Java Code Examples for com.badlogic.gdx.scenes.scene2d.utils.UIUtils#ctrl()
The following examples show how to use
com.badlogic.gdx.scenes.scene2d.utils.UIUtils#ctrl() .
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Example 1
Source File: SceneGestureDetector.java From bladecoder-adventure-engine with Apache License 2.0 | 6 votes |
@Override public boolean keyUp(int keycode) { switch (keycode) { case Input.Keys.ESCAPE: case Input.Keys.BACK: case Input.Keys.MENU: dsc.showMenu(); break; case Input.Keys.D: if (UIUtils.ctrl()) EngineLogger.toggle(); break; case Input.Keys.SPACE: if (dsc.getDrawHotspots()) dsc.setDrawHotspots(false); break; } return true; }
Example 2
Source File: ScnWidgetInputListener.java From bladecoder-adventure-engine with Apache License 2.0 | 5 votes |
@Override public void clicked(InputEvent event, float x, float y) { Scene scn = scnWidget.getScene(); if (scn == null) return; Vector2 p = new Vector2(Gdx.input.getX(), Gdx.input.getY()); scnWidget.screenToWorldCoords(p); // DOUBLE CLICK TO CREATE OR DELETE POINTS if (getTapCount() == 2 && scnWidget.getSelectedActor() != null) { Polygon poly = scnWidget.getSelectedActor().getBBox(); if ((!(scnWidget.getSelectedActor() instanceof SpriteActor) || !((SpriteActor) scnWidget.getSelectedActor()).isBboxFromRenderer()) && !(scnWidget.getSelectedActor() instanceof AnchorActor)) { if (UIUtils.ctrl()) { // Delete the point if selected boolean deleted = PolygonUtils.deletePoint(poly, p.x, p.y, CanvasDrawer.CORNER_DIST); if (deleted) { Ctx.project.setModified(); return; } } else { boolean created = PolygonUtils.addClampPointIfTolerance(poly, p.x, p.y, CanvasDrawer.CORNER_DIST); if (created) { Ctx.project.setModified(); return; } } } } }
Example 3
Source File: AbstractListAdapter.java From vis-ui with Apache License 2.0 | 4 votes |
private boolean isMultiSelectKeyPressed () { if (multiSelectKey == DEFAULT_KEY) return UIUtils.ctrl(); else return Gdx.input.isKeyPressed(multiSelectKey); }
Example 4
Source File: ScnWidgetInputListener.java From bladecoder-adventure-engine with Apache License 2.0 | 4 votes |
@Override public boolean keyDown(InputEvent event, int keycode) { super.keyDown(event, keycode); Polygon p = null; if (scnWidget.getStage() == null || scnWidget.getStage().getKeyboardFocus() != scnWidget) return false; switch (keycode) { case Keys.ENTER: break; case Keys.BACKSPACE: break; case Keys.Z: if (UIUtils.ctrl()) { Ctx.project.getUndoStack().undo(); } break; case Keys.FORWARD_DEL: BaseActor a = Ctx.project.getSelectedActor(); if (a == null) return false; Ctx.project.getUndoStack().add(new UndoDeleteActor(Ctx.project.getSelectedScene(), a)); Ctx.project.getSelectedScene().removeActor(a); Ctx.project.setModified(this, Project.NOTIFY_ELEMENT_DELETED, null, a); break; case Keys.S: if (UIUtils.ctrl()) { try { Ctx.project.saveProject(); } catch (IOException e1) { String msg = "Something went wrong while saving the actor.\n\n" + e1.getClass().getSimpleName() + " - " + e1.getMessage(); Message.showMsgDialog(scnWidget.getStage(), "Error", msg); EditorLogger.printStackTrace(e1); } } break; case Keys.UP: case Keys.DOWN: case Keys.LEFT: case Keys.RIGHT: selActor = scnWidget.getSelectedActor(); p = selActor.getBBox(); undoOrg.set(p.getX(), p.getY()); Ctx.project.setModified(this, Project.POSITION_PROPERTY, null, selActor); break; case Keys.PLUS: case 70: scnWidget.zoom(-1); break; case Keys.MINUS: scnWidget.zoom(1); break; } return false; }