Java Code Examples for processing.core.PShape#setVertex()
The following examples show how to use
processing.core.PShape#setVertex() .
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Example 1
Source File: HaxMapDrawingTool.java From haxademic with MIT License | 6 votes |
public void mousePressed() { super.mousePressed(); _isPressed = true; // find closest vertex to mouse float closestPoint = 10; PShape curShape = null; PVector curVertex = null; for (int i=0; i < _shapes.size(); i++) { curShape = _shapes.get(i); for (int j = 0; j < curShape.getVertexCount(); j++) { curVertex = curShape.getVertex(j); float mouseDistToVertex = MathUtil.getDistance(p.mouseX, p.mouseY, curVertex.x, curVertex.y); if( mouseDistToVertex < closestPoint ) { // set z to 1 so that we know that we're dragging (this is a silly hack) curShape.setVertex(j, curShape.getVertex(j).x, curShape.getVertex(j).y, 1); _draggingShapes.add( curShape ); } } } }
Example 2
Source File: HaxMapDrawingTool.java From haxademic with MIT License | 5 votes |
public void mouseReleased() { super.mouseReleased(); _isPressed = false; if( _draggingShapes.size() > 0 ) { while( _draggingShapes.size() > 0 ) { // remove and set z back to 0 PShape curShape = _draggingShapes.remove(_draggingShapes.size()-1); for (int j = 0; j < curShape.getVertexCount(); j++) curShape.setVertex(j, curShape.getVertex(j).x, curShape.getVertex(j).y, 0); } } else { if (_curShape == null) { _curShape = p.createShape(); _curShape.setFill(color(255, 200)); _curShape.beginShape(); _curShape.noStroke(); _curShape.vertex( curMouseX, curMouseY ); } else { _curShape.vertex( curMouseX, curMouseY ); } // auto-close shape if( drawMode == MODE_TRIANGLES ) { if( _curShape.getVertexCount() == 3 ) { closeShape(); } } else if( drawMode == MODE_RECTS ) { if( _curShape.getVertexCount() == 4 ) { closeShape(); } } } }
Example 3
Source File: PShapeUtil.java From haxademic with MIT License | 5 votes |
public static void offsetShapeVertices(PShape s, float xOffset, float yOffset, float zOffset) { for (int i = 0; i < s.getVertexCount(); i++) { PVector vertex = s.getVertex(i); s.setVertex(i, vertex.x + xOffset, vertex.y + yOffset, vertex.z + zOffset); } for (int i = 0; i < s.getChildCount(); i++) { PShape subShape = s.getChild(i); offsetShapeVertices(subShape, xOffset, yOffset, zOffset); } }
Example 4
Source File: PShapeUtil.java From haxademic with MIT License | 5 votes |
public static void scaleVertices(PShape s, float scale) { for (int i = 0; i < s.getVertexCount(); i++) { PVector curVertex = s.getVertex(i); s.setVertex(i, curVertex.x * scale, curVertex.y * scale, curVertex.z * scale); } for (int j = 0; j < s.getChildCount(); j++) { PShape subShape = s.getChild(j); scaleVertices(subShape, scale); } }
Example 5
Source File: PShapeUtil.java From haxademic with MIT License | 5 votes |
public static void scaleVertices(PShape s, float x, float y, float z) { for (int i = 0; i < s.getVertexCount(); i++) { PVector curVertex = s.getVertex(i); s.setVertex(i, curVertex.x * x, curVertex.y * y, curVertex.z * z); } for (int j = 0; j < s.getChildCount(); j++) { PShape subShape = s.getChild(j); scaleVertices(subShape, x, y, z); } }
Example 6
Source File: PShapeUtil.java From haxademic with MIT License | 5 votes |
public static void meshFlipOnAxis(PShape shape, int axis) { for (int i = 0; i < shape.getVertexCount(); i++) { PVector v = shape.getVertex(i); if(axis == P.X) { shape.setVertex(i, v.x * -1f, v.y, v.z); } else if(axis == P.Y) { shape.setVertex(i, v.x, v.y * -1f, v.z); } else if(axis == P.Z) { shape.setVertex(i, v.x, v.y, v.z * -1f); } } for (int j = 0; j < shape.getChildCount(); j++) { meshFlipOnAxis(shape.getChild(j), axis); } }
Example 7
Source File: PShapeUtil.java From haxademic with MIT License | 5 votes |
public static void verticalTwistShape(PShape shape, float amp, float freq) { float height = PShapeUtil.getMaxAbsY(shape); for (int i = 0; i < shape.getVertexCount(); i++) { PVector v = shape.getVertex(i); float radius = MathUtil.getDistance(v.x, v.z, 0, 0); float twistAtY = ((v.y + radius) * freq) * 0.001f * amp; float newRads = MathUtil.getRadiansToTarget(0, 0, v.x, v.z) + twistAtY; shape.setVertex(i, radius * P.cos(newRads), v.y, radius * P.sin(newRads)); } for (int j = 0; j < shape.getChildCount(); j++) { verticalTwistShape(shape.getChild(j), amp, freq); } }
Example 8
Source File: HeadSkullRender.java From haxademic with MIT License | 4 votes |
protected void drawObj() { //////////////// // set context //////////////// p.pushMatrix(); p.translate(p.width/2, p.height * 0.45f, -p.width); p.rotateZ(P.PI); p.rotateY(P.sin(P.TWO_PI * _progress) * 0.45f); //////////////// // draw skull //////////////// p.pushMatrix(); p.translate(0, p.height * -0.03f, 0); skullObj.disableStyle(); p.fill(120 + 30f * P.sin(_progress * P.TWO_PI * 50f), 0, 0); // p.scale(0.73f + 0.1f * P.sin(P.TWO_PI * _progress)); p.scale(0.71f); p.shape(skullObj); p.popMatrix(); //////////////// // draw head //////////////// p.pushMatrix(); p.translate(0, p.height * -0.18f, 12); p.fill(255); // p.scale(0.9f + 0.2f * P.sin(P.PI + P.TWO_PI * _progress)); // sweeping x progress for distance check float xProg = P.map(_progress, 0, 1, -maxObjExtent * 1.3f, maxObjExtent * 1.3f); // shrink/grow adjusted mesh for (int i = 0; i < obj.getChildren().length; i++ ) { PShape child = obj.getChild(i); PShape childOrig = objOrig.getChild(i); for(int vIndex = 0; vIndex < child.getVertexCount(); vIndex++) { // PVector vertex = child.getVertex(vIndex); PVector vertexOrig = childOrig.getVertex(vIndex); // float amp = 1.2f + 0.2f * P.sin((float)i/100f + _progress * P.TWO_PI); // float amp = 1.2f + 0.2f * P.sin((float)i/100f + P.abs(vertexOrig.x) + P.abs(vertexOrig.y) + P.abs(vertexOrig.z) + _progress * P.TWO_PI); // float amp = 1; // child.setVertex(vIndex, vertexOrig.x * amp, vertexOrig.y * amp, vertexOrig.z * amp); // float indexOffset = (float)i / 100f; // float easedProgress = Penner.easeInOutCubic(0.5f + 0.5f * P.sin(indexOffset + _progress * P.TWO_PI), 0, 1, 1); // get distance to sweeping x coord float dist = MathUtil.getDistance(xProg, 0, objFaceCenters[i].x, 0); float easedProgress = 0; float distanceMax = maxObjExtent * 0.65f; if(P.abs(dist) < distanceMax) { // easedProgress = P.map(dist, distanceMax, 0, 0, 1); easedProgress = Penner.easeInOutExpo(P.map(dist, distanceMax, 0, 0, 1), 0, 1, 1); } // set vertices of manipulated object child.setVertex( vIndex, P.map(easedProgress, 0, 1, vertexOrig.x, objFaceCenters[i].x), P.map(easedProgress, 0, 1, vertexOrig.y, objFaceCenters[i].y), P.map(easedProgress, 0, 1, vertexOrig.z, objFaceCenters[i].z) ); } } // draw debug box for x-distance check on shrinking triangles if(UI.active()) { p.pushMatrix(); p.translate(xProg, 300); p.fill(255); p.box(20); p.popMatrix(); } // obj.disableStyle(); p.fill(255,185,40); p.shape(obj); p.popMatrix(); // reset context p.popMatrix(); }