Java Code Examples for org.spongepowered.api.event.item.inventory.ClickInventoryEvent#getTransactions()
The following examples show how to use
org.spongepowered.api.event.item.inventory.ClickInventoryEvent#getTransactions() .
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Example 1
Source File: VirtualChestInventory.java From VirtualChest with GNU Lesser General Public License v3.0 | 6 votes |
private void fireClickEvent(ClickInventoryEvent e) { Optional<Player> optional = Sponge.getServer().getPlayer(playerUniqueId); if (optional.isPresent()) { Player player = optional.get(); CompletableFuture<Boolean> future = CompletableFuture.supplyAsync(() -> Boolean.TRUE, executorService); for (SlotTransaction slotTransaction : e.getTransactions()) { Slot slot = slotTransaction.getSlot(); Container targetContainer = e.getTargetInventory(); SlotIndex pos = Iterables.getOnlyElement(slot.parent().getProperties(slot, SlotIndex.class)); if (slot.parent().equals(targetContainer) && slotToListen.matches(pos)) { e.setCancelled(true); if (actionIntervalManager.allowAction(player, acceptableActionIntervalTick)) { int index = Objects.requireNonNull(pos.getValue()); future = future.thenCompose(b -> this.runCommand(e, player, index).thenApply(a -> a && b)); } } } future.thenApply(keepInventoryOpen -> keepInventoryOpen || !plugin.getDispatcher().close(name, player)); } }
Example 2
Source File: Sponge5ArmorListener.java From ViaVersion with MIT License | 5 votes |
@Listener public void onInventoryClick(ClickInventoryEvent e, @Root Player player) { for (SlotTransaction transaction : e.getTransactions()) { if (ArmorType.isArmor(transaction.getFinal().getType().getId()) || ArmorType.isArmor(e.getCursorTransaction().getFinal().getType().getId())) { sendDelayedArmorUpdate(player); break; } } }
Example 3
Source File: Sponge4ArmorListener.java From ViaVersion with MIT License | 5 votes |
@Listener public void onInventoryClick(ClickInventoryEvent e, @Root Player player) { for (SlotTransaction transaction : e.getTransactions()) { if (ArmorType.isArmor(transaction.getFinal().getType().getId()) || ArmorType.isArmor(e.getCursorTransaction().getFinal().getType().getId())) { sendDelayedArmorUpdate(player); break; } } }