Java Code Examples for com.jogamp.opengl.GL4#glTexImage3D()
The following examples show how to use
com.jogamp.opengl.GL4#glTexImage3D() .
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Example 1
Source File: Gl_400_fbo_rtt_texture_array.java From jogl-samples with MIT License | 5 votes |
private boolean initTexture(GL4 gl4) { gl4.glActiveTexture(GL_TEXTURE0); gl4.glGenTextures(1, textureName); gl4.glBindTexture(GL_TEXTURE_2D_ARRAY, textureName.get(0)); gl4.glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_BASE_LEVEL, 0); gl4.glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAX_LEVEL, 0); gl4.glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_SWIZZLE_R, GL_RED); gl4.glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_SWIZZLE_G, GL_GREEN); gl4.glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_SWIZZLE_B, GL_BLUE); gl4.glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_SWIZZLE_A, GL_ALPHA); gl4.glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_NEAREST); gl4.glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_NEAREST); Vec2i framebufferSize = new Vec2i(windowSize.x / FRAMEBUFFER_SIZE, windowSize.y / FRAMEBUFFER_SIZE); gl4.glTexImage3D( GL_TEXTURE_2D_ARRAY, 0, GL_RGBA8, framebufferSize.x, framebufferSize.y, 3, //depth 0, GL_RGB, GL_UNSIGNED_BYTE, null); return checkError(gl4, "initTexture"); }
Example 2
Source File: Gl_400_texture_cube.java From jogl-samples with MIT License | 5 votes |
private boolean initTexture(GL4 gl4) { try { gl4.glActiveTexture(GL_TEXTURE0); gl4.glGenTextures(1, textureName); gl4.glBindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, textureName.get(0)); gl4.glTexParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_BASE_LEVEL, 0); gl4.glTexParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_MAX_LEVEL, 0); jgli.Texture texture = jgli.Load.load(TEXTURE_ROOT + "/" + TEXTURE_DIFFUSE_DDS); assert (!texture.empty()); jgli.Gl.Format format = jgli.Gl.translate(texture.format()); jgli.Gl.Target target = jgli.Gl.translate(texture.target()); gl4.glTexImage3D( target.value, 0, format.internal.value, texture.dimensions()[0], texture.dimensions()[1], texture.faces(), 0, format.external.value, format.type.value, texture.data()); } catch (IOException ex) { Logger.getLogger(Gl_400_texture_cube.class.getName()).log(Level.SEVERE, null, ex); } return true; }
Example 3
Source File: Gl_400_fbo_layered.java From jogl-samples with MIT License | 5 votes |
private boolean initTexture(GL4 gl4) { gl4.glGenTextures(1, textureColorbufferName); gl4.glActiveTexture(GL_TEXTURE0); gl4.glBindTexture(GL_TEXTURE_2D_ARRAY, textureColorbufferName.get(0)); gl4.glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_BASE_LEVEL, 0); gl4.glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAX_LEVEL, 0); gl4.glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_SWIZZLE_R, GL_RED); gl4.glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_SWIZZLE_G, GL_GREEN); gl4.glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_SWIZZLE_B, GL_BLUE); gl4.glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_SWIZZLE_A, GL_ALPHA); gl4.glTexImage3D( GL_TEXTURE_2D_ARRAY, 0, GL_RGB, windowSize.x / FRAMEBUFFER_SIZE, windowSize.y / FRAMEBUFFER_SIZE, 4, //depth 0, GL_RGB, GL_UNSIGNED_BYTE, null); return checkError(gl4, "initTexture"); }
Example 4
Source File: Gl_410_fbo_layered.java From jogl-samples with MIT License | 5 votes |
private boolean initTexture(GL4 gl4) { gl4.glGenTextures(1, textureName); gl4.glActiveTexture(GL_TEXTURE0); gl4.glBindTexture(GL_TEXTURE_2D_ARRAY, textureName.get(0)); gl4.glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_BASE_LEVEL, 0); gl4.glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAX_LEVEL, 1000); gl4.glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_SWIZZLE_R, GL_RED); gl4.glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_SWIZZLE_G, GL_GREEN); gl4.glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_SWIZZLE_B, GL_BLUE); gl4.glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_SWIZZLE_A, GL_ALPHA); gl4.glTexImage3D( GL_TEXTURE_2D_ARRAY, 0, GL_RGB, FRAMEBUFFER_SIZE.x, FRAMEBUFFER_SIZE.y, 4, //depth 0, GL_RGB, GL_UNSIGNED_BYTE, null); return checkError(gl4, "initTexture"); }