Java Code Examples for processing.opengl.PGL#genBuffers()
The following examples show how to use
processing.opengl.PGL#genBuffers() .
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Example 1
Source File: PointCloud.java From PapARt with GNU Lesser General Public License v3.0 | 5 votes |
private void initPointCloud() { PGL pgl = ((PGraphicsOpenGL) parentApplet.g).pgl; // TODO: lookt at the shaders... myShader = parentApplet.loadShader(PointCloud.class.getResource("points.frag").toString(), PointCloud.class.getResource("points.vert").toString()); myShader.bind(); shaderProgram = myShader.glProgram; vertLoc = pgl.getAttribLocation(shaderProgram, "vertex"); colorsLoc = pgl.getAttribLocation(shaderProgram, "color"); transformLoc = pgl.getUniformLocation(shaderProgram, "transform"); myShader.unbind(); // System.out.println("Shader program " + shaderProgram + " vertex loc " + vertLoc + " transform loc " + transformLoc + " colors " + colorsLoc); // Allocate the buffer in central memory (native), then java, then OpenGL // Native memory int byteSize = nbPoints * 4 * 4; // 4 : SizeOf Float -> ? SIZEOF_FLOAT verticesNative = ByteBuffer.allocateDirect(byteSize).order(ByteOrder.nativeOrder()). asFloatBuffer(); colorsNative = ByteBuffer.allocateDirect(byteSize).order(ByteOrder.nativeOrder()).asIntBuffer(); // Java memory verticesJava = new float[nbPoints * 4]; colorsJava = new int[nbPoints]; // System.out.println("Buffer vertex object: " + glVertBuff); // unbind the buffer. pgl.bindBuffer(PGL.ARRAY_BUFFER, 0); // Generate a buffer color data and color. IntBuffer intBuffer = IntBuffer.allocate(2); pgl.genBuffers(2, intBuffer); vertexBuffer = intBuffer.get(0); colorBuffer = intBuffer.get(1); }
Example 2
Source File: PointCloudColorTest.java From KinectPV2 with MIT License | 4 votes |
public void setup() { kinect = new KinectPV2(this); kinect.enableDepthImg(true); kinect.enableColorImg(true); kinect.enableColorPointCloud(true); kinect.init(); sh = loadShader("frag.glsl", "vert.glsl"); PGL pgl = beginPGL(); // allocate buffer big enough to get all VBO ids back IntBuffer intBuffer = IntBuffer.allocate(2); pgl.genBuffers(2, intBuffer); //memory location of the VBO vertexVboId = intBuffer.get(0); colorVboId = intBuffer.get(1); endPGL(); }
Example 3
Source File: Demo_KinectV2_ParticleDepth.java From haxademic with MIT License | 4 votes |
protected void firstFrame() { kinect = new KinectPV2(this); kinect.enableDepthImg(true); kinect.enablePointCloud(true); kinect.setLowThresholdPC(minD); kinect.setHighThresholdPC(maxD); kinect.init(); sh = loadShader(FileUtil.getPath("haxademic/shaders/vertex/kinect-points-frag.glsl"), FileUtil.getPath("haxademic/shaders/vertex/kinect-points-vert.glsl")); PGL pgl = beginPGL(); IntBuffer intBuffer = IntBuffer.allocate(1); pgl.genBuffers(1, intBuffer); //memory location of the VBO vertexVboId = intBuffer.get(0); endPGL(); }