Java Code Examples for android.view.MotionEvent#getHistoricalY()
The following examples show how to use
android.view.MotionEvent#getHistoricalY() .
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Example 1
Source File: VerticalElasticityBounceEffect.java From elasticity with BSD 2-Clause "Simplified" License | 5 votes |
public boolean init(View view, MotionEvent event) { // We must have history available to calc the dx. Normally it's there - if it isn't temporarily, // we declare the event 'invalid' and expect it in consequent events. if (event.getHistorySize() == 0) { return false; } // Allow for counter-orientation-direction operations (e.g. item swiping) to run fluently. final float dy = event.getY(0) - event.getHistoricalY(0, 0); final float dx = event.getX(0) - event.getHistoricalX(0, 0); if (Math.abs(dx) > Math.abs(dy)) { return false; } if( dy == 0.f ) { // just click event return false; } // mAbsOffset = view.getTranslationY(); mAbsOffset = getViewOffset(view); mDeltaOffset = dy; mDir = mDeltaOffset > 0; Log.d("wxy-motion", String.format("mAbsOffset %s mDeltaOffset %s", mAbsOffset, mDeltaOffset)); Log.d("wxy-motion","mDir = " + mDir); return true; }
Example 2
Source File: UsMotionEvent.java From walt with Apache License 2.0 | 5 votes |
public UsMotionEvent(MotionEvent event, long baseTime, int pos) { createTime = RemoteClockInfo.microTime() - baseTime; this.baseTime = baseTime; slot = pos; action = MotionEvent.ACTION_MOVE; // Only MOVE events get bundled with history kernelTime = getHistoricalEventTimeMicro(event, pos) - baseTime; x = event.getHistoricalX(pos); y = event.getHistoricalY(pos); }
Example 3
Source File: MapView.java From Androzic with GNU General Public License v3.0 | 5 votes |
@Override public boolean onTrackballEvent(MotionEvent event) { int action = event.getAction(); switch (action) { case MotionEvent.ACTION_UP: setFollowingThroughContext(!isFollowing); break; case MotionEvent.ACTION_MOVE: if (!isFollowing) { int n = event.getHistorySize(); final float scaleX = event.getXPrecision(); final float scaleY = event.getYPrecision(); int dx = (int) (-event.getX() * scaleX); int dy = (int) (-event.getY() * scaleY); for (int i = 0; i < n; i++) { dx += -event.getHistoricalX(i) * scaleX; dy += -event.getHistoricalY(i) * scaleY; } if (Math.abs(dx) > 0 || Math.abs(dy) > 0) { onDragFinished(dx, dy); } } break; } /* * for (MapOverlay mo : this.overlays) if (mo.onTrackballEvent(event, * this)) return true; */ return true; }
Example 4
Source File: WXGesture.java From weex-uikit with MIT License | 5 votes |
/** * Get event's location in Document's (Page) coordinate. * @see <a href="https://developer.mozilla.org/en-US/docs/Web/API/Touch/pageX">pageX</a> * @see <a href="https://developer.mozilla.org/en-US/docs/Web/API/Touch/pageY">pageY</a> * @param motionEvent the original motionEvent * @param pointerIndex pointerIndex * @param position if motionEvent.getHistoricalSize()!=0, the is the index of historical event, * otherwise this is {@link #CUR_EVENT} which indicates historicalSize is zero * @return the event location in page's coordinate. */ private PointF getEventLocInPageCoordinate(MotionEvent motionEvent, int pointerIndex, int position) { float eventX, eventY; if (position == CUR_EVENT) { eventX = motionEvent.getX(pointerIndex); eventY = motionEvent.getY(pointerIndex); } else { eventX = motionEvent.getHistoricalX(pointerIndex, position); eventY = motionEvent.getHistoricalY(pointerIndex, position); } return getEventLocInPageCoordinate(eventX, eventY); }
Example 5
Source File: CollaborativeDrawingView.java From video-quickstart-android with MIT License | 4 votes |
@SuppressLint("ClickableViewAccessibility") @Override public boolean onTouchEvent(MotionEvent event) { // Only handle touch events when enabled if (!isEnabled()) { return false; } float eventX = event.getX(); float eventY = event.getY(); int actionEvent = event.getAction(); // Notify listener of action event if (listener != null) { listener.onTouchEvent(actionEvent, eventX, eventY); } // Process action event switch (actionEvent) { case MotionEvent.ACTION_DOWN: path.moveTo(eventX, eventY); lastTouchX = eventX; lastTouchY = eventY; // There is no end point yet, so don't waste cycles invalidating. return true; case MotionEvent.ACTION_MOVE: case MotionEvent.ACTION_UP: // Start tracking the dirty region. resetDirtyRect(eventX, eventY); /* * When the hardware tracks events faster than they are delivered, the event will * contain a history of those skipped points. */ int historySize = event.getHistorySize(); for (int i = 0; i < historySize; i++) { float historicalX = event.getHistoricalX(i); float historicalY = event.getHistoricalY(i); expandDirtyRect(historicalX, historicalY); path.lineTo(historicalX, historicalY); } // After replaying history, connect the line to the touch point. path.lineTo(eventX, eventY); break; default: Log.d(TAG, "Ignored touch event: " + event.toString()); return false; } // Include half the stroke width to avoid clipping. invalidate( (int) (dirtyRect.left - HALF_STROKE_WIDTH), (int) (dirtyRect.top - HALF_STROKE_WIDTH), (int) (dirtyRect.right + HALF_STROKE_WIDTH), (int) (dirtyRect.bottom + HALF_STROKE_WIDTH)); lastTouchX = eventX; lastTouchY = eventY; return true; }
Example 6
Source File: VerticalOverScrollBounceEffectDecoratorTest.java From overscroll-decor with BSD 2-Clause "Simplified" License | 4 votes |
/** * When over-scroll has already started (downwards in this case) and suddenly the user changes * their mind and scrolls a bit in the other direction: * <br/>We expect the <b>touch to still be intercepted</b> in that case, and the <b>overscroll to remain in effect</b>. */ @Test public void onTouchMoveAction_dragUpWhenDownOverscolled_continueOverscrollingUpwards() { // Arrange // In down & up drag tests we use equal ratios to avoid the effect's under-scroll handling final float touchDragRatioFwd = 3f; final float touchDragRatioBck = 3f; // Bring UUT to a downwrads-overscroll state when(mViewAdapter.isInAbsoluteStart()).thenReturn(true); when(mViewAdapter.isInAbsoluteEnd()).thenReturn(false); VerticalOverScrollBounceEffectDecorator uut = getUUT(touchDragRatioFwd, touchDragRatioBck); MotionEvent eventMoveRight = createLongDownwardsMoveEvent(); uut.onTouch(mView, eventMoveRight); reset(mView); float startTransY = (eventMoveRight.getY() - eventMoveRight.getHistoricalY(0)) / touchDragRatioFwd; when(mView.getTranslationY()).thenReturn(startTransY); // Create the up-drag event MotionEvent eventMoveUpwards = createShortUpwardsMoveEvent(); // Act boolean ret = uut.onTouch(mView, eventMoveUpwards); // Assert float expectedTransY = startTransY + (eventMoveUpwards.getY() - eventMoveUpwards.getHistoricalY(0)) / touchDragRatioBck; verify(mView).setTranslationY(expectedTransY); verify(mView, never()).setTranslationX(anyFloat()); assertTrue(ret); assertEquals(STATE_DRAG_START_SIDE, uut.getCurrentState()); // State-change listener called only once? verify(mStateListener).onOverScrollStateChange(eq(uut), eq(STATE_IDLE), eq(STATE_DRAG_START_SIDE)); verify(mStateListener).onOverScrollStateChange(eq(uut), anyInt(), anyInt()); // Update-listener called exactly twice? verify(mUpdateListener).onOverScrollUpdate(eq(uut), eq(STATE_DRAG_START_SIDE), eq(startTransY)); verify(mUpdateListener).onOverScrollUpdate(eq(uut), eq(STATE_DRAG_START_SIDE), eq(expectedTransY)); verify(mUpdateListener, times(2)).onOverScrollUpdate(eq(uut), anyInt(), anyFloat()); }
Example 7
Source File: DrawableView.java From UltimateAndroid with Apache License 2.0 | 4 votes |
@Override public boolean onTouchEvent(MotionEvent event) { float eventX = event.getX(); float eventY = event.getY(); switch (event.getAction()) { case MotionEvent.ACTION_DOWN: path.moveTo(eventX, eventY); lastTouchX = eventX; lastTouchY = eventY; // There is no end point yet, so don't waste cycles invalidating. return true; case MotionEvent.ACTION_MOVE: case MotionEvent.ACTION_UP: // Start tracking the dirty region. resetDirtyRect(eventX, eventY); // When the hardware tracks events faster than they are delivered, the // event will contain a history of those skipped points. int historySize = event.getHistorySize(); for (int i = 0; i < historySize; i++) { float historicalX = event.getHistoricalX(i); float historicalY = event.getHistoricalY(i); expandDirtyRect(historicalX, historicalY); path.lineTo(historicalX, historicalY); } // After replaying history, connect the line to the touch point. path.lineTo(eventX, eventY); break; default: Logs.d("Ignored touch event: " + event.toString()); return false; } // Include half the stroke width to avoid clipping. invalidate( (int) (dirtyRect.left - HALF_STROKE_WIDTH), (int) (dirtyRect.top - HALF_STROKE_WIDTH), (int) (dirtyRect.right + HALF_STROKE_WIDTH), (int) (dirtyRect.bottom + HALF_STROKE_WIDTH)); lastTouchX = eventX; lastTouchY = eventY; return true; }
Example 8
Source File: LockPatternViewEx.java From android-lockpattern with Apache License 2.0 | 4 votes |
private void handleActionMove(MotionEvent event) { // Handle all recent motion events so we don't skip any cells even when // the device // is busy... final float radius = mPathWidth; final int historySize = event.getHistorySize(); mTmpInvalidateRect.setEmpty(); boolean invalidateNow = false; for (int i = 0; i < historySize + 1; i++) { final float x = i < historySize ? event.getHistoricalX(i) : event .getX(); final float y = i < historySize ? event.getHistoricalY(i) : event .getY(); Cell hitCell = detectAndAddHit(x, y); final int patternSize = mPattern.size(); if (hitCell != null && patternSize == 1) { mPatternInProgress = true; notifyPatternStarted(); } // note current x and y for rubber banding of in progress patterns final float dx = Math.abs(x - mInProgressX); final float dy = Math.abs(y - mInProgressY); if (dx > DRAG_THRESHHOLD || dy > DRAG_THRESHHOLD) { invalidateNow = true; } if (mPatternInProgress && patternSize > 0) { final ArrayList<Cell> pattern = mPattern; final Cell lastCell = pattern.get(patternSize - 1); float lastCellCenterX = getCenterXForColumn(lastCell.column); float lastCellCenterY = getCenterYForRow(lastCell.row); // Adjust for drawn segment from last cell to (x,y). Radius // accounts for line width. float left = Math.min(lastCellCenterX, x) - radius; float right = Math.max(lastCellCenterX, x) + radius; float top = Math.min(lastCellCenterY, y) - radius; float bottom = Math.max(lastCellCenterY, y) + radius; // Invalidate between the pattern's new cell and the pattern's // previous cell if (hitCell != null) { final float width = mSquareWidth * 0.5f; final float height = mSquareHeight * 0.5f; final float hitCellCenterX = getCenterXForColumn(hitCell.column); final float hitCellCenterY = getCenterYForRow(hitCell.row); left = Math.min(hitCellCenterX - width, left); right = Math.max(hitCellCenterX + width, right); top = Math.min(hitCellCenterY - height, top); bottom = Math.max(hitCellCenterY + height, bottom); } // Invalidate between the pattern's last cell and the previous // location mTmpInvalidateRect.union(Math.round(left), Math.round(top), Math.round(right), Math.round(bottom)); } } mInProgressX = event.getX(); mInProgressY = event.getY(); // To save updates, we only invalidate if the user moved beyond a // certain amount. if (invalidateNow) { mInvalidate.union(mTmpInvalidateRect); invalidate(mInvalidate); mInvalidate.set(mTmpInvalidateRect); } }
Example 9
Source File: VerticalOverScrollBounceEffectDecoratorTest.java From overscroll-decor with BSD 2-Clause "Simplified" License | 4 votes |
/** * When over-scroll has already started (upwards in this case) and suddenly the user changes * their mind and scrolls a bit in the other direction: * <br/>We expect the <b>touch to still be intercepted</b> in that case, and the <b>overscroll to remain in effect</b>. */ @Test public void onTouchMoveAction_dragDownWhenUpOverscolled_continueOverscrollingDownwards() { // Arrange // In up & down drag tests we use equal ratios to avoid the effect's under-scroll handling final float touchDragRatioFwd = 3f; final float touchDragRatioBck = 3f; // Bring UUT to an upwards-overscroll state when(mViewAdapter.isInAbsoluteStart()).thenReturn(false); when(mViewAdapter.isInAbsoluteEnd()).thenReturn(true); VerticalOverScrollBounceEffectDecorator uut = getUUT(touchDragRatioFwd, touchDragRatioBck); MotionEvent eventMoveUp = createLongUpwardsMoveEvent(); uut.onTouch(mView, eventMoveUp); reset(mView); float startTransY = (eventMoveUp.getY() - eventMoveUp.getHistoricalY(0)) / touchDragRatioFwd; when(mView.getTranslationY()).thenReturn(startTransY); // Create the down-drag event MotionEvent eventMoveDown = createShortDownwardsMoveEvent(); // Act boolean ret = uut.onTouch(mView, eventMoveDown); // Assert float expectedTransY = startTransY + (eventMoveDown.getY() - eventMoveDown.getHistoricalY(0)) / touchDragRatioBck; verify(mView).setTranslationY(expectedTransY); verify(mView, never()).setTranslationX(anyFloat()); assertTrue(ret); assertEquals(STATE_DRAG_END_SIDE, uut.getCurrentState()); // State-change listener called only once? verify(mStateListener).onOverScrollStateChange(eq(uut), eq(STATE_IDLE), eq(STATE_DRAG_END_SIDE)); verify(mStateListener).onOverScrollStateChange(eq(uut), anyInt(), anyInt()); // Update-listener called exactly twice? verify(mUpdateListener).onOverScrollUpdate(eq(uut), eq(STATE_DRAG_END_SIDE), eq(startTransY)); verify(mUpdateListener).onOverScrollUpdate(eq(uut), eq(STATE_DRAG_END_SIDE), eq(expectedTransY)); verify(mUpdateListener, times(2)).onOverScrollUpdate(eq(uut), anyInt(), anyFloat()); }
Example 10
Source File: Actor.java From Backboard with Apache License 2.0 | 4 votes |
@Override @SuppressLint("ClickableViewAccessibility") public boolean onTouch(@NonNull final View v, @NonNull final MotionEvent event) { final boolean retVal; if (!mMotionListenerEnabled || mMotions.isEmpty()) { if (mOnTouchListener != null) { retVal = mOnTouchListener.onTouch(v, event); } else { retVal = false; } return retVal; } for (Motion motion : mMotions) { for (EventImitator imitator : motion.imitators) { imitator.imitate(v, event); } } if (mOnTouchListener != null) { retVal = mOnTouchListener.onTouch(v, event); } else { retVal = true; } if (mRequestDisallowTouchEvent) { // prevents parent from scrolling or otherwise stealing touch events v.getParent().requestDisallowInterceptTouchEvent(true); } if (v.isClickable()) { if (event.getEventTime() - event.getDownTime() > ViewConfiguration.getLongPressTimeout()) { v.setPressed(false); return true; } if (event.getHistorySize() > 0) { final float deltaX = event.getHistoricalX(event.getHistorySize() - 1) - event.getX(); final float deltaY = event.getHistoricalY(event.getHistorySize() - 1) - event.getY(); // if user has moved too far, it is no longer a click final boolean removeClickState = Math.pow(deltaX, 2) + Math.pow(deltaY, 2) > Math.pow(MAX_CLICK_DISTANCE, 2); v.setPressed(!removeClickState); return removeClickState; } else { return false; } } return retVal; }
Example 11
Source File: LockPatternView.java From xmpp with Apache License 2.0 | 4 votes |
private void handleActionMove(MotionEvent event) { // Handle all recent motion events so we don't skip any cells even when the device // is busy... final float radius = (mSquareWidth * mDiameterFactor * 0.5f); final int historySize = event.getHistorySize(); mTmpInvalidateRect.setEmpty(); boolean invalidateNow = false; for (int i = 0; i < historySize + 1; i++) { final float x = i < historySize ? event.getHistoricalX(i) : event.getX(); final float y = i < historySize ? event.getHistoricalY(i) : event.getY(); Cell hitCell = detectAndAddHit(x, y); final int patternSize = mPattern.size(); if (hitCell != null && patternSize == 1) { mPatternInProgress = true; notifyPatternStarted(); } // note current x and y for rubber banding of in progress patterns final float dx = Math.abs(x - mInProgressX); final float dy = Math.abs(y - mInProgressY); if (dx > DRAG_THRESHHOLD || dy > DRAG_THRESHHOLD) { invalidateNow = true; } if (mPatternInProgress && patternSize > 0) { final ArrayList<Cell> pattern = mPattern; final Cell lastCell = pattern.get(patternSize - 1); float lastCellCenterX = getCenterXForColumn(lastCell.column); float lastCellCenterY = getCenterYForRow(lastCell.row); // Adjust for drawn segment from last cell to (x,y). Radius accounts for line width. float left = Math.min(lastCellCenterX, x) - radius; float right = Math.max(lastCellCenterX, x) + radius; float top = Math.min(lastCellCenterY, y) - radius; float bottom = Math.max(lastCellCenterY, y) + radius; // Invalidate between the pattern's new cell and the pattern's previous cell if (hitCell != null) { final float width = mSquareWidth * 0.5f; final float height = mSquareHeight * 0.5f; final float hitCellCenterX = getCenterXForColumn(hitCell.column); final float hitCellCenterY = getCenterYForRow(hitCell.row); left = Math.min(hitCellCenterX - width, left); right = Math.max(hitCellCenterX + width, right); top = Math.min(hitCellCenterY - height, top); bottom = Math.max(hitCellCenterY + height, bottom); } // Invalidate between the pattern's last cell and the previous location mTmpInvalidateRect.union(Math.round(left), Math.round(top), Math.round(right), Math.round(bottom)); } } mInProgressX = event.getX(); mInProgressY = event.getY(); // To save updates, we only invalidate if the user moved beyond a certain amount. if (invalidateNow) { mInvalidate.union(mTmpInvalidateRect); invalidate(mInvalidate); mInvalidate.set(mTmpInvalidateRect); } }
Example 12
Source File: LockPatternView.java From android-lockpattern with Apache License 2.0 | 4 votes |
private void handleActionMove(MotionEvent event) { // Handle all recent motion events so we don't skip any cells even when // the device // is busy... final float radius = mPathWidth; final int historySize = event.getHistorySize(); mTmpInvalidateRect.setEmpty(); boolean invalidateNow = false; for (int i = 0; i < historySize + 1; i++) { final float x = i < historySize ? event.getHistoricalX(i) : event .getX(); final float y = i < historySize ? event.getHistoricalY(i) : event .getY(); Cell hitCell = detectAndAddHit(x, y); final int patternSize = mPattern.size(); if (hitCell != null && patternSize == 1) { mPatternInProgress = true; notifyPatternStarted(); } // note current x and y for rubber banding of in progress patterns final float dx = Math.abs(x - mInProgressX); final float dy = Math.abs(y - mInProgressY); if (dx > DRAG_THRESHHOLD || dy > DRAG_THRESHHOLD) { invalidateNow = true; } if (mPatternInProgress && patternSize > 0) { final ArrayList<Cell> pattern = mPattern; final Cell lastCell = pattern.get(patternSize - 1); float lastCellCenterX = getCenterXForColumn(lastCell.column); float lastCellCenterY = getCenterYForRow(lastCell.row); // Adjust for drawn segment from last cell to (x,y). Radius // accounts for line width. float left = Math.min(lastCellCenterX, x) - radius; float right = Math.max(lastCellCenterX, x) + radius; float top = Math.min(lastCellCenterY, y) - radius; float bottom = Math.max(lastCellCenterY, y) + radius; // Invalidate between the pattern's new cell and the pattern's // previous cell if (hitCell != null) { final float width = mSquareWidth * 0.5f; final float height = mSquareHeight * 0.5f; final float hitCellCenterX = getCenterXForColumn(hitCell.column); final float hitCellCenterY = getCenterYForRow(hitCell.row); left = Math.min(hitCellCenterX - width, left); right = Math.max(hitCellCenterX + width, right); top = Math.min(hitCellCenterY - height, top); bottom = Math.max(hitCellCenterY + height, bottom); } // Invalidate between the pattern's last cell and the previous // location mTmpInvalidateRect.union(Math.round(left), Math.round(top), Math.round(right), Math.round(bottom)); } } mInProgressX = event.getX(); mInProgressY = event.getY(); // To save updates, we only invalidate if the user moved beyond a // certain amount. if (invalidateNow) { mInvalidate.union(mTmpInvalidateRect); invalidate(mInvalidate); mInvalidate.set(mTmpInvalidateRect); } }
Example 13
Source File: LockPatternView.java From GestureLock with Apache License 2.0 | 4 votes |
private void handleActionMove(MotionEvent event) { // Handle all recent motion events so we don't skip any cells even when the device // is busy... final float radius = (mSquareWidth * mDiameterFactor * 0.5f); final int historySize = event.getHistorySize(); mTmpInvalidateRect.setEmpty(); boolean invalidateNow = false; for (int i = 0; i < historySize + 1; i++) { final float x = i < historySize ? event.getHistoricalX(i) : event.getX(); final float y = i < historySize ? event.getHistoricalY(i) : event.getY(); Cell hitCell = detectAndAddHit(x, y); final int patternSize = mPattern.size(); if (hitCell != null && patternSize == 1) { mPatternInProgress = true; notifyPatternStarted(); } // note current x and y for rubber banding of in progress patterns final float dx = Math.abs(x - mInProgressX); final float dy = Math.abs(y - mInProgressY); if (dx > DRAG_THRESHHOLD || dy > DRAG_THRESHHOLD) { invalidateNow = true; } if (mPatternInProgress && patternSize > 0) { final ArrayList<Cell> pattern = mPattern; final Cell lastCell = pattern.get(patternSize - 1); float lastCellCenterX = getCenterXForColumn(lastCell.column); float lastCellCenterY = getCenterYForRow(lastCell.row); // Adjust for drawn segment from last cell to (x,y). Radius accounts for line width. float left = Math.min(lastCellCenterX, x) - radius; float right = Math.max(lastCellCenterX, x) + radius; float top = Math.min(lastCellCenterY, y) - radius; float bottom = Math.max(lastCellCenterY, y) + radius; // Invalidate between the pattern's new cell and the pattern's previous cell if (hitCell != null) { final float width = mSquareWidth * 0.5f; final float height = mSquareHeight * 0.5f; final float hitCellCenterX = getCenterXForColumn(hitCell.column); final float hitCellCenterY = getCenterYForRow(hitCell.row); left = Math.min(hitCellCenterX - width, left); right = Math.max(hitCellCenterX + width, right); top = Math.min(hitCellCenterY - height, top); bottom = Math.max(hitCellCenterY + height, bottom); } // Invalidate between the pattern's last cell and the previous location mTmpInvalidateRect.union(Math.round(left), Math.round(top), Math.round(right), Math.round(bottom)); } } mInProgressX = event.getX(); mInProgressY = event.getY(); // To save updates, we only invalidate if the user moved beyond a certain amount. if (invalidateNow) { mInvalidate.union(mTmpInvalidateRect); invalidate(mInvalidate); mInvalidate.set(mTmpInvalidateRect); } }
Example 14
Source File: MultiTouchController.java From Androzic with GNU General Public License v3.0 | 4 votes |
/** Process incoming touch events */ public boolean onTouchEvent(MotionEvent event) { try { int pointerCount = multiTouchSupported ? (Integer) m_getPointerCount.invoke(event) : 1; if (DEBUG) Log.i("MultiTouch", "Got here 1 - " + multiTouchSupported + " " + mMode + " " + handleSingleTouchEvents + " " + pointerCount); if (mMode == MODE_NOTHING && !handleSingleTouchEvents && pointerCount == 1) // Not handling initial single touch events, just pass them on return false; if (DEBUG) Log.i("MultiTouch", "Got here 2"); // Handle history first (we sometimes get history with ACTION_MOVE events) int action = event.getAction(); int histLen = event.getHistorySize() / pointerCount; for (int histIdx = 0; histIdx <= histLen; histIdx++) { // Read from history entries until histIdx == histLen, then read from current event boolean processingHist = histIdx < histLen; if (!multiTouchSupported || pointerCount == 1) { // Use single-pointer methods -- these are needed as a special case (for some weird reason) even if // multitouch is supported but there's only one touch point down currently -- event.getX(0) etc. throw // an exception if there's only one point down. if (DEBUG) Log.i("MultiTouch", "Got here 3"); xVals[0] = processingHist ? event.getHistoricalX(histIdx) : event.getX(); yVals[0] = processingHist ? event.getHistoricalY(histIdx) : event.getY(); pressureVals[0] = processingHist ? event.getHistoricalPressure(histIdx) : event.getPressure(); } else { // Read x, y and pressure of each pointer if (DEBUG) Log.i("MultiTouch", "Got here 4"); int numPointers = Math.min(pointerCount, MAX_TOUCH_POINTS); if (DEBUG && pointerCount > MAX_TOUCH_POINTS) Log.i("MultiTouch", "Got more pointers than MAX_TOUCH_POINTS"); for (int ptrIdx = 0; ptrIdx < numPointers; ptrIdx++) { int ptrId = (Integer) m_getPointerId.invoke(event, ptrIdx); pointerIds[ptrIdx] = ptrId; // N.B. if pointerCount == 1, then the following methods throw an array index out of range exception, // and the code above is therefore required not just for Android 1.5/1.6 but also for when there is // only one touch point on the screen -- pointlessly inconsistent :( xVals[ptrIdx] = (Float) (processingHist ? m_getHistoricalX.invoke(event, ptrIdx, histIdx) : m_getX.invoke(event, ptrIdx)); yVals[ptrIdx] = (Float) (processingHist ? m_getHistoricalY.invoke(event, ptrIdx, histIdx) : m_getY.invoke(event, ptrIdx)); pressureVals[ptrIdx] = (Float) (processingHist ? m_getHistoricalPressure.invoke(event, ptrIdx, histIdx) : m_getPressure .invoke(event, ptrIdx)); } } // Decode event decodeTouchEvent(pointerCount, xVals, yVals, pressureVals, pointerIds, // /* action = */processingHist ? MotionEvent.ACTION_MOVE : action, // /* down = */processingHist ? true : action != MotionEvent.ACTION_UP // && (action & ((1 << ACTION_POINTER_INDEX_SHIFT) - 1)) != ACTION_POINTER_UP // && action != MotionEvent.ACTION_CANCEL, // processingHist ? event.getHistoricalEventTime(histIdx) : event.getEventTime()); } return true; } catch (Exception e) { // In case any of the introspection stuff fails (it shouldn't) Log.e("MultiTouchController", "onTouchEvent() failed", e); return false; } }
Example 15
Source File: SignatureView3Fast.java From codeexamples-android with Eclipse Public License 1.0 | 4 votes |
@Override public boolean onTouchEvent(MotionEvent event) { float eventX = event.getX(); float eventY = event.getY(); switch (event.getAction()) { case MotionEvent.ACTION_DOWN: path.moveTo(eventX, eventY); lastTouchX = eventX; lastTouchY = eventY; // There is no end point yet, so don't waste cycles invalidating. return true; case MotionEvent.ACTION_MOVE: case MotionEvent.ACTION_UP: // Start tracking the dirty region. resetDirtyRect(eventX, eventY); // When the hardware tracks events faster than they are delivered, the // event will contain a history of those skipped points. int historySize = event.getHistorySize(); for (int i = 0; i < historySize; i++) { float historicalX = event.getHistoricalX(i); float historicalY = event.getHistoricalY(i); expandDirtyRect(historicalX, historicalY); path.lineTo(historicalX, historicalY); } // After replaying history, connect the line to the touch point. path.lineTo(eventX, eventY); break; default: return false; } // Include half the stroke width to avoid clipping. invalidate( (int) (dirtyRect.left - HALF_STROKE_WIDTH), (int) (dirtyRect.top - HALF_STROKE_WIDTH), (int) (dirtyRect.right + HALF_STROKE_WIDTH), (int) (dirtyRect.bottom + HALF_STROKE_WIDTH)); lastTouchX = eventX; lastTouchY = eventY; return true; }
Example 16
Source File: PatternLockView.java From PatternLockView with Apache License 2.0 | 4 votes |
private void handleActionMove(MotionEvent event) { float radius = mPathWidth; int historySize = event.getHistorySize(); mTempInvalidateRect.setEmpty(); boolean invalidateNow = false; for (int i = 0; i < historySize + 1; i++) { float x = i < historySize ? event.getHistoricalX(i) : event .getX(); float y = i < historySize ? event.getHistoricalY(i) : event .getY(); Dot hitDot = detectAndAddHit(x, y); int patternSize = mPattern.size(); if (hitDot != null && patternSize == 1) { mPatternInProgress = true; notifyPatternStarted(); } // Note current x and y for rubber banding of in progress patterns float dx = Math.abs(x - mInProgressX); float dy = Math.abs(y - mInProgressY); if (dx > DEFAULT_DRAG_THRESHOLD || dy > DEFAULT_DRAG_THRESHOLD) { invalidateNow = true; } if (mPatternInProgress && patternSize > 0) { final ArrayList<Dot> pattern = mPattern; final Dot lastDot = pattern.get(patternSize - 1); float lastCellCenterX = getCenterXForColumn(lastDot.mColumn); float lastCellCenterY = getCenterYForRow(lastDot.mRow); // Adjust for drawn segment from last cell to (x,y). Radius // accounts for line width. float left = Math.min(lastCellCenterX, x) - radius; float right = Math.max(lastCellCenterX, x) + radius; float top = Math.min(lastCellCenterY, y) - radius; float bottom = Math.max(lastCellCenterY, y) + radius; // Invalidate between the pattern's new cell and the pattern's // previous cell if (hitDot != null) { float width = mViewWidth * 0.5f; float height = mViewHeight * 0.5f; float hitCellCenterX = getCenterXForColumn(hitDot.mColumn); float hitCellCenterY = getCenterYForRow(hitDot.mRow); left = Math.min(hitCellCenterX - width, left); right = Math.max(hitCellCenterX + width, right); top = Math.min(hitCellCenterY - height, top); bottom = Math.max(hitCellCenterY + height, bottom); } // Invalidate between the pattern's last cell and the previous // location mTempInvalidateRect.union(Math.round(left), Math.round(top), Math.round(right), Math.round(bottom)); } } mInProgressX = event.getX(); mInProgressY = event.getY(); // To save updates, we only invalidate if the user moved beyond a // certain amount. if (invalidateNow) { mInvalidate.union(mTempInvalidateRect); invalidate(mInvalidate); mInvalidate.set(mTempInvalidateRect); } }
Example 17
Source File: LockPatternView.java From MHViewer with Apache License 2.0 | 4 votes |
private void handleActionMove(MotionEvent event) { // Handle all recent motion events so we don't skip any cells even when the device // is busy... final float radius = mPathWidth; final int historySize = event.getHistorySize(); mTmpInvalidateRect.setEmpty(); boolean invalidateNow = false; for (int i = 0; i < historySize + 1; i++) { final float x = i < historySize ? event.getHistoricalX(i) : event.getX(); final float y = i < historySize ? event.getHistoricalY(i) : event.getY(); Cell hitCell = detectAndAddHit(x, y); final int patternSize = mPattern.size(); if (hitCell != null && patternSize == 1) { mPatternInProgress = true; notifyPatternStarted(); } // note current x and y for rubber banding of in progress patterns final float dx = Math.abs(x - mInProgressX); final float dy = Math.abs(y - mInProgressY); if (dx > DRAG_THRESHHOLD || dy > DRAG_THRESHHOLD) { invalidateNow = true; } if (mPatternInProgress && patternSize > 0) { final ArrayList<Cell> pattern = mPattern; final Cell lastCell = pattern.get(patternSize - 1); float lastCellCenterX = getCenterXForColumn(lastCell.column); float lastCellCenterY = getCenterYForRow(lastCell.row); // Adjust for drawn segment from last cell to (x,y). Radius accounts for line width. float left = Math.min(lastCellCenterX, x) - radius; float right = Math.max(lastCellCenterX, x) + radius; float top = Math.min(lastCellCenterY, y) - radius; float bottom = Math.max(lastCellCenterY, y) + radius; // Invalidate between the pattern's new cell and the pattern's previous cell if (hitCell != null) { final float width = mSquareWidth * 0.5f; final float height = mSquareHeight * 0.5f; final float hitCellCenterX = getCenterXForColumn(hitCell.column); final float hitCellCenterY = getCenterYForRow(hitCell.row); left = Math.min(hitCellCenterX - width, left); right = Math.max(hitCellCenterX + width, right); top = Math.min(hitCellCenterY - height, top); bottom = Math.max(hitCellCenterY + height, bottom); } // Invalidate between the pattern's last cell and the previous location mTmpInvalidateRect.union(Math.round(left), Math.round(top), Math.round(right), Math.round(bottom)); } } mInProgressX = event.getX(); mInProgressY = event.getY(); // To save updates, we only invalidate if the user moved beyond a certain amount. if (invalidateNow) { mInvalidate.union(mTmpInvalidateRect); invalidate(mInvalidate); mInvalidate.set(mTmpInvalidateRect); } }
Example 18
Source File: LockPatternView.java From android-lockpattern with Apache License 2.0 | 4 votes |
private void handleActionMove(MotionEvent event) { // Handle all recent motion events so we don't skip any cells even when // the device // is busy... final float radius = mPathWidth; final int historySize = event.getHistorySize(); mTmpInvalidateRect.setEmpty(); boolean invalidateNow = false; for (int i = 0; i < historySize + 1; i++) { final float x = i < historySize ? event.getHistoricalX(i) : event .getX(); final float y = i < historySize ? event.getHistoricalY(i) : event .getY(); Cell hitCell = detectAndAddHit(x, y); final int patternSize = mPattern.size(); if (hitCell != null && patternSize == 1) { mPatternInProgress = true; notifyPatternStarted(); } // note current x and y for rubber banding of in progress patterns final float dx = Math.abs(x - mInProgressX); final float dy = Math.abs(y - mInProgressY); if (dx > DRAG_THRESHHOLD || dy > DRAG_THRESHHOLD) { invalidateNow = true; } if (mPatternInProgress && patternSize > 0) { final ArrayList<Cell> pattern = mPattern; final Cell lastCell = pattern.get(patternSize - 1); float lastCellCenterX = getCenterXForColumn(lastCell.column); float lastCellCenterY = getCenterYForRow(lastCell.row); // Adjust for drawn segment from last cell to (x,y). Radius // accounts for line width. float left = Math.min(lastCellCenterX, x) - radius; float right = Math.max(lastCellCenterX, x) + radius; float top = Math.min(lastCellCenterY, y) - radius; float bottom = Math.max(lastCellCenterY, y) + radius; // Invalidate between the pattern's new cell and the pattern's // previous cell if (hitCell != null) { final float width = mSquareWidth * 0.5f; final float height = mSquareHeight * 0.5f; final float hitCellCenterX = getCenterXForColumn(hitCell.column); final float hitCellCenterY = getCenterYForRow(hitCell.row); left = Math.min(hitCellCenterX - width, left); right = Math.max(hitCellCenterX + width, right); top = Math.min(hitCellCenterY - height, top); bottom = Math.max(hitCellCenterY + height, bottom); } // Invalidate between the pattern's last cell and the previous // location mTmpInvalidateRect.union(Math.round(left), Math.round(top), Math.round(right), Math.round(bottom)); } } mInProgressX = event.getX(); mInProgressY = event.getY(); // To save updates, we only invalidate if the user moved beyond a // certain amount. if (invalidateNow) { mInvalidate.union(mTmpInvalidateRect); invalidate(mInvalidate); mInvalidate.set(mTmpInvalidateRect); } }
Example 19
Source File: VerticalOverScrollBounceEffectDecoratorTest.java From overscroll-decor with BSD 2-Clause "Simplified" License | 3 votes |
@Test public void onTouchMoveAction_dragUpInBottomEnd_overscrollUpwards() { // Arrange MotionEvent event = createShortUpwardsMoveEvent(); when(mViewAdapter.isInAbsoluteStart()).thenReturn(false); when(mViewAdapter.isInAbsoluteEnd()).thenReturn(true); VerticalOverScrollBounceEffectDecorator uut = getUUT(); // Act boolean ret = uut.onTouch(mView, event); // Assert float expectedTransY = (event.getY() - event.getHistoricalY(0)) / DEFAULT_TOUCH_DRAG_MOVE_RATIO_FWD; verify(mView).setTranslationY(expectedTransY); verify(mView, never()).setTranslationX(anyFloat()); assertTrue(ret); assertEquals(STATE_DRAG_END_SIDE, uut.getCurrentState()); verify(mStateListener).onOverScrollStateChange(eq(uut), eq(STATE_IDLE), eq(STATE_DRAG_END_SIDE)); verify(mUpdateListener).onOverScrollUpdate(eq(uut), eq(STATE_DRAG_END_SIDE), eq(expectedTransY)); }
Example 20
Source File: VerticalOverScrollBounceEffectDecoratorTest.java From elasticity with BSD 2-Clause "Simplified" License | 3 votes |
@Test public void onTouchMoveAction_dragUpInBottomEnd_overscrollUpwards() throws Exception { // Arrange MotionEvent event = createShortUpwardsMoveEvent(); when(mViewAdapter.isInAbsoluteStart()).thenReturn(false); when(mViewAdapter.isInAbsoluteEnd()).thenReturn(true); VerticalElasticityBounceEffect uut = getUUT(); // Act boolean ret = uut.onTouch(mView, event); // Assert float expectedTransY = (event.getY() - event.getHistoricalY(0)) / DEFAULT_TOUCH_DRAG_MOVE_RATIO_FWD; verify(mView).setTranslationY(expectedTransY); verify(mView, never()).setTranslationX(anyFloat()); assertTrue(ret); assertEquals(STATE_DRAG_END_SIDE, uut.getCurrentState()); verify(mStateListener).onOverScrollStateChange(eq(uut), eq(STATE_IDLE), eq(STATE_DRAG_END_SIDE)); verify(mUpdateListener).onOverScrollUpdate(eq(uut), eq(STATE_DRAG_END_SIDE), eq(expectedTransY)); }