Java Code Examples for com.badlogic.gdx.graphics.Pixmap#drawPixel()
The following examples show how to use
com.badlogic.gdx.graphics.Pixmap#drawPixel() .
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Example 1
Source File: Utils.java From skin-composer with MIT License | 6 votes |
/** * Does not dispose pixmap * @param pixmap * @return */ public static Pixmap tintPixmap(Pixmap pixmap, Color color) { Color tempColor = new Color(); for (int y = 0; y < pixmap.getHeight(); y++) { for (int x = 0; x < pixmap.getWidth(); x++) { tempColor.set(pixmap.getPixel(x, y)); float a = tempColor.a; tempColor.mul(color); tempColor.a = a; pixmap.setColor(tempColor); pixmap.drawPixel(x, y); tempColor.set(pixmap.getPixel(x, y)); } } return pixmap; }
Example 2
Source File: SplatMap.java From Mundus with Apache License 2.0 | 6 votes |
public void clearChannel(SplatTexture.Channel channel) { Pixmap pixmap = getPixmap(); for (int smX = 0; smX < pixmap.getWidth(); smX++) { for (int smY = 0; smY < pixmap.getHeight(); smY++) { c0.set(pixmap.getPixel(smX, smY)); if (channel == SplatTexture.Channel.R) { c0.set(0, c0.g, c0.b, c0.a); } else if (channel == SplatTexture.Channel.G) { c0.set(c0.r, 0, c0.b, c0.a); } else if (channel == SplatTexture.Channel.B) { c0.set(c0.r, c0.g, 0, c0.a); } else if (channel == SplatTexture.Channel.A) { c0.set(c0.r, c0.g, c0.b, 0); } pixmap.drawPixel(smX, smY, Color.rgba8888(c0)); } } }
Example 3
Source File: TerrainBrush.java From Mundus with Apache License 2.0 | 6 votes |
private void paint() { Terrain terrain = terrainAsset.getTerrain(); SplatMap sm = terrain.getTerrainTexture().getSplatmap(); if (sm == null) return; Vector3 terrainPos = terrain.getPosition(tVec1); final float splatX = ((brushPos.x - terrainPos.x) / (float) terrain.terrainWidth) * sm.getWidth(); final float splatY = ((brushPos.z - terrainPos.z) / (float) terrain.terrainDepth) * sm.getHeight(); final float splatRad = (radius / terrain.terrainWidth) * sm.getWidth(); final Pixmap pixmap = sm.getPixmap(); for (int smX = 0; smX < pixmap.getWidth(); smX++) { for (int smY = 0; smY < pixmap.getHeight(); smY++) { final float dst = MathUtils.dst(splatX, splatY, smX, smY); if (dst <= splatRad) { final float opacity = getValueOfBrushPixmap(splatX, splatY, smX, smY, splatRad) * 0.5f * strength; int newPixelColor = sm.additiveBlend(pixmap.getPixel(smX, smY), paintChannel, opacity); pixmap.drawPixel(smX, smY, newPixelColor); } } } sm.updateTexture(); splatmapModified = true; getProjectManager().current().assetManager.addDirtyAsset(terrainAsset); }
Example 4
Source File: TextureUtil.java From seventh with GNU General Public License v2.0 | 6 votes |
/** * Applying mask into image using specified masking color. Any Color in the * image that matches the masking color will be converted to transparent. * * @param img The source image * @param keyColor Masking color * @return Masked image */ public static Pixmap applyMask(Pixmap img, Color keyColor) { Pixmap alpha = new Pixmap(img.getWidth(), img.getHeight(), Format.RGBA8888); //alpha.drawPixmap(img, 0, 0); int width = alpha.getWidth(); int height = alpha.getHeight(); int colorMask = Color.rgba8888(keyColor); //alpha.setColor(0xff00009f); for (int y = 0; y < height; y++) { for (int x = 0; x < width; x++) { int col = img.getPixel(x, y); if ( col != colorMask ) { alpha.drawPixel(x, y, img.getPixel(x, y)); } } } return alpha; }
Example 5
Source File: TextureUtil.java From seventh with GNU General Public License v2.0 | 6 votes |
public static Pixmap toWhite(Pixmap img) { Pixmap alpha = new Pixmap(img.getWidth(), img.getHeight(), Format.RGBA8888); //alpha.drawPixmap(img, 0, 0); int width = alpha.getWidth(); int height = alpha.getHeight(); //alpha.setColor(0xff00009f); for (int y = 0; y < height; y++) { for (int x = 0; x < width; x++) { int col = img.getPixel(x, y); Color color = new Color(col); if ( color.a > 0.2f ) { alpha.drawPixel(x, y, Color.WHITE.toIntBits()); } } } img.dispose(); return alpha; }
Example 6
Source File: LaneRenderer.java From beatoraja with GNU General Public License v3.0 | 5 votes |
public LaneRenderer(BMSPlayer main, BMSModel model) { this.main = main; Pixmap hp = new Pixmap(1, 1, Pixmap.Format.RGBA8888); hp.drawPixel(0, 0, Color.toIntBits(255, 255, 255, 255)); blank = new TextureRegion(new Texture(hp)); hp.dispose(); FreeTypeFontGenerator generator = new FreeTypeFontGenerator( Gdx.files.internal("skin/default/VL-Gothic-Regular.ttf")); FreeTypeFontParameter parameter = new FreeTypeFontParameter(); parameter.size = 18; font = generator.generateFont(parameter); generator.dispose(); this.skin = (PlaySkin) main.getSkin(); this.conf = main.main.getPlayerResource().getConfig(); this.config = main.main.getPlayerResource().getPlayerConfig(); this.playconfig = config.getPlayConfig(model.getMode()).getPlayconfig().clone(); init(model); for (CourseData.CourseDataConstraint i : main.main.getPlayerResource().getConstraint()) { if (i == NO_SPEED) { playconfig.setHispeed(1.0f); playconfig.setLanecover(0); playconfig.setLift(0); playconfig.setHidden(0); } } }
Example 7
Source File: PaletteReducer.java From gdx-texture-packer-gui with Apache License 2.0 | 5 votes |
/** * Modifies the given Pixmap so it only uses colors present in this PaletteReducer, without dithering. This produces * blocky solid sections of color in most images where the palette isn't exact, instead of checkerboard-like * dithering patterns. If you want to reduce the colors in a Pixmap based on what it currently contains, call * {@link #analyze(Pixmap)} with {@code pixmap} as its argument, then call this method with the same * Pixmap. You may instead want to use a known palette instead of one computed from a Pixmap; * {@link #exact(int[])} is the tool for that job. * @param pixmap a Pixmap that will be modified in place * @return the given Pixmap, for chaining */ public Pixmap reduceSolid (Pixmap pixmap) { boolean hasTransparent = (paletteArray[0] == 0); final int lineLen = pixmap.getWidth(), h = pixmap.getHeight(); Pixmap.Blending blending = pixmap.getBlending(); pixmap.setBlending(Pixmap.Blending.None); int color; for (int y = 0; y < h; y++) { for (int px = 0; px < lineLen; px++) { color = pixmap.getPixel(px, y); if ((color & 0x80) == 0 && hasTransparent) pixmap.drawPixel(px, y, 0); else { int rr = ((color >>> 24) ); int gg = ((color >>> 16) & 0xFF); int bb = ((color >>> 8) & 0xFF); pixmap.drawPixel(px, y, paletteArray[ paletteMapping[((rr << 7) & 0x7C00) | ((gg << 2) & 0x3E0) | ((bb >>> 3))] & 0xFF]); } } } pixmap.setBlending(blending); return pixmap; }
Example 8
Source File: NinePatchEditorModel.java From gdx-texture-packer-gui with Apache License 2.0 | 5 votes |
/** @return original image pixmap with 1-pixel border 9-patch markup. */ public Pixmap prepareNinePatchPixmap() { Pixmap patchPixmap = new Pixmap(this.pixmap.getWidth() + 2, this.pixmap.getHeight() + 2, this.pixmap.getFormat()); patchPixmap.setBlending(Pixmap.Blending.None); patchPixmap.drawPixmap(pixmap, 1, 1); patchPixmap.setColor(0x000000ff); if (patchValues.left.get() != 0 && patchValues.right.get() != 0) { for (int x = patchValues.left.get(); x < (pixmap.getWidth() - patchValues.right.get()); x++) { patchPixmap.drawPixel(x+1, 0); } } if (patchValues.top.get() != 0 && patchValues.bottom.get() != 0) { for (int y = patchValues.top.get(); y < (pixmap.getHeight() - patchValues.bottom.get()); y++) { patchPixmap.drawPixel(0, y+1); } } if (contentValues.left.get() != 0 && contentValues.right.get() != 0) { for (int x = contentValues.left.get(); x < (pixmap.getWidth() - contentValues.right.get()); x++) { patchPixmap.drawPixel(x+1, pixmap.getHeight()+1); } } if (contentValues.top.get() != 0 && contentValues.bottom.get() != 0) { for (int y = contentValues.top.get(); y < (pixmap.getHeight() - contentValues.bottom.get()); y++) { patchPixmap.drawPixel(pixmap.getWidth()+1, y+1); } } return patchPixmap; }
Example 9
Source File: PixmapTransform.java From libgdx-snippets with MIT License | 5 votes |
public static void copyToRotated(Pixmap source, Pixmap target, Rotate rotate){ for(int y=0; y<target.getHeight(); y++){ for(int x=0; x<target.getWidth(); x++){ int rgba = PixmapTransform.getPixelRotated(source, x, y, rotate); target.drawPixel(x, y, rgba); } } }
Example 10
Source File: PixmapTransform.java From libgdx-snippets with MIT License | 5 votes |
public static void copyToMirrored(Pixmap source, Pixmap target, Mirror mirror){ for(int y=0; y<target.getHeight(); y++){ for(int x=0; x<target.getWidth(); x++){ int rgba = PixmapTransform.getPixelMirrored(source, x, y, mirror); target.drawPixel(x, y, rgba); } } }
Example 11
Source File: AOTextureGenerator.java From Cubes with MIT License | 5 votes |
protected static void generate(FileHandle file) { final long startTime = System.currentTimeMillis(); startExecutor(); Pixmap weak = generate(0.5f); Pixmap strong = generate(0.1f); Pixmap out = new Pixmap(weak.getWidth(), weak.getHeight(), weak.getFormat()); Color outColor = new Color(); Color tempColor = new Color(); for (int x = 0; x < out.getWidth(); x++) { for (int y = 0; y < out.getHeight(); y++) { outColor.r = tempColor.set(weak.getPixel(x, y)).r; outColor.g = tempColor.set(strong.getPixel(x, y)).r; outColor.b = 1f; outColor.a = 1f; out.drawPixel(x, y, Color.rgba8888(outColor)); } } weak.dispose(); strong.dispose(); System.out.println("Took " + ((System.currentTimeMillis() - startTime) / 1000 / 60) + " minutes"); System.out.println("Writing to: " + file.path()); System.out.println(); PixmapIO.writePNG(file, out); out.dispose(); }
Example 12
Source File: AOTextureGenerator.java From Cubes with MIT License | 5 votes |
private static void doubleToPixmap(double[][] in, Pixmap out) { Color c = new Color(0, 0, 0, 1); for (int x = 0; x < out.getWidth(); x++) { for (int y = 0; y < out.getHeight(); y++) { float d = (float) in[x][y]; c.r = d; c.g = d; c.b = d; c.clamp(); out.drawPixel(x, y, Color.rgba8888(c)); } } }
Example 13
Source File: Crosshair.java From gdx-proto with Apache License 2.0 | 5 votes |
public static Sprite create() { int w = View.width() / 100; int h = w; Pixmap pix = new Pixmap(w, h, Pixmap.Format.RGBA8888); pix.setColor(1f, 1f, 1f, 0.8f); pix.drawLine(w/2, 0, w/2, h); pix.drawLine(0, h/2, w, h/2); pix.setColor(0f, 0f, 0f, 0f); pix.drawPixel(w/2, h/2); Texture tex = new Texture(pix); Sprite sprite = new Sprite(tex); return sprite; // TODO we don't dispose anything, this is just a temporary crosshair }
Example 14
Source File: PaletteReducer.java From gdx-texture-packer-gui with Apache License 2.0 | 4 votes |
/** * Modifies the given Pixmap so it only uses colors present in this PaletteReducer, dithering when it can. * If you want to reduce the colors in a Pixmap based on what it currently contains, call * {@link #analyze(Pixmap)} with {@code pixmap} as its argument, then call this method with the same * Pixmap. You may instead want to use a known palette instead of one computed from a Pixmap; * {@link #exact(int[])} is the tool for that job. * <br> * This method is not incredibly fast because of the extra calculations it has to do for dithering, but if you can * compute the PaletteReducer once and reuse it, that will save some time. * @param pixmap a Pixmap that will be modified in place * @return the given Pixmap, for chaining */ public Pixmap reduce (Pixmap pixmap) { boolean hasTransparent = (paletteArray[0] == 0); final int lineLen = pixmap.getWidth(), h = pixmap.getHeight(); byte[] curErrorRed, nextErrorRed, curErrorGreen, nextErrorGreen, curErrorBlue, nextErrorBlue; if (curErrorRedBytes == null) { curErrorRed = (curErrorRedBytes = new ByteArray(lineLen)).items; nextErrorRed = (nextErrorRedBytes = new ByteArray(lineLen)).items; curErrorGreen = (curErrorGreenBytes = new ByteArray(lineLen)).items; nextErrorGreen = (nextErrorGreenBytes = new ByteArray(lineLen)).items; curErrorBlue = (curErrorBlueBytes = new ByteArray(lineLen)).items; nextErrorBlue = (nextErrorBlueBytes = new ByteArray(lineLen)).items; } else { curErrorRed = curErrorRedBytes.ensureCapacity(lineLen); nextErrorRed = nextErrorRedBytes.ensureCapacity(lineLen); curErrorGreen = curErrorGreenBytes.ensureCapacity(lineLen); nextErrorGreen = nextErrorGreenBytes.ensureCapacity(lineLen); curErrorBlue = curErrorBlueBytes.ensureCapacity(lineLen); nextErrorBlue = nextErrorBlueBytes.ensureCapacity(lineLen); for (int i = 0; i < lineLen; i++) { nextErrorRed[i] = 0; nextErrorGreen[i] = 0; nextErrorBlue[i] = 0; } } Pixmap.Blending blending = pixmap.getBlending(); pixmap.setBlending(Pixmap.Blending.None); int color, used, rdiff, gdiff, bdiff; byte er, eg, eb, paletteIndex; for (int y = 0; y < h; y++) { int ny = y + 1; for (int i = 0; i < lineLen; i++) { curErrorRed[i] = nextErrorRed[i]; curErrorGreen[i] = nextErrorGreen[i]; curErrorBlue[i] = nextErrorBlue[i]; nextErrorRed[i] = 0; nextErrorGreen[i] = 0; nextErrorBlue[i] = 0; } for (int px = 0; px < lineLen; px++) { color = pixmap.getPixel(px, y) & 0xF8F8F880; if ((color & 0x80) == 0 && hasTransparent) pixmap.drawPixel(px, y, 0); else { er = curErrorRed[px]; eg = curErrorGreen[px]; eb = curErrorBlue[px]; color |= (color >>> 5 & 0x07070700) | 0xFE; int rr = MathUtils.clamp(((color >>> 24) ) + (er), 0, 0xFF); int gg = MathUtils.clamp(((color >>> 16) & 0xFF) + (eg), 0, 0xFF); int bb = MathUtils.clamp(((color >>> 8) & 0xFF) + (eb), 0, 0xFF); paletteIndex = paletteMapping[((rr << 7) & 0x7C00) | ((gg << 2) & 0x3E0) | ((bb >>> 3))]; used = paletteArray[paletteIndex & 0xFF]; pixmap.drawPixel(px, y, used); rdiff = (color>>>24)- (used>>>24); gdiff = (color>>>16&255)-(used>>>16&255); bdiff = (color>>>8&255)- (used>>>8&255); if(px < lineLen - 1) { curErrorRed[px+1] += rdiff * ditherStrength; curErrorGreen[px+1] += gdiff * ditherStrength; curErrorBlue[px+1] += bdiff * ditherStrength; } if(ny < h) { if(px > 0) { nextErrorRed[px-1] += rdiff * halfDitherStrength; nextErrorGreen[px-1] += gdiff * halfDitherStrength; nextErrorBlue[px-1] += bdiff * halfDitherStrength; } nextErrorRed[px] += rdiff * halfDitherStrength; nextErrorGreen[px] += gdiff * halfDitherStrength; nextErrorBlue[px] += bdiff * halfDitherStrength; } } } } pixmap.setBlending(blending); return pixmap; }
Example 15
Source File: TextureCache.java From shattered-pixel-dungeon with GNU General Public License v3.0 | 4 votes |
public synchronized static SmartTexture createGradient( int... colors ) { final String key = "" + colors; if (all.containsKey( key )) { return all.get( key ); } else { Pixmap pixmap = new Pixmap( colors.length, 1, Pixmap.Format.RGBA8888); for (int i=0; i < colors.length; i++) { // In the rest of the code ARGB is used pixmap.drawPixel( i, 0, (colors[i] << 8) | (colors[i] >>> 24) ); } SmartTexture tx = new SmartTexture( pixmap ); tx.filter( Texture.LINEAR, Texture.LINEAR ); tx.wrap( Texture.CLAMP, Texture.CLAMP ); all.put( key, tx ); return tx; } }
Example 16
Source File: TextureCache.java From shattered-pixel-dungeon-gdx with GNU General Public License v3.0 | 4 votes |
public synchronized static SmartTexture createGradient( int... colors ) { final String key = "" + colors; if (all.containsKey( key )) { return all.get( key ); } else { Pixmap pixmap = new Pixmap( colors.length, 1, Pixmap.Format.RGBA8888); for (int i=0; i < colors.length; i++) { // In the rest of the code ARGB is used pixmap.drawPixel( i, 0, (colors[i] << 8) | (colors[i] >>> 24) ); } SmartTexture tx = new SmartTexture( pixmap ); tx.filter( Texture.LINEAR, Texture.LINEAR ); tx.wrap( Texture.CLAMP, Texture.CLAMP ); all.put( key, tx ); return tx; } }