Java Code Examples for com.jme3.scene.VertexBuffer#getNumComponents()
The following examples show how to use
com.jme3.scene.VertexBuffer#getNumComponents() .
You can vote up the ones you like or vote down the ones you don't like,
and go to the original project or source file by following the links above each example. You may check out the related API usage on the sidebar.
Example 1
Source File: GeometryBatchFactory.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 6 votes |
public static void printMesh(Mesh mesh) { for (int bufType = 0; bufType < Type.values().length; bufType++) { VertexBuffer outBuf = mesh.getBuffer(Type.values()[bufType]); if (outBuf == null) { continue; } System.out.println(outBuf.getBufferType() + ": "); for (int vert = 0; vert < outBuf.getNumElements(); vert++) { String str = "["; for (int comp = 0; comp < outBuf.getNumComponents(); comp++) { Object val = outBuf.getElementComponent(vert, comp); outBuf.setElementComponent(vert, comp, val); val = outBuf.getElementComponent(vert, comp); str += val; if (comp != outBuf.getNumComponents() - 1) { str += ", "; } } str += "]"; System.out.println(str); } System.out.println("------"); } }
Example 2
Source File: JoglRenderer.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 4 votes |
private void setVertexAttribVBO(VertexBuffer vb, VertexBuffer idb) { int arrayType = convertArrayType(vb.getBufferType()); if (arrayType == -1) { return; // unsupported } if (vb.isUpdateNeeded() && idb == null) { updateBufferData(vb); } int bufId = idb != null ? idb.getId() : vb.getId(); if (context.boundArrayVBO != bufId) { gl.glBindBuffer(gl.GL_ARRAY_BUFFER, bufId); context.boundArrayVBO = bufId; } gl.glEnableClientState(arrayType); context.boundAttribs[vb.getBufferType().ordinal()] = vb; if (vb.getBufferType() == Type.Normal) { // normalize if requested if (vb.isNormalized() && !context.normalizeEnabled) { gl.glEnable(gl.GL_NORMALIZE); context.normalizeEnabled = true; } else if (!vb.isNormalized() && context.normalizeEnabled) { gl.glDisable(gl.GL_NORMALIZE); context.normalizeEnabled = false; } } int comps = vb.getNumComponents(); int type = convertVertexFormat(vb.getFormat()); switch (vb.getBufferType()) { case Position: gl.glVertexPointer(comps, type, vb.getStride(), vb.getOffset()); break; case Normal: gl.glNormalPointer(type, vb.getStride(), vb.getOffset()); break; case Color: gl.glColorPointer(comps, type, vb.getStride(), vb.getOffset()); break; case TexCoord: gl.glTexCoordPointer(comps, type, vb.getStride(), vb.getOffset()); break; } }
Example 3
Source File: JoglRenderer.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 4 votes |
public void setVertexAttrib(VertexBuffer vb, VertexBuffer idb) { int arrayType = convertArrayType(vb.getBufferType()); if (arrayType == -1) { return; // unsupported } gl.glEnableClientState(arrayType); context.boundAttribs[vb.getBufferType().ordinal()] = vb; if (vb.getBufferType() == Type.Normal) { // normalize if requested if (vb.isNormalized() && !context.normalizeEnabled) { gl.glEnable(gl.GL_NORMALIZE); context.normalizeEnabled = true; } else if (!vb.isNormalized() && context.normalizeEnabled) { gl.glDisable(gl.GL_NORMALIZE); context.normalizeEnabled = false; } } // NOTE: Use data from interleaved buffer if specified Buffer data = idb != null ? idb.getData() : vb.getData(); int comps = vb.getNumComponents(); int type = convertVertexFormat(vb.getFormat()); data.clear(); data.position(vb.getOffset()); switch (vb.getBufferType()) { case Position: gl.glVertexPointer(comps, type, vb.getStride(), data); break; case Normal: gl.glNormalPointer(type, vb.getStride(), data); break; case Color: gl.glColorPointer(comps, type, vb.getStride(), data); break; case TexCoord: gl.glTexCoordPointer(comps, type, vb.getStride(), data); break; } }
Example 4
Source File: JoglRenderer.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 4 votes |
@Override protected void setVertexAttribVBO(VertexBuffer vb, VertexBuffer idb) { GL gl = GLContext.getCurrentGL(); int arrayType = convertArrayType(vb.getBufferType()); if (arrayType == -1) { return; // unsupported } if (vb.isUpdateNeeded() && idb == null) { updateBufferData(vb); } int bufId = idb != null ? idb.getId() : vb.getId(); if (context.boundArrayVBO != bufId) { gl.glBindBuffer(GL.GL_ARRAY_BUFFER, bufId); context.boundArrayVBO = bufId; } gl.getGL2().glEnableClientState(arrayType); context.boundAttribs[vb.getBufferType().ordinal()] = vb; if (vb.getBufferType() == Type.Normal) { // normalize if requested if (vb.isNormalized() && !context.normalizeEnabled) { gl.glEnable(GLLightingFunc.GL_NORMALIZE); context.normalizeEnabled = true; } else if (!vb.isNormalized() && context.normalizeEnabled) { gl.glDisable(GLLightingFunc.GL_NORMALIZE); context.normalizeEnabled = false; } } int comps = vb.getNumComponents(); int type = convertVertexFormat(vb.getFormat()); switch (vb.getBufferType()) { case Position: gl.getGL2().glVertexPointer(comps, type, vb.getStride(), vb.getOffset()); break; case Normal: gl.getGL2().glNormalPointer(type, vb.getStride(), vb.getOffset()); break; case Color: gl.getGL2().glColorPointer(comps, type, vb.getStride(), vb.getOffset()); break; case TexCoord: gl.getGL2().glTexCoordPointer(comps, type, vb.getStride(), vb.getOffset()); break; } }