Java Code Examples for org.jfree.ui.TextAnchor#isRight()
The following examples show how to use
org.jfree.ui.TextAnchor#isRight() .
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Example 1
Source File: TextLine.java From ccu-historian with GNU General Public License v3.0 | 6 votes |
/** * Draws the text line. * * @param g2 the graphics device. * @param anchorX the x-coordinate for the anchor point. * @param anchorY the y-coordinate for the anchor point. * @param anchor the point on the text line that is aligned to the anchor * point. * @param rotateX the x-coordinate for the rotation point. * @param rotateY the y-coordinate for the rotation point. * @param angle the rotation angle (in radians). */ public void draw(Graphics2D g2, float anchorX, float anchorY, TextAnchor anchor, float rotateX, float rotateY, double angle) { Size2D dim = calculateDimensions(g2); float xAdj = 0.0f; if (anchor.isHorizontalCenter()) { xAdj = (float) -dim.getWidth() / 2.0f; } else if (anchor.isRight()) { xAdj = (float) -dim.getWidth(); } float x = anchorX + xAdj; final float yOffset = calculateBaselineOffset(g2, anchor); final Iterator iterator = this.fragments.iterator(); while (iterator.hasNext()) { final TextFragment fragment = (TextFragment) iterator.next(); final Size2D d = fragment.calculateDimensions(g2); fragment.draw(g2, x, anchorY + yOffset, TextAnchor.BASELINE_LEFT, rotateX, rotateY, angle); x = x + (float) d.getWidth(); } }
Example 2
Source File: TextUtils.java From openstock with GNU General Public License v3.0 | 4 votes |
/** * A utility method that calculates the anchor offsets for a string. * Normally, the (x, y) coordinate for drawing text is a point on the * baseline at the left of the text string. If you add these offsets to * (x, y) and draw the string, then the anchor point should coincide with * the (x, y) point. * * @param g2 the graphics device (not <code>null</code>). * @param text the text. * @param anchor the anchor point. * * @return The offsets. */ private static float[] deriveTextBoundsAnchorOffsets(Graphics2D g2, String text, TextAnchor anchor) { float[] result = new float[2]; FontRenderContext frc = g2.getFontRenderContext(); Font f = g2.getFont(); FontMetrics fm = g2.getFontMetrics(f); Rectangle2D bounds = getTextBounds(text, fm); LineMetrics metrics = f.getLineMetrics(text, frc); float ascent = metrics.getAscent(); float halfAscent = ascent / 2.0f; float descent = metrics.getDescent(); float leading = metrics.getLeading(); float xAdj = 0.0f; float yAdj = 0.0f; if (anchor.isHorizontalCenter()) { xAdj = (float) -bounds.getWidth() / 2.0f; } else if (anchor.isRight()) { xAdj = (float) -bounds.getWidth(); } if (anchor.isTop()) { yAdj = -descent - leading + (float) bounds.getHeight(); } else if (anchor.isHalfAscent()) { yAdj = halfAscent; } else if (anchor.isVerticalCenter()) { yAdj = -descent - leading + (float) (bounds.getHeight() / 2.0); } else if (anchor.isBaseline()) { yAdj = 0.0f; } else if (anchor.isBottom()) { yAdj = -metrics.getDescent() - metrics.getLeading(); } result[0] = xAdj; result[1] = yAdj; return result; }
Example 3
Source File: TextUtils.java From openstock with GNU General Public License v3.0 | 4 votes |
/** * A utility method that calculates the anchor offsets for a string. * Normally, the (x, y) coordinate for drawing text is a point on the * baseline at the left of the text string. If you add these offsets to * (x, y) and draw the string, then the anchor point should coincide with * the (x, y) point. * * @param g2 the graphics device (not <code>null</code>). * @param text the text. * @param anchor the anchor point. * @param textBounds the text bounds (if not <code>null</code>, this * object will be updated by this method to match the * string bounds). * * @return The offsets. */ private static float[] deriveTextBoundsAnchorOffsets(Graphics2D g2, String text, TextAnchor anchor, Rectangle2D textBounds) { float[] result = new float[3]; FontRenderContext frc = g2.getFontRenderContext(); Font f = g2.getFont(); FontMetrics fm = g2.getFontMetrics(f); Rectangle2D bounds = getTextBounds(text, fm); LineMetrics metrics = f.getLineMetrics(text, frc); float ascent = metrics.getAscent(); result[2] = -ascent; float halfAscent = ascent / 2.0f; float descent = metrics.getDescent(); float leading = metrics.getLeading(); float xAdj = 0.0f; float yAdj = 0.0f; if (anchor.isHorizontalCenter()) { xAdj = (float) -bounds.getWidth() / 2.0f; } else if (anchor.isRight()) { xAdj = (float) -bounds.getWidth(); } if (anchor.isTop()) { yAdj = -descent - leading + (float) bounds.getHeight(); } else if (anchor.isHalfAscent()) { yAdj = halfAscent; } else if (anchor.isHorizontalCenter()) { yAdj = -descent - leading + (float) (bounds.getHeight() / 2.0); } else if (anchor.isBaseline()) { yAdj = 0.0f; } else if (anchor.isBottom()) { yAdj = -metrics.getDescent() - metrics.getLeading(); } if (textBounds != null) { textBounds.setRect(bounds); } result[0] = xAdj; result[1] = yAdj; return result; }
Example 4
Source File: TextUtils.java From ccu-historian with GNU General Public License v3.0 | 4 votes |
/** * A utility method that calculates the anchor offsets for a string. * Normally, the (x, y) coordinate for drawing text is a point on the * baseline at the left of the text string. If you add these offsets to * (x, y) and draw the string, then the anchor point should coincide with * the (x, y) point. * * @param g2 the graphics device (not <code>null</code>). * @param text the text. * @param anchor the anchor point. * * @return The offsets. */ private static float[] deriveTextBoundsAnchorOffsets(Graphics2D g2, String text, TextAnchor anchor) { float[] result = new float[2]; FontRenderContext frc = g2.getFontRenderContext(); Font f = g2.getFont(); FontMetrics fm = g2.getFontMetrics(f); Rectangle2D bounds = getTextBounds(text, fm); LineMetrics metrics = f.getLineMetrics(text, frc); float ascent = metrics.getAscent(); float halfAscent = ascent / 2.0f; float descent = metrics.getDescent(); float leading = metrics.getLeading(); float xAdj = 0.0f; float yAdj = 0.0f; if (anchor.isHorizontalCenter()) { xAdj = (float) -bounds.getWidth() / 2.0f; } else if (anchor.isRight()) { xAdj = (float) -bounds.getWidth(); } if (anchor.isTop()) { yAdj = -descent - leading + (float) bounds.getHeight(); } else if (anchor.isHalfAscent()) { yAdj = halfAscent; } else if (anchor.isVerticalCenter()) { yAdj = -descent - leading + (float) (bounds.getHeight() / 2.0); } else if (anchor.isBaseline()) { yAdj = 0.0f; } else if (anchor.isBottom()) { yAdj = -metrics.getDescent() - metrics.getLeading(); } result[0] = xAdj; result[1] = yAdj; return result; }
Example 5
Source File: TextUtils.java From ccu-historian with GNU General Public License v3.0 | 4 votes |
/** * A utility method that calculates the anchor offsets for a string. * Normally, the (x, y) coordinate for drawing text is a point on the * baseline at the left of the text string. If you add these offsets to * (x, y) and draw the string, then the anchor point should coincide with * the (x, y) point. * * @param g2 the graphics device (not <code>null</code>). * @param text the text. * @param anchor the anchor point. * @param textBounds the text bounds (if not <code>null</code>, this * object will be updated by this method to match the * string bounds). * * @return The offsets. */ private static float[] deriveTextBoundsAnchorOffsets(Graphics2D g2, String text, TextAnchor anchor, Rectangle2D textBounds) { float[] result = new float[3]; FontRenderContext frc = g2.getFontRenderContext(); Font f = g2.getFont(); FontMetrics fm = g2.getFontMetrics(f); Rectangle2D bounds = getTextBounds(text, fm); LineMetrics metrics = f.getLineMetrics(text, frc); float ascent = metrics.getAscent(); result[2] = -ascent; float halfAscent = ascent / 2.0f; float descent = metrics.getDescent(); float leading = metrics.getLeading(); float xAdj = 0.0f; float yAdj = 0.0f; if (anchor.isHorizontalCenter()) { xAdj = (float) -bounds.getWidth() / 2.0f; } else if (anchor.isRight()) { xAdj = (float) -bounds.getWidth(); } if (anchor.isTop()) { yAdj = -descent - leading + (float) bounds.getHeight(); } else if (anchor.isHalfAscent()) { yAdj = halfAscent; } else if (anchor.isHorizontalCenter()) { yAdj = -descent - leading + (float) (bounds.getHeight() / 2.0); } else if (anchor.isBaseline()) { yAdj = 0.0f; } else if (anchor.isBottom()) { yAdj = -metrics.getDescent() - metrics.getLeading(); } if (textBounds != null) { textBounds.setRect(bounds); } result[0] = xAdj; result[1] = yAdj; return result; }
Example 6
Source File: TextUtilities.java From ccu-historian with GNU General Public License v3.0 | 4 votes |
/** * A utility method that calculates the anchor offsets for a string. * Normally, the (x, y) coordinate for drawing text is a point on the * baseline at the left of the text string. If you add these offsets to * (x, y) and draw the string, then the anchor point should coincide with * the (x, y) point. * * @param g2 the graphics device (not <code>null</code>). * @param text the text. * @param anchor the anchor point. * @param textBounds the text bounds (if not <code>null</code>, this * object will be updated by this method to match the * string bounds). * * @return The offsets. */ private static float[] deriveTextBoundsAnchorOffsets(Graphics2D g2, String text, TextAnchor anchor, Rectangle2D textBounds) { float[] result = new float[3]; FontRenderContext frc = g2.getFontRenderContext(); Font f = g2.getFont(); FontMetrics fm = g2.getFontMetrics(f); Rectangle2D bounds = TextUtilities.getTextBounds(text, g2, fm); LineMetrics metrics = f.getLineMetrics(text, frc); float ascent = metrics.getAscent(); result[2] = -ascent; float halfAscent = ascent / 2.0f; float descent = metrics.getDescent(); float leading = metrics.getLeading(); float xAdj = 0.0f; float yAdj = 0.0f; if (anchor.isHorizontalCenter()) { xAdj = (float) -bounds.getWidth() / 2.0f; } else if (anchor.isRight()) { xAdj = (float) -bounds.getWidth(); } if (anchor.isTop()) { yAdj = -descent - leading + (float) bounds.getHeight(); } else if (anchor.isHalfAscent()) { yAdj = halfAscent; } else if (anchor.isVerticalCenter()) { yAdj = -descent - leading + (float) (bounds.getHeight() / 2.0); } else if (anchor.isBaseline()) { yAdj = 0.0f; } else if (anchor.isBottom()) { yAdj = -metrics.getDescent() - metrics.getLeading(); } if (textBounds != null) { textBounds.setRect(bounds); } result[0] = xAdj; result[1] = yAdj; return result; }
Example 7
Source File: TextUtilities.java From ccu-historian with GNU General Public License v3.0 | 4 votes |
/** * A utility method that calculates the anchor offsets for a string. * Normally, the (x, y) coordinate for drawing text is a point on the * baseline at the left of the text string. If you add these offsets to * (x, y) and draw the string, then the anchor point should coincide with * the (x, y) point. * * @param g2 the graphics device (not <code>null</code>). * @param text the text. * @param anchor the anchor point. * * @return The offsets. */ private static float[] deriveTextBoundsAnchorOffsets(Graphics2D g2, String text, TextAnchor anchor) { float[] result = new float[2]; FontRenderContext frc = g2.getFontRenderContext(); Font f = g2.getFont(); FontMetrics fm = g2.getFontMetrics(f); Rectangle2D bounds = TextUtilities.getTextBounds(text, g2, fm); LineMetrics metrics = f.getLineMetrics(text, frc); float ascent = metrics.getAscent(); float halfAscent = ascent / 2.0f; float descent = metrics.getDescent(); float leading = metrics.getLeading(); float xAdj = 0.0f; float yAdj = 0.0f; if (anchor.isHorizontalCenter()) { xAdj = (float) -bounds.getWidth() / 2.0f; } else if (anchor.isRight()) { xAdj = (float) -bounds.getWidth(); } if (anchor.isTop()) { yAdj = -descent - leading + (float) bounds.getHeight(); } else if (anchor.isHalfAscent()) { yAdj = halfAscent; } else if (anchor.isVerticalCenter()) { yAdj = -descent - leading + (float) (bounds.getHeight() / 2.0); } else if (anchor.isBaseline()) { yAdj = 0.0f; } else if (anchor.isBottom()) { yAdj = -metrics.getDescent() - metrics.getLeading(); } result[0] = xAdj; result[1] = yAdj; return result; }
Example 8
Source File: TextUtilities.java From ccu-historian with GNU General Public License v3.0 | 4 votes |
/** * A utility method that calculates the rotation anchor offsets for a * string. These offsets are relative to the text starting coordinate * (<code>BASELINE_LEFT</code>). * * @param g2 the graphics device. * @param text the text. * @param anchor the anchor point. * * @return The offsets. */ private static float[] deriveRotationAnchorOffsets(Graphics2D g2, String text, TextAnchor anchor) { float[] result = new float[2]; FontRenderContext frc = g2.getFontRenderContext(); LineMetrics metrics = g2.getFont().getLineMetrics(text, frc); FontMetrics fm = g2.getFontMetrics(); Rectangle2D bounds = TextUtilities.getTextBounds(text, g2, fm); float ascent = metrics.getAscent(); float halfAscent = ascent / 2.0f; float descent = metrics.getDescent(); float leading = metrics.getLeading(); float xAdj = 0.0f; float yAdj = 0.0f; if (anchor.isLeft()) { xAdj = 0.0f; } else if (anchor.isHorizontalCenter()) { xAdj = (float) bounds.getWidth() / 2.0f; } else if (anchor.isRight()) { xAdj = (float) bounds.getWidth(); } if (anchor.isTop()) { yAdj = descent + leading - (float) bounds.getHeight(); } else if (anchor.isVerticalCenter()) { yAdj = descent + leading - (float) (bounds.getHeight() / 2.0); } else if (anchor.isHalfAscent()) { yAdj = -halfAscent; } else if (anchor.isBaseline()) { yAdj = 0.0f; } else if (anchor.isBottom()) { yAdj = metrics.getDescent() + metrics.getLeading(); } result[0] = xAdj; result[1] = yAdj; return result; }
Example 9
Source File: TextUtils.java From SIMVA-SoS with Apache License 2.0 | 4 votes |
/** * A utility method that calculates the anchor offsets for a string. * Normally, the (x, y) coordinate for drawing text is a point on the * baseline at the left of the text string. If you add these offsets to * (x, y) and draw the string, then the anchor point should coincide with * the (x, y) point. * * @param g2 the graphics device (not <code>null</code>). * @param text the text. * @param anchor the anchor point. * * @return The offsets. */ private static float[] deriveTextBoundsAnchorOffsets(Graphics2D g2, String text, TextAnchor anchor) { float[] result = new float[2]; FontRenderContext frc = g2.getFontRenderContext(); Font f = g2.getFont(); FontMetrics fm = g2.getFontMetrics(f); Rectangle2D bounds = getTextBounds(text, fm); LineMetrics metrics = f.getLineMetrics(text, frc); float ascent = metrics.getAscent(); float halfAscent = ascent / 2.0f; float descent = metrics.getDescent(); float leading = metrics.getLeading(); float xAdj = 0.0f; float yAdj = 0.0f; if (anchor.isHorizontalCenter()) { xAdj = (float) -bounds.getWidth() / 2.0f; } else if (anchor.isRight()) { xAdj = (float) -bounds.getWidth(); } if (anchor.isTop()) { yAdj = -descent - leading + (float) bounds.getHeight(); } else if (anchor.isHalfAscent()) { yAdj = halfAscent; } else if (anchor.isVerticalCenter()) { yAdj = -descent - leading + (float) (bounds.getHeight() / 2.0); } else if (anchor.isBaseline()) { yAdj = 0.0f; } else if (anchor.isBottom()) { yAdj = -metrics.getDescent() - metrics.getLeading(); } result[0] = xAdj; result[1] = yAdj; return result; }
Example 10
Source File: TextUtils.java From SIMVA-SoS with Apache License 2.0 | 4 votes |
/** * A utility method that calculates the anchor offsets for a string. * Normally, the (x, y) coordinate for drawing text is a point on the * baseline at the left of the text string. If you add these offsets to * (x, y) and draw the string, then the anchor point should coincide with * the (x, y) point. * * @param g2 the graphics device (not <code>null</code>). * @param text the text. * @param anchor the anchor point. * @param textBounds the text bounds (if not <code>null</code>, this * object will be updated by this method to match the * string bounds). * * @return The offsets. */ private static float[] deriveTextBoundsAnchorOffsets(Graphics2D g2, String text, TextAnchor anchor, Rectangle2D textBounds) { float[] result = new float[3]; FontRenderContext frc = g2.getFontRenderContext(); Font f = g2.getFont(); FontMetrics fm = g2.getFontMetrics(f); Rectangle2D bounds = getTextBounds(text, fm); LineMetrics metrics = f.getLineMetrics(text, frc); float ascent = metrics.getAscent(); result[2] = -ascent; float halfAscent = ascent / 2.0f; float descent = metrics.getDescent(); float leading = metrics.getLeading(); float xAdj = 0.0f; float yAdj = 0.0f; if (anchor.isHorizontalCenter()) { xAdj = (float) -bounds.getWidth() / 2.0f; } else if (anchor.isRight()) { xAdj = (float) -bounds.getWidth(); } if (anchor.isTop()) { yAdj = -descent - leading + (float) bounds.getHeight(); } else if (anchor.isHalfAscent()) { yAdj = halfAscent; } else if (anchor.isHorizontalCenter()) { yAdj = -descent - leading + (float) (bounds.getHeight() / 2.0); } else if (anchor.isBaseline()) { yAdj = 0.0f; } else if (anchor.isBottom()) { yAdj = -metrics.getDescent() - metrics.getLeading(); } if (textBounds != null) { textBounds.setRect(bounds); } result[0] = xAdj; result[1] = yAdj; return result; }
Example 11
Source File: TextUtils.java From ECG-Viewer with GNU General Public License v2.0 | 4 votes |
/** * A utility method that calculates the anchor offsets for a string. * Normally, the (x, y) coordinate for drawing text is a point on the * baseline at the left of the text string. If you add these offsets to * (x, y) and draw the string, then the anchor point should coincide with * the (x, y) point. * * @param g2 the graphics device (not <code>null</code>). * @param text the text. * @param anchor the anchor point. * * @return The offsets. */ private static float[] deriveTextBoundsAnchorOffsets(Graphics2D g2, String text, TextAnchor anchor) { float[] result = new float[2]; FontRenderContext frc = g2.getFontRenderContext(); Font f = g2.getFont(); FontMetrics fm = g2.getFontMetrics(f); Rectangle2D bounds = getTextBounds(text, fm); LineMetrics metrics = f.getLineMetrics(text, frc); float ascent = metrics.getAscent(); float halfAscent = ascent / 2.0f; float descent = metrics.getDescent(); float leading = metrics.getLeading(); float xAdj = 0.0f; float yAdj = 0.0f; if (anchor.isHorizontalCenter()) { xAdj = (float) -bounds.getWidth() / 2.0f; } else if (anchor.isRight()) { xAdj = (float) -bounds.getWidth(); } if (anchor.isTop()) { yAdj = -descent - leading + (float) bounds.getHeight(); } else if (anchor.isHalfAscent()) { yAdj = halfAscent; } else if (anchor.isVerticalCenter()) { yAdj = -descent - leading + (float) (bounds.getHeight() / 2.0); } else if (anchor.isBaseline()) { yAdj = 0.0f; } else if (anchor.isBottom()) { yAdj = -metrics.getDescent() - metrics.getLeading(); } result[0] = xAdj; result[1] = yAdj; return result; }
Example 12
Source File: TextUtils.java From ECG-Viewer with GNU General Public License v2.0 | 4 votes |
/** * A utility method that calculates the anchor offsets for a string. * Normally, the (x, y) coordinate for drawing text is a point on the * baseline at the left of the text string. If you add these offsets to * (x, y) and draw the string, then the anchor point should coincide with * the (x, y) point. * * @param g2 the graphics device (not <code>null</code>). * @param text the text. * @param anchor the anchor point. * @param textBounds the text bounds (if not <code>null</code>, this * object will be updated by this method to match the * string bounds). * * @return The offsets. */ private static float[] deriveTextBoundsAnchorOffsets(Graphics2D g2, String text, TextAnchor anchor, Rectangle2D textBounds) { float[] result = new float[3]; FontRenderContext frc = g2.getFontRenderContext(); Font f = g2.getFont(); FontMetrics fm = g2.getFontMetrics(f); Rectangle2D bounds = getTextBounds(text, fm); LineMetrics metrics = f.getLineMetrics(text, frc); float ascent = metrics.getAscent(); result[2] = -ascent; float halfAscent = ascent / 2.0f; float descent = metrics.getDescent(); float leading = metrics.getLeading(); float xAdj = 0.0f; float yAdj = 0.0f; if (anchor.isHorizontalCenter()) { xAdj = (float) -bounds.getWidth() / 2.0f; } else if (anchor.isRight()) { xAdj = (float) -bounds.getWidth(); } if (anchor.isTop()) { yAdj = -descent - leading + (float) bounds.getHeight(); } else if (anchor.isHalfAscent()) { yAdj = halfAscent; } else if (anchor.isHorizontalCenter()) { yAdj = -descent - leading + (float) (bounds.getHeight() / 2.0); } else if (anchor.isBaseline()) { yAdj = 0.0f; } else if (anchor.isBottom()) { yAdj = -metrics.getDescent() - metrics.getLeading(); } if (textBounds != null) { textBounds.setRect(bounds); } result[0] = xAdj; result[1] = yAdj; return result; }
Example 13
Source File: TextUtils.java From buffer_bci with GNU General Public License v3.0 | 4 votes |
/** * A utility method that calculates the anchor offsets for a string. * Normally, the (x, y) coordinate for drawing text is a point on the * baseline at the left of the text string. If you add these offsets to * (x, y) and draw the string, then the anchor point should coincide with * the (x, y) point. * * @param g2 the graphics device (not <code>null</code>). * @param text the text. * @param anchor the anchor point. * * @return The offsets. */ private static float[] deriveTextBoundsAnchorOffsets(Graphics2D g2, String text, TextAnchor anchor) { float[] result = new float[2]; FontRenderContext frc = g2.getFontRenderContext(); Font f = g2.getFont(); FontMetrics fm = g2.getFontMetrics(f); Rectangle2D bounds = getTextBounds(text, fm); LineMetrics metrics = f.getLineMetrics(text, frc); float ascent = metrics.getAscent(); float halfAscent = ascent / 2.0f; float descent = metrics.getDescent(); float leading = metrics.getLeading(); float xAdj = 0.0f; float yAdj = 0.0f; if (anchor.isHorizontalCenter()) { xAdj = (float) -bounds.getWidth() / 2.0f; } else if (anchor.isRight()) { xAdj = (float) -bounds.getWidth(); } if (anchor.isTop()) { yAdj = -descent - leading + (float) bounds.getHeight(); } else if (anchor.isHalfAscent()) { yAdj = halfAscent; } else if (anchor.isVerticalCenter()) { yAdj = -descent - leading + (float) (bounds.getHeight() / 2.0); } else if (anchor.isBaseline()) { yAdj = 0.0f; } else if (anchor.isBottom()) { yAdj = -metrics.getDescent() - metrics.getLeading(); } result[0] = xAdj; result[1] = yAdj; return result; }
Example 14
Source File: TextUtils.java From buffer_bci with GNU General Public License v3.0 | 4 votes |
/** * A utility method that calculates the anchor offsets for a string. * Normally, the (x, y) coordinate for drawing text is a point on the * baseline at the left of the text string. If you add these offsets to * (x, y) and draw the string, then the anchor point should coincide with * the (x, y) point. * * @param g2 the graphics device (not <code>null</code>). * @param text the text. * @param anchor the anchor point. * @param textBounds the text bounds (if not <code>null</code>, this * object will be updated by this method to match the * string bounds). * * @return The offsets. */ private static float[] deriveTextBoundsAnchorOffsets(Graphics2D g2, String text, TextAnchor anchor, Rectangle2D textBounds) { float[] result = new float[3]; FontRenderContext frc = g2.getFontRenderContext(); Font f = g2.getFont(); FontMetrics fm = g2.getFontMetrics(f); Rectangle2D bounds = getTextBounds(text, fm); LineMetrics metrics = f.getLineMetrics(text, frc); float ascent = metrics.getAscent(); result[2] = -ascent; float halfAscent = ascent / 2.0f; float descent = metrics.getDescent(); float leading = metrics.getLeading(); float xAdj = 0.0f; float yAdj = 0.0f; if (anchor.isHorizontalCenter()) { xAdj = (float) -bounds.getWidth() / 2.0f; } else if (anchor.isRight()) { xAdj = (float) -bounds.getWidth(); } if (anchor.isTop()) { yAdj = -descent - leading + (float) bounds.getHeight(); } else if (anchor.isHalfAscent()) { yAdj = halfAscent; } else if (anchor.isHorizontalCenter()) { yAdj = -descent - leading + (float) (bounds.getHeight() / 2.0); } else if (anchor.isBaseline()) { yAdj = 0.0f; } else if (anchor.isBottom()) { yAdj = -metrics.getDescent() - metrics.getLeading(); } if (textBounds != null) { textBounds.setRect(bounds); } result[0] = xAdj; result[1] = yAdj; return result; }
Example 15
Source File: TextUtils.java From buffer_bci with GNU General Public License v3.0 | 4 votes |
/** * A utility method that calculates the anchor offsets for a string. * Normally, the (x, y) coordinate for drawing text is a point on the * baseline at the left of the text string. If you add these offsets to * (x, y) and draw the string, then the anchor point should coincide with * the (x, y) point. * * @param g2 the graphics device (not <code>null</code>). * @param text the text. * @param anchor the anchor point. * * @return The offsets. */ private static float[] deriveTextBoundsAnchorOffsets(Graphics2D g2, String text, TextAnchor anchor) { float[] result = new float[2]; FontRenderContext frc = g2.getFontRenderContext(); Font f = g2.getFont(); FontMetrics fm = g2.getFontMetrics(f); Rectangle2D bounds = getTextBounds(text, fm); LineMetrics metrics = f.getLineMetrics(text, frc); float ascent = metrics.getAscent(); float halfAscent = ascent / 2.0f; float descent = metrics.getDescent(); float leading = metrics.getLeading(); float xAdj = 0.0f; float yAdj = 0.0f; if (anchor.isHorizontalCenter()) { xAdj = (float) -bounds.getWidth() / 2.0f; } else if (anchor.isRight()) { xAdj = (float) -bounds.getWidth(); } if (anchor.isTop()) { yAdj = -descent - leading + (float) bounds.getHeight(); } else if (anchor.isHalfAscent()) { yAdj = halfAscent; } else if (anchor.isVerticalCenter()) { yAdj = -descent - leading + (float) (bounds.getHeight() / 2.0); } else if (anchor.isBaseline()) { yAdj = 0.0f; } else if (anchor.isBottom()) { yAdj = -metrics.getDescent() - metrics.getLeading(); } result[0] = xAdj; result[1] = yAdj; return result; }
Example 16
Source File: TextUtils.java From buffer_bci with GNU General Public License v3.0 | 4 votes |
/** * A utility method that calculates the anchor offsets for a string. * Normally, the (x, y) coordinate for drawing text is a point on the * baseline at the left of the text string. If you add these offsets to * (x, y) and draw the string, then the anchor point should coincide with * the (x, y) point. * * @param g2 the graphics device (not <code>null</code>). * @param text the text. * @param anchor the anchor point. * @param textBounds the text bounds (if not <code>null</code>, this * object will be updated by this method to match the * string bounds). * * @return The offsets. */ private static float[] deriveTextBoundsAnchorOffsets(Graphics2D g2, String text, TextAnchor anchor, Rectangle2D textBounds) { float[] result = new float[3]; FontRenderContext frc = g2.getFontRenderContext(); Font f = g2.getFont(); FontMetrics fm = g2.getFontMetrics(f); Rectangle2D bounds = getTextBounds(text, fm); LineMetrics metrics = f.getLineMetrics(text, frc); float ascent = metrics.getAscent(); result[2] = -ascent; float halfAscent = ascent / 2.0f; float descent = metrics.getDescent(); float leading = metrics.getLeading(); float xAdj = 0.0f; float yAdj = 0.0f; if (anchor.isHorizontalCenter()) { xAdj = (float) -bounds.getWidth() / 2.0f; } else if (anchor.isRight()) { xAdj = (float) -bounds.getWidth(); } if (anchor.isTop()) { yAdj = -descent - leading + (float) bounds.getHeight(); } else if (anchor.isHalfAscent()) { yAdj = halfAscent; } else if (anchor.isHorizontalCenter()) { yAdj = -descent - leading + (float) (bounds.getHeight() / 2.0); } else if (anchor.isBaseline()) { yAdj = 0.0f; } else if (anchor.isBottom()) { yAdj = -metrics.getDescent() - metrics.getLeading(); } if (textBounds != null) { textBounds.setRect(bounds); } result[0] = xAdj; result[1] = yAdj; return result; }