Java Code Examples for net.minecraft.block.state.IBlockState#getCollisionBoundingBox()
The following examples show how to use
net.minecraft.block.state.IBlockState#getCollisionBoundingBox() .
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Example 1
Source File: RecipeLogicSteam.java From GregTech with GNU Lesser General Public License v3.0 | 6 votes |
protected void tryDoVenting() { BlockPos machinePos = metaTileEntity.getPos(); EnumFacing ventingSide = getVentingSide(); BlockPos ventingBlockPos = machinePos.offset(ventingSide); IBlockState blockOnPos = metaTileEntity.getWorld().getBlockState(ventingBlockPos); if (blockOnPos.getCollisionBoundingBox(metaTileEntity.getWorld(), ventingBlockPos) == Block.NULL_AABB) { metaTileEntity.getWorld() .getEntitiesWithinAABB(EntityLivingBase.class, new AxisAlignedBB(ventingBlockPos), EntitySelectors.CAN_AI_TARGET) .forEach(entity -> entity.attackEntityFrom(DamageSources.getHeatDamage(), 6.0f)); WorldServer world = (WorldServer) metaTileEntity.getWorld(); double posX = machinePos.getX() + 0.5 + ventingSide.getFrontOffsetX() * 0.6; double posY = machinePos.getY() + 0.5 + ventingSide.getFrontOffsetY() * 0.6; double posZ = machinePos.getZ() + 0.5 + ventingSide.getFrontOffsetZ() * 0.6; world.spawnParticle(EnumParticleTypes.SMOKE_LARGE, posX, posY, posZ, 7 + world.rand.nextInt(3), ventingSide.getFrontOffsetX() / 2.0, ventingSide.getFrontOffsetY() / 2.0, ventingSide.getFrontOffsetZ() / 2.0, 0.1); world.playSound(null, posX, posY, posZ, SoundEvents.BLOCK_LAVA_EXTINGUISH, SoundCategory.BLOCKS, 1.0f, 1.0f); setNeedsVenting(false); } else if (!ventingStuck) { setVentingStuck(true); } }
Example 2
Source File: ItemSlab.java From customstuff4 with GNU General Public License v3.0 | 6 votes |
private boolean tryPlace(EntityPlayer player, ItemStack stack, World worldIn, BlockPos pos, int subtype) { IBlockState iblockstate = worldIn.getBlockState(pos); if (iblockstate.getBlock() == this.singleSlab) { int subtype1 = singleSlabCS.getSubtype(iblockstate); if (subtype1 == subtype) { IBlockState stateDouble = this.makeState(subtype1); AxisAlignedBB axisalignedbb = stateDouble == null ? Block.NULL_AABB : stateDouble.getCollisionBoundingBox(worldIn, pos); if (stateDouble != null && axisalignedbb != Block.NULL_AABB && worldIn.checkNoEntityCollision(axisalignedbb.offset(pos)) && worldIn.setBlockState(pos, stateDouble, 11)) { SoundType soundtype = stateDouble.getBlock().getSoundType(stateDouble, worldIn, pos, player); worldIn.playSound(player, pos, soundtype.getPlaceSound(), SoundCategory.BLOCKS, (soundtype.getVolume() + 1.0F) / 2.0F, soundtype.getPitch() * 0.8F); stack.shrink(1); } return true; } } return false; }
Example 3
Source File: SealableBlockHandler.java From AdvancedRocketry with MIT License | 6 votes |
/** * Checks if a block is full sized based off of block bounds. This * is not a perfect check as mods may have a full size. However, * have a 3D model that doesn't look a full block in size. There * is no way around this other than to make a black list check. * * @param block - block to compare * @return true if full block */ public static boolean isFullBlock(IBlockAccess world, BlockPos pos, IBlockState state) { AxisAlignedBB bb = state.getCollisionBoundingBox((World) world, pos); if(bb == null) return false; int minX = (int) (bb.minX * 100); int minY = (int) (bb.minY * 100); int minZ = (int) (bb.minZ * 100); int maxX = (int) (bb.maxX * 100); int maxY = (int) (bb.maxY * 100); int maxZ = (int) (bb.maxZ * 100); return minX == 0 && minY == 0 && minZ == 0 && maxX == 100 && maxY == 100 && maxZ == 100; }
Example 4
Source File: EntityUtil.java From EnderZoo with Creative Commons Zero v1.0 Universal | 6 votes |
private static boolean canLandAtLocation(EntityLiving ent, int x, int y, int z) { World world = ent.getEntityWorld(); ent.setPosition(x + 0.5, y, z + 0.5); if (!SpawnUtil.isSpaceAvailableForSpawn(world, ent, false, false)) { return false; } BlockPos below = new BlockPos(x, y, z).down(); IBlockState bs = world.getBlockState(below); if (!bs.getMaterial().isSolid()) { return false; } AxisAlignedBB collides = bs.getCollisionBoundingBox(world, below); return collides != null; }
Example 5
Source File: FlyNodeProcessor.java From EnderZoo with Creative Commons Zero v1.0 Universal | 6 votes |
private boolean entityFits(Entity entityIn, int x, int y, int z) { BlockPos.MutableBlockPos mutableblockpos = new BlockPos.MutableBlockPos(); for (int i = x; i < x + entitySizeX; ++i) { for (int j = y; j < y + entitySizeY; ++j) { for (int k = z; k < z + entitySizeZ; ++k) { IBlockState bs = blockaccess.getBlockState(mutableblockpos.setPos(i, j, k)); if (bs.getMaterial() != Material.AIR) { AxisAlignedBB bb = bs.getCollisionBoundingBox(entityIn.world, mutableblockpos); if(bb != null) { return false; } } } } } return true; }
Example 6
Source File: WorldHelper.java From CommunityMod with GNU Lesser General Public License v2.1 | 5 votes |
/** * Returns true if block is replaceable and has no collider */ public static boolean isAirLikeBlock(World world, BlockPos pos) { IBlockState state = world.getBlockState(pos); Block block = state.getBlock(); boolean replaceable = block.isReplaceable(world, pos); boolean noCollider = (state.getCollisionBoundingBox(world, pos) == Block.NULL_AABB); return (replaceable || noCollider); }
Example 7
Source File: ItemSlab.java From customstuff4 with GNU General Public License v3.0 | 5 votes |
public EnumActionResult onItemUse(EntityPlayer player, World worldIn, BlockPos pos, EnumHand hand, EnumFacing facing, float hitX, float hitY, float hitZ) { ItemStack itemstack = player.getHeldItem(hand); if (!itemstack.isEmpty() && player.canPlayerEdit(pos.offset(facing), facing, itemstack)) { int subtype = getMetadata(itemstack); IBlockState currentState = worldIn.getBlockState(pos); if (currentState.getBlock() == singleSlab) { int subtype1 = this.singleSlabCS.getSubtype(currentState); net.minecraft.block.BlockSlab.EnumBlockHalf half = currentState.getValue(net.minecraft.block.BlockSlab.HALF); if ((facing == EnumFacing.UP && half == net.minecraft.block.BlockSlab.EnumBlockHalf.BOTTOM || facing == EnumFacing.DOWN && half == net.minecraft.block.BlockSlab.EnumBlockHalf.TOP) && subtype1 == subtype) { IBlockState stateDouble = this.makeState(subtype1); AxisAlignedBB axisalignedbb = stateDouble == null ? Block.NULL_AABB : stateDouble.getCollisionBoundingBox(worldIn, pos); if (stateDouble != null && axisalignedbb != Block.NULL_AABB && worldIn.checkNoEntityCollision(axisalignedbb.offset(pos)) && worldIn.setBlockState(pos, stateDouble, 11)) { SoundType soundtype = stateDouble.getBlock().getSoundType(stateDouble, worldIn, pos, player); worldIn.playSound(player, pos, soundtype.getPlaceSound(), SoundCategory.BLOCKS, (soundtype.getVolume() + 1.0F) / 2.0F, soundtype.getPitch() * 0.8F); itemstack.shrink(1); } return EnumActionResult.SUCCESS; } } return this.tryPlace(player, itemstack, worldIn, pos.offset(facing), subtype) ? EnumActionResult.SUCCESS : super.onItemUse(player, worldIn, pos, hand, facing, hitX, hitY, hitZ); } else { return EnumActionResult.FAIL; } }
Example 8
Source File: ItemSnow.java From customstuff4 with GNU General Public License v3.0 | 4 votes |
@Override public EnumActionResult onItemUse(EntityPlayer player, World worldIn, BlockPos pos, EnumHand hand, EnumFacing facing, float hitX, float hitY, float hitZ) { ItemStack itemstack = player.getHeldItem(hand); if (!itemstack.isEmpty() && player.canPlayerEdit(pos, facing, itemstack)) { IBlockState iblockstate = worldIn.getBlockState(pos); Block block = iblockstate.getBlock(); BlockPos blockpos = pos; if ((facing != EnumFacing.UP || block != this.block) && !block.isReplaceable(worldIn, pos)) { blockpos = pos.offset(facing); iblockstate = worldIn.getBlockState(blockpos); block = iblockstate.getBlock(); } if (block == this.block) { int i = iblockstate.getValue(BlockSnow.LAYERS); if (i < 8) { IBlockState iblockstate1 = iblockstate.withProperty(BlockSnow.LAYERS, i + 1); AxisAlignedBB axisalignedbb = iblockstate1.getCollisionBoundingBox(worldIn, blockpos); if (axisalignedbb != Block.NULL_AABB && worldIn.checkNoEntityCollision(axisalignedbb.offset(blockpos)) && worldIn.setBlockState(blockpos, iblockstate1, 10)) { SoundType soundtype = this.block.getSoundType(iblockstate1, worldIn, pos, player); worldIn.playSound(player, blockpos, soundtype.getPlaceSound(), SoundCategory.BLOCKS, (soundtype.getVolume() + 1.0F) / 2.0F, soundtype.getPitch() * 0.8F); if (player instanceof EntityPlayerMP) { CriteriaTriggers.PLACED_BLOCK.trigger((EntityPlayerMP)player, pos, itemstack); } itemstack.shrink(1); return EnumActionResult.SUCCESS; } } } return super.onItemUse(player, worldIn, pos, hand, facing, hitX, hitY, hitZ); } else { return EnumActionResult.FAIL; } }
Example 9
Source File: EntityEnderPearlReusable.java From enderutilities with GNU Lesser General Public License v3.0 | 4 votes |
@Override protected void onImpact(RayTraceResult rayTraceResult) { Entity thrower = this.getThrower(); // Thrower not found, drop the item if applicable and bail out if (thrower == null) { if (this.getEntityWorld().isRemote == false && this.canPickUp) { this.dropAsItem(); } this.setDead(); return; } // Don't collide with the thrower or the entities in the 'stack' with the thrower if (this.getEntityWorld().isRemote == false && rayTraceResult.typeOfHit == RayTraceResult.Type.ENTITY) { if (EntityUtils.doesEntityStackContainEntity(rayTraceResult.entityHit, thrower)) { return; } if (rayTraceResult.entityHit instanceof EntityPlayerMP && ((EntityPlayerMP)rayTraceResult.entityHit).isSpectator()) { return; } if (rayTraceResult.entityHit instanceof EntityLivingBase) { rayTraceResult.entityHit.attackEntityFrom(DamageSource.causeThrownDamage(this, thrower), 0.0f); } } // Don't collide with blocks without a collision box else if (rayTraceResult.typeOfHit == RayTraceResult.Type.BLOCK && rayTraceResult.getBlockPos() != null) { IBlockState state = this.getEntityWorld().getBlockState(rayTraceResult.getBlockPos()); AxisAlignedBB aabb = state.getCollisionBoundingBox(this.getEntityWorld(), rayTraceResult.getBlockPos()); if (aabb == Block.NULL_AABB) { return; } } // A regular pearl lands, teleport the thrower if (this.isElite == false) { // If the thrower is currently riding an elite pearl, unmount the pearl Entity bottom = thrower.getLowestRidingEntity(); if (bottom instanceof EntityEnderPearlReusable && bottom.isBeingRidden()) { bottom.removePassengers(); } if (this.getEntityWorld().isRemote == false) { TeleportEntity.teleportEntityWithProjectile(thrower, this, rayTraceResult, this.teleportDamage, true, true); } } // An Elite pearl lands, which is still being ridden by something (see above) else if (this.isBeingRidden()) { Entity entity = this.getPassengers().get(0); this.removePassengers(); if (this.getEntityWorld().isRemote == false) { TeleportEntity.teleportEntityWithProjectile(entity, this, rayTraceResult, this.teleportDamage, true, true); } } // Try to add the pearl straight back to the player's inventory if (this.getEntityWorld().isRemote == false && this.returnToPlayersInventory() == false) { this.dropAsItem(); } this.setDead(); }
Example 10
Source File: EntityOwl.java From EnderZoo with Creative Commons Zero v1.0 Universal | 4 votes |
@Override public void onLivingUpdate() { // setDead(); super.onLivingUpdate(); prevWingRotation = wingRotation; prevDestPos = destPos; destPos = (float) (destPos + (onGround ? -1 : 4) * 0.3D); destPos = MathHelper.clamp(destPos, 0.0F, 1.0F); if (!onGround && wingRotDelta < 1.0F) { wingRotDelta = 1.0F; } wingRotDelta = (float) (wingRotDelta * 0.9D); float flapSpeed = 2f; double yDelta = Math.abs(posY - prevPosY); if (yDelta != 0) { // normalise between 0 and 0.02 yDelta = Math.min(1, yDelta / 0.02); yDelta = Math.max(yDelta, 0.75); flapSpeed *= yDelta; } wingRotation += wingRotDelta * flapSpeed; if (!world.isRemote && !isChild() && --timeUntilNextEgg <= 0) { if (isOnLeaves()) { playSound(SoundEvents.ENTITY_CHICKEN_EGG, 1.0F, (this.rand.nextFloat() - this.rand.nextFloat()) * 0.2F + 1.0F); dropItem(EnderZoo.itemOwlEgg, 1); } timeUntilNextEgg = getNextLayingTime(); } AxisAlignedBB movedBB = getEntityBoundingBox().offset(0, motionY, 0); BlockPos ep = getPosition(); BlockPos pos = new BlockPos(ep.getX(), movedBB.maxY, ep.getZ()); IBlockState bs = world.getBlockState(pos); if (bs.getMaterial() != Material.AIR) { AxisAlignedBB bb = bs.getCollisionBoundingBox(world, pos); if (bb != null) { double ouch = movedBB.maxY - bb.minY; if (ouch == 0) { motionY = -0.1; } else { motionY = 0; } } } if (onGround) { motionX *= groundSpeedRatio; motionZ *= groundSpeedRatio; } }