Java Code Examples for com.jogamp.opengl.GL2#glVertex3f()
The following examples show how to use
com.jogamp.opengl.GL2#glVertex3f() .
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Example 1
Source File: BasicLine1.java From MeteoInfo with GNU Lesser General Public License v3.0 | 6 votes |
@Override public void display(GLAutoDrawable drawable) { final GL2 gl = drawable.getGL().getGL2(); //gl.glTranslatef(0f, 0f, 2.0f); //Draw H gl.glBegin(GL2.GL_LINES); gl.glVertex3d(-0.9, -0.9, -1); gl.glVertex3d(0.9, 0.9, -1); gl.glEnd(); gl.glBegin(GL2.GL_LINES); gl.glVertex3f(1f, 1f, -1f); gl.glVertex3f(-1.0f, 1.0f, -1.0f); gl.glEnd(); }
Example 2
Source File: MatrixHelper.java From Robot-Overlord-App with GNU General Public License v2.0 | 6 votes |
/** * See drawMatrix(gl2,p,u,v,w,1) * @param gl2 * @param m * @param scale */ public static void drawMatrix2(GL2 gl2,Matrix4d m,double scale) { boolean depthWasOn = gl2.glIsEnabled(GL2.GL_DEPTH_TEST); gl2.glDisable(GL2.GL_DEPTH_TEST); boolean lightWasOn = gl2.glIsEnabled(GL2.GL_LIGHTING); gl2.glDisable(GL2.GL_LIGHTING); gl2.glPushMatrix(); gl2.glTranslated(m.m03,m.m13,m.m23); gl2.glScaled(scale, scale, scale); gl2.glBegin(GL2.GL_LINES); gl2.glColor3f(1,1,0); gl2.glVertex3f(0,0,0); gl2.glVertex3d(m.m00,m.m10,m.m20); // 1,1,0 = yellow gl2.glColor3f(0,1,1); gl2.glVertex3f(0,0,0); gl2.glVertex3d(m.m01,m.m11,m.m21); // 0,1,1 = teal gl2.glColor3f(1,0,1); gl2.glVertex3f(0,0,0); gl2.glVertex3d(m.m02,m.m12,m.m22); // 1,0,1 = magenta gl2.glEnd(); gl2.glPopMatrix(); if(lightWasOn) gl2.glEnable(GL2.GL_LIGHTING); if(depthWasOn) gl2.glEnable(GL2.GL_DEPTH_TEST); }
Example 3
Source File: MatrixHelper.java From Robot-Overlord-App with GNU General Public License v2.0 | 6 votes |
/** * See drawMatrix(gl2,p,u,v,w,1) * @param gl2 * @param m * @param scale */ public static void drawMatrix(GL2 gl2,Matrix4d m,double scale) { boolean depthWasOn = gl2.glIsEnabled(GL2.GL_DEPTH_TEST); gl2.glDisable(GL2.GL_DEPTH_TEST); boolean lightWasOn = gl2.glIsEnabled(GL2.GL_LIGHTING); gl2.glDisable(GL2.GL_LIGHTING); gl2.glPushMatrix(); gl2.glTranslated(m.m03,m.m13,m.m23); gl2.glScaled(scale, scale, scale); gl2.glBegin(GL2.GL_LINES); gl2.glColor3f(1,0,0); gl2.glVertex3f(0,0,0); gl2.glVertex3d(m.m00,m.m10,m.m20); // 1,0,0 = red gl2.glColor3f(0,1,0); gl2.glVertex3f(0,0,0); gl2.glVertex3d(m.m01,m.m11,m.m21); // 0,1,0 = green gl2.glColor3f(0,0,1); gl2.glVertex3f(0,0,0); gl2.glVertex3d(m.m02,m.m12,m.m22); // 0,0,1 = blue gl2.glEnd(); gl2.glPopMatrix(); if(lightWasOn) gl2.glEnable(GL2.GL_LIGHTING); if(depthWasOn) gl2.glEnable(GL2.GL_DEPTH_TEST); }
Example 4
Source File: Main.java From aparapi-examples with Apache License 2.0 | 6 votes |
/** * Render all particles to the OpenGL context * * @param gl */ protected void render(GL2 gl) { gl.glBegin(GL2.GL_QUADS); int sz = range.getGlobalSize(0); for (int i = 0; i < sz; i++) { Body currBody = bodies[i]; if(currBody.isHeavy()) gl.glColor3f(1f, 0f, 0f); else gl.glColor3f(0f, 0f, 1f); gl.glTexCoord2f(0, 1); gl.glVertex3f(currBody.getX(), currBody.getY() + 1, currBody.getZ()); gl.glTexCoord2f(0, 0); gl.glVertex3f(currBody.getX(), currBody.getY(), currBody.getZ()); gl.glTexCoord2f(1, 0); gl.glVertex3f(currBody.getX() + 1, currBody.getY(), currBody.getZ()); gl.glTexCoord2f(1, 1); gl.glVertex3f(currBody.getX() + 1, currBody.getY() + 1, currBody.getZ()); } gl.glEnd(); }
Example 5
Source File: Local.java From aparapi-examples with Apache License 2.0 | 6 votes |
/** * Render all particles to the OpenGL context * @param gl */ protected void render(GL2 gl) { gl.glBegin(GL2.GL_QUADS); for (int i = 0; i < (range.getGlobalSize(0) * 3); i += 3) { gl.glTexCoord2f(0, 1); gl.glVertex3f(xyz[i + 0], xyz[i + 1] + 1, xyz[i + 2]); gl.glTexCoord2f(0, 0); gl.glVertex3f(xyz[i + 0], xyz[i + 1], xyz[i + 2]); gl.glTexCoord2f(1, 0); gl.glVertex3f(xyz[i + 0] + 1, xyz[i + 1], xyz[i + 2]); gl.glTexCoord2f(1, 1); gl.glVertex3f(xyz[i + 0] + 1, xyz[i + 1] + 1, xyz[i + 2]); } gl.glEnd(); }
Example 6
Source File: Seq.java From aparapi-examples with Apache License 2.0 | 6 votes |
/** * Render all particles to the OpenGL context * * @param gl The OpenGL context to render to. */ protected void render(GL2 gl) { gl.glBegin(GL2.GL_QUADS); for (int i = 0; i < (bodies * 3); i += 3) { gl.glTexCoord2f(0, 1); gl.glVertex3f(xyz[i + 0], xyz[i + 1] + 1, xyz[i + 2]); gl.glTexCoord2f(0, 0); gl.glVertex3f(xyz[i + 0], xyz[i + 1], xyz[i + 2]); gl.glTexCoord2f(1, 0); gl.glVertex3f(xyz[i + 0] + 1, xyz[i + 1], xyz[i + 2]); gl.glTexCoord2f(1, 1); gl.glVertex3f(xyz[i + 0] + 1, xyz[i + 1] + 1, xyz[i + 2]); } gl.glEnd(); }
Example 7
Source File: Main.java From aparapi-examples with Apache License 2.0 | 6 votes |
/** * Render all particles to the OpenGL context * * @param gl The OpenGL context to render to. */ protected void render(GL2 gl) { gl.glBegin(GL2.GL_QUADS); for (int i = 0; i < (range.getGlobalSize(0) * 3); i += 3) { gl.glTexCoord2f(0, 1); gl.glVertex3f(xyz[i + 0], xyz[i + 1] + 1, xyz[i + 2]); gl.glTexCoord2f(0, 0); gl.glVertex3f(xyz[i + 0], xyz[i + 1], xyz[i + 2]); gl.glTexCoord2f(1, 0); gl.glVertex3f(xyz[i + 0] + 1, xyz[i + 1], xyz[i + 2]); gl.glTexCoord2f(1, 1); gl.glVertex3f(xyz[i + 0] + 1, xyz[i + 1] + 1, xyz[i + 2]); } gl.glEnd(); }
Example 8
Source File: NBody.java From aparapi-examples with Apache License 2.0 | 6 votes |
/** * Render all particles to the OpenGL context * @param gl */ protected void render(GL2 gl) { gl.glBegin(GL2.GL_QUADS); for (int i = 0; i < (range.getGlobalSize(0) * 3); i += 3) { gl.glTexCoord2f(0, 1); gl.glVertex3f(xyz[i + 0], xyz[i + 1] + 1, xyz[i + 2]); gl.glTexCoord2f(0, 0); gl.glVertex3f(xyz[i + 0], xyz[i + 1], xyz[i + 2]); gl.glTexCoord2f(1, 0); gl.glVertex3f(xyz[i + 0] + 1, xyz[i + 1], xyz[i + 2]); gl.glTexCoord2f(1, 1); gl.glVertex3f(xyz[i + 0] + 1, xyz[i + 1] + 1, xyz[i + 2]); } gl.glEnd(); }
Example 9
Source File: J3DBasic.java From MeteoInfo with GNU Lesser General Public License v3.0 | 5 votes |
@Override public void display(GLAutoDrawable drawable) { final GL2 gl = drawable.getGL().getGL2(); gl.glTranslatef(0f, 0f, -3f); gl.glBegin(GL2.GL_LINES); gl.glVertex3f(-1f, 0f, 0); gl.glVertex3f(0f, 1f, 0); gl.glEnd(); //3D gl.glBegin(GL2.GL_LINES); gl.glVertex3f(-1f, 0f, -2f); gl.glVertex3f(0f, 1f, -2f); gl.glEnd(); //top gl.glBegin(GL2.GL_LINES); gl.glVertex3f(-1f, 0f, 0); gl.glVertex3f(-1f, 0f, -2f); gl.glEnd(); //bottom gl.glBegin(GL2.GL_LINES); gl.glVertex3f(0f, 1f, 0); gl.glVertex3f(0f, 1f, -2f); gl.glEnd(); }
Example 10
Source File: Triangle.java From MeteoInfo with GNU Lesser General Public License v3.0 | 5 votes |
@Override public void display(GLAutoDrawable drawable) { final GL2 gl = drawable.getGL().getGL2(); //drawing the base gl.glBegin(GL2.GL_LINE_STRIP); gl.glVertex3f(-0.50f, -0.50f, 0); gl.glVertex3f(0.50f, -0.50f, 0); gl.glVertex3f(0f, 0.50f, 0); gl.glVertex3f(-0.50f, -0.50f, 0); gl.glEnd(); gl.glFlush(); }
Example 11
Source File: GLScene.java From depan with Apache License 2.0 | 5 votes |
public static void convertGLVertex(GL2 gl, float x, float y, float z, float a, float b, float c, float k, float h, float p) { float[] result = convertVertex(x, y, z, a, b, c, k, h, p); //System.out.println(""+x+":"+y+":"+z); gl.glVertex3f(result[0], result[1], result[3]); }
Example 12
Source File: Bezier3ControlPoint.java From Robot-Overlord-App with GNU General Public License v2.0 | 5 votes |
/** * visualize the line in opengl * @param gl2 */ public void render(GL2 gl2) { //Vector3f u,v,w; //MatrixHelper.drawMatrix(gl2, position.interpolate(0), u, v, w); //MatrixHelper.drawMatrix(gl2, position.interpolate(1), u, v, w); boolean isLit = gl2.glIsEnabled(GL2.GL_LIGHTING); boolean isCM = gl2.glIsEnabled(GL2.GL_COLOR_MATERIAL); boolean isDepth = gl2.glIsEnabled(GL2.GL_DEPTH_TEST); gl2.glEnable(GL2.GL_DEPTH_TEST); gl2.glDisable(GL2.GL_LIGHTING); gl2.glDisable(GL2.GL_COLOR_MATERIAL); //* gl2.glColor4f(0, 0, 1, 1); gl2.glBegin(GL2.GL_LINES); gl2.glVertex3f(position.p0.x,position.p0.y,position.p0.z); gl2.glVertex3f(position.p1.x,position.p1.y,position.p1.z); gl2.glVertex3f(position.p2.x,position.p2.y,position.p2.z); gl2.glVertex3f(position.p3.x,position.p3.y,position.p3.z); gl2.glEnd(); //*/ gl2.glColor4f(0, 1, 0, 1); gl2.glBegin(GL2.GL_LINE_STRIP); final float NUM_STEPS=20; for(float i=0;i<=NUM_STEPS;++i) { Vector3f ipos = position.interpolate(i/NUM_STEPS); gl2.glVertex3f(ipos.x,ipos.y,ipos.z); } gl2.glEnd(); if(isLit) gl2.glEnable(GL2.GL_LIGHTING); if(isCM) gl2.glEnable(GL2.GL_COLOR_MATERIAL); if(!isDepth) gl2.glDisable(GL2.GL_DEPTH_TEST); }
Example 13
Source File: J3DTriangle.java From MeteoInfo with GNU Lesser General Public License v3.0 | 4 votes |
@Override public void display(GLAutoDrawable drawable) { final GL2 gl = drawable.getGL().getGL2(); gl.glClear(GL2.GL_COLOR_BUFFER_BIT | GL2.GL_DEPTH_BUFFER_BIT); gl.glLoadIdentity(); // Move triangle gl.glTranslatef(-0.5f, 0.0f, -6.0f); gl.glRotatef(rotation, 0.0f, 1.0f, 0.0f); gl.glBegin(GL2.GL_TRIANGLES); // Front gl.glColor3f(1.0f, 1.0f, 0.0f); // Yellow gl.glVertex3f(1.5f, 2f, 0.0f); // Top Of Triangle gl.glColor3f(0.0f, 1.5f, 0.0f); // Green gl.glVertex3f(-1.5f, -1.5f, 1.5f); // Left Of Triangle gl.glColor3f(1.0f, 0.0f, 1.0f); // Purple gl.glVertex3f(1.5f, -1.5f, 1.5f); // Right Of Triangle // Right gl.glColor3f(1.0f, 1.0f, 0.0f); // Yellow gl.glVertex3f(1.5f, 2.0f, 0.0f); // Top Of Triangle gl.glColor3f(1.0f, 0.0f, 1.0f); // Purple gl.glVertex3f(1.5f, -1.5f, 1.5f); // Left Of Triangle gl.glColor3f(0.0f, 1.0f, 0.0f); // Green gl.glVertex3f(1.5f, -1.5f, -1.5f); // Right Of Triangle // Back gl.glColor3f(1.0f, 1.0f, 0.0f); // Yellow gl.glVertex3f(1.5f, 2.0f, 0.0f); // Top Of Triangle gl.glColor3f(0.0f, 1.0f, 0.0f); // Green gl.glVertex3f(1.5f, -1.5f, -1.5f); // Left Of Triangle gl.glColor3f(1.0f, 0.0f, 1.0f); // Purple gl.glVertex3f(-1.5f, -1.5f, -1.5f); // Right Of Triangle //left gl.glColor3f(1.0f, 1.0f, 0.0f); // Yellow gl.glVertex3f(1.5f, 2.0f, 0.0f); // Top Of Triangle gl.glColor3f(1.0f, 0.0f, 1.0f); // Purple gl.glVertex3f(-1.5f, -1.5f, -1.5f); // Left Of Triangle gl.glColor3f(0.0f, 1.0f, 0.0f); // Green gl.glVertex3f(-1.5f, -1.5f, 1.5f); // Right Of Triangle gl.glEnd(); gl.glFlush(); rotation += 0.6f; }
Example 14
Source File: CubeTexture.java From MeteoInfo with GNU Lesser General Public License v3.0 | 4 votes |
private void drawImage(GL2 gl) { gl.glColor3f(1f, 1f, 1f); gl.glBindTexture(GL2.GL_TEXTURE_2D, texture); gl.glBegin(GL2.GL_QUADS); // Front Face gl.glTexCoord2f(0.0f, 0.0f); gl.glVertex3f(-1.0f, -1.0f, 1.0f); gl.glTexCoord2f(1.0f, 0.0f); gl.glVertex3f(1.0f, -1.0f, 1.0f); gl.glTexCoord2f(1.0f, 1.0f); gl.glVertex3f(1.0f, 1.0f, 1.0f); gl.glTexCoord2f(0.0f, 1.0f); gl.glVertex3f(-1.0f, 1.0f, 1.0f); // Back Face gl.glTexCoord2f(1.0f, 0.0f); gl.glVertex3f(-1.0f, -1.0f, -1.0f); gl.glTexCoord2f(1.0f, 1.0f); gl.glVertex3f(-1.0f, 1.0f, -1.0f); gl.glTexCoord2f(0.0f, 1.0f); gl.glVertex3f(1.0f, 1.0f, -1.0f); gl.glTexCoord2f(0.0f, 0.0f); gl.glVertex3f(1.0f, -1.0f, -1.0f); // Top Face gl.glTexCoord2f(0.0f, 1.0f); gl.glVertex3f(-1.0f, 1.0f, -1.0f); gl.glTexCoord2f(0.0f, 0.0f); gl.glVertex3f(-1.0f, 1.0f, 1.0f); gl.glTexCoord2f(1.0f, 0.0f); gl.glVertex3f(1.0f, 1.0f, 1.0f); gl.glTexCoord2f(1.0f, 1.0f); gl.glVertex3f(1.0f, 1.0f, -1.0f); // Bottom Face gl.glTexCoord2f(1.0f, 1.0f); gl.glVertex3f(-1.0f, -1.0f, -1.0f); gl.glTexCoord2f(0.0f, 1.0f); gl.glVertex3f(1.0f, -1.0f, -1.0f); gl.glTexCoord2f(0.0f, 0.0f); gl.glVertex3f(1.0f, -1.0f, 1.0f); gl.glTexCoord2f(1.0f, 0.0f); gl.glVertex3f(-1.0f, -1.0f, 1.0f); // Right face gl.glTexCoord2f(1.0f, 0.0f); gl.glVertex3f(1.0f, -1.0f, -1.0f); gl.glTexCoord2f(1.0f, 1.0f); gl.glVertex3f(1.0f, 1.0f, -1.0f); gl.glTexCoord2f(0.0f, 1.0f); gl.glVertex3f(1.0f, 1.0f, 1.0f); gl.glTexCoord2f(0.0f, 0.0f); gl.glVertex3f(1.0f, -1.0f, 1.0f); // Left Face gl.glTexCoord2f(0.0f, 0.0f); gl.glVertex3f(-1.0f, -1.0f, -1.0f); gl.glTexCoord2f(1.0f, 0.0f); gl.glVertex3f(-1.0f, -1.0f, 1.0f); gl.glTexCoord2f(1.0f, 1.0f); gl.glVertex3f(-1.0f, 1.0f, 1.0f); gl.glTexCoord2f(0.0f, 1.0f); gl.glVertex3f(-1.0f, 1.0f, -1.0f); gl.glEnd(); }
Example 15
Source File: CubeTexture.java From MeteoInfo with GNU Lesser General Public License v3.0 | 4 votes |
private void drawBoxGridsTicksLabels(GL2 gl) { gl.glColor3f(0.0f, 0.0f, 0.0f); gl.glLineWidth(1.0f); gl.glBegin(GL2.GL_LINES); gl.glVertex3f(1f, 1f, -1f); gl.glVertex3f(-1.0f, 1.0f, -1.0f); gl.glEnd(); gl.glBegin(GL2.GL_LINES); gl.glVertex3f(-1.0f, 1.0f, -1.0f); gl.glVertex3f(-1.0f, 1.0f, 1.0f); gl.glEnd(); gl.glBegin(GL2.GL_LINES); gl.glVertex3f(-1.0f, 1.0f, 1.0f); gl.glVertex3f(1.0f, 1.0f, 1.0f); gl.glEnd(); gl.glBegin(GL2.GL_LINES); gl.glVertex3f(1.0f, 1.0f, 1.0f); gl.glVertex3f(1f, 1f, -1f); gl.glEnd(); gl.glBegin(GL2.GL_LINES); gl.glVertex3f(1f, 1f, -1f); gl.glVertex3f(1f, -1f, -1f); gl.glEnd(); gl.glBegin(GL2.GL_LINES); gl.glVertex3f(1f, -1f, -1f); gl.glVertex3f(1f, -1f, 1f); gl.glEnd(); gl.glBegin(GL2.GL_LINES); gl.glVertex3f(1f, -1f, 1f); gl.glVertex3f(1f, 1f, 1f); gl.glEnd(); gl.glBegin(GL2.GL_LINES); gl.glVertex3f(-1f, 1f, -1f); gl.glVertex3f(-1f, -1f, -1f); gl.glEnd(); gl.glBegin(GL2.GL_LINES); gl.glVertex3f(-1f, -1f, -1f); gl.glVertex3f(1f, -1f, -1f); gl.glEnd(); gl.glBegin(GL2.GL_LINES); gl.glVertex3f(-1f, 1f, 1f); gl.glVertex3f(-1f, -1f, 1f); gl.glEnd(); gl.glBegin(GL2.GL_LINES); gl.glVertex3f(-1f, -1f, 1f); gl.glVertex3f(-1f, -1f, -1f); gl.glEnd(); gl.glBegin(GL2.GL_LINES); gl.glVertex3f(-1f, -1f, 1f); gl.glVertex3f(1f, -1f, 1f); gl.glEnd(); // gl.glColor3f(1.0f, 0.0f, 0.0f); // gl.glBegin(GL2.GL_LINES); // gl.glVertex3f(0f, 0f, -1f); // gl.glVertex3f(0f, 0f, 0f); // gl.glEnd(); }
Example 16
Source File: J3DCube.java From MeteoInfo with GNU Lesser General Public License v3.0 | 4 votes |
@Override public void display(GLAutoDrawable drawable) { final GL2 gl = drawable.getGL().getGL2(); gl.glClear(GL2.GL_COLOR_BUFFER_BIT | GL2.GL_DEPTH_BUFFER_BIT); gl.glLoadIdentity(); gl.glTranslatef(0f, 0f, -2.0f); gl.glRotatef(rotation, 1.0f, 1.0f, 1.0f); gl.glBegin(GL2.GL_QUADS); gl.glColor3f(0f, 0f, 1f); //Blue color //Top Quadrilateral gl.glVertex3f(0.5f, 0.5f, -0.5f); //Upper Right gl.glVertex3f(-0.5f, 0.5f, -0.5f); // Upper Left gl.glVertex3f(-0.5f, 0.5f, 0.5f); // Bottom Left gl.glVertex3f(0.5f, 0.5f, 0.5f); // Bottom Right //Below Quadrilateral gl.glColor3f(1f, 0f, 0f); //Red color gl.glVertex3f(0.5f, -0.5f, 0.5f); // Upper Right gl.glVertex3f(-0.5f, -0.5f, 0.5f); // Upper Left gl.glVertex3f(-0.5f, -0.5f, -0.5f); // Bottom Left gl.glVertex3f(0.5f, -0.5f, -0.5f); // Bottom Right //Front Quadrilateral gl.glColor3f(0f, 1f, 0f); //Green color gl.glVertex3f(0.5f, 0.5f, 0.5f); // Upper Right gl.glVertex3f(-0.5f, 0.5f, 0.5f); // Upper Left gl.glVertex3f(-0.5f, -0.5f, 0.5f); // Bottom Left gl.glVertex3f(0.5f, -0.5f, 0.5f); // Bottom Right //Back Quadrilateral gl.glColor3f(1f, 1f, 0f); //Yellow gl.glVertex3f(0.5f, -0.5f, -0.5f); // Bottom Left gl.glVertex3f(-0.5f, -0.5f, -0.5f); // Bottom Right gl.glVertex3f(-0.5f, 0.5f, -0.5f); // Upper Right gl.glVertex3f(0.5f, 0.5f, -0.5f); // Upper Left //Left Quadrilateral gl.glColor3f(1f, 0f, 1f); //Purple gl.glVertex3f(-0.5f, 0.5f, 0.5f); // Upper Right gl.glVertex3f(-0.5f, 0.5f, -0.5f); // Upper Left gl.glVertex3f(-0.5f, -0.5f, -0.5f); // Bottom Left gl.glVertex3f(-0.5f, -0.5f, 0.5f); // Bottom Right //Right Quadrilateral gl.glColor3f(0f, 1f, 1f); //Cyan gl.glVertex3f(0.5f, 0.5f, -0.5f); // Upper Right gl.glVertex3f(0.5f, 0.5f, 0.5f); // Upper Left gl.glVertex3f(0.5f, -0.5f, 0.5f); // Bottom Left gl.glVertex3f(0.5f, -0.5f, -0.5f); // Bottom Right gl.glEnd(); gl.glFlush(); rotation += 0.6f; }
Example 17
Source File: JScaling.java From MeteoInfo with GNU Lesser General Public License v3.0 | 4 votes |
@Override public void display(GLAutoDrawable drawable) { final GL2 gl = drawable.getGL().getGL2(); gl.glScalef(0.40f, 0.30f, 0.40f); gl.glBegin(GL2.GL_QUADS); gl.glVertex3f(0.0f, 0.5f, 0); gl.glVertex3f(-0.5f, 0f, 0); gl.glVertex3f(0f, -0.5f, 0); gl.glVertex3f(0.5f, 0f, 0); gl.glEnd(); }
Example 18
Source File: OpenGLVideoRenderer.java From sagetv with Apache License 2.0 | 4 votes |
public void renderFragmentProgram(GL2 gl, java.awt.Rectangle srcVideoRect, java.awt.Rectangle currVideoBounds) { gl.glEnable(gl.GL_FRAGMENT_PROGRAM_ARB); gl.glBindProgramARB(gl.GL_FRAGMENT_PROGRAM_ARB, fragProg); gl.glActiveTexture(gl.GL_TEXTURE0); gl.glEnable(gl.GL_TEXTURE_RECTANGLE); gl.glBindTexture(gl.GL_TEXTURE_RECTANGLE,videot[0]); gl.glActiveTexture(gl.GL_TEXTURE1); gl.glEnable(gl.GL_TEXTURE_RECTANGLE); gl.glBindTexture(gl.GL_TEXTURE_RECTANGLE,videot[1]); gl.glActiveTexture(gl.GL_TEXTURE2); gl.glEnable(gl.GL_TEXTURE_RECTANGLE); gl.glBindTexture(gl.GL_TEXTURE_RECTANGLE,videot[2]); gl.glDisable(gl.GL_BLEND); gl.glColor4f(1,1,1,1); gl.glBegin(gl.GL_QUADS); gl.glMultiTexCoord2f(gl.GL_TEXTURE0, srcVideoRect.x, srcVideoRect.y); gl.glMultiTexCoord2f(gl.GL_TEXTURE1, srcVideoRect.x/2, srcVideoRect.y/2); gl.glMultiTexCoord2f(gl.GL_TEXTURE2, srcVideoRect.x/2, srcVideoRect.y/2); gl.glVertex3f(currVideoBounds.x, currVideoBounds.y, 1.0f); gl.glMultiTexCoord2f(gl.GL_TEXTURE0, srcVideoRect.x+srcVideoRect.width, srcVideoRect.y); gl.glMultiTexCoord2f(gl.GL_TEXTURE1, (srcVideoRect.x+srcVideoRect.width)/2, srcVideoRect.y/2); gl.glMultiTexCoord2f(gl.GL_TEXTURE2, (srcVideoRect.x+srcVideoRect.width)/2, srcVideoRect.y/2); gl.glVertex3f(currVideoBounds.x+currVideoBounds.width, currVideoBounds.y, 1.0f); gl.glMultiTexCoord2f(gl.GL_TEXTURE0, srcVideoRect.x+srcVideoRect.width, srcVideoRect.y + srcVideoRect.height); gl.glMultiTexCoord2f(gl.GL_TEXTURE1, (srcVideoRect.x+srcVideoRect.width)/2, (srcVideoRect.y + srcVideoRect.height)/2); gl.glMultiTexCoord2f(gl.GL_TEXTURE2, (srcVideoRect.x+srcVideoRect.width)/2, (srcVideoRect.y + srcVideoRect.height)/2); gl.glVertex3f(currVideoBounds.x+currVideoBounds.width, currVideoBounds.y+currVideoBounds.height, 1.0f); gl.glMultiTexCoord2f(gl.GL_TEXTURE0, srcVideoRect.x, srcVideoRect.y + srcVideoRect.height); gl.glMultiTexCoord2f(gl.GL_TEXTURE1, srcVideoRect.x/2, (srcVideoRect.y + srcVideoRect.height)/2); gl.glMultiTexCoord2f(gl.GL_TEXTURE2, srcVideoRect.x/2, (srcVideoRect.y + srcVideoRect.height)/2); gl.glVertex3f(currVideoBounds.x, currVideoBounds.y+currVideoBounds.height, 1.0f); gl.glEnd(); gl.glActiveTexture(gl.GL_TEXTURE2); gl.glDisable(gl.GL_TEXTURE_RECTANGLE); gl.glActiveTexture(gl.GL_TEXTURE1); gl.glDisable(gl.GL_TEXTURE_RECTANGLE); gl.glActiveTexture(gl.GL_TEXTURE0); gl.glDisable(gl.GL_TEXTURE_RECTANGLE); gl.glDisable(gl.GL_FRAGMENT_PROGRAM_ARB); }
Example 19
Source File: JCuboid.java From MeteoInfo with GNU Lesser General Public License v3.0 | 4 votes |
@Override public void display(GLAutoDrawable drawable) { final GL2 gl = drawable.getGL().getGL2(); gl.glClear(GL2.GL_COLOR_BUFFER_BIT | GL2.GL_DEPTH_BUFFER_BIT); gl.glLoadIdentity(); gl.glTranslatef(0f, 0f, -5.0f); gl.glRotatef(rotation, 1.0f, 1.0f, 1.0f); gl.glBegin(GL2.GL_QUADS); gl.glColor3f(1f, 0f, 0f); //red color //Top gl.glVertex3f(-1f, 0.8f, 0.5f); gl.glVertex3f(-0.5f, 0.8f, 0.5f); gl.glVertex3f(-1f, 0.5f, 0.5f); gl.glVertex3f(-0.5f, 0.5f, 0.5f); //Bottom gl.glVertex3f(-1f, 0.8f, 0.9f); gl.glVertex3f(-1f, 0.5f, 0.9f); gl.glVertex3f(-0.5f, 0.5f, 0.9f); gl.glVertex3f(-0.5f, 0.8f, 0.9f); //Front gl.glVertex3f(-0.5f, 0.8f, 0.5f); gl.glVertex3f(-1f, 0.8f, 0.5f); gl.glVertex3f(-1f, 0.8f, 0.9f); gl.glVertex3f(-0.5f, 0.8f, 0.9f); //Back gl.glVertex3f(-0.5f, 0.5f, 0.5f); gl.glVertex3f(-1f, 0.5f, 0.5f); gl.glVertex3f(-1f, 0.5f, 0.9f); gl.glVertex3f(-0.5f, 0.5f, 0.9f); //Left gl.glVertex3f(-0.5f, 0.8f, 0.9f); gl.glVertex3f(-0.5f, 0.8f, 0.5f); gl.glVertex3f(-0.5f, 0.5f, 0.9f); gl.glVertex3f(-0.5f, 0.5f, 0.5f); //Right gl.glVertex3f(-1f, 0.8f, 0.9f); gl.glVertex3f(-1f, 0.8f, 0.5f); gl.glVertex3f(-1f, 0.5f, 0.5f); gl.glVertex3f(-1f, 0.5f, 0.9f); gl.glEnd(); gl.glFlush(); rotation -= 0.15f; }
Example 20
Source File: JQuad.java From MeteoInfo with GNU Lesser General Public License v3.0 | 3 votes |
@Override public void display(GLAutoDrawable drawable) { final GL2 gl = drawable.getGL().getGL2(); gl.glBegin(GL2.GL_QUADS); gl.glVertex3f(0.0f, 0.5f, 0); gl.glVertex3f(-0.5f, 0f, 0); gl.glVertex3f(0f, -0.5f, 0); gl.glVertex3f(0.5f, 0f, 0); gl.glEnd(); }