Java Code Examples for com.badlogic.gdx.scenes.scene2d.ui.Image#setDrawable()
The following examples show how to use
com.badlogic.gdx.scenes.scene2d.ui.Image#setDrawable() .
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Example 1
Source File: SlotActor.java From Cubes with MIT License | 6 votes |
public SlotActor(Inventory inventory, int num) { super(new ButtonStyle()); Image image = new Image(); image.setScaling(Scaling.fit); image.setDrawable(new SlotDrawable()); image.setTouchable(Touchable.disabled); add(image); setSize(getPrefWidth(), getPrefHeight()); this.inventory = inventory; this.num = num; InventoryManager.newSlot(this); addListener(new SlotTooltipListener(this)); }
Example 2
Source File: ImageDrawableLmlAttribute.java From gdx-vfx with Apache License 2.0 | 5 votes |
@Override public void process(LmlParser parser, LmlTag tag, Image image, String rawAttributeData) { ActorConsumer<Drawable, Image> action = (ActorConsumer<Drawable, Image>) parser.parseAction(rawAttributeData, image); if (action == null) { parser.throwError("Cannot find action: " + rawAttributeData); return; } Drawable drawable = action.consume(image); image.setDrawable(drawable); }
Example 3
Source File: ImageTiledLmlAttribute.java From gdx-texture-packer-gui with Apache License 2.0 | 4 votes |
@Override public void process(final LmlParser parser, final LmlTag tag, final Image actor, final String rawAttributeData) { Skin skin = parser.getData().getDefaultSkin(); TiledDrawable drawable = skin.getTiledDrawable(parser.parseString(rawAttributeData, actor)); actor.setDrawable(drawable); }