Java Code Examples for net.minecraft.util.EnumFacing#UP
The following examples show how to use
net.minecraft.util.EnumFacing#UP .
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Example 1
Source File: SidePicker.java From OpenModsLib with MIT License | 6 votes |
public EnumFacing toForgeDirection() { switch (this) { case XNeg: return EnumFacing.WEST; case XPos: return EnumFacing.EAST; case YNeg: return EnumFacing.DOWN; case YPos: return EnumFacing.UP; case ZNeg: return EnumFacing.NORTH; case ZPos: return EnumFacing.SOUTH; default: throw new IllegalArgumentException(toString()); } }
Example 2
Source File: BlockUnpackager.java From CommunityMod with GNU Lesser General Public License v2.1 | 6 votes |
public EnumFacing getFacingFromMeta(int meta) { if (meta == 0 || meta == 6) { return EnumFacing.EAST; } if (meta == 1 || meta == 7) { return EnumFacing.WEST; } if (meta == 2 || meta == 8) { return EnumFacing.NORTH; } if (meta == 3 || meta == 9) { return EnumFacing.SOUTH; } if (meta == 4 || meta == 10) { return EnumFacing.UP; } if (meta == 5 || meta == 11) { return EnumFacing.DOWN; } return EnumFacing.EAST; }
Example 3
Source File: BlockSlab.java From customstuff4 with GNU General Public License v3.0 | 5 votes |
@Override public boolean doesSideBlockRendering(IBlockState state, IBlockAccess world, BlockPos pos, EnumFacing face) { if (net.minecraftforge.common.ForgeModContainer.disableStairSlabCulling) return super.doesSideBlockRendering(state, world, pos, face); if (state.isOpaqueCube()) return true; net.minecraft.block.BlockSlab.EnumBlockHalf side = state.getValue(HALF); return (side == net.minecraft.block.BlockSlab.EnumBlockHalf.TOP && face == EnumFacing.UP) || (side == net.minecraft.block.BlockSlab.EnumBlockHalf.BOTTOM && face == EnumFacing.DOWN); }
Example 4
Source File: BlockCarpet.java From customstuff4 with GNU General Public License v3.0 | 5 votes |
@SideOnly(Side.CLIENT) public boolean shouldSideBeRendered(IBlockState state, IBlockAccess blockAccess, BlockPos pos, EnumFacing side) { if (side == EnumFacing.UP) { return true; } else { return blockAccess.getBlockState(pos.offset(side)).getBlock() == this ? true : super.shouldSideBeRendered(state, blockAccess, pos, side); } }
Example 5
Source File: ItemTraverseWoodDoor.java From Traverse-Legacy-1-12-2 with MIT License | 5 votes |
public EnumActionResult onItemUse(EntityPlayer player, World worldIn, BlockPos pos, EnumHand hand, EnumFacing facing, float hitX, float hitY, float hitZ) { if (facing != EnumFacing.UP) { return EnumActionResult.FAIL; } else { IBlockState iblockstate = worldIn.getBlockState(pos); Block block = iblockstate.getBlock(); if (!block.isReplaceable(worldIn, pos)) { pos = pos.offset(facing); } ItemStack itemstack = player.getHeldItem(hand); if (player.canPlayerEdit(pos, facing, itemstack) && this.block.canPlaceBlockAt(worldIn, pos)) { EnumFacing enumfacing = EnumFacing.fromAngle((double) player.rotationYaw); int i = enumfacing.getFrontOffsetX(); int j = enumfacing.getFrontOffsetZ(); boolean flag = i < 0 && hitZ < 0.5F || i > 0 && hitZ > 0.5F || j < 0 && hitX > 0.5F || j > 0 && hitX < 0.5F; placeDoor(worldIn, pos, enumfacing, this.block, flag); SoundType soundtype = worldIn.getBlockState(pos).getBlock().getSoundType(worldIn.getBlockState(pos), worldIn, pos, player); worldIn.playSound(player, pos, soundtype.getPlaceSound(), SoundCategory.BLOCKS, (soundtype.getVolume() + 1.0F) / 2.0F, soundtype.getPitch() * 0.8F); itemstack.shrink(1); return EnumActionResult.SUCCESS; } else { return EnumActionResult.FAIL; } } }
Example 6
Source File: DynamiteEntity.java From GregTech with GNU Lesser General Public License v3.0 | 5 votes |
@Override protected void onImpact(RayTraceResult result) { if (result.sideHit == EnumFacing.UP) { inGround = true; blockPosCollidedAt = result.getBlockPos(); } else { if (result.sideHit.getAxis() == EnumFacing.Axis.Z) { this.motionZ = 0; } else if (result.sideHit.getAxis() == EnumFacing.Axis.X) { this.motionX = 0; } else if (result.sideHit.getAxis() == EnumFacing.Axis.Y) { this.motionY = 0; } } }
Example 7
Source File: SimpleSidedCubeRenderer.java From GregTech with GNU Lesser General Public License v3.0 | 5 votes |
public static RenderSide bySide(EnumFacing side) { if (side == EnumFacing.UP) { return TOP; } else if (side == EnumFacing.DOWN) { return BOTTOM; } else return SIDE; }
Example 8
Source File: LocalPlayerUtils.java From ForgeHax with MIT License | 4 votes |
public static RayTraceResult getViewTrace( Entity entity, Vec3d direction, float partialTicks, double reach, double reachAttack) { if (entity == null) { return null; } Vec3d eyes = entity.getPositionEyes(partialTicks); RayTraceResult trace = entity.rayTrace(reach, partialTicks); Vec3d dir = direction.scale(reach); Vec3d lookDir = eyes.add(dir); double hitDistance = trace == null ? reachAttack : trace.hitVec.distanceTo(eyes); Entity hitEntity = null; Vec3d hitEntityVec = null; for (Entity ent : getWorld() .getEntitiesInAABBexcluding( entity, entity.getEntityBoundingBox().expand(dir.x, dir.y, dir.y).grow(1.D), Predicates.and( EntitySelectors.NOT_SPECTATING, ent -> ent != null && ent.canBeCollidedWith()))) { AxisAlignedBB bb = ent.getEntityBoundingBox().grow(ent.getCollisionBorderSize()); RayTraceResult tr = bb.calculateIntercept(eyes, lookDir); if (bb.contains(eyes)) { if (hitDistance > 0.D) { hitEntity = ent; hitEntityVec = tr == null ? eyes : tr.hitVec; hitDistance = 0.D; } } else if (tr != null) { double dist = eyes.distanceTo(tr.hitVec); if (dist < hitDistance || hitDistance == 0.D) { if (entity.getLowestRidingEntity() == ent.getLowestRidingEntity() && !ent.canRiderInteract()) { if (hitDistance == 0.D) { hitEntity = ent; hitEntityVec = tr.hitVec; } } else { hitEntity = ent; hitEntityVec = tr.hitVec; hitDistance = dist; } } } } if (hitEntity != null && reach > 3.D && eyes.distanceTo(hitEntityVec) > 3.D) { return new RayTraceResult(Type.MISS, hitEntityVec, EnumFacing.UP, new BlockPos(hitEntityVec)); } else if (hitEntity != null && trace == null && hitDistance < reachAttack) { return new RayTraceResult(hitEntity, hitEntityVec); } else { return trace; } }
Example 9
Source File: SmallVesselHighlightHandler.java From TFC2 with GNU General Public License v3.0 | 4 votes |
@SubscribeEvent public void drawBlockHighlightEvent(DrawBlockHighlightEvent evt) { RayTraceResult target = evt.getTarget(); if(target.typeOfHit != RayTraceResult.Type.BLOCK) return; World world = evt.getPlayer().world; EntityPlayer player = evt.getPlayer(); IBlockState state = world.getBlockState(target.getBlockPos()); double posX = player.lastTickPosX + (player.posX - player.lastTickPosX) * evt.getPartialTicks(); double posY = player.lastTickPosY + (player.posY - player.lastTickPosY) * evt.getPartialTicks(); double posZ = player.lastTickPosZ + (player.posZ - player.lastTickPosZ) * evt.getPartialTicks(); double hitX = Math.round((target.hitVec.xCoord - target.getBlockPos().getX())*100)/100.0d; double hitY = Math.round((target.hitVec.yCoord - target.getBlockPos().getY())*100)/100.0d; double hitZ = Math.round((target.hitVec.zCoord - target.getBlockPos().getZ())*100)/100.0d; AxisAlignedBB box = null; int index = getIndex(hitX, hitZ); if((state.getBlock() == TFCBlocks.SmallVessel) || (target.sideHit == EnumFacing.UP && player.getHeldItemMainhand().getItem() == TFCItems.PotteryVessel && state.getBlock().isSideSolid(state, world, target.getBlockPos(), EnumFacing.UP) && player.isSneaking() && player.getHeldItemMainhand().getItemDamage() == 1)) { GlStateManager.enableBlend(); GlStateManager.blendFunc(GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA); GlStateManager.disableCull(); if(index == 0) box = aabb0.offset(target.getBlockPos()); else if(index == 1) box = aabb1.offset(target.getBlockPos()); else if(index == 2) box = aabb2.offset(target.getBlockPos()); else box = aabb3.offset(target.getBlockPos()); if(state.getBlock() != TFCBlocks.SmallVessel) box = box.offset(0, 1, 0); GlStateManager.enableTexture2D(); Core.bindTexture(selectTex); drawFace(box.expand(0.002F, 0.002F, 0.002F).offset(-posX, -posY, -posZ), new float[]{1f,1f,1f, 1f}, EnumFacing.UP); GlStateManager.disableTexture2D(); GlStateManager.enableCull(); GlStateManager.disableBlend(); } }
Example 10
Source File: GTTileBattery.java From GT-Classic with GNU Lesser General Public License v3.0 | 4 votes |
@Override public boolean emitsEnergyTo(IEnergyAcceptor var1, EnumFacing side) { return side == EnumFacing.UP; }
Example 11
Source File: AnvilHighlightHandler.java From TFC2 with GNU General Public License v3.0 | 4 votes |
@SubscribeEvent public void drawBlockHighlightEvent(DrawBlockHighlightEvent evt) { if(evt.getTarget().typeOfHit != RayTraceResult.Type.BLOCK) return; if(evt.getTarget().sideHit != EnumFacing.UP) return; World world = evt.getPlayer().world; if(world.getBlockState(evt.getTarget().getBlockPos()).getBlock() != TFCBlocks.Anvil) return; double posX = evt.getPlayer().lastTickPosX + (evt.getPlayer().posX - evt.getPlayer().lastTickPosX) * evt.getPartialTicks(); double posY = evt.getPlayer().lastTickPosY + (evt.getPlayer().posY - evt.getPlayer().lastTickPosY) * evt.getPartialTicks(); double posZ = evt.getPlayer().lastTickPosZ + (evt.getPlayer().posZ - evt.getPlayer().lastTickPosZ) * evt.getPartialTicks(); double hitX = Math.round((evt.getTarget().hitVec.xCoord - evt.getTarget().getBlockPos().getX())*100)/100.0d; double hitY = Math.round((evt.getTarget().hitVec.yCoord - evt.getTarget().getBlockPos().getY())*100)/100.0d; double hitZ = Math.round((evt.getTarget().hitVec.zCoord - evt.getTarget().getBlockPos().getZ())*100)/100.0d; int divX = (int) Math.floor(hitX * 8); int divY = (int) Math.floor(hitY * 8); int divZ = (int) Math.floor(hitZ * 8); //get the targeted sub block coords double subX = divX/8D; double subY = divY/8D; double subZ = divZ/8D; TileAnvil te = (TileAnvil) world.getTileEntity(evt.getTarget().getBlockPos()); EnumFacing facing = world.getBlockState(evt.getTarget().getBlockPos()).getValue(BlockAnvil.FACING); if(facing == EnumFacing.NORTH || facing == EnumFacing.SOUTH) { if(divX == 0 || divX == 7 || divZ < 2 || divZ > 5) return; divX -= 1; divZ -= 2; if(te.getStrikePoint(divX, divZ) == null) return; } if(facing == EnumFacing.EAST || facing == EnumFacing.WEST) { if(divZ == 0 || divZ == 7 || divX < 2 || divX > 5) return; divX -= 2; divZ -= 1; if(te.getStrikePoint(divZ, divX) == null) return; } //create the box size double minX = evt.getTarget().getBlockPos().getX() + subX; double minY = evt.getTarget().getBlockPos().getY() + subY; double minZ = evt.getTarget().getBlockPos().getZ() + subZ; double maxX = minX + 0.125; double maxY = minY + 0.07; double maxZ = minZ + 0.125; GlStateManager.enableBlend(); GlStateManager.blendFunc(GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA); GlStateManager.disableCull(); GlStateManager.disableTexture2D(); //Draw the mini Box drawBox(new AxisAlignedBB(minX,minY,minZ,maxX,maxY,maxZ).expand(0.002F, 0.002F, 0.002F).offset(-posX, -posY, -posZ), new float[]{1,0.5f,0, 0.5f}); GlStateManager.enableTexture2D(); GlStateManager.enableCull(); GlStateManager.disableBlend(); }
Example 12
Source File: LPRoutedItem.java From Logistics-Pipes-2 with MIT License | 4 votes |
public EnumFacing getHeadingForNode(){ if (route.peek() == null) { return EnumFacing.UP; } return route.pop(); }
Example 13
Source File: ItemFuton.java From Sakura_mod with MIT License | 4 votes |
@Override public EnumActionResult onItemUse(EntityPlayer playerIn, World worldIn, BlockPos pos, EnumHand hand, EnumFacing facing, float hitX, float hitY, float hitZ) { if (worldIn.isRemote) { return EnumActionResult.SUCCESS; } else if (facing != EnumFacing.UP) { return EnumActionResult.FAIL; } else { IBlockState iblockstate = worldIn.getBlockState(pos); Block block = iblockstate.getBlock(); boolean flag = block.isReplaceable(worldIn, pos); if (!flag) { pos = pos.up(); } int i = MathHelper.floor(playerIn.rotationYaw * 4.0F / 360.0F + 0.5D) & 3; EnumFacing enumfacing = EnumFacing.getHorizontal(i); BlockPos blockpos = pos.offset(enumfacing); ItemStack itemstack = playerIn.getHeldItem(hand); if (playerIn.canPlayerEdit(pos, facing, itemstack) && playerIn.canPlayerEdit(blockpos, facing, itemstack)) { boolean flag1 = worldIn.getBlockState(blockpos).getBlock().isReplaceable(worldIn, blockpos); boolean flag2 = flag || worldIn.isAirBlock(pos); boolean flag3 = flag1 || worldIn.isAirBlock(blockpos); if (flag2 && flag3 && worldIn.getBlockState(pos.down()).isTopSolid() && worldIn.getBlockState(blockpos.down()).isFullCube()) { IBlockState iblockstate1 = BlockLoader.FUTON.getDefaultState() .withProperty(BlockFuton.OCCUPIED, Boolean.valueOf(false)) .withProperty(BlockHorizontal.FACING, enumfacing) .withProperty(BlockFuton.PART, BlockFuton.EnumPartType.FOOT); if (worldIn.setBlockState(pos, iblockstate1, 11)) { IBlockState iblockstate2 = iblockstate1.withProperty(BlockFuton.PART, BlockFuton.EnumPartType.HEAD); worldIn.setBlockState(blockpos, iblockstate2, 11); } SoundType soundtype = iblockstate1.getBlock().getSoundType(iblockstate1, worldIn, pos, playerIn); worldIn.playSound(null, pos, soundtype.getPlaceSound(), SoundCategory.BLOCKS, (soundtype.getVolume() + 1.0F) / 2.0F, soundtype.getPitch() * 0.8F); itemstack.shrink(1); return EnumActionResult.SUCCESS; } return EnumActionResult.FAIL; } return EnumActionResult.FAIL; } }
Example 14
Source File: ItemSnow.java From customstuff4 with GNU General Public License v3.0 | 4 votes |
@Override public EnumActionResult onItemUse(EntityPlayer player, World worldIn, BlockPos pos, EnumHand hand, EnumFacing facing, float hitX, float hitY, float hitZ) { ItemStack itemstack = player.getHeldItem(hand); if (!itemstack.isEmpty() && player.canPlayerEdit(pos, facing, itemstack)) { IBlockState iblockstate = worldIn.getBlockState(pos); Block block = iblockstate.getBlock(); BlockPos blockpos = pos; if ((facing != EnumFacing.UP || block != this.block) && !block.isReplaceable(worldIn, pos)) { blockpos = pos.offset(facing); iblockstate = worldIn.getBlockState(blockpos); block = iblockstate.getBlock(); } if (block == this.block) { int i = iblockstate.getValue(BlockSnow.LAYERS); if (i < 8) { IBlockState iblockstate1 = iblockstate.withProperty(BlockSnow.LAYERS, i + 1); AxisAlignedBB axisalignedbb = iblockstate1.getCollisionBoundingBox(worldIn, blockpos); if (axisalignedbb != Block.NULL_AABB && worldIn.checkNoEntityCollision(axisalignedbb.offset(blockpos)) && worldIn.setBlockState(blockpos, iblockstate1, 10)) { SoundType soundtype = this.block.getSoundType(iblockstate1, worldIn, pos, player); worldIn.playSound(player, blockpos, soundtype.getPlaceSound(), SoundCategory.BLOCKS, (soundtype.getVolume() + 1.0F) / 2.0F, soundtype.getPitch() * 0.8F); if (player instanceof EntityPlayerMP) { CriteriaTriggers.PLACED_BLOCK.trigger((EntityPlayerMP)player, pos, itemstack); } itemstack.shrink(1); return EnumActionResult.SUCCESS; } } } return super.onItemUse(player, worldIn, pos, hand, facing, hitX, hitY, hitZ); } else { return EnumActionResult.FAIL; } }
Example 15
Source File: TESRBarrel.java From enderutilities with GNU Lesser General Public License v3.0 | 4 votes |
private void renderLockIcon(double x, double y, double z, double offsetX, double offsetY, EnumFacing side, EnumFacing barrelFront, ResourceLocation texture) { GlStateManager.pushMatrix(); GlStateManager.translate(x, y, z); if (side == EnumFacing.UP || side == EnumFacing.DOWN) { GlStateManager.rotate(LABEL_ROT_SIDE_Y[barrelFront.getIndex()], 0, 1, 0); GlStateManager.rotate(90f * side.getYOffset(), 1, 0, 0); } else { GlStateManager.rotate(LABEL_ROT_SIDE_Y[side.getIndex()], 0, 1, 0); } GlStateManager.rotate(180, 0, 0, 1); GlStateManager.translate(offsetX, offsetY, -0.001); GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F); GlStateManager.enableRescaleNormal(); GlStateManager.disableLighting(); this.mc.getTextureManager().bindTexture(texture); Tessellator tessellator = Tessellator.getInstance(); BufferBuilder buffer = tessellator.getBuffer(); buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX); buffer.pos( 0, 0, 0).tex(0, 0).endVertex(); buffer.pos( 0, 0.15, 0).tex(0, 1).endVertex(); buffer.pos(0.15, 0.15, 0).tex(1, 1).endVertex(); buffer.pos(0.15, 0, 0).tex(1, 0).endVertex(); tessellator.draw(); GlStateManager.disableRescaleNormal(); GlStateManager.enableLighting(); GlStateManager.popMatrix(); }
Example 16
Source File: TileGenericPipe.java From Logistics-Pipes-2 with MIT License | 4 votes |
@Override public boolean activate(World world, BlockPos pos, IBlockState state, EntityPlayer player, EnumHand hand, EnumFacing side, float hitX, float hitY, float hitZ) { ItemStack heldItem = player.getHeldItem(hand); if(heldItem.getItem()!=null) { if(heldItem.getItem() instanceof ItemWrench) { if (side == EnumFacing.UP || side == EnumFacing.DOWN){ if (Math.abs(hitX-0.75) > Math.abs(hitZ-0.75)){ if (hitX < 0.75){ this.west = forceConnection(west); } else { this.east = forceConnection(east); } } else { if (hitZ < 0.75){ this.north = forceConnection(north); } else { this.south = forceConnection(south); } } } if (side == EnumFacing.EAST || side == EnumFacing.WEST){ if (Math.abs(hitY-0.75) > Math.abs(hitZ-0.75)){ if (hitY < 0.75){ this.down = forceConnection(down); } else { this.up = forceConnection(up); } } else { if (hitZ < 0.75){ this.north = forceConnection(north); } else { this.south = forceConnection(south); } } } if (side == EnumFacing.NORTH || side == EnumFacing.SOUTH){ if (Math.abs(hitX-0.75) > Math.abs(hitY-0.75)){ if (hitX < 0.75){ this.west = forceConnection(west); } else { this.east = forceConnection(east); } } else { if (hitY < 0.75){ this.down = forceConnection(down); } else { this.up = forceConnection(up); } } } getAdjacentPipes(world); markDirty(); return true; } } return false; }
Example 17
Source File: TileEntityChannel.java From AgriCraft with MIT License | 4 votes |
@Override public boolean canConnectTo(EnumFacing side, IAgriConnectable connectable) { return (side != EnumFacing.UP) && (connectable instanceof IAgriFluidComponent) && (connectable.canConnectTo(EnumFacing.UP, this)); }
Example 18
Source File: ItemWoodSupport.java From TFC2 with GNU General Public License v3.0 | 4 votes |
@Override public EnumActionResult onItemUse(EntityPlayer playerIn, World worldIn, BlockPos origPos, EnumHand hand, EnumFacing side, float hitX, float hitY, float hitZ) { ItemStack stack = playerIn.getHeldItem(hand); IBlockState iblockstate = worldIn.getBlockState(origPos); Block block = iblockstate.getBlock(); BlockPos pos = origPos.offset(side); if (stack.getMaxStackSize() == 0) { return EnumActionResult.FAIL; } if (!playerIn.canPlayerEdit(pos, side, stack)) { return EnumActionResult.FAIL; } if (worldIn.mayPlace(this.block, pos, false, side, (Entity)null)) { int meta = getMetadata(stack.getMetadata()); IBlockState scanState; //Scan out to make sure there is another beam in the facing direction int range = WoodType.getTypeFromMeta(stack.getItemDamage()).getSupportRange(); BlockPos scanPos; int foundRange = -1; if(side == EnumFacing.UP || side == EnumFacing.DOWN) { foundRange = 1; } for(int i = 1; i <= range && foundRange == -1; i++) { scanPos = origPos.offset(side, i); scanState = worldIn.getBlockState(scanPos); scanState = scanState.getBlock().getActualState(scanState, worldIn, scanPos); if(scanState.getBlock() instanceof BlockWoodSupport) { if(!scanState.getValue(BlockWoodSupport.SPAN)) { foundRange = i; break; } } else if(scanState.getBlock().isReplaceable(worldIn, pos)) { continue; } else { break; } } if(foundRange != -1 && stack.getMaxStackSize() >= foundRange) { for(int i = 1; i <= foundRange; i++) { scanPos = origPos.offset(side, i); IBlockState iblockstate1 = this.block.getStateForPlacement(worldIn, scanPos.offset(side.getOpposite()), side, hitX, hitY, hitZ, meta, playerIn); if (placeBlockAt(stack, playerIn, worldIn, scanPos, side, hitX, hitY, hitZ, iblockstate1)) { worldIn.playSound(scanPos.getX() + 0.5F, scanPos.getY() + 0.5F, scanPos.getZ() + 0.5F, this.block.getSoundType().getPlaceSound(), SoundCategory.BLOCKS, (this.block.getSoundType().getVolume() + 1.0F) / 2.0F, this.block.getSoundType().getPitch() * 0.8F, true); stack.shrink(1); } } } return EnumActionResult.SUCCESS; } return EnumActionResult.PASS; }
Example 19
Source File: TESRBarrel.java From enderutilities with GNU Lesser General Public License v3.0 | 4 votes |
private void renderFullnessBar(float fullness, double x, double y, double z, EnumFacing side, EnumFacing barrelFront) { GlStateManager.pushMatrix(); GlStateManager.translate(x, y, z); if (side == EnumFacing.UP || side == EnumFacing.DOWN) { GlStateManager.rotate(LABEL_ROT_SIDE_Y[barrelFront.getIndex()], 0, 1, 0); GlStateManager.rotate(90f * side.getYOffset(), 1, 0, 0); } else { GlStateManager.rotate(LABEL_ROT_SIDE_Y[side.getIndex()], 0, 1, 0); } GlStateManager.translate(-0.3, -0.43, -0.001); GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F); GlStateManager.disableLighting(); GlStateManager.disableTexture2D(); Tessellator tessellator = Tessellator.getInstance(); BufferBuilder buffer = tessellator.getBuffer(); buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_COLOR); int r_b = 0x03; int g_b = 0x03; int b_b = 0x20; buffer.pos( 0, 0, 0).color(r_b, g_b, b_b, 255).endVertex(); buffer.pos( 0, 0.08, 0).color(r_b, g_b, b_b, 255).endVertex(); buffer.pos(0.6, 0.08, 0).color(r_b, g_b, b_b, 255).endVertex(); buffer.pos(0.6, 0, 0).color(r_b, g_b, b_b, 255).endVertex(); int r_f = 0x20; int g_f = 0x90; int b_f = 0xF0; float e = fullness * 0.57f; buffer.pos(0.585 , 0.065, -0.001).color(r_f, g_f, b_f, 255).endVertex(); buffer.pos(0.585 , 0.015, -0.001).color(r_f, g_f, b_f, 255).endVertex(); buffer.pos(0.585 - e, 0.015, -0.001).color(r_f, g_f, b_f, 255).endVertex(); buffer.pos(0.585 - e, 0.065, -0.001).color(r_f, g_f, b_f, 255).endVertex(); tessellator.draw(); GlStateManager.enableTexture2D(); GlStateManager.enableLighting(); GlStateManager.popMatrix(); }
Example 20
Source File: WrapperEnumFacing.java From ClientBase with MIT License | 4 votes |
public WrapperEnumFacing getUP() { return new WrapperEnumFacing(EnumFacing.UP); }