Java Code Examples for com.jme3.scene.Spatial#addLight()
The following examples show how to use
com.jme3.scene.Spatial#addLight() .
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Example 1
Source File: TestObjGroupsLoading.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 6 votes |
@Override public void simpleInitApp() { // load scene with following structure: // Chair 1 (just mesh without name) and named groups: Chair 2, Pillow 2, Podium Spatial scene = assetManager.loadModel(new ModelKey("OBJLoaderTest/TwoChairs.obj")); // add light to make it visible scene.addLight(new AmbientLight(ColorRGBA.White)); // attach scene to the root rootNode.attachChild(scene); // configure camera for best scene viewing cam.setLocation(new Vector3f(-3, 4, 3)); cam.lookAtDirection(new Vector3f(0, -0.5f, -1), Vector3f.UNIT_Y); flyCam.setMoveSpeed(10); // create display to indicate pointed geometry name pointerDisplay = new BitmapText(guiFont); pointerDisplay.setBox(new Rectangle(0, settings.getHeight(), settings.getWidth(), settings.getHeight()/2)); pointerDisplay.setAlignment(BitmapFont.Align.Center); pointerDisplay.setVerticalAlignment(BitmapFont.VAlign.Center); guiNode.attachChild(pointerDisplay); initCrossHairs(); }
Example 2
Source File: TestMousePick.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 5 votes |
protected Spatial makeCharacter() { // load a character from jme3test-test-data Spatial golem = assetManager.loadModel("Models/Oto/Oto.mesh.xml"); golem.scale(0.5f); golem.setLocalTranslation(-1.0f, -1.5f, -0.6f); // We must add a light to make the model visible DirectionalLight sun = new DirectionalLight(); sun.setDirection(new Vector3f(-0.1f, -0.7f, -1.0f).normalizeLocal()); golem.addLight(sun); return golem; }
Example 3
Source File: HelloPicking.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 5 votes |
protected Spatial makeCharacter() { // load a character from jme3test-test-data Spatial golem = assetManager.loadModel("Models/Oto/Oto.mesh.xml"); golem.scale(0.5f); golem.setLocalTranslation(-1.0f, -1.5f, -0.6f); // We must add a light to make the model visible DirectionalLight sun = new DirectionalLight(); sun.setDirection(new Vector3f(-0.1f, -0.7f, -1.0f)); golem.addLight(sun); return golem; }
Example 4
Source File: TestPostFiltersCompositing.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 5 votes |
private void makeScene() { // load sky rootNode.attachChild(SkyFactory.createSky(assetManager, "Textures/Sky/Bright/BrightSky.dds", SkyFactory.EnvMapType.CubeMap)); //assetManager.registerLocator("http://jmonkeyengine.googlecode.com/files/wildhouse.zip", HttpZipLocator.class); Spatial scene = assetManager.loadModel("Models/Test/CornellBox.j3o"); DirectionalLight sun = new DirectionalLight(); sun.setDirection(new Vector3f(-0.4790551f, -0.39247334f, -0.7851566f)); scene.addLight(sun); rootNode.attachChild(scene); }
Example 5
Source File: TestSceneLoading.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 5 votes |
@Override public void simpleInitApp() { File file = new File("wildhouse.zip"); if (!file.exists()) { useHttp = true; } this.flyCam.setMoveSpeed(10); // load sky rootNode.attachChild(SkyFactory.createSky(assetManager, "Textures/Sky/Bright/BrightSky.dds", SkyFactory.EnvMapType.CubeMap)); // create the geometry and attach it // load the level from zip or http zip if (useHttp) { assetManager.registerLocator("https://storage.googleapis.com/google-code-archive-downloads/v2/code.google.com/jmonkeyengine/wildhouse.zip", HttpZipLocator.class); } else { assetManager.registerLocator("wildhouse.zip", ZipLocator.class); } Spatial scene = assetManager.loadModel("main.scene"); AmbientLight al = new AmbientLight(); scene.addLight(al); DirectionalLight sun = new DirectionalLight(); sun.setDirection(new Vector3f(0.69077975f, -0.6277887f, -0.35875428f).normalizeLocal()); sun.setColor(ColorRGBA.White.clone().multLocal(2)); scene.addLight(sun); rootNode.attachChild(scene); }
Example 6
Source File: TestSceneLoading.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 5 votes |
public void simpleInitApp() { this.flyCam.setMoveSpeed(10); // load sky rootNode.attachChild(SkyFactory.createSky(assetManager, "Textures/Sky/Bright/BrightSky.dds", false)); File file = new File("wildhouse.zip"); if (!file.exists()) { useHttp = true; } // create the geometry and attach it // load the level from zip or http zip if (useHttp) { assetManager.registerLocator("http://jmonkeyengine.googlecode.com/files/wildhouse.zip", HttpZipLocator.class.getName()); } else { assetManager.registerLocator("wildhouse.zip", ZipLocator.class.getName()); } Spatial scene = assetManager.loadModel("main.scene"); AmbientLight al = new AmbientLight(); scene.addLight(al); DirectionalLight sun = new DirectionalLight(); sun.setDirection(new Vector3f(0.69077975f, -0.6277887f, -0.35875428f).normalizeLocal()); sun.setColor(ColorRGBA.White.clone().multLocal(2)); scene.addLight(sun); rootNode.attachChild(scene); }
Example 7
Source File: TestMousePick.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 5 votes |
protected Spatial makeCharacter() { // load a character from jme3test-test-data Spatial golem = assetManager.loadModel("Models/Oto/Oto.mesh.xml"); golem.scale(0.5f); golem.setLocalTranslation(-1.0f, -1.5f, -0.6f); // We must add a light to make the model visible DirectionalLight sun = new DirectionalLight(); sun.setDirection(new Vector3f(-0.1f, -0.7f, -1.0f).normalizeLocal()); golem.addLight(sun); return golem; }
Example 8
Source File: HelloPicking.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 5 votes |
protected Spatial makeCharacter() { // load a character from jme3test-test-data Spatial golem = assetManager.loadModel("Models/Oto/Oto.mesh.xml"); golem.scale(0.5f); golem.setLocalTranslation(-1.0f, -1.5f, -0.6f); // We must add a light to make the model visible DirectionalLight sun = new DirectionalLight(); sun.setDirection(new Vector3f(-0.1f, -0.7f, -1.0f)); golem.addLight(sun); return golem; }
Example 9
Source File: TestFog.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 5 votes |
public void simpleInitApp() { this.flyCam.setMoveSpeed(10); Node mainScene=new Node(); cam.setLocation(new Vector3f(-27.0f, 1.0f, 75.0f)); cam.setRotation(new Quaternion(0.03f, 0.9f, 0f, 0.4f)); // load sky mainScene.attachChild(SkyFactory.createSky(assetManager, "Textures/Sky/Bright/BrightSky.dds", false)); // create the geometry and attach it // load the level from zip or http zip if (useHttp) { assetManager.registerLocator("http://jmonkeyengine.googlecode.com/files/wildhouse.zip", HttpZipLocator.class.getName()); } else { assetManager.registerLocator("wildhouse.zip", ZipLocator.class.getName()); } Spatial scene = assetManager.loadModel("main.scene"); DirectionalLight sun = new DirectionalLight(); Vector3f lightDir=new Vector3f(-0.37352666f, -0.50444174f, -0.7784704f); sun.setDirection(lightDir); sun.setColor(ColorRGBA.White.clone().multLocal(2)); scene.addLight(sun); mainScene.attachChild(scene); rootNode.attachChild(mainScene); fpp=new FilterPostProcessor(assetManager); //fpp.setNumSamples(4); fog=new FogFilter(); fog.setFogColor(new ColorRGBA(0.9f, 0.9f, 0.9f, 1.0f)); fog.setFogDistance(155); fog.setFogDensity(2.0f); fpp.addFilter(fog); viewPort.addProcessor(fpp); initInputs(); }
Example 10
Source File: TestSceneWater.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 4 votes |
public void simpleInitApp() { this.flyCam.setMoveSpeed(10); Node mainScene=new Node(); cam.setLocation(new Vector3f(-27.0f, 1.0f, 75.0f)); cam.setRotation(new Quaternion(0.03f, 0.9f, 0f, 0.4f)); // load sky mainScene.attachChild(SkyFactory.createSky(assetManager, "Textures/Sky/Bright/BrightSky.dds", false)); File file = new File("wildhouse.zip"); if (file.exists()) { useHttp = false; } // create the geometry and attach it // load the level from zip or http zip if (useHttp) { assetManager.registerLocator("http://jmonkeyengine.googlecode.com/files/wildhouse.zip", HttpZipLocator.class.getName()); } else { assetManager.registerLocator("wildhouse.zip", ZipLocator.class.getName()); } Spatial scene = assetManager.loadModel("main.scene"); DirectionalLight sun = new DirectionalLight(); Vector3f lightDir=new Vector3f(-0.37352666f, -0.50444174f, -0.7784704f); sun.setDirection(lightDir); sun.setColor(ColorRGBA.White.clone().multLocal(2)); scene.addLight(sun); Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); mat.setTexture("ColorMap", assetManager.loadTexture("Interface/Logo/Monkey.jpg")); //add lightPos Geometry Sphere lite=new Sphere(8, 8, 3.0f); Geometry lightSphere=new Geometry("lightsphere", lite); lightSphere.setMaterial(mat); Vector3f lightPos=lightDir.multLocal(-400); lightSphere.setLocalTranslation(lightPos); rootNode.attachChild(lightSphere); SimpleWaterProcessor waterProcessor = new SimpleWaterProcessor(assetManager); waterProcessor.setReflectionScene(mainScene); waterProcessor.setDebug(false); waterProcessor.setLightPosition(lightPos); waterProcessor.setRefractionClippingOffset(1.0f); //setting the water plane Vector3f waterLocation=new Vector3f(0,-20,0); waterProcessor.setPlane(new Plane(Vector3f.UNIT_Y, waterLocation.dot(Vector3f.UNIT_Y))); WaterUI waterUi=new WaterUI(inputManager, waterProcessor); waterProcessor.setWaterColor(ColorRGBA.Brown); waterProcessor.setDebug(true); //lower render size for higher performance // waterProcessor.setRenderSize(128,128); //raise depth to see through water // waterProcessor.setWaterDepth(20); //lower the distortion scale if the waves appear too strong // waterProcessor.setDistortionScale(0.1f); //lower the speed of the waves if they are too fast // waterProcessor.setWaveSpeed(0.01f); Quad quad = new Quad(400,400); //the texture coordinates define the general size of the waves quad.scaleTextureCoordinates(new Vector2f(6f,6f)); Geometry water=new Geometry("water", quad); water.setShadowMode(ShadowMode.Receive); water.setLocalRotation(new Quaternion().fromAngleAxis(-FastMath.HALF_PI, Vector3f.UNIT_X)); water.setMaterial(waterProcessor.getMaterial()); water.setLocalTranslation(-200, -20, 250); rootNode.attachChild(water); viewPort.addProcessor(waterProcessor); mainScene.attachChild(scene); rootNode.attachChild(mainScene); }
Example 11
Source File: RemoveElementsOperation.java From jmonkeybuilder with Apache License 2.0 | 4 votes |
@JmeThread private void restoreLight(@NotNull final Element element, @NotNull final Light toRestore) { final Spatial parent = (Spatial) element.getParent(); parent.addLight(toRestore); }
Example 12
Source File: TestPostWaterLake.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 4 votes |
public void simpleInitApp() { this.flyCam.setMoveSpeed(10); cam.setLocation(new Vector3f(-27.0f, 1.0f, 75.0f)); // cam.setRotation(new Quaternion(0.03f, 0.9f, 0f, 0.4f)); // load sky rootNode.attachChild(SkyFactory.createSky(assetManager, "Textures/Sky/Bright/BrightSky.dds", false)); File file = new File("wildhouse.zip"); if (file.exists()) { useHttp = false; } // create the geometry and attach it // load the level from zip or http zip if (useHttp) { assetManager.registerLocator("http://jmonkeyengine.googlecode.com/files/wildhouse.zip", HttpZipLocator.class.getName()); } else { assetManager.registerLocator("wildhouse.zip", ZipLocator.class.getName()); } Spatial scene = assetManager.loadModel("main.scene"); rootNode.attachChild(scene); DirectionalLight sun = new DirectionalLight(); Vector3f lightDir = new Vector3f(-0.37352666f, -0.50444174f, -0.7784704f); sun.setDirection(lightDir); sun.setColor(ColorRGBA.White.clone().multLocal(2)); scene.addLight(sun); FilterPostProcessor fpp = new FilterPostProcessor(assetManager); final WaterFilter water = new WaterFilter(rootNode, lightDir); water.setWaterHeight(-20); water.setUseFoam(false); water.setUseRipples(false); water.setDeepWaterColor(ColorRGBA.Brown); water.setWaterColor(ColorRGBA.Brown.mult(2.0f)); water.setWaterTransparency(0.2f); water.setMaxAmplitude(0.3f); water.setWaveScale(0.008f); water.setSpeed(0.7f); water.setShoreHardness(1.0f); water.setRefractionConstant(0.2f); water.setShininess(0.3f); water.setSunScale(1.0f); water.setColorExtinction(new Vector3f(10.0f, 20.0f, 30.0f)); fpp.addFilter(water); viewPort.addProcessor(fpp); inputManager.addListener(new ActionListener() { public void onAction(String name, boolean isPressed, float tpf) { if(isPressed){ if(water.isUseHQShoreline()){ water.setUseHQShoreline(false); }else{ water.setUseHQShoreline(true); } } } }, "HQ"); inputManager.addMapping("HQ", new KeyTrigger(keyInput.KEY_SPACE)); }
Example 13
Source File: TestMultiplesFilters.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 4 votes |
public void simpleInitApp() { this.flyCam.setMoveSpeed(10); cam.setLocation(new Vector3f(6.0344796f, 1.5054002f, 55.572033f)); cam.setRotation(new Quaternion(0.0016069f, 0.9810479f, -0.008143323f, 0.19358753f)); // load sky rootNode.attachChild(SkyFactory.createSky(assetManager, "Textures/Sky/Bright/BrightSky.dds", false)); // create the geometry and attach it // load the level from zip or http zip if (useHttp) { assetManager.registerLocator("http://jmonkeyengine.googlecode.com/files/wildhouse.zip", HttpZipLocator.class.getName()); } else { assetManager.registerLocator("wildhouse.zip", ZipLocator.class.getName()); } Spatial scene = assetManager.loadModel("main.scene"); DirectionalLight sun = new DirectionalLight(); sun.setDirection(new Vector3f(-0.4790551f, -0.39247334f, -0.7851566f)); sun.setColor(ColorRGBA.White.clone().multLocal(2)); scene.addLight(sun); fpp = new FilterPostProcessor(assetManager); // fpp.setNumSamples(4); ssaoFilter = new SSAOFilter(0.92f, 2.2f, 0.46f, 0.2f); final WaterFilter water=new WaterFilter(rootNode,new Vector3f(-0.4790551f, -0.39247334f, -0.7851566f)); water.setWaterHeight(-20); SSAOUI ui=new SSAOUI(inputManager,ssaoFilter); final BloomFilter bloom = new BloomFilter(); final ColorOverlayFilter overlay = new ColorOverlayFilter(ColorRGBA.LightGray); fpp.addFilter(ssaoFilter); fpp.addFilter(water); fpp.addFilter(bloom); fpp.addFilter(overlay); viewPort.addProcessor(fpp); rootNode.attachChild(scene); inputManager.addListener(new ActionListener() { public void onAction(String name, boolean isPressed, float tpf) { if ("toggleSSAO".equals(name) && isPressed) { if (ssaoFilter.isEnabled()) { ssaoFilter.setEnabled(false); } else { ssaoFilter.setEnabled(true); } } if ("toggleWater".equals(name) && isPressed) { if (water.isEnabled()) { water.setEnabled(false); } else { water.setEnabled(true); } } if ("toggleBloom".equals(name) && isPressed) { if (bloom.isEnabled()) { bloom.setEnabled(false); } else { bloom.setEnabled(true); } } if ("toggleOverlay".equals(name) && isPressed) { if (overlay.isEnabled()) { overlay.setEnabled(false); } else { overlay.setEnabled(true); } } } }, "toggleSSAO", "toggleBloom", "toggleWater","toggleOverlay"); inputManager.addMapping("toggleSSAO", new KeyTrigger(KeyInput.KEY_1)); inputManager.addMapping("toggleWater", new KeyTrigger(KeyInput.KEY_2)); inputManager.addMapping("toggleBloom", new KeyTrigger(KeyInput.KEY_3)); inputManager.addMapping("toggleOverlay", new KeyTrigger(KeyInput.KEY_4)); }
Example 14
Source File: TestLightScattering.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 4 votes |
@Override public void simpleInitApp() { // put the camera in a bad position cam.setLocation(new Vector3f(55.35316f, -0.27061665f, 27.092093f)); cam.setRotation(new Quaternion(0.010414706f, 0.9874893f, 0.13880467f, -0.07409228f)); // cam.setDirection(new Vector3f(0,-0.5f,1.0f)); // cam.setLocation(new Vector3f(0, 300, -500)); //cam.setFrustumFar(1000); flyCam.setMoveSpeed(10); Material mat = assetManager.loadMaterial("Textures/Terrain/Rocky/Rocky.j3m"); Spatial scene = assetManager.loadModel("Models/Terrain/Terrain.mesh.xml"); TangentBinormalGenerator.generate(((Geometry)((Node)scene).getChild(0)).getMesh()); scene.setMaterial(mat); scene.setShadowMode(ShadowMode.CastAndReceive); scene.setLocalScale(400); scene.setLocalTranslation(0, -10, -120); rootNode.attachChild(scene); // load sky rootNode.attachChild(SkyFactory.createSky(assetManager, "Textures/Sky/Bright/FullskiesBlueClear03.dds", false)); DirectionalLight sun = new DirectionalLight(); Vector3f lightDir = new Vector3f(-0.12f, -0.3729129f, 0.74847335f); sun.setDirection(lightDir); sun.setColor(ColorRGBA.White.clone().multLocal(2)); scene.addLight(sun); PssmShadowRenderer pssmRenderer = new PssmShadowRenderer(assetManager,1024,4); pssmRenderer.setDirection(lightDir); pssmRenderer.setShadowIntensity(0.55f); // viewPort.addProcessor(pssmRenderer); FilterPostProcessor fpp = new FilterPostProcessor(assetManager); // SSAOFilter ssaoFilter= new SSAOFilter(viewPort, new SSAOConfig(0.36f,1.8f,0.84f,0.16f,false,true)); // fpp.addFilter(ssaoFilter); // Material mat2 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); // mat2.setTexture("ColorMap", assetManager.loadTexture("Interface/Logo/Monkey.jpg")); // // Sphere lite=new Sphere(8, 8, 10.0f); // Geometry lightSphere=new Geometry("lightsphere", lite); // lightSphere.setMaterial(mat2); Vector3f lightPos = lightDir.multLocal(-3000); // lightSphere.setLocalTranslation(lightPos); // rootNode.attachChild(lightSphere); LightScatteringFilter filter = new LightScatteringFilter(lightPos); LightScatteringUI ui = new LightScatteringUI(inputManager, filter); fpp.addFilter(filter); //fpp.setNumSamples(4); //fpp.addFilter(new RadialBlurFilter(0.3f,15.0f)); // SSAOUI ui=new SSAOUI(inputManager, ssaoFilter.getConfig()); viewPort.addProcessor(fpp); }
Example 15
Source File: TestSceneWater.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 4 votes |
@Override public void simpleInitApp() { File file = new File("wildhouse.zip"); if (!file.exists()) { useHttp = true; } this.flyCam.setMoveSpeed(10); Node mainScene=new Node(); cam.setLocation(new Vector3f(-27.0f, 1.0f, 75.0f)); cam.setRotation(new Quaternion(0.03f, 0.9f, 0f, 0.4f)); // load sky mainScene.attachChild(SkyFactory.createSky(assetManager, "Textures/Sky/Bright/BrightSky.dds", SkyFactory.EnvMapType.CubeMap)); // create the geometry and attach it // load the level from zip or http zip if (useHttp) { assetManager.registerLocator("https://storage.googleapis.com/google-code-archive-downloads/v2/code.google.com/jmonkeyengine/wildhouse.zip", HttpZipLocator.class); } else { assetManager.registerLocator("wildhouse.zip", ZipLocator.class); } Spatial scene = assetManager.loadModel("main.scene"); DirectionalLight sun = new DirectionalLight(); Vector3f lightDir=new Vector3f(-0.37352666f, -0.50444174f, -0.7784704f); sun.setDirection(lightDir); sun.setColor(ColorRGBA.White.clone().multLocal(2)); scene.addLight(sun); Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); mat.setTexture("ColorMap", assetManager.loadTexture("Interface/Logo/Monkey.jpg")); //add lightPos Geometry Sphere lite=new Sphere(8, 8, 3.0f); Geometry lightSphere=new Geometry("lightsphere", lite); lightSphere.setMaterial(mat); Vector3f lightPos=lightDir.multLocal(-400); lightSphere.setLocalTranslation(lightPos); rootNode.attachChild(lightSphere); SimpleWaterProcessor waterProcessor = new SimpleWaterProcessor(assetManager); waterProcessor.setReflectionScene(mainScene); waterProcessor.setDebug(false); waterProcessor.setLightPosition(lightPos); waterProcessor.setRefractionClippingOffset(1.0f); //setting the water plane Vector3f waterLocation=new Vector3f(0,-20,0); waterProcessor.setPlane(new Plane(Vector3f.UNIT_Y, waterLocation.dot(Vector3f.UNIT_Y))); WaterUI waterUi=new WaterUI(inputManager, waterProcessor); waterProcessor.setWaterColor(ColorRGBA.Brown); waterProcessor.setDebug(true); //lower render size for higher performance // waterProcessor.setRenderSize(128,128); //raise depth to see through water // waterProcessor.setWaterDepth(20); //lower the distortion scale if the waves appear too strong // waterProcessor.setDistortionScale(0.1f); //lower the speed of the waves if they are too fast // waterProcessor.setWaveSpeed(0.01f); Quad quad = new Quad(400,400); //the texture coordinates define the general size of the waves quad.scaleTextureCoordinates(new Vector2f(6f,6f)); Geometry water=new Geometry("water", quad); water.setShadowMode(ShadowMode.Receive); water.setLocalRotation(new Quaternion().fromAngleAxis(-FastMath.HALF_PI, Vector3f.UNIT_X)); water.setMaterial(waterProcessor.getMaterial()); water.setLocalTranslation(-200, -20, 250); rootNode.attachChild(water); viewPort.addProcessor(waterProcessor); mainScene.attachChild(scene); rootNode.attachChild(mainScene); }
Example 16
Source File: TestPostWaterLake.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 4 votes |
@Override public void simpleInitApp() { File file = new File("wildhouse.zip"); if (!file.exists()) { useHttp = true; } this.flyCam.setMoveSpeed(10); cam.setLocation(new Vector3f(-27.0f, 1.0f, 75.0f)); // cam.setRotation(new Quaternion(0.03f, 0.9f, 0f, 0.4f)); // load sky rootNode.attachChild(SkyFactory.createSky(assetManager, "Textures/Sky/Bright/BrightSky.dds", SkyFactory.EnvMapType.CubeMap)); // create the geometry and attach it // load the level from zip or http zip if (useHttp) { assetManager.registerLocator( "https://storage.googleapis.com/google-code-archive-downloads/v2/code.google.com/jmonkeyengine/wildhouse.zip", HttpZipLocator.class); } else { assetManager.registerLocator("wildhouse.zip", ZipLocator.class); } Spatial scene = assetManager.loadModel("main.scene"); rootNode.attachChild(scene); DirectionalLight sun = new DirectionalLight(); Vector3f lightDir = new Vector3f(-0.37352666f, -0.50444174f, -0.7784704f); sun.setDirection(lightDir); sun.setColor(ColorRGBA.White.clone().multLocal(2)); scene.addLight(sun); FilterPostProcessor fpp = new FilterPostProcessor(assetManager); final WaterFilter water = new WaterFilter(rootNode, lightDir); water.setWaterHeight(-20); water.setUseFoam(false); water.setUseRipples(false); water.setDeepWaterColor(ColorRGBA.Brown); water.setWaterColor(ColorRGBA.Brown.mult(2.0f)); water.setWaterTransparency(0.2f); water.setMaxAmplitude(0.3f); water.setWaveScale(0.008f); water.setSpeed(0.7f); water.setShoreHardness(1.0f); water.setRefractionConstant(0.2f); water.setShininess(0.3f); water.setSunScale(1.0f); water.setColorExtinction(new Vector3f(10.0f, 20.0f, 30.0f)); fpp.addFilter(water); viewPort.addProcessor(fpp); inputManager.addListener(new ActionListener() { @Override public void onAction(String name, boolean isPressed, float tpf) { if(isPressed){ if(water.isUseHQShoreline()){ water.setUseHQShoreline(false); }else{ water.setUseHQShoreline(true); } } } }, "HQ"); inputManager.addMapping("HQ", new KeyTrigger(keyInput.KEY_SPACE)); }
Example 17
Source File: TestMultiplesFilters.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 4 votes |
@Override public void simpleInitApp() { File file = new File("wildhouse.zip"); if (!file.exists()) { useHttp = true; } this.flyCam.setMoveSpeed(10); cam.setLocation(new Vector3f(6.0344796f, 1.5054002f, 55.572033f)); cam.setRotation(new Quaternion(0.0016069f, 0.9810479f, -0.008143323f, 0.19358753f)); // load sky rootNode.attachChild(SkyFactory.createSky(assetManager, "Textures/Sky/Bright/BrightSky.dds", SkyFactory.EnvMapType.CubeMap)); // create the geometry and attach it // load the level from zip or http zip if (useHttp) { assetManager.registerLocator( "https://storage.googleapis.com/google-code-archive-downloads/v2/code.google.com/jmonkeyengine/wildhouse.zip", HttpZipLocator.class); } else { assetManager.registerLocator("wildhouse.zip", ZipLocator.class); } Spatial scene = assetManager.loadModel("main.scene"); DirectionalLight sun = new DirectionalLight(); sun.setDirection(new Vector3f(-0.4790551f, -0.39247334f, -0.7851566f)); sun.setColor(ColorRGBA.White.clone().multLocal(2)); scene.addLight(sun); fpp = new FilterPostProcessor(assetManager); // fpp.setNumSamples(4); ssaoFilter = new SSAOFilter(0.92f, 2.2f, 0.46f, 0.2f); final WaterFilter water=new WaterFilter(rootNode,new Vector3f(-0.4790551f, -0.39247334f, -0.7851566f)); water.setWaterHeight(-20); SSAOUI ui=new SSAOUI(inputManager,ssaoFilter); final BloomFilter bloom = new BloomFilter(); final ColorOverlayFilter overlay = new ColorOverlayFilter(ColorRGBA.LightGray); fpp.addFilter(ssaoFilter); fpp.addFilter(water); fpp.addFilter(bloom); fpp.addFilter(overlay); viewPort.addProcessor(fpp); rootNode.attachChild(scene); inputManager.addListener(new ActionListener() { @Override public void onAction(String name, boolean isPressed, float tpf) { if ("toggleSSAO".equals(name) && isPressed) { if (ssaoFilter.isEnabled()) { ssaoFilter.setEnabled(false); } else { ssaoFilter.setEnabled(true); } } if ("toggleWater".equals(name) && isPressed) { if (water.isEnabled()) { water.setEnabled(false); } else { water.setEnabled(true); } } if ("toggleBloom".equals(name) && isPressed) { if (bloom.isEnabled()) { bloom.setEnabled(false); } else { bloom.setEnabled(true); } } if ("toggleOverlay".equals(name) && isPressed) { if (overlay.isEnabled()) { overlay.setEnabled(false); } else { overlay.setEnabled(true); } } } }, "toggleSSAO", "toggleBloom", "toggleWater","toggleOverlay"); inputManager.addMapping("toggleSSAO", new KeyTrigger(KeyInput.KEY_1)); inputManager.addMapping("toggleWater", new KeyTrigger(KeyInput.KEY_2)); inputManager.addMapping("toggleBloom", new KeyTrigger(KeyInput.KEY_3)); inputManager.addMapping("toggleOverlay", new KeyTrigger(KeyInput.KEY_4)); }
Example 18
Source File: TestLightScattering.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 4 votes |
@Override public void simpleInitApp() { // put the camera in a bad position cam.setLocation(new Vector3f(55.35316f, -0.27061665f, 27.092093f)); cam.setRotation(new Quaternion(0.010414706f, 0.9874893f, 0.13880467f, -0.07409228f)); // cam.setDirection(new Vector3f(0,-0.5f,1.0f)); // cam.setLocation(new Vector3f(0, 300, -500)); //cam.setFrustumFar(1000); flyCam.setMoveSpeed(10); Material mat = assetManager.loadMaterial("Textures/Terrain/Rocky/Rocky.j3m"); Spatial scene = assetManager.loadModel("Models/Terrain/Terrain.mesh.xml"); TangentBinormalGenerator.generate(((Geometry)((Node)scene).getChild(0)).getMesh()); scene.setMaterial(mat); scene.setShadowMode(ShadowMode.CastAndReceive); scene.setLocalScale(400); scene.setLocalTranslation(0, -10, -120); rootNode.attachChild(scene); // load sky rootNode.attachChild(SkyFactory.createSky(assetManager, "Textures/Sky/Bright/FullskiesBlueClear03.dds", SkyFactory.EnvMapType.CubeMap)); DirectionalLight sun = new DirectionalLight(); Vector3f lightDir = new Vector3f(-0.12f, -0.3729129f, 0.74847335f); sun.setDirection(lightDir); sun.setColor(ColorRGBA.White.clone().multLocal(2)); scene.addLight(sun); FilterPostProcessor fpp = new FilterPostProcessor(assetManager); int numSamples = getContext().getSettings().getSamples(); if (numSamples > 0) { fpp.setNumSamples(numSamples); } Vector3f lightPos = lightDir.multLocal(-3000); LightScatteringFilter filter = new LightScatteringFilter(lightPos); LightScatteringUI ui = new LightScatteringUI(inputManager, filter); fpp.addFilter(filter); viewPort.addProcessor(fpp); }