Java Code Examples for org.bukkit.event.entity.PlayerDeathEvent#setDroppedExp()
The following examples show how to use
org.bukkit.event.entity.PlayerDeathEvent#setDroppedExp() .
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Example 1
Source File: PlayerEventHandler.java From GriefDefender with MIT License | 5 votes |
@EventHandler(priority = EventPriority.LOWEST) public void onPlayerDeath(PlayerDeathEvent event) { final Player player = event.getEntity(); GDCauseStackManager.getInstance().pushCause(player); final GDPlayerData playerData = GriefDefenderPlugin.getInstance().dataStore.getOrCreatePlayerData(player.getWorld(), player.getUniqueId()); final GDClaim claim = GriefDefenderPlugin.getInstance().dataStore.getClaimAtPlayer(playerData, player.getLocation()); Tristate keepInventory = Tristate.UNDEFINED; if (GDOptions.isOptionEnabled(Options.PLAYER_KEEP_INVENTORY)) { keepInventory = GDPermissionManager.getInstance().getInternalOptionValue(TypeToken.of(Tristate.class), playerData.getSubject(), Options.PLAYER_KEEP_INVENTORY, claim); } Tristate keepLevel = Tristate.UNDEFINED; if (GDOptions.isOptionEnabled(Options.PLAYER_KEEP_LEVEL)) { keepLevel = GDPermissionManager.getInstance().getInternalOptionValue(TypeToken.of(Tristate.class), playerData.getSubject(), Options.PLAYER_KEEP_LEVEL, claim); } if (keepInventory != Tristate.UNDEFINED) { event.setKeepInventory(keepInventory.asBoolean()); if (keepInventory == Tristate.TRUE) { event.getDrops().clear(); } } if (keepLevel != Tristate.UNDEFINED) { event.setKeepLevel(keepLevel.asBoolean()); if (keepLevel == Tristate.TRUE) { event.setDroppedExp(0); } } }
Example 2
Source File: PlayerListener.java From WorldGuardExtraFlagsPlugin with MIT License | 5 votes |
@EventHandler public void onPlayerDeathEvent(PlayerDeathEvent event) { Player player = event.getEntity(); ApplicableRegionSet regions = this.plugin.getWorldGuardCommunicator().getRegionContainer().createQuery().getApplicableRegions(player.getLocation()); Boolean keepInventory = WorldGuardUtils.queryValue(player, player.getWorld(), regions.getRegions(), Flags.KEEP_INVENTORY); if (keepInventory != null) { event.setKeepInventory(keepInventory); if (keepInventory) { event.getDrops().clear(); } } Boolean keepExp = WorldGuardUtils.queryValue(player, player.getWorld(), regions.getRegions(), Flags.KEEP_EXP); if (keepExp != null) { event.setKeepLevel(keepExp); if (keepExp) { event.setDroppedExp(0); } } }
Example 3
Source File: GameListeners.java From AnnihilationPro with MIT License | 5 votes |
@EventHandler(priority = EventPriority.MONITOR) public void DeathListener(PlayerDeathEvent event) { String message = ""; Player player = event.getEntity(); Player killer = player.getKiller(); if(Game.isGameRunning()) { AnniPlayer p = AnniPlayer.getPlayer(player.getUniqueId()); if(p != null) { if(killer != null) { AnniPlayer k = AnniPlayer.getPlayer(killer.getUniqueId()); if(k != null) { PlayerKilledEvent e = new PlayerKilledEvent(k,p);//TODO--------This should be created earlier, then the message should be based off of attributes computed by the event message = p.getTeam().getColor()+player.getName()+"("+p.getKit().getName()+") "+Lang.DEATHPHRASE.toString()+" "+k.getTeam().getColor()+killer.getName()+"("+k.getKit().getName()+")"; if(e.getAttributes().contains(KillAttribute.REMEMBRANCE)) message += " "+Lang.REMEMBRANCE.toString(); else if(e.getAttributes().contains(KillAttribute.NEXUSDEFENSE)) message += " "+Lang.NEXUSKILL.toString(); AnniEvent.callEvent(e); if(!e.shouldDropXP()) event.setDroppedExp(0); } } else event.setDroppedExp(0); event.setDeathMessage(message); } } }
Example 4
Source File: PlayerEvents.java From askyblock with GNU General Public License v2.0 | 5 votes |
@EventHandler(priority = EventPriority.LOW, ignoreCancelled = true) public void onVistorDeath(final PlayerDeathEvent e) { if (DEBUG) { plugin.getLogger().info(e.getEventName()); } if (!IslandGuard.inWorld(e.getEntity())) { return; } // Mute death messages if (Settings.muteDeathMessages) { e.setDeathMessage(null); } // If visitors will keep items and their level on death // This will override any global settings if (Settings.allowVisitorKeepInvOnDeath) { // If the player is not a visitor then they die and lose everything - // sorry :-( Island island = plugin.getGrid().getProtectedIslandAt(e.getEntity().getLocation()); if (island != null && !island.getMembers().contains(e.getEntity().getUniqueId())) { // They are a visitor InventorySave.getInstance().savePlayerInventory(e.getEntity()); e.getDrops().clear(); e.setKeepLevel(true); e.setDroppedExp(0); } } }
Example 5
Source File: PlayerListener.java From BedwarsRel with GNU General Public License v3.0 | 4 votes |
@EventHandler(priority = EventPriority.HIGHEST) public void onPlayerDie(PlayerDeathEvent pde) { final Player player = pde.getEntity(); Game game = BedwarsRel.getInstance().getGameManager().getGameOfPlayer(player); if (game == null) { return; } if (game.getState() == GameState.RUNNING) { pde.setDroppedExp(0); pde.setDeathMessage(null); if (!BedwarsRel.getInstance().getBooleanConfig("player-drops", false)) { pde.getDrops().clear(); } try { if (!BedwarsRel.getInstance().isSpigot()) { Class<?> clazz = null; try { clazz = Class.forName("io.github.bedwarsrel.com." + BedwarsRel.getInstance().getCurrentVersion().toLowerCase() + ".PerformRespawnRunnable"); } catch (ClassNotFoundException ex) { BedwarsRel.getInstance().getBugsnag().notify(ex); clazz = Class .forName("io.github.bedwarsrel.com.fallback.PerformRespawnRunnable"); } BukkitRunnable respawnRunnable = (BukkitRunnable) clazz.getDeclaredConstructor(Player.class).newInstance(player); respawnRunnable.runTaskLater(BedwarsRel.getInstance(), 20L); } else { new BukkitRunnable() { @Override public void run() { player.spigot().respawn(); } }.runTaskLater(BedwarsRel.getInstance(), 20L); } } catch (Exception e) { BedwarsRel.getInstance().getBugsnag().notify(e); e.printStackTrace(); } pde.setKeepInventory( BedwarsRel.getInstance().getBooleanConfig("keep-inventory-on-death", false)); Player killer = player.getKiller(); if (killer == null) { killer = game.getPlayerDamager(player); } game.getCycle().onPlayerDies(player, killer); } }
Example 6
Source File: PlayerDeath.java From ZombieEscape with GNU General Public License v2.0 | 4 votes |
@EventHandler public void onDeath(PlayerDeathEvent event) { event.setDeathMessage(null); event.getDrops().clear(); event.setDroppedExp(0); final Player player = event.getEntity(); player.setHealth(20); // Do not show the respawn screen player.getInventory().clear(); final GameArena gameArena = PLUGIN.getGameArena(); if (!gameArena.isGameRunning()) { player.teleport(PLUGIN.getServerSpawn()); return; } if (gameArena.isHuman(player)) { gameArena.addZombie(player); player.getInventory().setHelmet(new ItemStack(Material.JACK_O_LANTERN)); gameArena.giveKit(player); if (player.getKiller() != null) { Profile zombieProfile = PLUGIN.getProfile(player.getKiller()); if (zombieProfile != null) { zombieProfile.setHumanKills(zombieProfile.getHumanKills() + 1); } } } else if (gameArena.isZombie(player)) { new BukkitRunnable() { @Override public void run() { gameArena.teleportCheckpoint(player); gameArena.giveKit(player); player.setFireTicks(0); player.setHealth(20); } }.runTaskLater(PLUGIN, 10); } if (gameArena.isGameRunning()) { if (gameArena.shouldEnd()) { gameArena.endGame(); } } }