Java Code Examples for org.andengine.opengl.texture.TextureOptions#BILINEAR
The following examples show how to use
org.andengine.opengl.texture.TextureOptions#BILINEAR .
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Example 1
Source File: WorldController.java From tilt-game-android with MIT License | 6 votes |
private SpawnHole drawHole(Vector2 location, String textureName) { AssetBitmapTexture texture; try { texture = new AssetBitmapTexture(_engine.getTextureManager(), GoogleFlipGameApplication.sContext.getAssets(), textureName, TextureOptions.BILINEAR); } catch (IOException e) { e.printStackTrace(); return null; } texture.load(); SpawnHole hole = new SpawnHole(location.x, location.y, TextureRegionFactory.extractFromTexture(texture), _engine.getVertexBufferObjectManager()); hole.setWidth(SINKHOLE_SIZE_FACTOR * _width); hole.setHeight(SINKHOLE_SIZE_FACTOR * _width); attachChild(hole); return hole; }
Example 2
Source File: PipePair.java From OpenFlappyBird with Do What The F*ck You Want To Public License | 6 votes |
public static void onCreateResources(SimpleBaseGameActivity activity){ // upper pipe BitmapTextureAtlas upperPipeTextureAtlas = new BitmapTextureAtlas(activity.getTextureManager(), 130, 60, TextureOptions.BILINEAR); mUpperPipeTexture = BitmapTextureAtlasTextureRegionFactory.createFromAsset(upperPipeTextureAtlas, activity, "pipeupper.png", 0, 0); upperPipeTextureAtlas.load(); // upper pipe section BitmapTextureAtlas upperPipeSectionTextureAtlas = new BitmapTextureAtlas(activity.getTextureManager(), 120, 1, TextureOptions.BILINEAR); mUpperPipeSectionTexture = BitmapTextureAtlasTextureRegionFactory.createFromAsset(upperPipeSectionTextureAtlas, activity, "pipesectionupper.png", 0, 0); upperPipeSectionTextureAtlas.load(); // lower pipe BitmapTextureAtlas lowerPipeTextureAtlas = new BitmapTextureAtlas(activity.getTextureManager(), 130, 60, TextureOptions.BILINEAR); mLowerPipeTexture = BitmapTextureAtlasTextureRegionFactory.createFromAsset(lowerPipeTextureAtlas, activity, "pipelower.png", 0, 0); lowerPipeTextureAtlas.load(); // lower pipe section BitmapTextureAtlas lowerPipeSectionTextureAtlas = new BitmapTextureAtlas(activity.getTextureManager(), 120, 1, TextureOptions.BILINEAR); mLowerPipeSectionTexture = BitmapTextureAtlasTextureRegionFactory.createFromAsset(lowerPipeSectionTextureAtlas, activity, "pipesectionlower.png", 0, 0); lowerPipeSectionTextureAtlas.load(); }
Example 3
Source File: ResourceLoader.java From sopa with Apache License 2.0 | 6 votes |
TextureRegion getTexture(final String path) { try { ITexture texture = new BitmapTexture(textureManager, new IInputStreamOpener() { @Override public InputStream open() throws IOException { return assetManager.open(path); } }, TextureOptions.BILINEAR); return TextureRegionFactory.extractFromTexture(texture); } catch (IOException e) { e.printStackTrace(); } return null; }
Example 4
Source File: WorldController.java From tilt-game-android with MIT License | 5 votes |
private void createBackground(final Bitmap background, @Nullable final String backgroundUrl) { if (background == null) return; BitmapTextureAtlas bitmapTextureAtlas = new BitmapTextureAtlas(_engine.getTextureManager(), _width, _height, TextureOptions.BILINEAR); IBitmapTextureAtlasSource baseTextureSource = new EmptyBitmapTextureAtlasSource(_width, _height); final IBitmapTextureAtlasSource bitmapTextureAtlasSource = new BaseBitmapTextureAtlasSourceDecorator(baseTextureSource) { @Override protected void onDecorateBitmap(Canvas pCanvas) throws Exception { if (backgroundUrl != null) { Bitmap template = BitmapFactory.decodeStream(GoogleFlipGameApplication.sContext.getAssets().open(backgroundUrl)); pCanvas.drawBitmap(template, 0, 0, mPaint); } pCanvas.drawColor(_backgroundColor); pCanvas.drawBitmap(background, 0, 0, mPaint); } @Override public BaseBitmapTextureAtlasSourceDecorator deepCopy() { throw new IModifier.DeepCopyNotSupportedException(); } }; ITextureRegion mDecoratedBalloonTextureRegion = BitmapTextureAtlasTextureRegionFactory.createFromSource(bitmapTextureAtlas, bitmapTextureAtlasSource, 0, 0); bitmapTextureAtlas.load(); Sprite sprite = new Sprite(0, 0, mDecoratedBalloonTextureRegion, _engine.getVertexBufferObjectManager()); sprite.setOffsetCenter(0, 0); sprite.setWidth(_width); sprite.setHeight(_height); _background = new SpriteBackground(sprite); _engine.getScene().setBackground(_background); }
Example 5
Source File: AndEngineActivity.java From 30-android-libraries-in-30-days with Apache License 2.0 | 5 votes |
@Override protected void onCreateResources() throws IOException { mTexture = new AssetBitmapTexture(getTextureManager(), getAssets(), "player.png"); mTextureRegion = TextureRegionFactory.extractFromTexture(mTexture); mTexture.load(); mBitmapTextureAtlas = new BitmapTextureAtlas(getTextureManager(), 100, 100, TextureOptions.BILINEAR); mTiledTextureRegion = BitmapTextureAtlasTextureRegionFactory .createTiledFromAsset(mBitmapTextureAtlas, getAssets(), "npc-oldman1.png", 0, 0, 4, 1); mBitmapTextureAtlas.load(); }
Example 6
Source File: ResourceLoader.java From sopa with Apache License 2.0 | 5 votes |
IFont getFont(final String name, float size, int color, float strokeWidth, int strokeColor) { FontFactory.setAssetBasePath("fonts/"); final ITexture mainFontTexture = new BitmapTextureAtlas(textureManager, 1024, 1024, TextureOptions.BILINEAR); IFont font = FontFactory.createStrokeFromAsset(fontManager, mainFontTexture, assetManager, name, size, true, color, strokeWidth, strokeColor); font.load(); return font; }