Java Code Examples for org.newdawn.slick.Input#KEY_1
The following examples show how to use
org.newdawn.slick.Input#KEY_1 .
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Example 1
Source File: TestState3.java From slick2d-maven with BSD 3-Clause "New" or "Revised" License | 6 votes |
/** * @see org.newdawn.slick.state.BasicGameState#keyReleased(int, char) */ public void keyReleased(int key, char c) { if (key == Input.KEY_DOWN) { selected++; if (selected >= options.length) { selected = 0; } } if (key == Input.KEY_UP) { selected--; if (selected < 0) { selected = options.length - 1; } } if (key == Input.KEY_1) { game.enterState(TestState1.ID, new FadeOutTransition(Color.black), new FadeInTransition(Color.black)); } if (key == Input.KEY_2) { game.enterState(TestState2.ID, new FadeOutTransition(Color.black), new FadeInTransition(Color.black)); } }
Example 2
Source File: TestState2.java From slick2d-maven with BSD 3-Clause "New" or "Revised" License | 5 votes |
/** * @see org.newdawn.slick.state.BasicGameState#keyReleased(int, char) */ public void keyReleased(int key, char c) { if (key == Input.KEY_1) { game.enterState(TestState1.ID, new FadeOutTransition(Color.black), new FadeInTransition(Color.black)); } if (key == Input.KEY_3) { game.enterState(TestState3.ID, new FadeOutTransition(Color.black), new FadeInTransition(Color.black)); } }
Example 3
Source File: ClipTest.java From slick2d-maven with BSD 3-Clause "New" or "Revised" License | 5 votes |
/** * @see org.newdawn.slick.BasicGame#keyPressed(int, char) */ public void keyPressed(int key, char c) { if (key == Input.KEY_1) { world = false; clip = false; } if (key == Input.KEY_2) { world = false; clip = true; } if (key == Input.KEY_3) { world = true; clip = false; } }