Java Code Examples for javafx.scene.PointLight#setTranslateX()
The following examples show how to use
javafx.scene.PointLight#setTranslateX() .
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Example 1
Source File: Drag3DObject.java From FXyzLib with GNU General Public License v3.0 | 6 votes |
private void loadCamera(Scene scene) { //initialize camera camera = new PerspectiveCamera(true); camera.setVerticalFieldOfView(RUN_JASON); //setup camera transform for rotational support cameraTransform.setTranslate(0, 0, 0); cameraTransform.getChildren().add(camera); camera.setNearClip(0.1); camera.setFarClip(100000.0); camera.setTranslateZ(-5000); cameraTransform.ry.setAngle(0.0); cameraTransform.rx.setAngle(-45.0); //add a Point Light for better viewing of the grid coordinate system PointLight light = new PointLight(Color.GAINSBORO); cameraTransform.getChildren().add(light); cameraTransform.getChildren().add(new AmbientLight(Color.WHITE)); light.setTranslateX(camera.getTranslateX()); light.setTranslateY(camera.getTranslateY()); light.setTranslateZ(camera.getTranslateZ()); //attach camera to scene scene.setCamera(camera); }
Example 2
Source File: Fx3DStageController.java From mzmine3 with GNU General Public License v2.0 | 5 votes |
private void addLights() { top = new PointLight(Color.WHITE); top.setTranslateX(SIZE / 2); top.setTranslateZ(SIZE / 2); top.setTranslateY(-1000); bottom = new PointLight(Color.WHITE); bottom.setTranslateX(SIZE / 2); bottom.setTranslateZ(SIZE / 2); bottom.setTranslateY(1000); left = new PointLight(Color.WHITE); left.setTranslateX(-1000); left.setTranslateZ(-SIZE); left.setTranslateY(-500); right = new PointLight(Color.WHITE); right.setTranslateX(1500); right.setTranslateZ(-SIZE); right.setTranslateY(-500); front = new PointLight(Color.WHITE); front.setTranslateX(SIZE / 2); front.setTranslateZ(-1000); front.setTranslateY(-500); back = new PointLight(Color.WHITE); back.setTranslateX(SIZE / 2); back.setTranslateZ(1000); back.setTranslateY(-500); lights.getChildren().add(front); lights.getChildren().add(back); lights.getChildren().add(top); lights.getChildren().add(bottom); }
Example 3
Source File: Fx3DStageController.java From mzmine2 with GNU General Public License v2.0 | 5 votes |
private void addLights() { top = new PointLight(Color.WHITE); top.setTranslateX(SIZE / 2); top.setTranslateZ(SIZE / 2); top.setTranslateY(-1000); bottom = new PointLight(Color.WHITE); bottom.setTranslateX(SIZE / 2); bottom.setTranslateZ(SIZE / 2); bottom.setTranslateY(1000); left = new PointLight(Color.WHITE); left.setTranslateX(-1000); left.setTranslateZ(-SIZE); left.setTranslateY(-500); right = new PointLight(Color.WHITE); right.setTranslateX(1500); right.setTranslateZ(-SIZE); right.setTranslateY(-500); front = new PointLight(Color.WHITE); front.setTranslateX(SIZE / 2); front.setTranslateZ(-1000); front.setTranslateY(-500); back = new PointLight(Color.WHITE); back.setTranslateX(SIZE / 2); back.setTranslateZ(1000); back.setTranslateY(-500); lights.getChildren().add(front); lights.getChildren().add(back); lights.getChildren().add(top); lights.getChildren().add(bottom); }
Example 4
Source File: Tutorial.java From FXTutorials with MIT License | 4 votes |
private Parent createContent() { Cube c = new Cube(1, Color.GREEN); c.setTranslateX(-1); c.setRotationAxis(Rotate.Y_AXIS); c.setRotate(45); Cube c2 = new Cube(1, Color.BLUE); c2.setTranslateX(1); c2.setRotationAxis(Rotate.Y_AXIS); c2.setRotate(45); Cube c3 = new Cube(1, Color.RED); c3.setRotationAxis(Rotate.Y_AXIS); c3.setRotate(45); camera = new PerspectiveCamera(true); translate = new Translate(0, 0, -10); rotate = new Rotate(0, new Point3D(0, 1, 0)); camera.getTransforms().addAll(translate, rotate); PointLight light = new PointLight(Color.WHITE); light.setTranslateX(3); light.setTranslateZ(-5); TranslateTransition tt = new TranslateTransition(Duration.seconds(2), light); tt.setFromX(-3); tt.setToX(3); tt.setAutoReverse(true); tt.setCycleCount(Animation.INDEFINITE); AmbientLight globalLight = new AmbientLight(Color.WHITE.deriveColor(0, 1, 0.2, 1)); worldRoot.getChildren().addAll(c, c2, c3, globalLight, light); SubScene subScene = new SubScene(worldRoot, 800, 600, true, SceneAntialiasing.BALANCED); subScene.setCamera(camera); tt.play(); return new Group(new Rectangle(800, 600), subScene); }
Example 5
Source File: BillBoardBehaviorTest.java From FXyzLib with GNU General Public License v3.0 | 4 votes |
private void createSubscene(){ subScene = new SubScene(root, 800, 600, true, SceneAntialiasing.BALANCED); camera = new PerspectiveCamera(true); cameraTransform.setTranslate(0, 0, 0); cameraTransform.getChildren().addAll(camera); camera.setNearClip(0.1); camera.setFarClip(100000.0); camera.setFieldOfView(35); camera.setTranslateZ(-cameraDistance); cameraTransform.ry.setAngle(-45.0); cameraTransform.rx.setAngle(-10.0); //add a Point Light for better viewing of the grid coordinate system PointLight light = new PointLight(Color.WHITE); cameraTransform.getChildren().add(light); light.setTranslateX(camera.getTranslateX()); light.setTranslateY(camera.getTranslateY()); light.setTranslateZ(camera.getTranslateZ()); root.getChildren().add(cameraTransform); subScene.setCamera(camera); initFirstPersonControls(subScene); skyBox = new Skybox(new Image("http://www.zfight.com/misc/images/textures/envmaps/violentdays_large.jpg"), 100000, camera); //Make a bunch of semi random Torusesessses(toroids?) and stuff : from torustest Group torusGroup = new Group(); for (int i = 0; i < 10; i++) { Random r = new Random(); //A lot of magic numbers in here that just artificially constrain the math float randomRadius = (float) ((r.nextFloat() * 300) + 50); float randomTubeRadius = (float) ((r.nextFloat() * 100) + 1); int randomTubeDivisions = (int) ((r.nextFloat() * 64) + 1); int randomRadiusDivisions = (int) ((r.nextFloat() * 64) + 1); Color randomColor = new Color(r.nextDouble(), r.nextDouble(), r.nextDouble(), r.nextDouble()); boolean ambientRandom = r.nextBoolean(); boolean fillRandom = r.nextBoolean(); if(i == 0){ torusGroup.getChildren().add(bill); } TorusMesh torus = new TorusMesh(randomTubeDivisions, randomRadiusDivisions, randomRadius, randomTubeRadius); double translationX = Math.random() * 1024 * 1.95; if (Math.random() >= 0.5) { translationX *= -1; } double translationY = Math.random() * 1024 * 1.95; if (Math.random() >= 0.5) { translationY *= -1; } double translationZ = Math.random() * 1024 * 1.95; if (Math.random() >= 0.5) { translationZ *= -1; } Translate translate = new Translate(translationX, translationY, translationZ); Rotate rotateX = new Rotate(Math.random() * 360, Rotate.X_AXIS); Rotate rotateY = new Rotate(Math.random() * 360, Rotate.Y_AXIS); Rotate rotateZ = new Rotate(Math.random() * 360, Rotate.Z_AXIS); torus.getTransforms().addAll(translate, rotateX, rotateY, rotateZ); //torus.getTransforms().add(translate); torusGroup.getChildren().add(torus); } root.getChildren().addAll(skyBox, torusGroup); rootPane.getChildren().add(subScene); //Enable subScene resizing subScene.widthProperty().bind(rootPane.widthProperty()); subScene.heightProperty().bind(rootPane.heightProperty()); subScene.setFocusTraversable(true); }
Example 6
Source File: SpheroidTest.java From FXyzLib with GNU General Public License v3.0 | 4 votes |
@Override public void start(Stage stage) { Group spheroidGroup = new Group(); for (int i = 0; i < 50; i++) { Random r = new Random(); //A lot of magic numbers in here that just artificially constrain the math float randomMajorRadius = (float) ((r.nextFloat() * 300) + 50); float randomMinorRadius = (float) ((r.nextFloat() * 300) + 50); int randomDivisions = (int) ((r.nextFloat() * 64) + 1); Color randomColor = new Color(r.nextDouble(), r.nextDouble(), r.nextDouble(), r.nextDouble()); Spheroid sm = new Spheroid(randomDivisions, randomMajorRadius, randomMinorRadius, randomColor); sm.setDrawMode(DrawMode.LINE); double translationX = Math.random() * 1024 * 1.95; if (Math.random() >= 0.5) { translationX *= -1; } double translationY = Math.random() * 1024 * 1.95; if (Math.random() >= 0.5) { translationY *= -1; } double translationZ = Math.random() * 1024 * 1.95; if (Math.random() >= 0.5) { translationZ *= -1; } Translate translate = new Translate(translationX, translationY, translationZ); Rotate rotateX = new Rotate(Math.random() * 360, Rotate.X_AXIS); Rotate rotateY = new Rotate(Math.random() * 360, Rotate.Y_AXIS); Rotate rotateZ = new Rotate(Math.random() * 360, Rotate.Z_AXIS); sm.getTransforms().addAll(translate, rotateX, rotateY, rotateZ); spheroidGroup.getChildren().add(sm); } root.getChildren().add(spheroidGroup); System.out.println(spheroidGroup.getChildren().size()); camera = new PerspectiveCamera(true); cameraTransform.setTranslate(0, 0, 0); cameraTransform.getChildren().addAll(camera); camera.setNearClip(0.1); camera.setFarClip(10000.0); camera.setFieldOfView(42); camera.setTranslateZ(cameraDistance); cameraTransform.ry.setAngle(-45.0); cameraTransform.rx.setAngle(-10.0); //add a Point Light for better viewing of the grid coordinate system PointLight light = new PointLight(Color.WHITE); cameraTransform.getChildren().add(light); light.setTranslateX(camera.getTranslateX()); light.setTranslateY(camera.getTranslateY()); light.setTranslateZ(camera.getTranslateZ()); root.getChildren().add(cameraTransform); Scene scene = new Scene(new StackPane(root), 1024, 668, true, SceneAntialiasing.BALANCED); scene.setCamera(camera); scene.setFill(Color.BLACK); initFirstPersonControls(scene); stage.setTitle("Hello World!"); stage.setScene(scene); stage.show(); }