotates (1, 0, 0) -> (0, 0, 1) GL11.glRotated(-90, 0, 1, 0); break; } GL11.glRotated(Math.toDegrees(tileentity.getRenderRotationRadians(partialTick)), 1, 0, 0); GlStateManager.translate(-0.5, -0.5, -0.5); } double keyframe = 1; GibsAnimationRegistry.getAnimation("rotation_axle") .renderAnimation(keyframe, brightness); GlStateManager.popMatrix(); GlStateManager.enableLighting(); GlStateManager.resetColor(); }
Example 13
Source File: PhysObjectRenderManager.java From Valkyrien-Skies with Apache License 2.0 | 4 votes |
public void applyRenderTransform(double partialTicks) { Vector centerOfRotation = parent.getCenterCoord(); double p0 = Minecraft.getMinecraft().player.lastTickPosX + (Minecraft.getMinecraft().player.posX - Minecraft.getMinecraft().player.lastTickPosX) * partialTicks; double p1 = Minecraft.getMinecraft().player.lastTickPosY + (Minecraft.getMinecraft().player.posY - Minecraft.getMinecraft().player.lastTickPosY) * partialTicks; double p2 = Minecraft.getMinecraft().player.lastTickPosZ + (Minecraft.getMinecraft().player.posZ - Minecraft.getMinecraft().player.lastTickPosZ) * partialTicks; ShipTransform renderTransform = parent.getShipTransformationManager().getRenderTransform(); Vector renderPos = new Vector(centerOfRotation); renderTransform.transform(renderPos, TransformType.SUBSPACE_TO_GLOBAL); double moddedX = renderPos.X; double moddedY = renderPos.Y; double moddedZ = renderPos.Z; double[] radians = renderTransform .createRotationQuaternion(TransformType.SUBSPACE_TO_GLOBAL).toRadians(); double moddedPitch = Math.toDegrees(radians[0]); double moddedYaw = Math.toDegrees(radians[1]); double moddedRoll = Math.toDegrees(radians[2]); // Offset pos is used to prevent floating point errors when rendering stuff thats very far away. if (offsetPos != null) { double offsetX = offsetPos.getX() - centerOfRotation.X; double offsetY = offsetPos.getY() - centerOfRotation.Y; double offsetZ = offsetPos.getZ() - centerOfRotation.Z; GlStateManager.translate(-p0 + moddedX, -p1 + moddedY, -p2 + moddedZ); GL11.glRotated(moddedPitch, 1D, 0, 0); GL11.glRotated(moddedYaw, 0, 1D, 0); GL11.glRotated(moddedRoll, 0, 0, 1D); GL11.glTranslated(offsetX, offsetY, offsetZ); } }
Example 14
Source File: SpeedTelegraphTileEntityRenderer.java From Valkyrien-Skies with Apache License 2.0 | 4 votes |
@Override public void render(TileEntitySpeedTelegraph tileentity, double x, double y, double z, float partialTick, int destroyStage, float alpha) { IBlockState telegraphState = tileentity.getWorld().getBlockState(tileentity.getPos()); if (telegraphState.getBlock() != ValkyrienSkiesControl.INSTANCE.vsControlBlocks.speedTelegraph) { return; } GlStateManager.resetColor(); this.bindTexture(TextureMap.LOCATION_BLOCKS_TEXTURE); GlStateManager.pushMatrix(); GlStateManager.disableLighting(); Tessellator tessellator = Tessellator.getInstance(); BufferBuilder tessellatorBuffer = tessellator.getBuffer(); double oldX = tessellatorBuffer.xOffset; double oldY = tessellatorBuffer.yOffset; double oldZ = tessellatorBuffer.zOffset; tessellatorBuffer.setTranslation(0, 0, 0); GL11.glTranslated(x, y, z); GlStateManager.disableAlpha(); GlStateManager.disableBlend(); BlockPos originPos = tileentity.getPos(); int brightness = tileentity.getWorld().getCombinedLight(tileentity.getPos(), 0); double multiplier = 1.9D; GL11.glTranslated((1D - multiplier) / 2.0D, 0, (1D - multiplier) / 2.0D); GL11.glScaled(multiplier, multiplier, multiplier); EnumFacing enumfacing = telegraphState.getValue(BlockSpeedTelegraph.FACING); double wheelAndCompassStateRotation = enumfacing.getHorizontalAngle(); GL11.glTranslated(0.5D, 0, 0.5D); GL11.glRotated(wheelAndCompassStateRotation, 0, 1, 0); GL11.glTranslated(-0.5D, 0, -0.5D); // FastBlockModelRenderer.renderBlockModel(tessellator, tileentity.getWorld(), helmStateToRender, brightness); GibsModelRegistry.renderGibsModel("chadburn_speed_telegraph_simplevoxel_geo", brightness); // FastBlockModelRenderer.renderBlockModel(tessellator, tileentity.getWorld(), dialState, brightness); GibsModelRegistry.renderGibsModel("chadburn_dial_simplevoxel_geo", brightness); GL11.glPushMatrix(); GL11.glTranslated(0.497D, 0.857D, 0.5D); GL11.glRotated(tileentity.getHandleRenderRotation(partialTick), 0D, 0D, 1D); GL11.glTranslated(-0.497D, -0.857D, -0.5D); // FastBlockModelRenderer.renderBlockModel(tessellator, tileentity.getWorld(), rightHandleState, brightness); GibsModelRegistry.renderGibsModel("chadburn_handles_simplevoxel_geo", brightness); // FastBlockModelRenderer.renderBlockModel(tessellator, tileentity.getWorld(), leftHandleState, brightness); GL11.glPopMatrix(); GlStateManager.enableAlpha(); GlStateManager.enableBlend(); // GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); // FastBlockModelRenderer.renderBlockModel(tessellator, tileentity.getWorld(), glassState, brightness); GibsModelRegistry.renderGibsModel("chadburn_glass_simplevoxel_geo", brightness); GlStateManager.disableAlpha(); GlStateManager.disableBlend(); GL11.glPopMatrix(); tessellatorBuffer.setTranslation(oldX, oldY, oldZ); GlStateManager.enableLighting(); GlStateManager.resetColor(); }
Example 15
Source File: ModelDroneMinigun.java From PneumaticCraft with GNU General Public License v3.0 | 4 votes |
public void renderMinigun(Minigun minigun, float size, float partialTick, boolean renderMount){ Minecraft.getMinecraft().getTextureManager().bindTexture(Textures.MODEL_DRONE_MINIGUN); GL11.glColor4d(1, 1, 1, 1); GL11.glPushMatrix(); if(renderMount) { GL11.glTranslated(0, 5 / 16D, -12 / 16D); mount.render(size); GL11.glTranslated(0, -5 / 16D, 12 / 16D); } float barrelRotation = 0; if(minigun != null) { barrelRotation = (float)(minigun.getOldMinigunRotation() + partialTick * (minigun.getMinigunRotation() - minigun.getOldMinigunRotation())); double yaw = minigun.oldMinigunYaw + partialTick * (minigun.minigunYaw - minigun.oldMinigunYaw); double pitch = minigun.oldMinigunPitch + partialTick * (minigun.minigunPitch - minigun.oldMinigunPitch); GL11.glTranslated(0, 23 / 16D, 0); GL11.glRotated(yaw, 0, 1, 0); GL11.glRotated(pitch, 1, 0, 0); GL11.glTranslated(0, -18 / 16D, -12 / 16D); } barrel.rotateAngleY = 0; barrel.rotateAngleX = 0; for(int i = 0; i < 6; i++) { barrel.rotateAngleZ = (float)(Math.PI / 3 * i) + barrelRotation; barrel.render(size); } support1.rotateAngleZ = barrelRotation; support2.rotateAngleZ = barrelRotation; support3.rotateAngleZ = barrelRotation; support4.rotateAngleZ = barrelRotation; support5.rotateAngleZ = barrelRotation; support1.render(size); support2.render(size); support3.render(size); support4.render(size); support5.render(size); magazine.render(size); main.render(size); GL11.glDisable(GL11.GL_TEXTURE_2D); RenderUtils.glColorHex(minigun != null ? 0xFF000000 | minigun.getAmmoColor() : 0xFF313131); magazineColor.render(size); GL11.glColor4d(1, 1, 1, 1); GL11.glEnable(GL11.GL_TEXTURE_2D); GL11.glPopMatrix(); }
Example 16
Source File: RenderGolemHelper.java From Gadomancy with GNU Lesser General Public License v3.0 | 4 votes |
public static void renderToolItem(EntityGolemBase golem, ItemStack itemstack, ModelBase mainModel, RenderManager renderManager) { GL11.glPushMatrix(); GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); float angle = (float) (0.195 * Math.PI / -1 * ((ModelGolem) mainModel).golemRightArm.rotateAngleX); float y = (float) (Math.cos(angle) * 1.15); float z = (float) (Math.sin(angle) * 1.15); GL11.glTranslatef(-0.25F, y, z * -0.5f); GL11.glRotated(angle / Math.PI * 180f, -1, 0, 0); float fs = 0.66F; GL11.glScalef(fs, fs, fs); net.minecraftforge.client.IItemRenderer customRenderer = net.minecraftforge.client.MinecraftForgeClient.getItemRenderer(itemstack, net.minecraftforge.client.IItemRenderer.ItemRenderType.EQUIPPED); boolean is3D = (customRenderer != null && customRenderer.shouldUseRenderHelper(net.minecraftforge.client.IItemRenderer.ItemRenderType.EQUIPPED, itemstack, net.minecraftforge.client.IItemRenderer.ItemRendererHelper.BLOCK_3D)); Item item = itemstack.getItem(); float f1; if (item instanceof ItemBlock && (is3D || RenderBlocks.renderItemIn3d(Block.getBlockFromItem(item).getRenderType()))) { f1 = 0.5F; GL11.glTranslatef(0.0F, 0.1875F, -0.3125F); f1 *= 0.75F; GL11.glRotatef(20.0F, 1.0F, 0.0F, 0.0F); GL11.glRotatef(45.0F, 0.0F, 1.0F, 0.0F); GL11.glScalef(-f1, -f1, f1); } else if (item == Items.bow) { f1 = 0.625F; GL11.glTranslatef(0.0F, 0.125F, 0.3125F); GL11.glRotatef(-20.0F, 0.0F, 1.0F, 0.0F); GL11.glScalef(f1, -f1, f1); GL11.glRotatef(-100.0F, 1.0F, 0.0F, 0.0F); GL11.glRotatef(45.0F, 0.0F, 1.0F, 0.0F); } else if (item.isFull3D()) { f1 = 0.625F; if (item.shouldRotateAroundWhenRendering()) { GL11.glRotatef(180.0F, 0.0F, 0.0F, 1.0F); GL11.glTranslatef(0.0F, -0.125F, 0.0F); } GL11.glTranslatef(0.0F, 0.1875F, 0.0F); GL11.glScalef(f1, -f1, f1); GL11.glRotatef(-100.0F, 1.0F, 0.0F, 0.0F); GL11.glRotatef(45.0F, 0.0F, 1.0F, 0.0F); } else { f1 = 0.375F; GL11.glTranslatef(0.25F, 0.1875F, -0.1875F); GL11.glScalef(f1, f1, f1); GL11.glRotatef(60.0F, 0.0F, 0.0F, 1.0F); GL11.glRotatef(-90.0F, 1.0F, 0.0F, 0.0F); GL11.glRotatef(20.0F, 0.0F, 0.0F, 1.0F); } float f2; int i; float f5; if (itemstack.getItem().requiresMultipleRenderPasses()) { for (i = 0; i < itemstack.getItem().getRenderPasses(itemstack.getItemDamage()); ++i) { int j = itemstack.getItem().getColorFromItemStack(itemstack, i); f5 = (float)(j >> 16 & 255) / 255.0F; f2 = (float)(j >> 8 & 255) / 255.0F; float f3 = (float)(j & 255) / 255.0F; GL11.glColor4f(f5, f2, f3, 1.0F); renderManager.itemRenderer.renderItem(golem, itemstack, i); } } else { i = itemstack.getItem().getColorFromItemStack(itemstack, 0); float f4 = (float)(i >> 16 & 255) / 255.0F; f5 = (float)(i >> 8 & 255) / 255.0F; f2 = (float)(i & 255) / 255.0F; GL11.glColor4f(f4, f5, f2, 1.0F); renderManager.itemRenderer.renderItem(golem, itemstack, 0); } GL11.glScaled(1.0D, 1.0D, 1.0D); GL11.glPopMatrix(); }
Example 17
Source File: RenderGravityMachine.java From AdvancedRocketry with MIT License | 4 votes |
@Override public void render(TileEntity tile, double x, double y, double z, float f, int damage, float a) { TileGravityController multiBlockTile = (TileGravityController)tile; if(!multiBlockTile.canRender()) return; GL11.glPushMatrix(); //Initial setup GL11.glTranslated(x + 0.5, y - .5f, z + .5); //Rotate and move the model into position EnumFacing front = RotatableBlock.getFront(tile.getWorld().getBlockState(tile.getPos())); GL11.glRotatef((front.getFrontOffsetX() == 1 ? 180 : 0) + front.getFrontOffsetZ()*90f, 0, 1, 0); //GL11.glTranslated(2f, 0, 0f); bindTexture(texture); model.renderOnly("Base"); GL11.glDisable(GL11.GL_LIGHTING); int maxSize = 5; //Render blur GL11.glDisable(GL11.GL_TEXTURE_2D); GlStateManager.color(0f, 1f, 1f, Math.max(((float)multiBlockTile.getGravityMultiplier() - 0.1f)*0.2f,0f)); GL11.glEnable(GL11.GL_BLEND); GL11.glDepthMask(false); GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); GL11.glAlphaFunc(GL11.GL_GREATER, 0f); GL11.glPushMatrix(); GL11.glScaled(1.1, 1, 1.1); for(int i = 0; i < 4; i++) { GL11.glScaled(.93, 1, .93); model.renderOnly("Blur"); } GL11.glPopMatrix(); GL11.glAlphaFunc(GL11.GL_GREATER, 0.1f); GL11.glBlendFunc(GL11.GL_ONE, GL11.GL_ONE_MINUS_SRC_ALPHA); GL11.glDepthMask(true); GL11.glDisable(GL11.GL_BLEND); GlStateManager.color(1f, 1f, 1f,1f); GL11.glEnable(GL11.GL_TEXTURE_2D); // END render blur GL11.glRotated(multiBlockTile.getArmRotation(), 0, 1, 0); for(int i = 0; i < maxSize; i++) { GL11.glRotated(360/maxSize, 0, 1, 0); model.renderOnly("Arm"); } GL11.glEnable(GL11.GL_LIGHTING); GL11.glPopMatrix(); }
Example 18
Source File: ModelAssemblyController.java From PneumaticCraft with GNU General Public License v3.0 | 4 votes |
public void renderModel(float size, boolean[] connectedSides, boolean shouldFacePlayer, String displayedText, boolean hasProblem){ Base.render(size); GL11.glPushMatrix(); if(connectedSides[ForgeDirection.NORTH.ordinal()]) { InputBack1.render(size); InputBack2.render(size); InputBack3.render(size); InputBack4.render(size); InputBack5.render(size); InputBack6.render(size); InputBack7.render(size); } GL11.glRotated(90, 0, 1, 0); if(connectedSides[ForgeDirection.EAST.ordinal()]) { InputBack1.render(size); InputBack2.render(size); InputBack3.render(size); InputBack4.render(size); InputBack5.render(size); InputBack6.render(size); InputBack7.render(size); } GL11.glRotated(90, 0, 1, 0); if(connectedSides[ForgeDirection.SOUTH.ordinal()]) { InputBack1.render(size); InputBack2.render(size); InputBack3.render(size); InputBack4.render(size); InputBack5.render(size); InputBack6.render(size); InputBack7.render(size); } GL11.glRotated(90, 0, 1, 0); if(connectedSides[ForgeDirection.WEST.ordinal()]) { InputBack1.render(size); InputBack2.render(size); InputBack3.render(size); InputBack4.render(size); InputBack5.render(size); InputBack6.render(size); InputBack7.render(size); } GL11.glPopMatrix(); if(shouldFacePlayer) GL11.glRotatef(180 + RenderManager.instance.playerViewY, 0.0F, 1.0F, 0.0F); ScreenLeg.render(size); Screen.render(size); ScreenLegPart.render(size); double textSize = 1 / 100D; GL11.glTranslated(-0.25D, 0.53D, 0.04D); GL11.glRotated(-34, 1, 0, 0); GL11.glScaled(textSize, textSize, textSize); GL11.glDisable(GL11.GL_LIGHTING); Minecraft.getMinecraft().fontRenderer.drawString(displayedText, 1, 4, 0xFFFFFFFF); if(hasProblem) GuiPneumaticContainerBase.drawTexture(Textures.GUI_PROBLEMS_TEXTURE, 28, 12); GL11.glEnable(GL11.GL_LIGHTING); }
Example 19
Source File: ModelAirCompressor.java From PneumaticCraft with GNU General Public License v3.0 | 4 votes |
@Override public boolean rotateModelBasedOnBlockMeta(){ GL11.glRotated(180, 0, 1, 0); return true; }
Example 20
Source File: ModelAssemblyPlatform.java From PneumaticCraft with GNU General Public License v3.0 | 4 votes |
public void renderModel(float size, float progress, EntityItem carriedItem){ float clawTrans; float scaleFactor = 0.7F; IAssemblyRenderOverriding renderOverride = null; if(carriedItem != null) { renderOverride = AssemblyRenderOverriding.renderOverrides.get(carriedItem.getEntityItem()); if(renderOverride != null) { clawTrans = renderOverride.getPlatformClawShift(carriedItem.getEntityItem()); } else { if(carriedItem.getEntityItem().getItem() instanceof ItemBlock) { clawTrans = 1.5F / 16F - progress * 0.1F / 16F; } else { clawTrans = 1.5F / 16F - progress * 1.4F / 16F; scaleFactor = 0.4F; } } } else { clawTrans = 1.5F / 16F - progress * 1.5F / 16F; } Base.render(size); Platform.render(size); Leg1.render(size); Leg2.render(size); Leg3.render(size); Leg4.render(size); GL11.glPushMatrix(); GL11.glTranslated(0, 0, clawTrans); Claw1.render(size); GL11.glTranslated(0, 0, -2 * clawTrans); Claw2.render(size); GL11.glPopMatrix(); if(carriedItem != null) { if(renderOverride == null || renderOverride.applyRenderChangePlatform(carriedItem.getEntityItem())) { GL11.glRotated(180, 1, 0, 0); GL11.glTranslated(0, carriedItem.getEntityItem().getItem() instanceof ItemBlock ? -16.5 / 16F : -17.5 / 16F, 0); // GL11.glRotated(-90, 0, 1, 0); GL11.glScalef(scaleFactor, scaleFactor, scaleFactor); customRenderItem.doRender(carriedItem, 0, 0, 0, 0, 0); } } }