Java Code Examples for cn.nukkit.potion.Effect#setDuration()
The following examples show how to use
cn.nukkit.potion.Effect#setDuration() .
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Example 1
Source File: Entity.java From Jupiter with GNU General Public License v3.0 | 4 votes |
public boolean entityBaseTick(int tickDiff) { Timings.entityBaseTickTimer.startTiming(); if (!this.isPlayer) { this.blocksAround = null; this.collisionBlocks = null; } this.justCreated = false; if (!this.isAlive()) { this.removeAllEffects(); this.despawnFromAll(); if (!this.isPlayer) { this.close(); } Timings.entityBaseTickTimer.stopTiming(); return false; } if (riding != null && !riding.isAlive()) { ((EntityVehicle) riding).mountEntity(this); } if (!this.effects.isEmpty()) { for (Effect effect : new ArrayList<>(this.effects.values())) { if (effect.canTick()) { effect.applyEffect(this); } effect.setDuration(effect.getDuration() - tickDiff); if (effect.getDuration() <= 0) { this.removeEffect(effect.getId()); } } } boolean hasUpdate = false; this.checkBlockCollision(); if (this.y <= -16 && this.isAlive()) { this.attack(new EntityDamageEvent(this, DamageCause.VOID, 10)); hasUpdate = true; } if (this.fireTicks > 0) { if (this.fireProof) { this.fireTicks -= 4 * tickDiff; if (this.fireTicks < 0) { this.fireTicks = 0; } } else { if (!this.hasEffect(Effect.FIRE_RESISTANCE) && ((this.fireTicks % 20) == 0 || tickDiff > 20)) { this.attack(new EntityDamageEvent(this, DamageCause.FIRE_TICK, 1)); } this.fireTicks -= tickDiff; } if (this.fireTicks <= 0) { this.extinguish(); } else { this.setDataFlag(DATA_FLAGS, DATA_FLAG_ONFIRE, true); hasUpdate = true; } } if (this.noDamageTicks > 0) { this.noDamageTicks -= tickDiff; if (this.noDamageTicks < 0) { this.noDamageTicks = 0; } } if (this.inPortalTicks > 80) { EntityPortalEnterEvent ev = new EntityPortalEnterEvent(this, EntityPortalEnterEvent.TYPE_NETHER); getServer().getPluginManager().callEvent(ev); } this.age += tickDiff; this.ticksLived += tickDiff; TimingsHistory.activatedEntityTicks++; Timings.entityBaseTickTimer.stopTiming(); return hasUpdate; }
Example 2
Source File: BlockEntityBeacon.java From Nukkit with GNU General Public License v3.0 | 4 votes |
@Override public boolean onUpdate() { //Only apply effects every 4 secs if (currentTick++ % 80 != 0) { return true; } int oldPowerLevel = this.getPowerLevel(); //Get the power level based on the pyramid setPowerLevel(calculatePowerLevel()); int newPowerLevel = this.getPowerLevel(); //Skip beacons that do not have a pyramid or sky access if (newPowerLevel < 1 || !hasSkyAccess()) { if (oldPowerLevel > 0) { this.getLevel().addLevelSoundEvent(this, LevelSoundEventPacket.SOUND_BEACON_DEACTIVATE); } return true; } else if (oldPowerLevel < 1) { this.getLevel().addLevelSoundEvent(this, LevelSoundEventPacket.SOUND_BEACON_ACTIVATE); } else { this.getLevel().addLevelSoundEvent(this, LevelSoundEventPacket.SOUND_BEACON_AMBIENT); } //Get all players in game Map<Long, Player> players = this.level.getPlayers(); //Calculate vars for beacon power int range = 10 + getPowerLevel() * 10; int duration = 9 + getPowerLevel() * 2; for(Map.Entry<Long, Player> entry : players.entrySet()) { Player p = entry.getValue(); //If the player is in range if (p.distance(this) < range) { Effect e; if (getPrimaryPower() != 0) { //Apply the primary power e = Effect.getEffect(getPrimaryPower()); //Set duration e.setDuration(duration * 20); //If secondary is selected as the primary too, apply 2 amplification if (getSecondaryPower() == getPrimaryPower()) { e.setAmplifier(2); } else { e.setAmplifier(1); } //Hide particles e.setVisible(false); //Add the effect p.addEffect(e); } //If we have a secondary power as regen, apply it if (getSecondaryPower() == Effect.REGENERATION) { //Get the regen effect e = Effect.getEffect(Effect.REGENERATION); //Set duration e.setDuration(duration * 20); //Regen I e.setAmplifier(1); //Hide particles e.setVisible(false); //Add effect p.addEffect(e); } } } return true; }
Example 3
Source File: Entity.java From Nukkit with GNU General Public License v3.0 | 4 votes |
public boolean entityBaseTick(int tickDiff) { Timings.entityBaseTickTimer.startTiming(); if (!this.isPlayer) { this.blocksAround = null; this.collisionBlocks = null; } this.justCreated = false; if (!this.isAlive()) { this.removeAllEffects(); this.despawnFromAll(); if (!this.isPlayer) { this.close(); } Timings.entityBaseTickTimer.stopTiming(); return false; } if (riding != null && !riding.isAlive() && riding instanceof EntityRideable) { ((EntityRideable) riding).mountEntity(this); } if (!this.effects.isEmpty()) { for (Effect effect : this.effects.values()) { if (effect.canTick()) { effect.applyEffect(this); } effect.setDuration(effect.getDuration() - tickDiff); if (effect.getDuration() <= 0) { this.removeEffect(effect.getId()); } } } boolean hasUpdate = false; this.checkBlockCollision(); if (this.y <= -16 && this.isAlive()) { this.attack(new EntityDamageEvent(this, DamageCause.VOID, 10)); hasUpdate = true; } if (this.fireTicks > 0) { if (this.fireProof) { this.fireTicks -= 4 * tickDiff; if (this.fireTicks < 0) { this.fireTicks = 0; } } else { if (!this.hasEffect(Effect.FIRE_RESISTANCE) && ((this.fireTicks % 20) == 0 || tickDiff > 20)) { this.attack(new EntityDamageEvent(this, DamageCause.FIRE_TICK, 1)); } this.fireTicks -= tickDiff; } if (this.fireTicks <= 0) { this.extinguish(); } else { this.setDataFlag(DATA_FLAGS, DATA_FLAG_ONFIRE, true); hasUpdate = true; } } if (this.noDamageTicks > 0) { this.noDamageTicks -= tickDiff; if (this.noDamageTicks < 0) { this.noDamageTicks = 0; } } if (this.inPortalTicks == 80) { EntityPortalEnterEvent ev = new EntityPortalEnterEvent(this, PortalType.NETHER); getServer().getPluginManager().callEvent(ev); //TODO: teleport } this.age += tickDiff; this.ticksLived += tickDiff; TimingsHistory.activatedEntityTicks++; Timings.entityBaseTickTimer.stopTiming(); return hasUpdate; }