Java Code Examples for com.badlogic.gdx.graphics.glutils.ShapeRenderer#setTransformMatrix()
The following examples show how to use
com.badlogic.gdx.graphics.glutils.ShapeRenderer#setTransformMatrix() .
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Example 1
Source File: Box2dSteeringTest.java From gdx-ai with Apache License 2.0 | 6 votes |
protected void renderBox (ShapeRenderer shapeRenderer, Body body, float halfWidth, float halfHeight) { // get the bodies center and angle in world coordinates Vector2 pos = body.getWorldCenter(); float angle = body.getAngle(); // set the translation and rotation matrix transform.setToTranslation(Box2dSteeringTest.metersToPixels(pos.x), Box2dSteeringTest.metersToPixels(pos.y), 0); transform.rotate(0, 0, 1, angle * MathUtils.radiansToDegrees); // render the box shapeRenderer.begin(ShapeType.Line); shapeRenderer.setTransformMatrix(transform); shapeRenderer.setColor(1, 1, 1, 1); shapeRenderer.rect(-halfWidth, -halfHeight, halfWidth * 2, halfHeight * 2); shapeRenderer.end(); }
Example 2
Source File: Scene2dRaycastObstacleAvoidanceTest.java From gdx-ai with Apache License 2.0 | 6 votes |
private void renderBox (ShapeRenderer shapeRenderer, Body body, float halfWidth, float halfHeight) { // get the bodies center and angle in world coordinates Vector2 pos = body.getWorldCenter(); float angle = body.getAngle(); // set the translation and rotation matrix transform.setToTranslation(pos.x, pos.y, 0); transform.rotate(0, 0, 1, (float)Math.toDegrees(angle)); // render the box shapeRenderer.begin(ShapeType.Line); shapeRenderer.setTransformMatrix(transform); shapeRenderer.setColor(1, 1, 1, 1); shapeRenderer.rect(-halfWidth, -halfHeight, halfWidth * 2, halfHeight * 2); shapeRenderer.end(); }
Example 3
Source File: Rain.java From dice-heroes with GNU General Public License v3.0 | 5 votes |
@Override public void draw(Batch batch, float parentAlpha) { validate(); batch.end(); Gdx.gl.glClearColor(0, 0, 0, 0); Gdx.gl.glEnable(GL20.GL_BLEND); Gdx.gl.glBlendFunc(GL20.GL_SRC_ALPHA, GL20.GL_ONE_MINUS_SRC_ALPHA); ShapeRenderer renderer = Config.shapeRenderer; renderer.setProjectionMatrix(batch.getProjectionMatrix()); renderer.setTransformMatrix(batch.getTransformMatrix()); renderer.begin(ShapeRenderer.ShapeType.Filled); renderer.setColor(style.color.r, style.color.g, style.color.b, style.color.a * parentAlpha); float usedWidth = getWidth() - style.pad; int count = (int) (usedWidth / (style.dropWidth + style.pad)); if (count == 0) return; float step = usedWidth / ((float) count); float x = style.pad; for (int i = 0, n = rows.size; i < n; i++) { Row row = rows.get(i); drawRow(x, row); x += step; } renderer.end(); Gdx.gl.glDisable(GL20.GL_BLEND); batch.begin(); }